A collection of some of the most relevant publications and news of 2016 related to Gamification -- from the point of view of an HCI researcher.
Note: all the slides have links to the publications; if they are not working on SlideShare, please download the PDF file.
7. Health Gamification Research
Gamification for health and wellbeing:
A systematic review of the literature
Gamification for health promotion:
systematic review of behaviour change
techniques in smartphone apps
Photo: It's Never Too Late to Create Healthy Habits by Army Medicine (CC BY 2.0)
8. Gamification of Education
How do students differ in
gamified education?
2016 Reflections on Games and
Gamification for Learning
Photo: Educational games in Balaka by Book Aid International (CC BY-NC-ND 2.0)