2. Table of content
1. Canvas
2. Patterns
3. Design
4. Strategy
5. Process
6. Outlook
7. Afterword
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3. 1. Canvas
1. Definition of a business model
2. The 9 building blocks
3. The business model canvas template
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4. 1. Business Model
2. Elements of a Business Model
A business model describes the rationale of
how an organization creates, delivers and
captures value
Customer Segments
Customer Relationship
Value Proposition
Channel
Revenue Stream
Key activities
Key partners
Key resources
Cost structure
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5. CS. Customer segment
Different group of people or organizations an
enterprise aims to reach and serve
Segments defined by:
Customer needs
Reach
Relationships
Profitability
Willingness to pay
Dominant forms:
Mass market (e.g. Wal-
Mart)
Niche market (e.g. Apple)
Segmented (e.g. Microsoft
Home/ Office/ Enterprise)
Diversified (e.g. Amazon
Cloud)
Multi-sided platforms (e.g.
eBay)
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6. VP. Value Propositions
Bundle of products and services that create value for a
specific customer segment
Ways of value creation:
Newness
Performance
Customization
Getting the job done
Design
Brand/ status
Price
Cost reduction (on usage)
Risk reduction
Accessibility
Convenience/ usability 2/21/20166 Business Model Generation (Osterwalder and Pigneur,
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7. CH. Channels
How company communicates with and reaches its
customer segments to deliver value proposition
Channel phases:
Awareness
Evaluation
Purchase
Delivery
After sales
Own Partner
Direct Indirect
Sales
force
Web
sales
Own
stores
Partne
r
stores
Whole
salers
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8. CR. Customer Relationships
Type of relationship a company establishes with
specific customer segments
Nature of customer relationships:
Personal assistance (e.g. call centers)
Dedicated personal assistance (e.g. private banking
HNIs)
Self-service (e.g. online banking)
Automated services (e.g. customer rating/ review)
Communities (e.g. PatientsLikeMe.com )
Co-creation (e.g. YouTube.com)
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9. R$. Revenue Stream
Cash a company generates from each customer
segment (transaction revenue or recurring revenue)
Revenue models:
Asset sales (e.g.
automobiles)
Usage fee (e.g.
telecom)
Subscription fee (e.g.
gym)
Lending/ renting/
leasing (e.g. car rental)
Licensing (e.g. patent
royalties)
Brokerage fee (e.g.
credit cards)
Advertising (e.g. media
industry)
Pricing mechanisms
Fixed menu pricing Dynamic pricing
List price
Product feature
dependent
Customer segment
dependent
Volume dependent
Negotiation
Yield management
(e.g. airline seats)
Real-time-markets
Auctions
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10. KR. Key Resources
The most important assets required to make a
business model work
Categories of resources include:
Physical (e.g. facilities, buildings, machines, systems,
networks)
Intellectual (e.g. brands, proprietary knowledge, patents
and copyrights, partnerships and customer databases)
Human (e.g. knowledge intensive and creative industries)
Financial (e.g. cash, lines of credit, stock options)
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11. KA. Key Activities
The most important things a company must do to make
its business model work
Key business activities could include:
Production
Problem solving (e.g. service/ utility industries)
Platform/ network (e.g. matchmaking platforms, software,
etc)
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12. KP. Key Partnerships
Network of partners or suppliers that make the
business model work
Types of partnerships could be:
Strategic alliance between
non-competitors
Coopetition, as alliances
between competitors
Joint ventures for developing
new products
Buyer- supplier relationships
to assure reliance supplies
General motives are:
Optimization and
economies of scale
Reduce risk and
uncertainty (e.g. Blu-ray)
Acquisition of particular
resources and activities
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2010)
13. C$. Cost Structure
Cost incurred in operating a business model
Dominant cost structures
Cost driven (e.g. low-price
value proposition,
automation, outsourcing)
Value driven (e.g. premium
value creation, and high
degree of personalization)
Characteristics of cost
structure:
Fixed costs
Variable costs
Economies of scale
Economies of scope
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14. 3. Business model canvas template
Key Partners Key Activities Value
Proposition
Customer
Relation
Customer
Segments
Key
Resources
Channels
Cost Structure Revenue Streams
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15. Apple iPod/ iTunes business Model
Key Partners
Record
companies
OEMs
Key Activities
Hardware
design
Marketing
Value
Proposition
Seamless
music
experienc
e
Customer
Relation
Lovemark
Switching
cost
Customer
Segments
Mass
market
Key Resources
People
Apple brand
iPod hardware
iTunes
software
Content and
agreement
Channels
Retail stores
Apple stores
iTune stores
Apple.com
Cost Structure
People
Manufacturing
Marketing and sales
Revenue Streams
iTunes stores
Large hardware revenue
Some music revenue
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16. 2. Patterns
1. Unbundling business models
2. The long tail
3. Multi-sided platforms
4. Free as a business model
5. Open business models
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17. 1. Unbundling business models
Early market entry
enables charging
premium prices and
acquiring large market
share; speed is key
High cost of customer
acquisition makes it
imperative to gain
wallet share;
economics of scope
are key
High fixed costs make
large volumes
essential to achieve
low unit costs;
economics of sale are
key
Battle for talent; low
barriers to entry;
many small players
thrive
Battle for scope; rapid
consolidation; a few
big players dominate
Battle for scale; rapid
consolidation; a few
big players dominate
Employee entered;
coddling the create
stars
Highly service
oriented; customer-
comes-first mentality
Cost focused;
stresses
standardization,
predictability and
efficiency
Product Innovation
Customer
Relationship
Management
Infrastructure
Management
Economics
Competition
Culture
Examples: mobile telecom industry, private banking industry
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18. 2. Long tail business models
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Selling less of more; large number of niche products,
each of which sells relatively infrequently
Moving away from only selling ‘hit’ products
Examples: Netflix, eBay, YouTube, Facebook,
Lulu.com (book publishing), Lego Factory
Drivers
Democratization of tools of production (e.g. movie
making)
Democratization of distribution (on Internet)
Falling search cost of connecting supply with demand
19. Long tail explained for music industry
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20. 3. Multi-sided platforms
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Brings together two or more distinct but
interdependent groups of customers. Product value
by:
Facilitating interactions
Network effect (more leads to more) Same-side effect and
other-side effect
One side generates revenue, and other side is subsidized
Examples: Visa, Google, eBay, Microsoft Windows
SDK, Financial Times, Wii game console, Metro (free
newspaper)
21. Google business Model
Key Partners Key Activities
Platform
management
Managing
services
Expanding
reach
Value
Proposition
Targeted
ads
Free
search
Monetizin
g content
Customer
Relation
Customer
Segments
Advertisers
Web surfers
Content
owners
Key Resources
Search
platform
Channels
Cost Structure
Platform cost
Revenue Streams
Keyword auction
Free
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22. PSP/ Xbox versus Wii focus
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Key
Partners
Key Activities Value
Proposition
High
performa
nce
console
Console
audience
Customer
Relation
Customer
Segments
Hardcore
gamers
Game
developer
s
Key
Resources
Channels
Cost Structure Revenue Streams
Hardware sales at a loss
Royalties from developers
Sony
PlayStation
Microsoft
Xbox
Key Partners Key Activities Value
Proposition
Family
console
Access to
console users
Cheap game
development
cost
Customer
Relation
Customer
Segments
Casual
gamers
Game
developers
Key Resources Channels
Cost Structure Revenue Streams
Profitable hardware sales
Royalties from developers
Nintendo Wii
23. 4. ‘Free’ as a business model
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Non-paying customers are financed by another part
of the business model or by another customer
segment
Examples: Metro (free paper), Flickr, Open Source,
Skype, Google, Free Mobile Phones, Insurance
Some models are:
Advertising (one side of multi-sided platform pays)
Freemium (free basic offerings, and optional premium
services)
Bait and hook (free or inexpensive trials)
24. Red Hat Linux business model
Key Partners
Linux Open
Source
developmen
t community
Key Activities
Software
support
services
Software
visioning and
testing
Value
Proposition
Free
(Linux)
open
source
based
software
Continuous
upgraded,
services
and
guaranteed
software
Customer
Relation
Self
service
and direct
access to
engineers
Customer
Segments
Advertisers
Web surfers
Content
owners
Key Resources
Red Hat
(Linux)
software
Channels
Redhat.co
m
Red Hat
global
branches
Cost Structure
Elements of a service company
Revenue Streams
Professional subscription
Free software
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25. Skype business model
Key Partners
Payment
providers
Distribution
partners
Telco
partners
Key Activities
Software
development
Value
Proposition
Free
Internet
and voice
calling
Cheap
calls to
phones
(SkypeOut)
Customer
Relation
Mass
customized
Customer
Segments
Web users
globally
People who
want to call
phones
Key Resources
Software
developers
Software
Channels
Skype.com
Headset
partnership
s
Cost Structure
Software development
Compliance management
Revenue Streams
SkypeOut pre-paid or subscription
Hardware sales
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26. Gillette: ‘Bait and hook’ business model
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Key Partners
Manufacturers
Retailers
Key Activities
Marketing
R&D
Logistics
Value
Proposition
Razor
handle
Blades
Customer
Relation
Built-in
‘lock-in’
Customer
Segments
Customers
Key
Resources
Brand
Patents
(blocking)
Channels
Retail
Cost Structure
Marketing
Manufacturing
Logistics
R&D
Revenue Streams
One time hand purchase
Frequent blade replacement
27. 5. Open Business Models
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Closer Open
The smart people in our field work with
us
We need to work with smart people
both inside and outside our company
To profile from research and
development, we must discover it,
develop it, and ship it ourselves
External R&D can create significant
value; internal R&D is needed to claim
some portion of that value
In we conduct most of the best
research in the industry, we will win.
We don’t have to originate the
research to benefit from it
If we create the most or the best ideas
in the industry, we will win.
If we make the best use of internal and
external ideas, we win.
We should control our innovation
process, so that competitors don’t
profit from our ideas
We should profit from others’ use of
our innovations, and we should buy
others’ intellectual property whenever
it advances our own interest
Principles of innovation
28. Outside-in versus inside-out approaches
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Key Partners
Other
company’s IP
External
scientists
Retires
scientists
Key Activities
Internal R&D
Key Resources
Internal R&D
Cost Structure
Leveraging internal R&D
Value Proposition
IP for
underserved
diseases
Customer
Relation
Acquisitio
n
Retention
Customer
Segments
Outside
researchers
Channels
Patent
pools
Revenue Streams
License fee
Procter & Gamble: Connect
and Develop
GlaxoSmithKline:
Patent Pools
29. InnoCentive
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Key Partners
Major
‘seekers’
Key Activities
Platform
manageme
nt
Acquire
solvers and
seekers
Value
Proposition
Access to
broad
network of
scientist
‘solvers’
Connect
‘seekers’ and
‘solvers’
Access to
scientific
challenges
with cash
rewards
Customer
Relation
Online
profiles
Customer
Segments
Seekers
(company)
Solvers
(scientists)
Key
Resources
Brand
Patents
(blocking)
Channels
Innocenti
ve.com
Cost Structure
Platform management
Acquisition of solvers and seekers
Revenue Streams
Free access to challenges
Fee to list challenges
Commission on rewards for
solutions
30. 3. Design
1. Customer insights
2. Ideation
3. Visual thinking
4. Prototyping
5. Storytelling
6. Scenarios
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31. 1. Customer insights
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“If I had asked my customers what they wanted, they
would have told me ‘a faster horse.’”- Henry Ford
Empathy Map
What does the
customer SEE?
What does the
customer HEAR?
What does the
customer SAY and
DO?
What does the
customer THINK
and FEEL?
PAIN GAIN
32. 2. Ideation
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A creative process for generating a large number of
(business model) ideas and successfully isolating
the best ones.
Generation Synthesis
Suggested approaches:
Epicenters of Business Model Innovation
What if? Analysis
33. Epicenters of Business Model Innovation
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Resource- driven Offer- driven
Customer- driven Finance- driven
Example: Amazon Web
Services
Example: Cemex
(Mexican cement
company)
Example: 23andMe
(personalized DNA
testing)
Example: Xerox 914 (lease at $95
per month, 2000 free copies, 5
cents per copy
34. Power of ‘what if’ questions
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Examples
IKEA (buyers pick up components in flat packaging
and assemble themselves)
Rolls-Royce (maintenance price for every hour an
engine runs)
Skype (free voice calling over Internet)
Car2go by Daimler (car rental anywhere in the city)
Zopa (peer-to-peer landing system)
Grameen Phone (microfinance coupled with mobile
devices)
35. Ideation Process
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General approach
Team composition (diverse at
all levels)
Immersion (home work on
customer, technology, trends,
business models)
Expanding (ideation with a
focus on quantity, not quality)
Criteria selection (e.g.
implementation time, revenue
potential, possible customer
resistance, and impact on
competitive advantage)
Prototyping (creation of a
business model for shortlisted
ideas)
Brainstorming rules
Stay focused on a well
honed statement
Enforce rules, such as
deferring judgment, go
for quality, encourage
wild ideas, etc.
Think visually with post-
it notes, sketches, etc.
Prepare, with an
immersion exercise
beforehand
36. 3. Visual Thinking
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Sketches- however rudimentary or amateurish- help
people better describe, discuss, and understand
issues.
Suggested processes
Visualizing with Post-it notes
Visualizing with drawings
Understand the essence
Enhance dialogue
Explore ideas
Improve communication
Telling a visual story
37. 4. Prototyping
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For pre-implementation visualization and testing
Tool of inquiry
Infuses a design attitude, which includes
Willingness to explore crude ideas
Rapidly discarding them
Take time to examine multiple possibilities
Accept uncertainty until design direction matures
Scale of prototypes
Napkin sketches elaborate canvas business case
field-test
38. 5. Storytelling
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Why storytelling?
Introducing the new (provoke
ideas/ justify change/ introducing
tangibility)
Pitching to inventors (for
clarification)
Engaging employees
Typical starting points (choice of
protagonist)
Company perspective (employee
observer)
Customer perspective (customer
jobs)
Techniques:
Talk and image
Video clips
Role play
Text and image
Comic strip
39. 6. Scenarios
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Types of scenarios
Define different customer settings
How products or services are used
What kind of customers use them
Customer concerns, desires and objectives
Possible future environments
40. 4. Strategy
1. Business model environment
2. Evaluating business models
3. Business model perspectives on Blue Ocean Strategy
4. Managing multiple business models
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41. 1. Business Model Environments
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Industry forces
Suppliers and other value chain
actors
Stakeholders
Competitors (incumbents)
New entrants (insurgents)
Substitute products and services
Key trends
Regulatory trends
Technology trends
Societal and cultural trends
Socioeconomic trends
Macro-economic factors
Global market conditions
Capital markets
Economic infrastructure
Commodities and other resources
Market forces
Market segments
Needs and demands
Market issues
Switching cost
Revenue attractiveness
42. 2. Evaluating business models
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Big picture assessment
Happens on the business model
Identification of +/ - for each of the nine elements of
business model
SWOT analysis (Strength- Weakness- Opportunity-
Threat)
Value proposition assessment
Cost/ revenue assessment
Infrastructure assessment
Customer interface assessment
43. SWOT analysis (indicative questions)1/4
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Value proposition assessment
Our value propositions are well aligned with
customer needs
Our value propositions have strong network effect
There are strong synergies between our products
and services
Our customers are very satisfied
44. SWOT analysis (indicative questions) 2/4
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Cost/ revenue assessment
We benefit from strong margins
Our revenues are predictable
We have recurring revenue streams and frequent repeat
purchases
Our revenue streams are diversified
Our revenue streams are sustainable
We collect revenue before we incur expenses
We charge for what customers are really willing to pay for
Our pricing mechanisms capture full willingness to pay
Our costs are predictable
Our cost structure is correctly matched to our business model
Our operations are cost-efficient
We benefit from economies of scale
45. SWOT analysis (indicative questions) 3/4
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Infrastructure assessment
Our key resources are difficult for competitors to replicate
Recourse needs are predictable
We deploy key resources in the right amount at the right
time
We efficiently execute key activities
Our key activities are difficult to copy
Execution quality is high
Balance of in-house versus outsourced execution is ideal
We are focused and work with partners when necessary
We enjoy good working relationships with key partners
46. SWOT analysis (indicative questions) 4/4
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Customer interface assessment
Customer churn rates are low
Customer base is well segmented
We are continuously acquiring new customers
Our channel are very efficient
Out channels are very effective
Channel reach is strong among customers
Customers can easily see our channels
Channels are strongly integrated
Channels provide economies of scope
Channels are well matched to customer segments
Strong customer relationships
Relationship quality correctly matches customer segments
Relationships bind customers through high switching costs
Our brand is strong
47. SWOT- Assessing threats – 1/2
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Value proposition threats
Are substitute products
and services available?
Are competitors
threatening to offer batter
price or value?
Cost/ revenue threats
Are our margins
threatened by
competitors? By
technology?
Do we depend exclusively
on one or more revenue
streams?
Which revenue streams
are likely to disappear in
the future?
Which costs threaten to
become unpredictable?
Which costs threaten to
grow more quickly than
the revenues they
support?
48. SWOT- Assessing threats – 2/2
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Infrastructure threats
Could we face a disruption
in the supply of certain
resources?
Is the quality of our
resources threatened in any
way?
What key activities might be
disrupted?
Is the quality of our activities
threatened in any way?
Are we in danged of losing
any partners?
Might our partners
collaborate with
competitors?
Are we too dependent on
certain partners?
Customer interface threats
Could our market be
saturated soon?
Are competitors threatening
our market share?
How likely are customers to
defect?
How quickly will competition
in our market intensify?
Do competitors threaten our
channels?
Are our channels in danged
of becoming irrelevant to
customers?
Are any of our customer
relationships in danger of
deterioration?
49. SWOT- Assessing opportunities– 1/2
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Value proposition
opportunities
Could we generate
recurring revenues by
converting products into
services?
Could we better integrate
our products or services?
Which additional customer
needs could we satisfy?
What complements to or
extensions of our value
propositions are possible?
What other jobs could we
do on behalf of
customers?
Cost/ revenue opportunities
Can we replace one-time
transaction revenues with
recurring revenues?
What other elements
would customers be
willing to pay for?
Do we have cross-selling
opportunities either
internally or with partners?
What other revenue
streams could we add or
create?
Can we increase price?
Where can we reduce
cost?
50. SWOT- Assessing threats – 2/2-a
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Infrastructure opportunities
Could we use less costly
resources to achieve the
same result?
Which key resources could
be better sourced from
partners?
Which key resources are
under-exploited?
Do we have unused
intellectual property of value
to others?
Could we standardize some
key activities?
How could we improve
efficiency in general?
Would IT support boost
efficiency?
Are there outsourcing
opportunities?
Could greater collaboration
with partners help us focus
on our core business?
Are there cross-selling
opportunities with partners?
Could partner channels help
us better reach customers?
Could partner complement
our value proposition?
51. SWOT- Assessing threats – 2/2-b
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Customer interface
opportunities
How can we benefit from a
growing market?
Could we serve new
customer segments?
Could we better serve our
customers through finer
segmentation?
How could we improve
channel efficiency or
effectiveness?
Could we integrate our
channels better?
Could we find new
complementary partner
channels?
Could we increase margins
by directly serving
customers?
Could we better align
channels with customer
segments?
Is there potential to improve
customer follow-up?
How could we tighten our
relationships with
customers?
Could we improve
personalization?
How could we increase
switching cost?
Have we identified and fired
unprofitable customers? If
not, why not?
Do we need to automate
52. 3. Business model perspectives on Blue
Ocean Strategy
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Four action framework (ERRC Grid)
Which of the factors that the industry takes for granted
should be eliminated?
Which factors should be reduced well below the industry
standards?
Which factors should be raised well above the industry
standards?
Which factors should be created that the industry has
never offered?
KP KA VP CR CS
KR CH
C$ R$
Cost Side Value Side
Eliminate/ Reduce Raise/ Create
53. 4. Managing multiple business models
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Choices of business model in bringing an idea to the
market
Integration (e.g. integration of each SMH (Swatch
Group) watch brand across the high, mid and low
segments)
Autonomy (e.g. Car2go care rental startup from
Daimler?)
Separation (e.g. complete independence of
Nespresso SA from Nescafe)
54. 5. Process
1. Starting point
2. Five phases
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55. 1. Starting point
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Objectives of new business models
Satisfy markets (e.g. Tata Nano, NetJets,
GrameenBank, Lulu.com)
Bring new product to market (e.g. Xerox 914,
Swatch, Nespresso, Red Hat)
Improve market (e.g. Dell, Nintendo Wii, IKEA,
Bharati Airtel, Skype, Ryan air, Amazon.com, Better
Place)
Create market (e.g. Diners Club, Google)
56. 2. Five phases
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Phases are
Mobilize (setting the stage)
Understand (immersion)
Design (inquiry)
Implement (execution), and
Manage (evolution)
57. 6. Outlook
1. Business models beyond profit
2. Computer aided business models
3. Business model and business plan
4. Implementation issues
5. Leveraging IT
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58. 1. Beyond-profit business models
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Categories
Third-party funded enterprise models
Triple bottom line business models
KP
Grameen
Bank
Network
Consortium
(Telenor)
KA
Manage
network
VP
Income
opportunity
Mobile
commn’
CR CS
Village
phone
ladies
Villagers
KR CH
Grameen
Bank
Village
phone
ladies
C$
Network
R$
Communication income
Grameenphone
59. 2. Computer aided
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There are a host of computer application useful for
mind mapping, scenario generation, large data
analysis, trend spotting, etc, that could complement
paper-based approaches
60. 3. Business plans
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Executive summary
The team
Management profile
Why we are a winning team
The business model
Vision, mission and values
How our business models works
Value proposition
Target market
Marketing plan
Key resources and activities
Financial analysis
Breakeven analysis
Sales scenarios and projections
Capital spending
Operating costs
Funding requirements
External environment
The economy
Market analysis and key trends
Competitor analysis
Competitive advantage of our
business model
Implementation roadmap
Projects
Milestones
Roadmap
Risk analysis
Limiting factors and obstacles
Critical success factors
Specific risks and
countermeasures
Conclusion
Annexes