AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
Design Myths in Enterprise Software
1. Design Myths
in Enterprise
Software
Ganesh Burle
UX Consultant
2. Let’s see how some
of most common
opinions have
turned out as
myths...
3. #1
“Enterprise products don’t require
great design; their users are experts
and can figure it out easily”
4. A real world example!
Enterprise Product Consumer Product
5. Risk
A real world example!
Risk
Enterprise Product Consumer Product
6. Risk
A real world example!
Risk
Features
(complexity) Easy to handle
Enterprise Product Consumer Product
7. Risk
A real world example!
Individual Risk
Features
(complexity) Easy to handle Organization
Enterprise Product Consumer Product
8. Risk
A real world example!
Risk
Individual
Self-operating
Features
(complexity) Easy to handle
Group-operating
Organization
Enterprise Product Consumer Product
9. Enterprise
Consumer
Risk
A real world example!
Risk
Individual
Self-operating
Features
(complexity) Easy to handle
Risk Group-operating
Features Complexity
Organization
Enterprise Product Consumer Product
10. Enterprise
Consumer
“Enterprise products require great
design and a nice approach!”
Risk
A real world example!
Risk
Individual
Self-operating
Features
(complexity) Easy to handle
Risk Group-operating
Features Complexity
Organization
Enterprise Product Consumer Product
11. #2
“When all that I’m showing numbers,
then there is not much scope for
design!”
13. 8008883836
This is a number or a total of something. But what it is?
Transaction
Number?
Customer ID? Account Number?
Reference #of Transactions?
Number?
Phone Number?
#of Logins?
Bill number?
#of Downloads?
25. Planning Implementation
“A little place in the time of planning
week weeks will ● help UX/Prototype
to meet deadlines”
2 people
Proposed Model
● Design Phase
○ Interaction Design (1 week)
○ Visual Design (2 weeks)
● Development Phase
● Testing Phase
● Bug fixing
26. #4
“Okay. We did a design assessment
with our customers in last year and
there were no complaints. We’re
done with the product design.”
27. Must-be Quality: These attributes are taken
for granted when fulfilled but result in
dissatisfaction when not fulfilled. An
example of this would be package of milk
that leaks.
One-dimensional Quality: These attributes
result in satisfaction when fulfilled and
dissatisfaction when not fulfilled. An
example of this would be a milk package that
is said to have ten percent more milk for the
same price will result in customer
satisfaction, but if it only contains six percent
then the customer will feel misled and it will
lead to dissatisfaction.
Attractive Quality: These attributes provide
satisfaction when achieved fully, but do not
cause dissatisfaction when not fulfilled. For
example, a thermometer on a package of
milk showing the temperature of the milk.
Indifferent Quality: These attributes refer
to aspects that are neither good nor bad,
and they do not result in either customer
satisfaction or customer dissatisfaction.
Kano model