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3. Book Description
Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling
VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond
what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many
causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction,
design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the
human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories.
Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR
and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with
the rules and iteratively design towards innovative experiences.
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