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Download Ebook The Video Game Industry: Formation, Present State, and Future Unlimed acces book
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3. Book Description
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this
industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of
this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially
research agendas, the acceptance of studies, and their interpretation.This book describes and defines video games as their own special
medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based
on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a
reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in
curricula associated with video game development for years to come.
Download Ebook The Video Game Industry: Formation, Present State, and Future Unlimed acces book
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this
industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of
this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially
research agendas, the acceptance of studies, and their interpretation.This book describes and defines video games as their own special
medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based
on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a
reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in
curricula associated with video game development for years to come.
4. Details Product
Author : Peter Zackariasson
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Pages : 282 pages
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Publisher : Routledge
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Language :
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ISBN-10 : 1138803839
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ISBN-13 : 9781138803831
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7. Synopsis
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this
industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of
this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially
research agendas, the acceptance of studies, and their interpretation.This book describes and defines video games as their own special
medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based
on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a
reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in
curricula associated with video game development for years to come.
Download Ebook The Video Game Industry: Formation, Present State, and Future Unlimed acces book
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