Game-learn provides game-based soft skills training through online courses and simulations. Their courses cover topics like negotiation, time management, leadership, and meeting effectiveness. Learners see improvements in skills mastery, engagement, completion rates, and knowledge retention compared to traditional training methods. Game-learn clients include large multinational companies from various industries who praise the innovative, enjoyable, and applicable nature of the training.
4. what we deliver
Game-based soft skills courses played on our platform or your LMS
We provide truly effective learning mixing three magic elements:
COMPREHENSIVE COURSE
TECHNIQUES · TOOLS · TIPS
STATE OF THE ART SIMULATOR
PRACTICE · LEARN BY DOING · PERSONALIZED FEEDBACK
INTERACTIVE · ENGAGING · A COMPETITION
ADVENTURE VIDEO GAME
PLAY. LEARN. GROW.
5. what you get
• High skills mastery due to
experiential learning and
personalized feedback
• Consistent skills learning
throughout your organization
• Skills learning of in-class quality
at price of online
• Hassle-free implementation on
our platform or your LMS
• No software needed.
Cloud based
• High levels of employee
engagement and completion
• Available in different languages
OUTOF10
AVERAGESCORE
9.8
RECOMMEND
99.1%
99.7%
SAYAPPLICABLE
TOMYJOB
90%
COMPLETION
6. PLAY. LEARN. GROW.
YOURWORKFORCEHASCHANGEDSO WHY DEVELOP THEIR SKILLS THE SAME OLD WAYS?
58% 30
AVERAGE AGE
OF PLAYERS:
YEARS
OF THE WORLD
POPULATION PLAYS
VIDEO GAMES
18
BY AGE
have
played
video games
90%
18 10,000HOURS
BY AGE
have played an average of
(same time spent in middle and high school)
MILLENNIALS ARE
of workforce.
They will be 75%
in 10 years
7. ARE WONDERFUL
GamesWAYS TO LEARN
LEVEL
UP
20%better
skill-based
knowledge
300%more tasks
completed
improved
retention rate
11%higher factual
knowledge
20%gain in
confidence
NTT high-potentials
through a leadership game:
50% leadership roles
attrition/
demotivation
employee
satisfaction
Sources:
Various, including Federation of American
Scientists; “A Meta-Analytical Examination
of the Instructional Effectiveness of
Computer-Based Simulation Games”,
[2011], Tracy Sitzman.
Learners through gaming:
(Compared to traditional training)
· Improve their performance
· Increased effort
· Achieve mastery through practice
90%
40%
30%
8. PLAY. LEARN. GROW.
LEARNINGADVANTAGE
LEARNING
METRIC
CLASSROOM
LEARNING
TRADITIONAL
ELEARNING GAMELEARN GAME-BASEDLEARNING
CHARACTERISTICS
Application-Based
Moderate Low High
90%-95% training time
at the application level
Cost Per Student
High Cost Low Cost
Low to
moderate Cost
Geographically flexible;
delivered online; volume
pricing comparable to
traditional e-learning
Attained Proficiency
High Low High
Increasingly complex
scenarios, individualized
remediation
Post-Training Confidence
Moderate
Low to
Moderate High
Practice time, competition,
engagement, targeted
remediation
Retention of Learning
Moderate Moderate High
Experiential learning,
competition, memorable
learning
Post-training Skill
Application
High Moderate High
99% of users say have post-
playing application
Return of Investment
(Business Impact)
High Low High
90% completion rates, 99%
players recommend
Level of
Engagement
(motivation) High Low High
Competition, level of
challenge, recognition and
rewards
14. · Adidas
· Balay
· Beam Global
· Coca-Cola
· Clorox
· Cora
· Decathlon
· Energizer
· Fujitsu
· Kellogg´s
· LG
· Panasonic
· Pepsico
· Philips
· Unilever
· Walgreens
· Sony
· Unifoods
FMCG
FINANCE
INSURANCE
· Audi-Volkswagen
· AutoTrader
· Daimler Chrysler
· DHL
· Hyundai
· Iveco
· BNSF Logistics
· Man Trucks
· Metro USA
· MGI Coutier
· Michelin
· Mitsubishi
· Northgate
· Renault
· Toyota
· Volvo
· Yamaha
· Bombardier
· Aegon
· Aviva
· Axa
· Barclays
· BBVA
· BNP Paribas
· Citigroup
· DKV
· CaixaBank
· Farm Credit
Services of
America
· Finansbank
· Generali
· Liberty Mutual
· Mapfre
· Metlife
· Santander
· Zürich
· Banorte
· Plus Ultra
GOVERNMENT
· Agence Française de
Développement (AFD)
· California State Board of
Equalization
· Department of Interior US
· DEWA
· European Commission
· Basque Government
· Hackney Homes
· Ministerio del Interior de
España
· Ministerio de Agricultura y
Medio Ambiente España
· NHS UK
· OSCE
· Overland Park Kansas
· Red Cross
· Sunat
· Northern Ireland Police
· Solicitors´ Chambers Poland
TECH,SOFTWARE,
COMMUNICATIONS
· Altran
· Amadeus
· Andorra
Telecom
· Cisco
· Colt Telecom
· Ericsson
· Euro Media
Group
· Groupe Hervé
· Ingenia
Telecom
· MBC Group
· Sapient
· Savvis
· Tech Data
· Vodafone
· WPP
· Abbvie
· Allergan
· Bayer
· Blue Cross Blue
Shield
· Boiron
· Bupa Group
· Chemo Group
· Eisai
· Johnsson
Johnsson
· Merck
· NHS
· Novartis
· Novo Nordisk
· Nutricia
· Sanofi Aventis
· Roche
· Holcim Apasco
· Atlas Copco
· Bouygues
Construction
· Bovis Lend Lease
· Chep
· Dalkia
· Degewo
· Invensys
· EDP
· Festool
· Scottish Power
· Iberia
· Otis
· Rockwool
· Saint Gobain
· Schott
· Thyssenkrupp
INDUSTRIAL
clients
PHARMA-HEALTH
400OVER
INCLUDING
AUTOMOTIVETRANSPORTATION
15. “Great content!
Great method!”
Save the Children
“What I liked most is the
methodology. This course is like
nothing else that I’ve seen; it is a
very enriching project presented
in a very enjoyable way”
Kellogg’s
“The format is innovative and
entertaining. The learning is very
enjoyable as you are immersed
in a story. The game itself hooks
you: You get to intervene in the
course of the story and it poses
challenges and competition”
Merck
“I loved it. A great tool to learn a
system and to absorb concepts”
Toyota
“Very interesting cases. You learn
very efficiently and effectively.
Applicable for real life”
Vodafone
“Triskelion is a
brilliant way
to learn time
management.
It went far
beyond my
expectations”
EDP Group
“Very practical
and very
entertaining
course”
Iberia Airlines
“An extremely
positive
experience”
Novartis
“Brilliant”
Europcar
TESTIMONIALS
16. www.game-learn.com
PLAY. LEARN. GROW.
Europe and Asia
[Madrid]
Avenida De Europa 34
28023 Madrid
Spain
T. +34 913519089
info@game-learn.com
America
[Sunnyvale]
440 N Wolfe Rd
Sunnyvale, CA 94085
U.S.
T. +1 8007214267
info@game-learn.com