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Virtual Reality
What Is
Virtual Reality
Virtual Reality
What Is
Virtual Reality
 Virtual reality is an artificial environment that is created with
software and presented to the user in such a way that the
user suspends belief and accepts it as a real environment.
 Virtual reality (VR) means experiencing things through our
computers that don't really exist.
virtual reality is primarily
experienced through two
of the five senses:
sightand sound
In technicalterms…
 Virtual reality is the term used to describe a three-dimensional,
computer generated environment which can be explored and
interacted with by a person.
 That person becomes part of this virtual world or is immersed
within this environment and whilst there, is able to manipulate
objects or perform a series of actions.
Types of Virtual reality :
Non-Immersive Semi-Immersive Fully-Immersive
Non-Immersive : Non-immersive
simulations are the least
immersive implementation of
virtual reality technology.
Users enter into these three-
dimensional virtual environments
environments through a portal
portal or window by utilizing
standard high resolution
monitors.
Semi-immersive simulations :
provide a more immersive experience,
experience, in which the user is partly
partly but not fully immersed in a
virtual environment.
Semi-immersive simulations are
powered by high performance
graphical computing systems, which
which are often then coupled with
large screen projector systems or
multiple television projection systems
systems to properly stimulate the user's
user's visuals.
Example: Flight simulator
Fully-immersive simulations :
provide the most immersive
implementation of virtual reality
technology.
Fully immersive simulations are able to
able to provide very realistic user
experiences by delivering a wide field
field of view, high resolutions, increased
increased update rates (also called
called refresh rate), and high levels of
levels of contrast into a user's head-
head-mounted display (HMD).
Example: Medicine for Cancer
Key Components in a Virtual Reality System :
PC (Personal Computer)/Console/Smartphone
Head-Mounted Display(HMD)
Input Devices:
• Joysticks
• Data Gloves
• Force Balls/Tracking Balls
• Controller Wands
Key Components in a Virtual Reality Headset
Sensors
Magnetometer - The magnetometer tells your device which
direction it is facing on the surface of the earth. The
magnetometer acts as a sort of compass for the device.
Accelerometers - The accelerometer tells your device
which way up it is. To do this, your device will have several
accelerometers to work together measuring things like
gravitational pull in relation the accelerometer measuring the
device’s orientation.
Gyroscopes - A gyroscope calculates the orientation of
your device. It does this to either help your device maintain a
particular orientation or make sure it properly changes
Lenses
Display Screens
Some Virtual reality headset
Oculus Rift Sony
PlayStation VR
HTC Vive Google
Daydream View
Applications Of Virtual Reality
virtual reality in education virtual reality in healthcare
Applications Of Virtual Reality
virtual reality in Military virtual reality in Gaming
Applications Of Virtual Reality
virtual reality in Construction virtual reality in Fashion
Prepared By : Harsh Parmar
EnrollNumber : 160410116079

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Virtual Reality (VR)

  • 3. What Is Virtual Reality  Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.  Virtual reality (VR) means experiencing things through our computers that don't really exist.
  • 4. virtual reality is primarily experienced through two of the five senses: sightand sound
  • 5. In technicalterms…  Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person.  That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.
  • 6. Types of Virtual reality : Non-Immersive Semi-Immersive Fully-Immersive
  • 7. Non-Immersive : Non-immersive simulations are the least immersive implementation of virtual reality technology. Users enter into these three- dimensional virtual environments environments through a portal portal or window by utilizing standard high resolution monitors.
  • 8. Semi-immersive simulations : provide a more immersive experience, experience, in which the user is partly partly but not fully immersed in a virtual environment. Semi-immersive simulations are powered by high performance graphical computing systems, which which are often then coupled with large screen projector systems or multiple television projection systems systems to properly stimulate the user's user's visuals. Example: Flight simulator
  • 9. Fully-immersive simulations : provide the most immersive implementation of virtual reality technology. Fully immersive simulations are able to able to provide very realistic user experiences by delivering a wide field field of view, high resolutions, increased increased update rates (also called called refresh rate), and high levels of levels of contrast into a user's head- head-mounted display (HMD). Example: Medicine for Cancer
  • 10. Key Components in a Virtual Reality System : PC (Personal Computer)/Console/Smartphone Head-Mounted Display(HMD) Input Devices: • Joysticks • Data Gloves • Force Balls/Tracking Balls • Controller Wands
  • 11. Key Components in a Virtual Reality Headset Sensors Magnetometer - The magnetometer tells your device which direction it is facing on the surface of the earth. The magnetometer acts as a sort of compass for the device. Accelerometers - The accelerometer tells your device which way up it is. To do this, your device will have several accelerometers to work together measuring things like gravitational pull in relation the accelerometer measuring the device’s orientation. Gyroscopes - A gyroscope calculates the orientation of your device. It does this to either help your device maintain a particular orientation or make sure it properly changes
  • 13. Some Virtual reality headset Oculus Rift Sony PlayStation VR HTC Vive Google Daydream View
  • 14. Applications Of Virtual Reality virtual reality in education virtual reality in healthcare
  • 15. Applications Of Virtual Reality virtual reality in Military virtual reality in Gaming
  • 16. Applications Of Virtual Reality virtual reality in Construction virtual reality in Fashion
  • 17. Prepared By : Harsh Parmar EnrollNumber : 160410116079