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Game Connection, Paris, October 29th, 2014
 The DIALOG 
 The VISUAL 
 The STORY 
 The EMOTION 
LESS is BEST 
SUBTRACTION is an ADDITION
 Distracting Perspectives 
 Distracting Elements 
 The « Exit Sign Effect » (5.1) 
 Abusive Panning 
« ESTABLISHING » 
« NOT PLAYING UNTIL…»
 AAA Titles 
 Home Entertainment System 
 Audience and Type of Game 
 Level Consistency 
 Perception of Loudness 
 Peak Normalization and Peak Metering 
 Digital Media and the « 0 dBFS » 
« Ceiling » Instead of « Target » 
We lost our « 0 Vu »
 RMS (Root Mean Square) is an unfiltered 
measurement 
Square Root of the Average of the Squares 
Dorrough Meters persistence range 
 LUFS applies K-Weighted Filtering in the 
measurement path 
Based on the ITU-R BS.1770 algorithm 
98% correlation with perceived loudness
A
 ITU-R BS.1770 (2006): LKFS units used to give a 
measurement of the loudness averaged out over the full 
duration of a programme 
 EBU R 128 (2010): Defines the need for three types of 
measurements. 
Programme Loudness 
Momentary: 0.4 sec Window (Not Gated) 
Short-term: 3 sec Window (Not Gated) 
Integrated: Full Duration (Gated) 
Maximum True Peak Level 
Loudness Range
 EBU R 128 (EBU - TECH 3341, December 2010) 
Introduces: LUFS (Loudness Units relative to Full Scale) 
LU (Loudness Units) 
LRA (Loudness Range)-Dynamic Range in 
LU 
Inserts “GATING” in the measurement chain 
Absolute: Threshold set to -70 LU 
Relative: Threshold set to -8 LU 
Relative to the Measured Momentary 
Loudness 
Gate Inserted Post Summation 
 At that point: LKFS = Ungated Measurement 
LUFS = Gated Measurement
 LU vs dB 
A LU is a dB measured through K-Weighted 
Filtering 
 ITU-R BS.1770-2 (March 2011) 
Gate at -10 dB (ITU and EBU Agreement) 
From that point on: LKFS = LUFS 
 ITU-R BS.1770-3 (August 2012) 
Change to the True Peaks Calculation Method
 Variations of Loudness in a Programme OR Loudness 
Dynamic 
 Range of the “Persistence Range” 
 Statistical Loudness Distribution 
Eliminates the “Extremes” (Lower 10% and Upper 5%) 
 Two Gates in the Measurement Path 
Absolute: Threshold set to -70 LU 
Relative: Threshold set to -20 LU below the Absolute 
Integrated Loudness of the programme 
More? EBU - TECH 3342 (August 2011)
 Digital television broadcast standards are now 
stated in LUFS and require that the full length 
average measurement of a programme should 
be at -24 LUFS, with a tolerance of + 2 dB and 
true peaks limited to -2 dBTP, by the North 
American ATSC standard, and -23 LUFS + 1 dB, 
with -1 dBTP true peaks based on the EBU R 
128 Recommendations in Europe. 
 The tolerance parameters create an overlap 
between both which somewhat makes them 
compliant with one another.
 Sony ASWG (Audio Standards Working Group) 
recommends that loudness measurement 
should be at -23 LUFS + 2 LU for PS3 and -18 
LUFS + 2 LU for their PS Vita portable console 
with true peaks being limited to -1 dBTP and the 
loudness range not exceeding 20 LU. 
 Nintendo recommends an average loudness 
level of -24 LUFS or lower for the Wii U and 
sets a reference level (VU level) of +2 VU with 
respect to the SMPTE standard where 0VU = - 
20dB.
 ATSC A/85 Recommended Practice: Techniques for Establishing and Maintaining Audio 
Loudness for Digital Television. 
 EBU Recommendation R 128: Loudness Normalisation and Permitted Maximum Level of Audio 
Signals. 
 EBU Tech Doc 3341: Loudness Metering: ‘EBU Mode’ Metering to Supplement Loudness 
Normalisation in Accordance with EBU R 128. 
 EBU Tech Doc 3342: Loudness Range: A Descriptor to Supplement Loudness Normalisation in 
Accordance with EBU R 128. 
 EBU Tech Doc 3343: Practical Guidelines for Production and Implementation in Accordance with 
EBU Technical Recommendation R 128. 
 EBU Tech Doc 3344: Practical Guidelines for Distribution of Programmes in Accordance with 
EBU R 128. 
 ITU-R BS.1770-1, ITU-R BS.1770-2 and ITU-R BS.1770-3: Algorithms to Measure Audio 
Programme Loudness and True-Peak Audio Level . 
 Sony ASWG: R001 Recommendation: Average Loudness and Peak Levels of Audio Content on 
Sony Computer Entertainment Platforms. 
 AES Audio for Games 2013 (February 2013, London, UK): Measuring Loudness in Interactive 
Entertainment by Gary Taylor.
THANK YOU  !

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Mixing for games levels and more... jocelyn daoust

  • 1. Game Connection, Paris, October 29th, 2014
  • 2.  The DIALOG  The VISUAL  The STORY  The EMOTION LESS is BEST SUBTRACTION is an ADDITION
  • 3.  Distracting Perspectives  Distracting Elements  The « Exit Sign Effect » (5.1)  Abusive Panning « ESTABLISHING » « NOT PLAYING UNTIL…»
  • 4.  AAA Titles  Home Entertainment System  Audience and Type of Game  Level Consistency  Perception of Loudness  Peak Normalization and Peak Metering  Digital Media and the « 0 dBFS » « Ceiling » Instead of « Target » We lost our « 0 Vu »
  • 5.  RMS (Root Mean Square) is an unfiltered measurement Square Root of the Average of the Squares Dorrough Meters persistence range  LUFS applies K-Weighted Filtering in the measurement path Based on the ITU-R BS.1770 algorithm 98% correlation with perceived loudness
  • 6. A
  • 7.
  • 8.  ITU-R BS.1770 (2006): LKFS units used to give a measurement of the loudness averaged out over the full duration of a programme  EBU R 128 (2010): Defines the need for three types of measurements. Programme Loudness Momentary: 0.4 sec Window (Not Gated) Short-term: 3 sec Window (Not Gated) Integrated: Full Duration (Gated) Maximum True Peak Level Loudness Range
  • 9.  EBU R 128 (EBU - TECH 3341, December 2010) Introduces: LUFS (Loudness Units relative to Full Scale) LU (Loudness Units) LRA (Loudness Range)-Dynamic Range in LU Inserts “GATING” in the measurement chain Absolute: Threshold set to -70 LU Relative: Threshold set to -8 LU Relative to the Measured Momentary Loudness Gate Inserted Post Summation  At that point: LKFS = Ungated Measurement LUFS = Gated Measurement
  • 10.  LU vs dB A LU is a dB measured through K-Weighted Filtering  ITU-R BS.1770-2 (March 2011) Gate at -10 dB (ITU and EBU Agreement) From that point on: LKFS = LUFS  ITU-R BS.1770-3 (August 2012) Change to the True Peaks Calculation Method
  • 11.
  • 12.  Variations of Loudness in a Programme OR Loudness Dynamic  Range of the “Persistence Range”  Statistical Loudness Distribution Eliminates the “Extremes” (Lower 10% and Upper 5%)  Two Gates in the Measurement Path Absolute: Threshold set to -70 LU Relative: Threshold set to -20 LU below the Absolute Integrated Loudness of the programme More? EBU - TECH 3342 (August 2011)
  • 13.
  • 14.  Digital television broadcast standards are now stated in LUFS and require that the full length average measurement of a programme should be at -24 LUFS, with a tolerance of + 2 dB and true peaks limited to -2 dBTP, by the North American ATSC standard, and -23 LUFS + 1 dB, with -1 dBTP true peaks based on the EBU R 128 Recommendations in Europe.  The tolerance parameters create an overlap between both which somewhat makes them compliant with one another.
  • 15.  Sony ASWG (Audio Standards Working Group) recommends that loudness measurement should be at -23 LUFS + 2 LU for PS3 and -18 LUFS + 2 LU for their PS Vita portable console with true peaks being limited to -1 dBTP and the loudness range not exceeding 20 LU.  Nintendo recommends an average loudness level of -24 LUFS or lower for the Wii U and sets a reference level (VU level) of +2 VU with respect to the SMPTE standard where 0VU = - 20dB.
  • 16.  ATSC A/85 Recommended Practice: Techniques for Establishing and Maintaining Audio Loudness for Digital Television.  EBU Recommendation R 128: Loudness Normalisation and Permitted Maximum Level of Audio Signals.  EBU Tech Doc 3341: Loudness Metering: ‘EBU Mode’ Metering to Supplement Loudness Normalisation in Accordance with EBU R 128.  EBU Tech Doc 3342: Loudness Range: A Descriptor to Supplement Loudness Normalisation in Accordance with EBU R 128.  EBU Tech Doc 3343: Practical Guidelines for Production and Implementation in Accordance with EBU Technical Recommendation R 128.  EBU Tech Doc 3344: Practical Guidelines for Distribution of Programmes in Accordance with EBU R 128.  ITU-R BS.1770-1, ITU-R BS.1770-2 and ITU-R BS.1770-3: Algorithms to Measure Audio Programme Loudness and True-Peak Audio Level .  Sony ASWG: R001 Recommendation: Average Loudness and Peak Levels of Audio Content on Sony Computer Entertainment Platforms.  AES Audio for Games 2013 (February 2013, London, UK): Measuring Loudness in Interactive Entertainment by Gary Taylor.