A lot is known about how people learn. We're just figuring out how Virtual Reality works. This meet was the first of a monthly series to explore how VR impacts education. We review Cognitive Load Theory, and Multi-Media Learning theory.
6. Working Memory is
Gateway to Learning
Working Memory is
Limited
Working Memory gets
used by all conscious
thought
Cognitive Load Theory
Three Ways to use Working
Memory:
1. “Intrinsic”
Understanding the
material
2. “Germane” Learning
the material
3. “Extraneous”
Distractions
9. The Mind is multiple-
channel: Auditory &
Visual, (tactile?)
These Channels overlap
but are additive
Complexity in
presentation impedes
learning
Multi-Media Learning
Theory
More effective to show
than read
13. One Way to Think of Immersive Tech
Visual, Tactile, Audio techniques that bring the user into
content, data and experiences.
Data &
Content Context
14. Virtual Reality:
• Context is created or re-created,
presented within a dedicated
headset or special smartphone
viewer
• Data & content are presented at
the same time
Content & Context
Augmented Reality:
• Context is actual reality
• Data & content are presented via
smartphone, tablet or headset
18. In a Volume
Allows Additional
Scaffolding with
ancillary ‘screens’
Learning Can Be
Situated
More Sophisticated
Mental Modeling can
result from 3D scene
23. Who Am I?
Management Training technologies that Scaffold the Learner:
• Mobile notifications
• Mobile VR
Run VR Hackathons, conferences, public VR Labs in Connecticut.