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Open Course Design and Development:
A Case Study in the Open Educational Resource university
Irwin DeVries, PhD
This work is licensed under a Creative Commons Attribution Share-Alike 4.0 International License

1

Screenshot, OERu website. Licensed under Creative Commons 3.0 BY-SA Unported.
What is the OERu?
2











Global partnership of like-minded postsecondary institutions
– not university per se
Committed to free courses and programs based on OERs
Optional support, assessment and credible credentials
through partner institutions
Sponsored by a not-for-profit foundation in New Zealand
(OERu Foundation)
Virtual presence in WikiEducator wiki
3

Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
How does it work?
“Parallel learning universe” (Taylor, 2007)
4

OERu logic high level. Wayne Mackintosh. Licensed under Creative Commons 3.0 BY-SA Unported.
The “unbundling” concept
5

Model showing OER or OCW reuse (“any content”). Friesen & Murray (2011). Licensed under Creative
Commons 3.0 BY-SA Unported.
OERu collaborations
6

Diagram showing high-level logic model for OERu. By Wayne Macintosh. Licensed under Creative Commons 3.0 BY-SA Unported.
Open design and development
7







The generic design process, for instance, the
ADDIE Model incorporating the five processes
of Analysis, Design, Development,
Implementation, and Evaluation as a dynamic
system.
Open collaborative design and development
models associated with the open source
software development model to facilitate rapid
prototyping and continuous feedback and
improvement loops
“Dynamic processes for collaborative
development” (WikiEducator, 2013)
Prototype development
8







Focus on small number of prototype courses
for OERu
Our first contribution: ART100 Art Appeciation
and Techniques
Redesigned from existing OERs
 Course

from Saylor.com via WA State Board of
Community Colleges Open Course Library
 Added own content, activities, assessments, etc.


Is the focus of my research
9

Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA
Unported.
Research questions
10

1.

2.

How has open design and development been
conceptualized and realized in the Open
Educational Resource university (OERu)?
What are the currently visible features of open
design and development as indicated by
practices and products in the OERu prototype
course projects:
• As compared with traditional instructional
design and development; and,
• As compared with open source software
development?
Open / traditional instructional design
Aspect

Open Design and Development

Traditional Instructional Design

• Participants

• Volunteer – either individual or
institutional

• Paid, institutionally based

• Makeup of design team

• Volunteers from global
WikiEducator community –
individuals or institutions

• From within one organization

• Roles of design team
members

• Varied, overlapping

• More clearly circumscribed

• Content copyright

• Open licensing with some rights
reserved

• Mostly rights reserved

• Content versions

• Multiple simultaneous

• Single official version

• Intended learners

• Multiple constituencies, many
unknown in advance

• Predefined

• Design processes

• Informal design processes

• Formal design processes

• Authoring environment

• Generally open source software –
e.g. WikiMedia, OpenOffice

• Generally proprietary; e.g. Word,
Photoshop

• Delivery environment

• Multiple options, based on those
used by member institutions

• Usually a single dedicated
platform – e.g. BlackBoard,
11
Moodle
“Traditional instructional design”
working description
12



Three elements





Higher education online or distance education course
development
Scientific / planned process (Richey et al., 2011)
“Messiness” (Conole, 2009), iterative cycles of
knowledge building and adaptations to situational
contexts and events (Rowland, 1992)

Public Mural, Liverpool. Photo by Keith Edkins. Licensed under
Creative Commons 2.0 BY-SA Unported.

Ceramic Bowl, Mexico. Photo by Alejandro Linares Garcia. Licensed under
Creative Commons 3.0 BY-SA Unported.
Open design and development
13

Related concepts &
historical context

Pastels. Clementina. Licensed under Creative Commons BY-SA 3.0 Unported.

Open educational
resources (OERs)
Learning objects
Sharing of learning
design knowledge
Open source
software
development
Open educational resources
14

“Teaching, learning, and research
resources that reside in the public
domain or have been released
under an intellectual property
license that permits their free use
or re-purposing by others.
Open educational resources
include full courses, course
materials, modules, textbooks, str
eaming
videos, tests, software, and any
other tools, materials, or
techniques used to support
access to knowledge”
Atkins, Brown and Hammond
(2007)

The Golden Arches. Photo by Kenny Louie. Lcensed under
Creative Commons 2.0 BY.
Open educational resources
15



The 4 R’s of reusability
 Reuse
 Redistribute
 Revise
 Remix

(Hilton et al., 2010).

Stucco Gandhara figure. Photo by Michael Wai. Licensed
under Creative Commons 3.0 BY-SA Unported.
Learning objects
16

Learning objects




Chunks of learning content that can be
shared and reused
Concept was driven mainly by
technological considerations
Concerns grew about “sequencing”
and need for pedagogy – e.g.,
Activity centred – engage learners in
reflection – allow for practice and
production – personalized – feedback –
different learning approaches
(Watson, 2010)

Fränzi vor geschnitztem Stuhl, by Kirchner. Public
Domain.
17

Sharing of learning design
knowledge


Learning design - examples
 What

is (are) learning design(s)?

 Structuring

learning sequences (Britain, 2004)
 Capturing learning design practice (Conole et
al., 2007)
 Representations of how to support learning
(Goodyear, 2005)
 Learning design patterns (Rohse & Anderson, 2006)
 Sharing

“pedagogical know-how”

only content  design knowledge
 Tools and collaboration
 From
Sharing learning design knowledge
18

Conole (2008). Used with permission.
Sharing learning design knowledge
19



Quietly listening to the wind in the pines, 1246. Ma Lin. Public Domain.

“Traditionally
design has been an
implicit
process, how do we
shift to a process of
design that is more
explicit and hence
shareable?”
(Conole, 2008)
20

Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
21

Screenshot, WikiEducator. Licensed under Creative Commons 3.0 B
Sharing learning design knowledge
22







Rationalistic tradition of instructional
design models (Richey et al., 2011)
Situated, iterative nature of practice /
instructional design (e.g. Rowland, 1992;
Suchman, 2007)
Reusability: conduit and encapsulation
metaphors (Griffiths and Garcia, 2003)

“In order to achieve a convergence of
meaning, knowledge has to be acquired by doing
and experiencing: becoming a reflective
practitioner” (Brown, Collins & Duguid, 1991)

Sioux quilled tobacco bag. Photo by Pierre Fabre. Public
Domain.
Collaborative design in other fields
23



Architecture, expert
systems, telecommunications, engineering
 Multiple

points of negotiation and evaluation
(Kvan, 2000)
 Explicit sharing of design information using
communication tools (Chiu, 2002)
 Design teams need to explore and integrate
differences (Sonnenwald, 1996)
 Intentional communication processes are
essential (Hixon, 2008)
OSS design and development
24



Based on collaboration and
communities of volunteers
 Commitment

to philosophy of

sharing
 Personal and professional benefits
 Induction processes for newbies
 Communication and versioning
systems
 Decentralized but with some
leadership
 Visible design rules

Masque aux lépreux Bwa. Village de Boni. By
Ji-Ell . Licensed under Creative Commons 3.0
BY-SA Unported.
Research design
25



Comparative case study
 Scope:

one course developed over a fixed period
of time in OERu
 Similar case study in OSS used for comparison:
Freenet (von Krogh et al., 2003)
 Highlight “relationships, contrasts and similarities
 Extend learning from one case to the other (Khan
& VanWynsberghe, 2008)
Research methods
26



In-depth, semi-structured interviews with OERu
developers (Creswell, 2007)








Selected as “key informants”
(Marshall, 1996, Yin, 2009) – ART100 developers in
OERu project

Public email conversations and archives
History of wiki contributions and “talk pages” by
developers
Meeting records
Publicly available sources (contextual)
Data analysis
27










Collection of content in ATLAS.ti QDA
Initial coding of content (Soldaña, 2009)
Secondary grouping, multiple iterations
generating themes
Qualitative, narrative portrait (Auerbach and
Silverstein, 2003)
Frequent cross-checks back and forth
Trustworthiness:
Triangulation, overlapping, member
checks, audit trail (Guba,1981; Guba &
Lincoln, 1982; Yin, 2009)
Findings
28



Two over-arching themes
 Designing for openness
 A community of volunteers

Street Musicians. Eugène_Atget. PD-US-1923.
Designing for openness
29




Influence of assessment and credit on design
Need to share core expectations about learners






Digital and learning literacies
Tool use – LMS, wiki, blog, ePortfolio,Twitter etc.
Independent and cohort models

Pedagogical design and the challenge of scale






Institutional autonomy over pedagogical designs of
contributed courses  learning design design community
within OERu
Scope of learner control
Obtaining local or other support resources
Feedback
Designing for openness
30





Institutional flexibility – assessment and
credit, curricular oversight
Designing with OERs




Wiki environment





E.g., source files – marking regimes – LMS – multiple
versions – timetables – assumptions re groupwork –
copyright issues – cultural biases – developing as OERs
Wiki challenges – text conversions, formatting, flat file
structure, wiki syntax, templates
Need for mediating artifacts - There but hard to find

Communication habits, use of appropriate channels
and protocols is essential



Decision histories for later joiners
Shared understandings and approaches
31

Screenshot, WikiEducator. Licensed by Creative Commons 3.0 BY-SA Unported.
32

Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
33
34
A community of volunteers
35



Comparison with OSS: Importance of community








Developer motivations (want to make a contribution)
A community of volunteers (attrition) – needs to grow
Division of labor - developer specializations (multiple roles)
Shared and standardized communication habits (essential for
shared understanding of project) – mediating artifacts
Mentoring
Visible design rules/agreements and history for late joiners
Patterns of persistence

“When code and community do not develop in parallel, the
learning curve can be steep” (O’Mahoney, 2007)
Developer contributions
36
Conclusions
37



Turn “unknowns” of designing for openness
into “knowns”
 But

maintain as much design flexibility as
possible



Develop core of instructional design expertise
in OERu beyond institutional preferences
 Awareness

of mediating artifacts, visible design

rules


Use OERu as catalyst for institutional
innovation
 Non-traditional

assessment, credit
Conclusions
38






Learn from OSS development experience
Attention to community, recruitment, induction
Appropriate division of labor and specialization
Developer motivations
 Incorporate




work into regular responsibilities

Communication systems and protocols
Value of system-wide views and visible design
rules/mediating artifacts
Limitations
39









Differences between
Freenet comparator and
OERu cases
Bracketing of other
developments both
within and outside OERu
Limited timespan of
study
Small developer sample

Sagami Temple detail. Photo by 663highland. Licensed
under Creative Commons 3.0 BY-SA Unported.
40

Recommendations for further
research









Partner institutions’ attitudes toward acceptance of
differently structured courses for credit
Recruitment and retention of volunteer developers
outside institutional volunteers
Developer roles and responsibilities
Further integration/use of Web 2.0 tools
Alternative collaborations – e.g. sjprints, hackathons
Design research specific to course design
References


Atkins, D., Brown, J., & Hammond, A. (2007). A Review of the Open
Educational Resources (OER) Movement: Achievements, Challenges, and
New Opportunities. Report to the William and Flora Hewlett Foundation



Britain, S. (2004). A Review of Learning Design: Concept, Specification and
Tools. Retrieved from www.jisc.ac.uk/uploaded_documents/ACF1ABB.doc

Hixon, E. (2008). Team-based Online Course Development  A Case Study
:
of Collaboration Models. Online Journal of Distance Learning
Administration, 11(4), 1–8. Retrieved from
http://www.westga.edu/~distance/ojdla/ winter114/hixon114.html







Brown, J., Collins, A., & Duguid, P. (1989). Situated Cognition and the
Culture of Learning. Educational Researcher, 18(1), 32–42.

Kvan, T. (2000). Collaborative design: what is it? Automation in
Construction, 9(4), 409–415. doi:10.1016/S0926-5805(99)00025-4



Khan, S., & Samuel VanWysberghe. (2008). Cultivating the Under-Mined:
Cross-Case Analysis as Knowledge Mobilization. Qualitative Social
Research, 9(1). Retrieved from http://www.qualitativeresearch.net/index.php/fqs/ article/view/334/729



Marshall, M. N. (1996). The key informant technique. Family
practice, 13(1), 92–7. Retrieved from
http://www.ncbi.nlm.nih.gov/pubmed/8671109



Conole, Gráinne, Thorpe, M., Weller, M., Wilson, P., Nixon, S., & Grace, P.
(2007). Capturing Practice and Scaffolding Learning Design. Retrieved
March 17, 2011, from http://www.open.ac.uk/openlearn/home.php



Conole, Gráinne. (2008). Using Compendium as a tool to support the design
of learning activities 1, 1–19. Retrieved from
http://e4innovation.com/Papers/Conole_knowledge_cartography.pdf



Conole, Gráinne, & Culver, J. (2009). Cloudworks: Social networking for
learning design. Australasian Journal of Educational Technology, 25(5), 763–
782.



Chiu, M. (2002). An organizational view of design communication in design
collaboration. Design Studies, 23, 187–210.



Cresswell, J. W. (2007). Qualitative research design: Choosing among five
traditions (2nd ed.). Thousand Oaks, CA: SAGE Publications, Inc.
Friesen, N., & Murray, J. (2011). “ Open learning 2.0?” Aligning
student, teacher and content for openness in education. Retrieved February
2, 2012, from http://learningspaces.org/papers/OpenLearning2.0.pdf.



O’Mahony, S. (2007). The governance of open source initiatives: what does
it mean to be community managed? Journal of Management &
Governance, 11, 139–150.







Friesen, N., & Murray, J. (2011). “ Open learning 2.0?” Aligning
student, teacher and content for openness in education. Retrieved February
2, 2012, from http://learningspaces.org/papers/OpenLearning2.0.pdf.
Goodyear, P., & Retalis, S. (2010). Learning, Technology and Design. In
P. Goodyear & S. Retalis (Eds.), Technology enhanced leanring: Design
patterns and pattern languages (pp. 1–27). Rotterdam: Sense Publisher



Guba, E. G., & Lincoln, Y. S. (1982). Epistemological and Methodological
Bases of Naturalistic Inquiry. Educational Communication and
Technology, 30(4), 233–252.



41



Soldaña, J. (2011). Fundamentals of Qualitative Research: Understanding
Qualitative Research. New York, NY: Oxford University Press.



Suchman, L. (2007). Human-machine configurations: Plans and situated
actions. New York, NY: Cambridge University Press.



von Krogh, G., Spaeth, S., & Lakhani, K. R. (2003). Community, joining, and
specialization in open source software innovation: a case study. Research
Policy, 32, 1217–1241. doi:10.1016/S0048-7333(03)00050-7



Watson, J. (2010). A Case Study: Developing Learning Objects with an
Explicit Learning Design. Electronic Journal of e-Learning, 8(1), 41–50.
Retrieved from http://www.ejel.org/issue/download.html?idArticle=159
Yin, R. K. (2009). Case study research (4th ed.). Thousand Oaks, CA: SAGE
Publications, Inc.

Guba, E. G. (1981). ERIC / ECTJ Annual Review Paper: Criteria for
Assessing the Trustworthiness of Naturalistic Inquiries. ECTJ, 29(2), 75–91.



Sonnenwald, D. H. (1996). Communication roles that support collaboration
during the design process. Design Studies, 17(3), 277–301.





Rohse, S., & Anderson, T. (2006). Design patterns for complex learning.
Journal of Learning Design, 1(3), 82–91.

Hilton, J. I., Wiley, D., Stein, J., & Johnson, A. (2010). The four “R”s of
openness and ALMS analysis: Frameworks for open educational resources.
Open Learning: The Journal of Open, Distance and e-Learning, 25(1), 37–44
Thank you

Irwin DeVries, PhD
Director, Curriculum Development
Thompson Rivers University, Open Learning

idevries@tru.ca

Demonstration of Reification in Perception. S. Lahar.
Public Domain.

42

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Open course design and development: A case study in the Open Educational Resource university

  • 1. Open Course Design and Development: A Case Study in the Open Educational Resource university Irwin DeVries, PhD This work is licensed under a Creative Commons Attribution Share-Alike 4.0 International License 1 Screenshot, OERu website. Licensed under Creative Commons 3.0 BY-SA Unported.
  • 2. What is the OERu? 2      Global partnership of like-minded postsecondary institutions – not university per se Committed to free courses and programs based on OERs Optional support, assessment and credible credentials through partner institutions Sponsored by a not-for-profit foundation in New Zealand (OERu Foundation) Virtual presence in WikiEducator wiki
  • 3. 3 Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
  • 4. How does it work? “Parallel learning universe” (Taylor, 2007) 4 OERu logic high level. Wayne Mackintosh. Licensed under Creative Commons 3.0 BY-SA Unported.
  • 5. The “unbundling” concept 5 Model showing OER or OCW reuse (“any content”). Friesen & Murray (2011). Licensed under Creative Commons 3.0 BY-SA Unported.
  • 6. OERu collaborations 6 Diagram showing high-level logic model for OERu. By Wayne Macintosh. Licensed under Creative Commons 3.0 BY-SA Unported.
  • 7. Open design and development 7    The generic design process, for instance, the ADDIE Model incorporating the five processes of Analysis, Design, Development, Implementation, and Evaluation as a dynamic system. Open collaborative design and development models associated with the open source software development model to facilitate rapid prototyping and continuous feedback and improvement loops “Dynamic processes for collaborative development” (WikiEducator, 2013)
  • 8. Prototype development 8    Focus on small number of prototype courses for OERu Our first contribution: ART100 Art Appeciation and Techniques Redesigned from existing OERs  Course from Saylor.com via WA State Board of Community Colleges Open Course Library  Added own content, activities, assessments, etc.  Is the focus of my research
  • 9. 9 Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
  • 10. Research questions 10 1. 2. How has open design and development been conceptualized and realized in the Open Educational Resource university (OERu)? What are the currently visible features of open design and development as indicated by practices and products in the OERu prototype course projects: • As compared with traditional instructional design and development; and, • As compared with open source software development?
  • 11. Open / traditional instructional design Aspect Open Design and Development Traditional Instructional Design • Participants • Volunteer – either individual or institutional • Paid, institutionally based • Makeup of design team • Volunteers from global WikiEducator community – individuals or institutions • From within one organization • Roles of design team members • Varied, overlapping • More clearly circumscribed • Content copyright • Open licensing with some rights reserved • Mostly rights reserved • Content versions • Multiple simultaneous • Single official version • Intended learners • Multiple constituencies, many unknown in advance • Predefined • Design processes • Informal design processes • Formal design processes • Authoring environment • Generally open source software – e.g. WikiMedia, OpenOffice • Generally proprietary; e.g. Word, Photoshop • Delivery environment • Multiple options, based on those used by member institutions • Usually a single dedicated platform – e.g. BlackBoard, 11 Moodle
  • 12. “Traditional instructional design” working description 12  Three elements    Higher education online or distance education course development Scientific / planned process (Richey et al., 2011) “Messiness” (Conole, 2009), iterative cycles of knowledge building and adaptations to situational contexts and events (Rowland, 1992) Public Mural, Liverpool. Photo by Keith Edkins. Licensed under Creative Commons 2.0 BY-SA Unported. Ceramic Bowl, Mexico. Photo by Alejandro Linares Garcia. Licensed under Creative Commons 3.0 BY-SA Unported.
  • 13. Open design and development 13 Related concepts & historical context Pastels. Clementina. Licensed under Creative Commons BY-SA 3.0 Unported. Open educational resources (OERs) Learning objects Sharing of learning design knowledge Open source software development
  • 14. Open educational resources 14 “Teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use or re-purposing by others. Open educational resources include full courses, course materials, modules, textbooks, str eaming videos, tests, software, and any other tools, materials, or techniques used to support access to knowledge” Atkins, Brown and Hammond (2007) The Golden Arches. Photo by Kenny Louie. Lcensed under Creative Commons 2.0 BY.
  • 15. Open educational resources 15  The 4 R’s of reusability  Reuse  Redistribute  Revise  Remix (Hilton et al., 2010). Stucco Gandhara figure. Photo by Michael Wai. Licensed under Creative Commons 3.0 BY-SA Unported.
  • 16. Learning objects 16 Learning objects    Chunks of learning content that can be shared and reused Concept was driven mainly by technological considerations Concerns grew about “sequencing” and need for pedagogy – e.g., Activity centred – engage learners in reflection – allow for practice and production – personalized – feedback – different learning approaches (Watson, 2010) Fränzi vor geschnitztem Stuhl, by Kirchner. Public Domain.
  • 17. 17 Sharing of learning design knowledge  Learning design - examples  What is (are) learning design(s)?  Structuring learning sequences (Britain, 2004)  Capturing learning design practice (Conole et al., 2007)  Representations of how to support learning (Goodyear, 2005)  Learning design patterns (Rohse & Anderson, 2006)  Sharing “pedagogical know-how” only content  design knowledge  Tools and collaboration  From
  • 18. Sharing learning design knowledge 18 Conole (2008). Used with permission.
  • 19. Sharing learning design knowledge 19  Quietly listening to the wind in the pines, 1246. Ma Lin. Public Domain. “Traditionally design has been an implicit process, how do we shift to a process of design that is more explicit and hence shareable?” (Conole, 2008)
  • 20. 20 Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
  • 21. 21 Screenshot, WikiEducator. Licensed under Creative Commons 3.0 B
  • 22. Sharing learning design knowledge 22    Rationalistic tradition of instructional design models (Richey et al., 2011) Situated, iterative nature of practice / instructional design (e.g. Rowland, 1992; Suchman, 2007) Reusability: conduit and encapsulation metaphors (Griffiths and Garcia, 2003) “In order to achieve a convergence of meaning, knowledge has to be acquired by doing and experiencing: becoming a reflective practitioner” (Brown, Collins & Duguid, 1991) Sioux quilled tobacco bag. Photo by Pierre Fabre. Public Domain.
  • 23. Collaborative design in other fields 23  Architecture, expert systems, telecommunications, engineering  Multiple points of negotiation and evaluation (Kvan, 2000)  Explicit sharing of design information using communication tools (Chiu, 2002)  Design teams need to explore and integrate differences (Sonnenwald, 1996)  Intentional communication processes are essential (Hixon, 2008)
  • 24. OSS design and development 24  Based on collaboration and communities of volunteers  Commitment to philosophy of sharing  Personal and professional benefits  Induction processes for newbies  Communication and versioning systems  Decentralized but with some leadership  Visible design rules Masque aux lépreux Bwa. Village de Boni. By Ji-Ell . Licensed under Creative Commons 3.0 BY-SA Unported.
  • 25. Research design 25  Comparative case study  Scope: one course developed over a fixed period of time in OERu  Similar case study in OSS used for comparison: Freenet (von Krogh et al., 2003)  Highlight “relationships, contrasts and similarities  Extend learning from one case to the other (Khan & VanWynsberghe, 2008)
  • 26. Research methods 26  In-depth, semi-structured interviews with OERu developers (Creswell, 2007)      Selected as “key informants” (Marshall, 1996, Yin, 2009) – ART100 developers in OERu project Public email conversations and archives History of wiki contributions and “talk pages” by developers Meeting records Publicly available sources (contextual)
  • 27. Data analysis 27       Collection of content in ATLAS.ti QDA Initial coding of content (Soldaña, 2009) Secondary grouping, multiple iterations generating themes Qualitative, narrative portrait (Auerbach and Silverstein, 2003) Frequent cross-checks back and forth Trustworthiness: Triangulation, overlapping, member checks, audit trail (Guba,1981; Guba & Lincoln, 1982; Yin, 2009)
  • 28. Findings 28  Two over-arching themes  Designing for openness  A community of volunteers Street Musicians. Eugène_Atget. PD-US-1923.
  • 29. Designing for openness 29   Influence of assessment and credit on design Need to share core expectations about learners     Digital and learning literacies Tool use – LMS, wiki, blog, ePortfolio,Twitter etc. Independent and cohort models Pedagogical design and the challenge of scale     Institutional autonomy over pedagogical designs of contributed courses  learning design design community within OERu Scope of learner control Obtaining local or other support resources Feedback
  • 30. Designing for openness 30   Institutional flexibility – assessment and credit, curricular oversight Designing with OERs   Wiki environment    E.g., source files – marking regimes – LMS – multiple versions – timetables – assumptions re groupwork – copyright issues – cultural biases – developing as OERs Wiki challenges – text conversions, formatting, flat file structure, wiki syntax, templates Need for mediating artifacts - There but hard to find Communication habits, use of appropriate channels and protocols is essential   Decision histories for later joiners Shared understandings and approaches
  • 31. 31 Screenshot, WikiEducator. Licensed by Creative Commons 3.0 BY-SA Unported.
  • 32. 32 Screenshot, WikiEducator. Licensed under Creative Commons 3.0 BY-SA Unported.
  • 33. 33
  • 34. 34
  • 35. A community of volunteers 35  Comparison with OSS: Importance of community        Developer motivations (want to make a contribution) A community of volunteers (attrition) – needs to grow Division of labor - developer specializations (multiple roles) Shared and standardized communication habits (essential for shared understanding of project) – mediating artifacts Mentoring Visible design rules/agreements and history for late joiners Patterns of persistence “When code and community do not develop in parallel, the learning curve can be steep” (O’Mahoney, 2007)
  • 37. Conclusions 37  Turn “unknowns” of designing for openness into “knowns”  But maintain as much design flexibility as possible  Develop core of instructional design expertise in OERu beyond institutional preferences  Awareness of mediating artifacts, visible design rules  Use OERu as catalyst for institutional innovation  Non-traditional assessment, credit
  • 38. Conclusions 38     Learn from OSS development experience Attention to community, recruitment, induction Appropriate division of labor and specialization Developer motivations  Incorporate   work into regular responsibilities Communication systems and protocols Value of system-wide views and visible design rules/mediating artifacts
  • 39. Limitations 39     Differences between Freenet comparator and OERu cases Bracketing of other developments both within and outside OERu Limited timespan of study Small developer sample Sagami Temple detail. Photo by 663highland. Licensed under Creative Commons 3.0 BY-SA Unported.
  • 40. 40 Recommendations for further research       Partner institutions’ attitudes toward acceptance of differently structured courses for credit Recruitment and retention of volunteer developers outside institutional volunteers Developer roles and responsibilities Further integration/use of Web 2.0 tools Alternative collaborations – e.g. sjprints, hackathons Design research specific to course design
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  • 42. Thank you Irwin DeVries, PhD Director, Curriculum Development Thompson Rivers University, Open Learning idevries@tru.ca Demonstration of Reification in Perception. S. Lahar. Public Domain. 42