Many games are said to be designed for a female audience, but do we really understand what this target audience is all about? Do we understand what they are looking for, what they enjoy and why they play games in the first place? Tamalaki has published more than 50 Android titles that are mainly popular among women 30+. We have listened carefully to what our audience has to say, and believe me, they are quite vocal. We'd like to share some of our experience and stories.