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SOCIAL MEDIA MARKETING HALL OF FAME
MOST REMARKABLE PLATFORMS AND PROGRAMS
               (2006-2010)
           Gaurav Mishra/ Gauravonomics


                 www.gauravonomics.com
                 gauravonimics@gmail.com
                 gauravonomics on your favorite
                 social network




                                                  06.29.2010 | P1
                                                      © MSLGROUP
Director of digital and social media at MSLGROUP Asia

I help global brands benefit from social as in connecting people and social as in benefiting the
society at MSLGROUP (http://mslgroup.com/#practices/socialmedia)

                                                                                         © MSLGROUP
Writer and speaker at Gauravonomics

I help marketers, entrepreneurs and activists understand how the social web is changing how
they engage with their stakeholders at Gauravonomics Blog (http://gauravonomics.com)

                                                                                     © MSLGROUP
Designer and changemaker at IdeaSliver Labs

I help non-profits and social web startups design remarkable social experiences at IdeaSliver Labs
(http://ideasliver.com)

                                                                                       © MSLGROUP
SOCIAL, NOT INTERACTIVE, NOT VIRAL




                                06.29.2010 | P5
                                    © MSLGROUP
This list is focused on “social” platforms and programs. “Social” is
  1
      not the same as “interactive” or “viral”.

  2   In “interactive”, people interact with the website or the application.

      In “viral”, people merely share a pre-produced video with other
  3
      people.

      In “social”, people interact with other people, and the interpersonal
  2
      interaction forms the core of the website or the application.

      So, games and immersive web experiences are often interactive, but
  5
      not social.

      Similarly, advertising, applications and web serials on social
  6
      networks are often viral, but not always social.

Social is not the same as interactive or viral



                                                                             © MSLGROUP
SOCIAL MEDIA MARKETING IN 2006




                                 06.29.2010 | P7
                                     © MSLGROUP
Amex My Life My Card

     What: In 2006, Amex
     invited consumers to
     create and upload
     their own short films
     around the theme of
     ‘My Life Is…’
     Why: Inviting
     consumers to interpret
     the brand.




Source: http://mylifemycard.com and http://youtube.com/watch?v=kJwOutie-v8   © MSLGROUP
Nike Plus

     What: In 2006, Nike
     created a community
     for runners where
     runners could collect
     and share their running
     data via an iPod
     connected to their
     Nike shoe via a sensor.
     Results: Nike Plus
     runners have logged
     more than 100 million
     miles.
     Why: Creating an
     immersive online-
     offline social
     experience.

Source: http://nikeplus.com and http://youtube.com/watch?v=UfWTQA6QPk4   © MSLGROUP
Fiat 500

      What: In 2006, Fiat 500
      ran a series of contests
      around the theme of
      ‘500 Wants You’ and
      asked consumers to
      help define the brand.
      Why: Inviting
      consumers to interpret
      the brand.




Source: http://fiat500.com , http://youtube.com/watch?v=pnlwRbVAlKc and
    http://www.youtube.com/watch?v=bN4S9mlFRDc                            © MSLGROUP
Netflix Prize

      What: In 2006, Netflix
      invited consumers to
      improve their movie
      recommendation
      algorithm by 10% and
      offered the winner a
      prize of $1 million. In
      2009, a global team
      led by AT&T Labs won.
      Why: Crowd-sourcing
      product and process
      design innovation.




Source: http://netflixprize.com and http://youtube.com/watch?v=ImpV70uLxyw   © MSLGROUP
P&G Being Girl

      What: P&G created a
      community where
      young girls could talk
      to each other about
      growing up.
      Why: Creating a
      community around a
      social heartbeat.




Source: http://beinggirl.com , http://youtube.com/watch?v=eYq-sKSZsNg and
    http://youtube.com/watch?v=7WOUbi8l_nI                                  © MSLGROUP
Sunsilk Gang of Girls

      What: In 2006, Sunsilk
      created the Gang of
      Girls community for
      young girls to connect
      with each other and
      discuss fashion and
      grooming.
      Result: The community
      has over 7,50,000
      registered members
      but active users are
      low due to neglect.
      Why: Creating a
      community around a
      social heartbeat.



Source: http://sunsilkgangofgirls.com and http://youtube.com/watch?v=nSUmdRKu93c   © MSLGROUP
SOCIAL MEDIA MARKETING IN 2007




                                 06.29.2010 | P14
                                      © MSLGROUP
The Dark Knight Why So Serious?

      What: In 2007, Warner
      Brothers created an
      elaborate alternate
      reality game in the run
      up to its much
      anticipated movie ‘The
      Dark Knight’.
      Why: Creating an
      immersive social
      experience with strong
      storytelling.




Source: http://whysoserious.com and http://youtube.com/watch?v=cD-HRI-N3Lg   © MSLGROUP
Diesel Heidis 15 MB of Fame

     What: In 2007, Diesel
     created a viral
     campaign where two
     models, called Heidis,
     “kidnapped” their
     salesperson,
     “hijacked” the
     diesel.com website,
     and asked viewers for
     ideas on how to
     become (in)famous.
     Why: Creating an
     immersive social
     experience with strong
     storytelling.



Source: http://youtube.com/watch?v=-wZH_gkjaWE   © MSLGROUP
Doritos Crash the Super Bowl

     What: In 2007, Doritos
     ran the ‘Crash the
     Super Bowl’ contest
     and aired the two
     winning commercials
     on Super Bowl all the
     five finalists on
     national TV.
     Why: Inviting
     consumers to interpret
     the brand.




Source: http://crashthesuperbowl.com and http://youtube.com/watch?v=Y4aKSAlVtTk   © MSLGROUP
Mini Space

     What: In 2007, Mini
     created a community
     for designers and
     artists to connect
     around the ‘creative
     use of space’.
     Why: Creating a
     community around a
     social heartbeat.




Source: http://minispace.com and http://youtube.com/watch?v=j5rqWpDeH0k   © MSLGROUP
Dell Ideastorm

     What: In 2007, Dell
     launched customer-
     driven ideation
     community Dell
     Ideastorm and invited
     consumers to submit
     ideas to help Dell build
     better products.
     Why: Crowd-sourcing
     product and process
     design innovation.




Source: http://ideastorm.com and http://www.youtube.com/watch?v=Y0SOXW_K56w   © MSLGROUP
Starbucks V2V

     What: In 2007,
     Starbucks created the
     V2V volunteer network
     to connect people and
     actions around local
     Starbucks stores.
     Why: Mobilizing
     citizens to support a
     cause.




Source: http://www.v2v.net/starbucks and http://youtube.com/watch?v=UYyJyojUa5g   © MSLGROUP
TOI’s Lead India

     What: In 2007, TOI
     launched Lead India to
     find the next
     generation of Indian
     leaders. In 2009, TOI
     used the Lead India
     platform to engage
     Indian youth in the Lok
     Sabha elections.
     Why: Mobilizing
     citizens to support a
     cause.




Source: http://lead.timesofindia.com and http://youtube.com/watch?v=MkJtRZ7ponM   © MSLGROUP
SOCIAL MEDIA MARKETING IN 2008




                                 06.29.2010 | P22
                                      © MSLGROUP
Barack Obama’s US Presidential Campaign

     What: In 2008, Barack
     Obama effectively
     leveraged social
     media, including his
     own social network
     my.barackobama.com,
     to win the US
     presidential election.
     Results: With the
     support of 13 million
     community members,
     Obama won a historic
     election.
     Why: Mobilizing
     citizens to support a
     cause.

Source: http://my.barackobama.com and http://youtube.com/watch?v=N3Ol8YlfWig   © MSLGROUP
Microsoft ExecTweets

      What: In 2008,
      Microsoft created
      ExecTweets to
      aggregate tweets from
      top business executives
      in one place.
      Why: Aggregating
      conversations from
      social networks.




Source: http://exectweets.com   © MSLGROUP
Intel/ Asus We PC

     What: In 2008, Intel
     and Asus collaborated
     to ask consumers to
     imagine their ideal
     computer.
     Why: Crowd-sourcing
     product and process
     design innovation.




Source: http://wepc.com and http://youtube.com/watch?v=Klef_laNzwg   © MSLGROUP
British Airways Metrotwin

     What: In 2008, British
     Airways created a
     network of local
     experts to match the
     best places in London
     and New York.
     Why: Inviting experts
     to curate content for
     the community.




Source: http://metrotwin.com   © MSLGROUP
McDonalds 1.3 Billion Cheers for China

     What: In the run up to
     the 2008 Beijing
     Olympics, McDonalds
     China asked consumers
     to upload cheers of
     ‘I’m lovin' it when
     China wins’.
     Results: 220,000
     people uploaded
     cheers and the top five
     led 1200 people in the
     official cheer.
     Why: Creating a web-
     based talent hunt or
     reality show.



Source: http://mcd.qq.com and http://mcdonalds.com.cn/awards/cheersforchina.html   © MSLGROUP
American Express Members Project

     What: In 2008,
     American Express
     donated $1 million to
     charities selected by
     their customers via
     voting.
     Why: Inviting
     consumers to submit
     and support causes for
     funding.




Source: http://membersproject.com and http://youtube.com/watch?&v=WZOwOFDoYYU   © MSLGROUP
Nokia Someone Else’s Phone

     What: In 2009, Nokia
     created an alternate
     reality game where
     consumers could find
     out everything about
     three characters
     through their lost
     phones.
     Why: Creating an
     immersive social
     experience with strong
     storytelling.




Source: http://someoneelsesphone.com and http://youtube.com/watch?v=4X3HzFUIQug   © MSLGROUP
Penguin We Tell Stories

      What: In 2008, Penguin
      created an alternate
      reality game where six
      authors used social
      networks and digital
      techniques to redefine
      storytelling for the
      21st Century.
      Results: 300,000
      viewers played along.
      Why: Creating an
      immersive social
      experience with strong
      storytelling.




Source: http://wetellstories.co.uk and http://youtube.com/watch?v=aOXvUV4RQKQ   © MSLGROUP
HP My Computer My Stage

     What: Starting in 2008,
     HP China has created a
     series of campaigns to
     invite young consumers
     to explore their
     creativity and create
     art, music and a film.
     Why: Creating a web-
     based talent hunt or
     reality show.




Source: http://hpmystage.com and http://youtube.com/watch?v=0RwDFI0K9KY   © MSLGROUP
BMW 1 Series Graffiti Contest

      What: In 2008, BMW
      invited consumers to
      create graffiti on its
      car model using a
      Facebook application,
      to explore the theme
      of ‘What drives you?’.
      Why: Inviting
      consumers to interpret
      the brand.




Source: http://apps.facebook.com/graffitiwall/   © MSLGROUP
My Starbucks Idea

      What: In 2008,
      Starbucks invited
      consumers to share
      ideas for improving the
      coffee chain’s in-store
      experience, food and
      beverage offerings and
      community
      engagement.
      Why: Crowd-sourcing
      product and process
      design innovation.

                                     Source: My Starbucks Idea




Source: http://mystarbucksidea.com                               © MSLGROUP
McDonalds The Lost Ring

     What: In 2008, in the
     run up to the Beijing
     Olymics McDonald’s
     created an unbranded
     six-month long
     alternate reality game
     to showcase the spirit
     of the Olympics.
     Why: Creating an
     immersive social
     experience with strong
     storytelling.




Source: http://olympics.wikibruce.com and http://youtube.com/watch?v=cqJWRGxOIsw   © MSLGROUP
Tata Tea Jaago Re

      What: In 2008, Tata
      Tea catalyzed an entire
      ecosystem of citizen
      action initiatives
      during by asking young
      people to wake up as
      citizens.
      Results: More than
      650,000 first time
      voters registered to
      vote.
      Why: Mobilizing
      citizens to support a
      cause.




Source: http://jaagore.com      © MSLGROUP
SOCIAL MEDIA MARKETING IN 2009




                                 06.29.2010 | P36
                                      © MSLGROUP
Mountain DEW DEWmocracy

     What: In 2009,
     Mountain DEW
     launched the year-long
     DEWmocracy campaign
     and invited its fans to
     select its next drink.
     Why: Crowd-sourcing
     product and process
     design innovation.




Source: http://dewmocracy.com, http://youtube.com/watch?v=ZEnFVkFMPKg and
    http://youtube.com/watch?v=OnaqDPlKEjo                                  © MSLGROUP
Best Buy Twelpforce

      What: In 2009, Best
      Buy created an
      application to enable
      2000 employees
      address customer
      problems on Twitter.
      Why: Crowd-sourcing
      customer support.




Source: http://twitter.com/twelpforce and http://youtube.com/watch?v=iUhUSOJyd5Y   © MSLGROUP
Nike and Livestrong Chalkbot

      What: Nike and
      Livestrong invited
      supporters to send
      them inspiring
      messages, printed and
      photographed them on
      the Tour De France
      course using a robot,
      and sent them the
      pictures with GPS
      coordinates.
      Why: Mobilizing
      citizens to support a
      cause.




Source: http://livestrong.org/chalkbot and http://youtube.com/watch?v=oNg-rQR6z84   © MSLGROUP
Sleepless an Playground

     What: Playground
     Store created a web-
     based reality show.
     Consumers bought
     items from their
     favorite contestant,
     then helped them stay
     awake by following
     them on social
     networks and sending
     them messages. If
     their contestant won,
     they won their money
     back.
     Why: Creating a web-
     based talent hunt or
     reality show.
Source: http://youtube.com/watch?v=6AjGpMwc1YQ   © MSLGROUP
Burger King Whopper Sacrifice

      What: In 2009, Burger
      King created a
      Facebook application
      and asked consumers
      to unfriend ten
      Facebook friends to
      win a $3.95 whopper
      burger.
      Results: More than
      200,000 people were
      unfriended before
      Facebook deactivated
      the app.
      Why: Creating a web-
      based talent hunt or
      reality show.

Source: http://apps.facebook.com/sacrifice and http://youtube.com/watch?v=XXd0UoxK-Ik   © MSLGROUP
Burberry Art of the Trench

      What: In 2009,
      Burberry invited
      fashion photographers
      and consumers to
      upload photographs of
      normal people in the
      trench coat.
      Why: Inviting experts
      to curate content for
      the community.




Source: http://artofthetrench.com   © MSLGROUP
Queensland Tourism Best Job in the World

     What: In 2009,
     Queensland Tourism
     invited applications for
     the best job in the
     world, which offered a
     salary of AUD $150,000
     for a six month
     position with live-in
     luxury accommodation.
     Why: Creating a web-
     based talent hunt or
     reality show.




Source: http://islandreefjob.com.au and http://youtube.com/watch?v=Of6EBA1pmdg   © MSLGROUP
Doritos Bring Slow Dancing Back

     What: In 2009, Doritos
     in Argentina created a
     petition to bring slow
     dancing back in discos
     so that young people
     could get close to each
     other.
     Results: 500000 people
     signed the petition and
     7000 people attended
     a slow dancing event.
     Why: Mobilizing
     citizens to support a
     (fun) cause.




Source: http://youtube.com/watch?v=27kGHoreQow   © MSLGROUP
Gatorade Replay

      In 2009, Gatorade
      created a replay of a
      tied football match
      between two school
      football teams, and
      invited consumers to
      nominate their own
      replays.
      Why: Creating a web-
      based talent hunt or
      reality show.




Source: http://replaytheseries.com , http://replaycasestudy.com and
    http://youtube.com/watch?v=wARLfVzSsLs                            © MSLGROUP
Sheraton Better When Shared

      What: In 2009,
      Sheraton Hotels &
      Resorts has created a
      community and invited
      its customers to share
      travel tips and stories.
      Why: Inviting
      customers to share
      their brand
      experiences.




Source: http://sheratonbetterwhenshared.com   © MSLGROUP
Ford Fiesta Movement

      What: In 2009, Ford
      launched a year long
      Fiesta Movement
      campaign in which 100
      selected ‘agents’ drove
      around the pre-launch
      Ford Fiestas for six
      months and shared
      their experiences on
      social networks.
      Why: Creating a web-
      based talent hunt or
      reality show.




Source: http://fiestamovement2.com, http://chapter1.fiestamovement.com   © MSLGROUP
Marmite Marmarati

     What: In 2009, UK
     snack brand Marmite
     invited its most loyal
     fans to join the
     Victorian-style
     Marmarati society.
     Why: Inviting
     consumers to interpret
     the brand.




Source: http://marmarati.org and http://youtube.com/watch?v=cqJWRGxOIsw   © MSLGROUP
Your Lays Flavor

      What: In 2009, Lays
      India launched the
      year-long ‘Your Lays
      Flavor’ campaign and
      invited consumers to
      decide its new flavor
      for a prize of Rs. 50L
      plus 1% of the sales
      turnover from the new
      flavor.
      Why: Crowd-sourcing
      product and process
      design innovation.




Source: http://yourlaysflavour.com   © MSLGROUP
SOCIAL MEDIA MARKETING IN 2010




                                 06.29.2010 | P50
                                      © MSLGROUP
Urgent Evoke

      What: In 2010, World
      Bank Institute created
      a social innovation
      game to engage
      students from Africa
      and elsewhere to think
      about solutions for the
      world’s biggest
      problems.
      Why: Creating an
      immersive social
      experience with strong
      storytelling.




Source: http://urgentevoke.com   © MSLGROUP
Skittles Rainbow

     What: In 2010, Skittles
     mobilized their fans
     through a series of
     campaigns like Mob the
     Rainbow, Poll the
     Rainbow and
     Scholarship the
     Rainbow.
      Why: Inviting
     consumers to interpret
     the brand.




Source: http://skittles.com, http://youtube.com/watch?v=LYAJwFBma8I,
    http://youtube.com/watch?v=Poa06ceCcOQ and http://youtube.com/watch?v=WjEnVfFmFtA © MSLGROUP
Benetton Its My Time


      What: In 2010,
      Benetton launched a
      contest to find the
      models and
      photographers to drive
      their next advertising
      campaign.
      Result: 65000+ people
      applied.
      Why: Creating a web-
      based talent hunt or
      reality show.




Source: http://casting.benetton.com   © MSLGROUP
Jimmy Choo CatchAChoo Hunt

      What: In 2010,
      Footwear brand Jimmy
      Choo organized a
      treasure hunt in
      London, in which
      consumers tried to find
      the trainers in a
      location which Jimmy
      Choo mentioned on
      Twitter, Facebook or
      Foursquare.
      Why: Creating an
      immersive online-
      offline social
      experience.



Source: http://bit.ly/CatchAChoo   © MSLGROUP
Yellow Pages Hidden Pizza

      What: In 2010, Yellow
      Pages Australia created
      a hidden restaurant
      and challenged people
      to find it using the
      Yellow Pages.
      Why: Creating an
      immersive online-
      offline social
      experience.




Source: http://hiddenpizza.com.au , http://youtube.com/watch?v=aadUYBIf41M and
    http://youtube.com/watch?v=PdkYr2HPdnk                                       © MSLGROUP
Coca Cola Real Like Village

      What: In 2010, Coca
      Cola Israel used RFID
      chips to enhance the
      social experience at
      the Coca Cola Village,
      and enable teenagers
      at the village to “Like”
      real objects in the
      village using their
      Facebook IDs.
      Why: Creating an
      immersive online-
      offline social
      experience.



Source: http://www.facebook.com/cocacolavillag and
    http://youtube.com/watch?v=SSZ9v8oUaRY           © MSLGROUP
Honda Everyone Knows Somebody Who Loves a Honda

     What: In 2010, Honda
     created a Facebook
     app to connect people
     who loved their Honda
     cars.
     Result: 1.6 million
     people were
     connected.
     Why: Inviting
     customers to share
     their brand
     experiences




Source: http://apps.facebook.com/wholovesahonda and
    http://youtube.com/watch?v=JI6gIcEztLY            © MSLGROUP
Levi’s Friends Store

      What: In 2010, Levi’s
      leveraged Facebook
      Open Graph to create
      a powerful social
      shopping platform.
      Why: Integrating social
      into the sales or
      support process




Source: http://store.levi.com and http://youtube.com/watch?v=Ed5vJeaEuzA   © MSLGROUP
Intel Creators Project

      What: In 2010, Intel
      tied up with Vice
      Magazine to create a
      network of creators
      and showcase their
      work online and
      through a series of
      events.
      Why: Creating a
      community around a
      social heartbeat.




Source: http://thecreatorsproject.com and http://youtube.com/watch?v=j_0UflkdvQw   © MSLGROUP
Pepsi Refresh Project

      What: In 2010, PepsiCo
      launched the Pepsi
      Refresh Project with a
      budget of $20m and
      invited consumers to
      submit and support
      ideas that refresh local
      communities.
      Why: Inviting
      consumers to submit
      and support causes for
      funding.




Source: http://refresheverything.com, http://youtube.com/watch?v=2fS39FitsoQ and
    http://www.youtube.com/watch?v=4eX7Dl8Dn0I                                     © MSLGROUP
Old Spice Man

     What: In 2010 Old
     Spice invited
     consumers to ask
     questions to the lead
     character in their
     popular Old Spice Man
     commercials and
     created almost 200
     videos to answer them
     in near real-time.
     Why: Creating a web-
     based talent hunt or
     reality show.




Source: http://youtube.com/watch?v=uLTIowBF0kE and
    http://youtube.com/watch?v=nFDqvKtPgZo           © MSLGROUP
TO BE UPDATED:
HOW HAS SOCIAL MARKETING CHANGED
     BETWEEN 2006 AND 2010?




                              06.29.2010 | P62
                                   © MSLGROUP
LET’S STAY IN TOUCH

     www.gauravonomics.com
     gauravonomics@gmail.com
     gauravonomics on your favorite
     social network




                                      06.29.2010 | P63
                                           © MSLGROUP
Social Media Marketing Hall of Fame
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Social Media Marketing Hall of Fame

  • 1. SOCIAL MEDIA MARKETING HALL OF FAME MOST REMARKABLE PLATFORMS AND PROGRAMS (2006-2010) Gaurav Mishra/ Gauravonomics www.gauravonomics.com gauravonimics@gmail.com gauravonomics on your favorite social network 06.29.2010 | P1 © MSLGROUP
  • 2. Director of digital and social media at MSLGROUP Asia I help global brands benefit from social as in connecting people and social as in benefiting the society at MSLGROUP (http://mslgroup.com/#practices/socialmedia) © MSLGROUP
  • 3. Writer and speaker at Gauravonomics I help marketers, entrepreneurs and activists understand how the social web is changing how they engage with their stakeholders at Gauravonomics Blog (http://gauravonomics.com) © MSLGROUP
  • 4. Designer and changemaker at IdeaSliver Labs I help non-profits and social web startups design remarkable social experiences at IdeaSliver Labs (http://ideasliver.com) © MSLGROUP
  • 5. SOCIAL, NOT INTERACTIVE, NOT VIRAL 06.29.2010 | P5 © MSLGROUP
  • 6. This list is focused on “social” platforms and programs. “Social” is 1 not the same as “interactive” or “viral”. 2 In “interactive”, people interact with the website or the application. In “viral”, people merely share a pre-produced video with other 3 people. In “social”, people interact with other people, and the interpersonal 2 interaction forms the core of the website or the application. So, games and immersive web experiences are often interactive, but 5 not social. Similarly, advertising, applications and web serials on social 6 networks are often viral, but not always social. Social is not the same as interactive or viral © MSLGROUP
  • 7. SOCIAL MEDIA MARKETING IN 2006 06.29.2010 | P7 © MSLGROUP
  • 8. Amex My Life My Card What: In 2006, Amex invited consumers to create and upload their own short films around the theme of ‘My Life Is…’ Why: Inviting consumers to interpret the brand. Source: http://mylifemycard.com and http://youtube.com/watch?v=kJwOutie-v8 © MSLGROUP
  • 9. Nike Plus What: In 2006, Nike created a community for runners where runners could collect and share their running data via an iPod connected to their Nike shoe via a sensor. Results: Nike Plus runners have logged more than 100 million miles. Why: Creating an immersive online- offline social experience. Source: http://nikeplus.com and http://youtube.com/watch?v=UfWTQA6QPk4 © MSLGROUP
  • 10. Fiat 500 What: In 2006, Fiat 500 ran a series of contests around the theme of ‘500 Wants You’ and asked consumers to help define the brand. Why: Inviting consumers to interpret the brand. Source: http://fiat500.com , http://youtube.com/watch?v=pnlwRbVAlKc and http://www.youtube.com/watch?v=bN4S9mlFRDc © MSLGROUP
  • 11. Netflix Prize What: In 2006, Netflix invited consumers to improve their movie recommendation algorithm by 10% and offered the winner a prize of $1 million. In 2009, a global team led by AT&T Labs won. Why: Crowd-sourcing product and process design innovation. Source: http://netflixprize.com and http://youtube.com/watch?v=ImpV70uLxyw © MSLGROUP
  • 12. P&G Being Girl What: P&G created a community where young girls could talk to each other about growing up. Why: Creating a community around a social heartbeat. Source: http://beinggirl.com , http://youtube.com/watch?v=eYq-sKSZsNg and http://youtube.com/watch?v=7WOUbi8l_nI © MSLGROUP
  • 13. Sunsilk Gang of Girls What: In 2006, Sunsilk created the Gang of Girls community for young girls to connect with each other and discuss fashion and grooming. Result: The community has over 7,50,000 registered members but active users are low due to neglect. Why: Creating a community around a social heartbeat. Source: http://sunsilkgangofgirls.com and http://youtube.com/watch?v=nSUmdRKu93c © MSLGROUP
  • 14. SOCIAL MEDIA MARKETING IN 2007 06.29.2010 | P14 © MSLGROUP
  • 15. The Dark Knight Why So Serious? What: In 2007, Warner Brothers created an elaborate alternate reality game in the run up to its much anticipated movie ‘The Dark Knight’. Why: Creating an immersive social experience with strong storytelling. Source: http://whysoserious.com and http://youtube.com/watch?v=cD-HRI-N3Lg © MSLGROUP
  • 16. Diesel Heidis 15 MB of Fame What: In 2007, Diesel created a viral campaign where two models, called Heidis, “kidnapped” their salesperson, “hijacked” the diesel.com website, and asked viewers for ideas on how to become (in)famous. Why: Creating an immersive social experience with strong storytelling. Source: http://youtube.com/watch?v=-wZH_gkjaWE © MSLGROUP
  • 17. Doritos Crash the Super Bowl What: In 2007, Doritos ran the ‘Crash the Super Bowl’ contest and aired the two winning commercials on Super Bowl all the five finalists on national TV. Why: Inviting consumers to interpret the brand. Source: http://crashthesuperbowl.com and http://youtube.com/watch?v=Y4aKSAlVtTk © MSLGROUP
  • 18. Mini Space What: In 2007, Mini created a community for designers and artists to connect around the ‘creative use of space’. Why: Creating a community around a social heartbeat. Source: http://minispace.com and http://youtube.com/watch?v=j5rqWpDeH0k © MSLGROUP
  • 19. Dell Ideastorm What: In 2007, Dell launched customer- driven ideation community Dell Ideastorm and invited consumers to submit ideas to help Dell build better products. Why: Crowd-sourcing product and process design innovation. Source: http://ideastorm.com and http://www.youtube.com/watch?v=Y0SOXW_K56w © MSLGROUP
  • 20. Starbucks V2V What: In 2007, Starbucks created the V2V volunteer network to connect people and actions around local Starbucks stores. Why: Mobilizing citizens to support a cause. Source: http://www.v2v.net/starbucks and http://youtube.com/watch?v=UYyJyojUa5g © MSLGROUP
  • 21. TOI’s Lead India What: In 2007, TOI launched Lead India to find the next generation of Indian leaders. In 2009, TOI used the Lead India platform to engage Indian youth in the Lok Sabha elections. Why: Mobilizing citizens to support a cause. Source: http://lead.timesofindia.com and http://youtube.com/watch?v=MkJtRZ7ponM © MSLGROUP
  • 22. SOCIAL MEDIA MARKETING IN 2008 06.29.2010 | P22 © MSLGROUP
  • 23. Barack Obama’s US Presidential Campaign What: In 2008, Barack Obama effectively leveraged social media, including his own social network my.barackobama.com, to win the US presidential election. Results: With the support of 13 million community members, Obama won a historic election. Why: Mobilizing citizens to support a cause. Source: http://my.barackobama.com and http://youtube.com/watch?v=N3Ol8YlfWig © MSLGROUP
  • 24. Microsoft ExecTweets What: In 2008, Microsoft created ExecTweets to aggregate tweets from top business executives in one place. Why: Aggregating conversations from social networks. Source: http://exectweets.com © MSLGROUP
  • 25. Intel/ Asus We PC What: In 2008, Intel and Asus collaborated to ask consumers to imagine their ideal computer. Why: Crowd-sourcing product and process design innovation. Source: http://wepc.com and http://youtube.com/watch?v=Klef_laNzwg © MSLGROUP
  • 26. British Airways Metrotwin What: In 2008, British Airways created a network of local experts to match the best places in London and New York. Why: Inviting experts to curate content for the community. Source: http://metrotwin.com © MSLGROUP
  • 27. McDonalds 1.3 Billion Cheers for China What: In the run up to the 2008 Beijing Olympics, McDonalds China asked consumers to upload cheers of ‘I’m lovin' it when China wins’. Results: 220,000 people uploaded cheers and the top five led 1200 people in the official cheer. Why: Creating a web- based talent hunt or reality show. Source: http://mcd.qq.com and http://mcdonalds.com.cn/awards/cheersforchina.html © MSLGROUP
  • 28. American Express Members Project What: In 2008, American Express donated $1 million to charities selected by their customers via voting. Why: Inviting consumers to submit and support causes for funding. Source: http://membersproject.com and http://youtube.com/watch?&v=WZOwOFDoYYU © MSLGROUP
  • 29. Nokia Someone Else’s Phone What: In 2009, Nokia created an alternate reality game where consumers could find out everything about three characters through their lost phones. Why: Creating an immersive social experience with strong storytelling. Source: http://someoneelsesphone.com and http://youtube.com/watch?v=4X3HzFUIQug © MSLGROUP
  • 30. Penguin We Tell Stories What: In 2008, Penguin created an alternate reality game where six authors used social networks and digital techniques to redefine storytelling for the 21st Century. Results: 300,000 viewers played along. Why: Creating an immersive social experience with strong storytelling. Source: http://wetellstories.co.uk and http://youtube.com/watch?v=aOXvUV4RQKQ © MSLGROUP
  • 31. HP My Computer My Stage What: Starting in 2008, HP China has created a series of campaigns to invite young consumers to explore their creativity and create art, music and a film. Why: Creating a web- based talent hunt or reality show. Source: http://hpmystage.com and http://youtube.com/watch?v=0RwDFI0K9KY © MSLGROUP
  • 32. BMW 1 Series Graffiti Contest What: In 2008, BMW invited consumers to create graffiti on its car model using a Facebook application, to explore the theme of ‘What drives you?’. Why: Inviting consumers to interpret the brand. Source: http://apps.facebook.com/graffitiwall/ © MSLGROUP
  • 33. My Starbucks Idea What: In 2008, Starbucks invited consumers to share ideas for improving the coffee chain’s in-store experience, food and beverage offerings and community engagement. Why: Crowd-sourcing product and process design innovation. Source: My Starbucks Idea Source: http://mystarbucksidea.com © MSLGROUP
  • 34. McDonalds The Lost Ring What: In 2008, in the run up to the Beijing Olymics McDonald’s created an unbranded six-month long alternate reality game to showcase the spirit of the Olympics. Why: Creating an immersive social experience with strong storytelling. Source: http://olympics.wikibruce.com and http://youtube.com/watch?v=cqJWRGxOIsw © MSLGROUP
  • 35. Tata Tea Jaago Re What: In 2008, Tata Tea catalyzed an entire ecosystem of citizen action initiatives during by asking young people to wake up as citizens. Results: More than 650,000 first time voters registered to vote. Why: Mobilizing citizens to support a cause. Source: http://jaagore.com © MSLGROUP
  • 36. SOCIAL MEDIA MARKETING IN 2009 06.29.2010 | P36 © MSLGROUP
  • 37. Mountain DEW DEWmocracy What: In 2009, Mountain DEW launched the year-long DEWmocracy campaign and invited its fans to select its next drink. Why: Crowd-sourcing product and process design innovation. Source: http://dewmocracy.com, http://youtube.com/watch?v=ZEnFVkFMPKg and http://youtube.com/watch?v=OnaqDPlKEjo © MSLGROUP
  • 38. Best Buy Twelpforce What: In 2009, Best Buy created an application to enable 2000 employees address customer problems on Twitter. Why: Crowd-sourcing customer support. Source: http://twitter.com/twelpforce and http://youtube.com/watch?v=iUhUSOJyd5Y © MSLGROUP
  • 39. Nike and Livestrong Chalkbot What: Nike and Livestrong invited supporters to send them inspiring messages, printed and photographed them on the Tour De France course using a robot, and sent them the pictures with GPS coordinates. Why: Mobilizing citizens to support a cause. Source: http://livestrong.org/chalkbot and http://youtube.com/watch?v=oNg-rQR6z84 © MSLGROUP
  • 40. Sleepless an Playground What: Playground Store created a web- based reality show. Consumers bought items from their favorite contestant, then helped them stay awake by following them on social networks and sending them messages. If their contestant won, they won their money back. Why: Creating a web- based talent hunt or reality show. Source: http://youtube.com/watch?v=6AjGpMwc1YQ © MSLGROUP
  • 41. Burger King Whopper Sacrifice What: In 2009, Burger King created a Facebook application and asked consumers to unfriend ten Facebook friends to win a $3.95 whopper burger. Results: More than 200,000 people were unfriended before Facebook deactivated the app. Why: Creating a web- based talent hunt or reality show. Source: http://apps.facebook.com/sacrifice and http://youtube.com/watch?v=XXd0UoxK-Ik © MSLGROUP
  • 42. Burberry Art of the Trench What: In 2009, Burberry invited fashion photographers and consumers to upload photographs of normal people in the trench coat. Why: Inviting experts to curate content for the community. Source: http://artofthetrench.com © MSLGROUP
  • 43. Queensland Tourism Best Job in the World What: In 2009, Queensland Tourism invited applications for the best job in the world, which offered a salary of AUD $150,000 for a six month position with live-in luxury accommodation. Why: Creating a web- based talent hunt or reality show. Source: http://islandreefjob.com.au and http://youtube.com/watch?v=Of6EBA1pmdg © MSLGROUP
  • 44. Doritos Bring Slow Dancing Back What: In 2009, Doritos in Argentina created a petition to bring slow dancing back in discos so that young people could get close to each other. Results: 500000 people signed the petition and 7000 people attended a slow dancing event. Why: Mobilizing citizens to support a (fun) cause. Source: http://youtube.com/watch?v=27kGHoreQow © MSLGROUP
  • 45. Gatorade Replay In 2009, Gatorade created a replay of a tied football match between two school football teams, and invited consumers to nominate their own replays. Why: Creating a web- based talent hunt or reality show. Source: http://replaytheseries.com , http://replaycasestudy.com and http://youtube.com/watch?v=wARLfVzSsLs © MSLGROUP
  • 46. Sheraton Better When Shared What: In 2009, Sheraton Hotels & Resorts has created a community and invited its customers to share travel tips and stories. Why: Inviting customers to share their brand experiences. Source: http://sheratonbetterwhenshared.com © MSLGROUP
  • 47. Ford Fiesta Movement What: In 2009, Ford launched a year long Fiesta Movement campaign in which 100 selected ‘agents’ drove around the pre-launch Ford Fiestas for six months and shared their experiences on social networks. Why: Creating a web- based talent hunt or reality show. Source: http://fiestamovement2.com, http://chapter1.fiestamovement.com © MSLGROUP
  • 48. Marmite Marmarati What: In 2009, UK snack brand Marmite invited its most loyal fans to join the Victorian-style Marmarati society. Why: Inviting consumers to interpret the brand. Source: http://marmarati.org and http://youtube.com/watch?v=cqJWRGxOIsw © MSLGROUP
  • 49. Your Lays Flavor What: In 2009, Lays India launched the year-long ‘Your Lays Flavor’ campaign and invited consumers to decide its new flavor for a prize of Rs. 50L plus 1% of the sales turnover from the new flavor. Why: Crowd-sourcing product and process design innovation. Source: http://yourlaysflavour.com © MSLGROUP
  • 50. SOCIAL MEDIA MARKETING IN 2010 06.29.2010 | P50 © MSLGROUP
  • 51. Urgent Evoke What: In 2010, World Bank Institute created a social innovation game to engage students from Africa and elsewhere to think about solutions for the world’s biggest problems. Why: Creating an immersive social experience with strong storytelling. Source: http://urgentevoke.com © MSLGROUP
  • 52. Skittles Rainbow What: In 2010, Skittles mobilized their fans through a series of campaigns like Mob the Rainbow, Poll the Rainbow and Scholarship the Rainbow. Why: Inviting consumers to interpret the brand. Source: http://skittles.com, http://youtube.com/watch?v=LYAJwFBma8I, http://youtube.com/watch?v=Poa06ceCcOQ and http://youtube.com/watch?v=WjEnVfFmFtA © MSLGROUP
  • 53. Benetton Its My Time What: In 2010, Benetton launched a contest to find the models and photographers to drive their next advertising campaign. Result: 65000+ people applied. Why: Creating a web- based talent hunt or reality show. Source: http://casting.benetton.com © MSLGROUP
  • 54. Jimmy Choo CatchAChoo Hunt What: In 2010, Footwear brand Jimmy Choo organized a treasure hunt in London, in which consumers tried to find the trainers in a location which Jimmy Choo mentioned on Twitter, Facebook or Foursquare. Why: Creating an immersive online- offline social experience. Source: http://bit.ly/CatchAChoo © MSLGROUP
  • 55. Yellow Pages Hidden Pizza What: In 2010, Yellow Pages Australia created a hidden restaurant and challenged people to find it using the Yellow Pages. Why: Creating an immersive online- offline social experience. Source: http://hiddenpizza.com.au , http://youtube.com/watch?v=aadUYBIf41M and http://youtube.com/watch?v=PdkYr2HPdnk © MSLGROUP
  • 56. Coca Cola Real Like Village What: In 2010, Coca Cola Israel used RFID chips to enhance the social experience at the Coca Cola Village, and enable teenagers at the village to “Like” real objects in the village using their Facebook IDs. Why: Creating an immersive online- offline social experience. Source: http://www.facebook.com/cocacolavillag and http://youtube.com/watch?v=SSZ9v8oUaRY © MSLGROUP
  • 57. Honda Everyone Knows Somebody Who Loves a Honda What: In 2010, Honda created a Facebook app to connect people who loved their Honda cars. Result: 1.6 million people were connected. Why: Inviting customers to share their brand experiences Source: http://apps.facebook.com/wholovesahonda and http://youtube.com/watch?v=JI6gIcEztLY © MSLGROUP
  • 58. Levi’s Friends Store What: In 2010, Levi’s leveraged Facebook Open Graph to create a powerful social shopping platform. Why: Integrating social into the sales or support process Source: http://store.levi.com and http://youtube.com/watch?v=Ed5vJeaEuzA © MSLGROUP
  • 59. Intel Creators Project What: In 2010, Intel tied up with Vice Magazine to create a network of creators and showcase their work online and through a series of events. Why: Creating a community around a social heartbeat. Source: http://thecreatorsproject.com and http://youtube.com/watch?v=j_0UflkdvQw © MSLGROUP
  • 60. Pepsi Refresh Project What: In 2010, PepsiCo launched the Pepsi Refresh Project with a budget of $20m and invited consumers to submit and support ideas that refresh local communities. Why: Inviting consumers to submit and support causes for funding. Source: http://refresheverything.com, http://youtube.com/watch?v=2fS39FitsoQ and http://www.youtube.com/watch?v=4eX7Dl8Dn0I © MSLGROUP
  • 61. Old Spice Man What: In 2010 Old Spice invited consumers to ask questions to the lead character in their popular Old Spice Man commercials and created almost 200 videos to answer them in near real-time. Why: Creating a web- based talent hunt or reality show. Source: http://youtube.com/watch?v=uLTIowBF0kE and http://youtube.com/watch?v=nFDqvKtPgZo © MSLGROUP
  • 62. TO BE UPDATED: HOW HAS SOCIAL MARKETING CHANGED BETWEEN 2006 AND 2010? 06.29.2010 | P62 © MSLGROUP
  • 63. LET’S STAY IN TOUCH www.gauravonomics.com gauravonomics@gmail.com gauravonomics on your favorite social network 06.29.2010 | P63 © MSLGROUP