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Business Horizons (2007) 50, 39 — 47




                                                                                                    www.elsevier.com/locate/bushor




When customers get clever: Managerial approaches
to dealing with creative consumers
Pierre R. Berthon a, Leyland F. Pitt b,*, Ian McCarthy b, Steven M. Kates b

a
    Bentley College, Waltham, MA 02452, USA
b
    Segal Graduate School of Business, Simon Fraser University, Vancouver, BC, Canada V6B 5K3



    KEYWORDS                              Abstract Creative consumers (defined as customers who adapt, modify, or
    Creative customers;                   transform a proprietary offering) represent an intriguing paradox for business. On
    Firm stance;                          one hand, they can signify a black hole for future revenue, with breach of copyright
    Strategic response;                   and intellectual property. On the other hand, they represent a gold mine of ideas and
    Diagnostics                           business opportunities. Central to business is the need to create and capture value,
                                          and creative consumers demand a shift in the mindsets and business models of how
                                          firms accomplish both. Based upon their attitude and action toward customer
                                          innovation, we develop a typology of firms’ stances toward creative consumers. We
                                          then consider the implications of the stances model for corporate strategy and
                                          examine a three-step approach to dealing with creative consumers: awareness,
                                          analysis, and response.
                                          D 2006 Kelley School of Business, Indiana University. All rights reserved.




1. When customers get clever                                            over the Internet for listening on mobile
                                                                        devices and personal computers. While the idea
What happens when customers get clever? What                            had been around since the year 2000, podcast-
should a firm do when creative consumers start to                       ing really took off with the 2001 advent of
modify products, hack code, and adjust services to                      Apple’s ubiquitous iPod. Yet, Apple was notori-
suit themselves? The following examples illustrate                      ously slow in capitalizing on the phenomenon,
the dilemmas managers face, and the very differ-                        perhaps fearful of the copyright and digital
ent strategies firms employ in dealing with the                         property implications of its devices being used
phenomenon:                                                             to store and play content. It was not until mid-
                                                                        2005 that Apple began to include podcasting
! Podcasting is the distribution of audio or video                      software with its iPod products or make pod-
      files, such as radio programs or music videos,                    casts available on its iTunes website. To many
                                                                        iPod owners (and to fans of podcasting), it
                                                                        seemed that Apple had, at first, discouraged
                                                                        podcasting. At the very least, the company
    * Corresponding author.                                             declined to comment on it in the early days of
      E-mail address: lpitt@sfu.edu (L.F. Pitt).                        the phenomenon.
0007-6813/$ - see front matter D 2006 Kelley School of Business, Indiana University. All rights reserved.
doi:10.1016/j.bushor.2006.05.005
40                                                                                           P.R. Berthon et al.


!A      member of the creative set, pink-haired            tions range from a simple early ignoring, to a threat
     computer developer Jose Avila made furniture          of legal action, to a begrudging condescension, to
     for his apartment exclusively from Federal            an active embracing of customer creativity. So
     Express boxes. When the Tempe, Arizona-based          what is a firm to do?
     creator displayed pictures of the furniture on his       In this article, we explore the issue of creative
     website (www.fedexfurniture.com), however,            consumers, those customers who adapt, modify, or
     the shipping firm promptly overnighted a cease        transform a proprietary offering. They represent an
     and desist letter demanding that Avila take down      intriguing paradox for business. On one front, they
     the website (Morrissey, 2005). While the request      can represent a black hole for future revenue.
     was honored, consumer comments on weblogs             Breach of copyright is rife, and the notion of
     persist: bThis really brightened my day! The          intellectual property is often treated with cavalier
     letters are classic lawyer exchange. My husband       disregard. There is also the distinct possibility that
     and I laughed and laughed. Lawyers jousting at        customers who meddle with proprietary products
     windmills...Q and bFedEx needs to lighten up.         can produce something truly dangerous! On the
     Jose is a bright and innovative young man, and        other hand, creative consumers can be a gold mine
     instead of making his life miserable, they should     of ideas and business prospects, as customers
     give him a great job. With his kind of thinking,      identify opportunities and implementations that
     he can only improve the company....the first          become sources of revenue, apart from being
     thing he should do is fire the lawyersQ (http://      significant improvements.
     www.bookofjoe.com/2005/08/fedexfurnitur-                 The modern business environment provides un-
     ec.html).                                             precedented opportunities for customers to get
!    Ron Gremban’s car looks like a typical Toyota         clever. The Internet permits the rapid dissemina-
     Prius hybrid, but in its trunk an additional stack    tion and communication of customer innovations.
     of 18 brick-sized batteries boosts the car’s          Hobby programmers delight in improvising and
     already high mileage with an extra electrical         improving carefully written code. Modular prod-
     charge so it can burn even less fuel. An electrical   ucts, which embody high levels of reconfigurability,
     engineer and committed environmentalist,              and inexpensive hardware (particularly in the form
     Gremban spent several months and $3000 tin-           of computer chips and storage media) enable
     kering with his car. The additional batteries let     enthusiasts to tinker with technologies. Businesses
     him store extra power by plugging the car into a      need to both create and capture value. The
     wall outlet at his home, all for about 25 cents.      dilemma is that creative consumers demand a shift
     Although the Toyota Motor Corporation initially       in the managerial mindsets and business models of
     frowned on people altering their cars, the            how firms accomplish these two feats. We provide a
     company now says it may be able to learn from         framework for thinking about the phenomenon,
     such individuals. bThey’re like the hot rodders of    which also enables managers to identify their own
     yesterday who did everything to soup up their         corporate stance toward customer creativity, in
     cars. It was all about horsepower and bling-          order to be able to develop strategies for dealing
     bling, lots of chrome and accessories,Q said Cindy    with this.
     Knight, a Toyota spokeswoman (Molloy, 2005).
!    In an attempt to create cool new things, the BBC
     is giving web developers and designers outside        2. Clever customers are not lead users
     the organization access to its content. Called
     backstage.bbc.co.uk, this initiative gives people     We define the creative consumer as an individual
     who create computer programs, applications, or        or group who adapts, modifies, or transforms a
     graphics the chance to put their stamp on BBC         proprietary offering, such as a product or service.
     digital content. While the beta stage project is      As a phenomenon, the creative consumer has a
     only informal at the moment, it aims to drum up       long and illustrious history; indeed, it is as old as
     interest and proposals for prototypes. Launched       products and services themselves. The automobile
     in the summer of 2005, it has already garnered        serves as an excellent example of a product that,
     significant interest (http://news.bbc.co.uk/2/        since its inception, has existed in a generally
     hi/technology/4538111.stm).                           symbiotic relationship with creative consumers.
                                                           The early Model T Ford was regularly adapted by
   These cases represent four different kinds of           farmers as a power source for driving generators,
customer initiatives in four very different indus-         mills, and lathes. In the 1960s, motor racing team
tries, and four different corporate responses to           BRM modified a jet engine to power a successful
customer inventiveness. The organizations’ reac-           Le Mans racecar; today, thousands of dpetrol
When customers get clever: Managerial approaches to dealing with creative consumers                    41

headsT reprogram the engine management chips           (1) Creative consumers work with all types of
on their turbo cars to extract (sometimes fatal)           offerings, not just novel or enhanced products
amounts of extra horsepower! While the phenom-             (the focus of the lead user). Creative consum-
enon of the creative consumer is old, it has               ers sometimes work with old, and even the
received somewhat limited inspection by research-          simplest, de-featured products. For example,
ers and business leaders. Only recently has it             although Apple ceased production of its
begun to gain attention in the serious manage-             unsuccessful Newton PDA in the mid-1990s,
ment literature. For example, Mollick (2005)               there still exists today an active community
refers to creative consumers as bunderground               that continues to find ways to change the
innovatorsQ (p. 21). While the author provides an          product’s functionality, write software for it,
excellent framework by which to understand and             and share their observations and experiences
categorize these individuals, he leaves the reader         with others (Muniz & Schau, 2005).
guessing concerning what management should do          (2) Creative consumers do not necessarily face
about creative consumers, apart from encouraging           needs that will become general; rather, they
them.                                                      often work on personal interests that can
   The related concept of dlead userT has been the         remain personal, or expand in use to a subset
primary focus of management and researcher                 of users. For example, consumers who use
attention. The notion of the lead user was devel-          their car alternators to generate electricity
oped some 20 years ago by von Hippel (1986), who           for their homes are likely to remain a minority
defined them as users whose current strong needs           subset! Indeed, the notion of dwill become
will become general in a marketplace months or             generalT is potentially a major problem for
years in the future. Since lead users often try to         managers working with lead users; managers
fulfill the need they experience, they can provide         have to identify those users they think will
new product concept and design data, as well. In           encounter needs that will become general.
totality, the lead user is (1) a user of a novel or        They also need to monitor and act upon the
enhanced product who (2) faces needs that will be          exploits and advice of these users, while
general in a marketplace, but faces them months or         noting that lead users can all too often
years before the bulk of that marketplace encoun-          mislead, a point well articulated in the work
ters them, and who (3) is positioned to benefit            of Christensen and Bower (1996) and Chris-
significantly from obtaining a solution (von Hippel,       tensen (1997). Moreover, creative consumers
1986, 2005).                                               often innovate from a love of experimentation
   There has been a significant stream of research         and creativity, not to solve some specific
into these specific types of customers, directed at        need. In other words, while a creative con-
identifying lead users (Urban & von Hippel, 1988);         sumer’s innovation can fulfill instrumental
incorporating them into product design research            needs, it (the innovation) is not necessarily
and gathering and analyzing their data (von Hippel,        driven by a need.
1989); comparing the lead user approach to more        (3) Creative consumers need not benefit directly
traditional new product development techniques             from their innovations, although they may
(Herstatt & von Hippel, 1992); the characteristics         obviously benefit indirectly through thanks,
of innovation, innovators, and innovation sharing in       peer recognition, and so forth. This is often
lead user environments (Morrison, Roberts, & von           referred to as bsymbolic capitalQ (Bourdieu,
Hippel, 2000); performance assessment of the lead          1977). Conversely to economic capital, the
user approach (Lilien, Morrison, Searls, Sonnack, &        more one dgives away,T the more symbolic
von Hippel, 2002); and the development of a                capital one accumulates in the form of pres-
construct of dlead usership,T defined as dleading          tige, status, and reputation. BMW now gathers
edge statusT (Morrison, Roberts, & Midgley, 2004).         the ideas of its customers and invites the most
There have also been reports in the practitioner           inspired among them to meet with its engi-
press of how the lead user approach is structured          neers in Munich on a regular basis. Joerg
and applied in eminent firms, such as Johnson &            Reimann, the firm’s marketing innovation
Johnson (Luthje & Herstatt, 2004) and 3M (von              management head, is quoted as saying, bThey
Hippel, Thomke, & Sonnack, 1999).                          were so happy to be invited by us, and that our
   It is important to note, however, that the two          technical experts were interested in their
terms dcreative consumerT and dlead userT are far          ideas. They didn’t want any moneyQ (bThe Rise
from synonymous. If we compare and contrast the            of the Creative Consumer,Q 2005, p. 75). Others
concepts of creative consumer and lead user, the           may be the primary beneficiaries; this process
following four observations can be made:                   can be conscious (a consumer adapts or
42                                                                                       P.R. Berthon et al.

     modifies a product for the benefit of another       tion. In short, creative consumers represent an
     consumer or group) or serendipitous (a              important and overlooked group. The reasons for
     consumer, while playing around with a prod-         treating them strategically include:
     uct, produces a modification, which is adop-
     ted by other consumers). The open source             (1) They exist, and are here to stay. As the
     software community is replete with exam-                 technology in products becomes more and
     ples. For instance, volunteers have created a            more digitized, atomized, and interco-
     very viable alternative to Microsoft Windows             nnected, the potential for consumers to re-
     in the operating system Linux, with no                   program, adapt, modify, and transform
     personal reward other than the kudos of                  offerings also becomes greater. In simple
     friends and users, and, of course, the chal-             terms, this phenomenon is growing and will
     lenge of solving a problem.                              continue to grow.
 (4) Firms tend to use a formal and disciplined           (2) Creative consumers are a rich source of
     process to find, screen, and select lead users.          innovation; indeed, they are a hothouse of
     For example, von Hippel et al. (1999) describe           imaginative ideas that the firm might not
     how 3M involved many medical specialists in              have the resources or the time to cultivate by
     different environments, in a strict four-stage           itself. They offer an alternative to formal
     process to develop a new disposable surgical             product development programs, which survey
     draping product. In contrast, creative con-              consumer needs and preferences, and then
     sumers rarely ask permission to experiment               design and manufacture corresponding prod-
     with a firmTs offering, and critically it is they        uct offerings. Creative consumers will simply
     who select the product, the firm, and the                innovate for firms, but are unlikely to tell
     innovation. They certainly do not observe a              them about it. Thus, the challenge for firms
     formal process. Whereas the firm remains in              involves recognizing that creative consumers
     control with lead users, the situation is                exist, identifying their actions, and under-
     reversed with creative consumers; this lack              standing how to capture and create value
     of control over the creative consumer can                from them. Ignoring or mismanaging creative
     represent major challenges to some firms.                consumers can lead to failure. At the very
                                                              least, it may give customers the impression
   Lead users garnered managerial attention in the            that what they say and do does not matter to
1970s and 1980s because they were seen as a viable            the firm. At a more serious level, the firm may
means of reducing the risks and costs involved in             lose out on innovative ideas and the revenues
new product development. The creative consumer                these can represent. At worst, firms could
phenomenon has only been given attention more                 find that competitors do identify and exploit
recently because a confluence of factors has                  the innovations that customers develop on the
pushed it to the fore. These factors include the              firm’s offerings.
advent of the Internet, which allows connections          (3) Recognizing and utilizing creative consumers
between creative consumers and dissemination of               is a form of outsourcing, whereby the process
their ideas; the programmability and malleability             of new product development is informally
of software and components which have evolved in              contracted out to the market. In a self-
the last two decades; and an overall cultural shift           governing manner, this enterprise is able to
toward customization and individualization (Pep-              extend the life cycles of existing products by
pers & Rogers, 1993).                                         overcoming the boundary between design
   While creative consumers and lead users are two            production and design consumption. The cost
distinct groups of customers, there is potential for          benefits are potentially much better than din-
an overlap between them, especially when man-                 houseT innovation, but a significant risk is
agement incorporates and adapts their ideas into              posed in that the R&D is done in public.
offerings. Creative consumers are generally more              Therefore, without appropriate processes for
difficult to manage, because their innovations tend           capturing value from creative consumers,
to be more idiosyncratic and stochastic than lead             there is no guarantee that the firm that
user efforts, which are more focused and controlled           originally developed the product will be the
by the firm. Moreover, creative consumers are                 one that can successfully appropriate the
usually independent of the organization. Lead                 value created by the creative consumer.
users, on the other hand, are contacted by,                   There exists a substantial risk that compet-
communicated to, and the process of their inter-              itors might be able to capitalize on the
action with the firm controlled by, the organiza-             opportunities identified by creative consum-
When customers get clever: Managerial approaches to dealing with creative consumers                         43

     ers. That alone might be reason enough for         users alone does not provide comprehensive
     the firm not to ignore the phenomenon.             answers to firms that wish to become aware of
                                                        consumer creativity, to develop a stance toward it,
                                                        and to be able to formulate and implement action
3. Consumer creativity does not equal                   plans regarding it. Similarly, the study of consumer
creative consumers                                      creativity by marketing psychologists, mostly in
                                                        laboratory settings using student samples, yields
Consumer researchers have certainly not ignored         many important insights into what motivates con-
customer creativity; indeed, they have defined it       sumer creativity and the environmental conditions
and identified its traits, antecedents, and conse-      that enhance it. The work, however, is not that
quences. The problem is that almost all of the          helpful to practicing managers. It certainly does
research has been done at a conceptual level.           not tell them what to do about creative consumers.
While this is laudable from a scholarly perspective,    Having defined and established the importance of
it tells managers little about how customers tinker     the creative consumer, we now go on to explore the
with their products and what happens as a result. It    stances that firms adopt toward to this important
also gives them very little advice about what they      group; stances which, as we will see, range from
should do. dConsumer creativityT (the study of          non-management, to mismanagement, to proactive
consumer problem solving and creativity traits)         management.
and dcreative consumersT (the reality of how
consumers adapt, modify, or transform proprietary
offerings) are related but still very different         4. Stances: Of Treks and Wars
phenomena.
    There is a strong stream of research in the         The two landmark stars of modern-day science
consumer behavior literature that has focused on        fiction, Star Trek and Star Wars, provide contrast-
consumer creativity. This work was pioneered by         ing examples of how organizations deal with the
Hirschman (1980, 1983), who defined consumer            problems and dilemmas posed by creative consum-
creativity as the problem-solving capability that       ers, those customers who want to get a little too
may be applied toward consumption-related prob-         involved for comfort. Star Trek (which started as a
lems. The focus of consumer researchers has             television series) and Star Wars (the ongoing movie
tended to be on the behavioral traits of creative       saga) have both had a major impact on contempo-
consumers, and especially the factors that influ-       rary culture. Yet, one is languishing while the other
ence the process of consumer creativity. For            thrives (Borland, 2005).
example, Moreau and Dahl (2005) have studied, in           Star Trek’s battalions of fans saw the Internet as a
an experimental setting, how input and time             wonderful galaxy in which to indulge their love of
constraints influence the way in which consumers        the show, its icons, and legends. They built web-
process information during a creative task and how      sites, published online stories, and created and
those processes, in turn, influence the creativity of   distributed amateur movies based on the Star Trek
the solution. Also using experiments, Burroughs and     mythology and characters. In response, Star Trek’s
Mick (2004) have investigated the antecedents and       copyright owner, Viacom, vigorously pursued these
consequences of creativity in a consumption con-        fans by releasing warning statements in the press,
text. The authors find that both situational factors    issuing legal writs, and closing down websites.
(i.e., time constraints, situational involvement)       Viacom was determined to protect and control its
and person factors (i.e., locus of control, meta-       intellectual property at all costs, and it seems the
phoric thinking ability) affect creative consump-       company has succeeded more than it might have
tion, and that there is also interaction between        intended. In 2006, for the first time in over 20 years,
these variables. These research efforts are laud-       there will be no cinematic reprise for the Starship
able, yet they shed little light on what managers in    Enterprise.
firms should be doing to become aware of customer          In managing the Star Wars franchise, Lucasfilm
creativity, how they should define their attitudes      has preferred to tread a fine line between incor-
toward it, and what actions they should take to         porating creative fans and still controlling its
either encourage or discourage it.                      intellectual property through regulation. For ex-
    In summary, the important notion of lead users      ample, a partnership with AtomFilms sponsors an
has received considerable research attention and        official contest for independent filmmakers who
application in practice. However, while lead users      create works based upon Star Wars. Further, Star
and creative consumers have some things in              Wars Galaxies, a massively popular multi-player
common, they are not synonymous. Studying lead          game presented as a venture between LucasArts
44                                                                                        P.R. Berthon et al.

and Sony, permits the design team to solicit play-      5.1. Discourage
ers’ feedback. Thus, Lucasfilm both recognizes and
attempts to manage consumer creativity. In the          In ignoring the podcasting phenomenon in its
hiatus between the culmination of the first trilogy     infancy, Apple’s espoused policy was, very evident-
of films and the second, more drawn-out, triplet of     ly, one that did not welcome independent customer
movies, the Star Wars fan base has burgeoned. For       involvement in their offering. While the firm did
the franchise and its fans, the Force lives on.         not choose to prosecute or to resort to legal means
                                                        in its efforts to thwart innovative customer use of
                                                        its products, Apple, in the early stages, did little to
                                                        facilitate the practice. In all likelihood, this was
5. Firms’ stances toward creative
                                                        because the firm was still pondering the legal
consumers                                               ramifications of using its iPod device to broadcast
                                                        digital content. Subsequently, this position has
As mentioned previously, firms adopt a range of
                                                        evolved into a more proactive stance, with iPod
stances toward creative consumers. Some see them
                                                        players being shipped with legally approved pod-
as threatening and try to prevent them from being
                                                        casting subscriptions and downloads as part of the
innovative with their products; others see them as
                                                        iTunes package. We refer to this first stance as
an opportunity and actively facilitate consumers’
                                                        discourage. Under this stance, a firm’s attitude
creativity. In considering firms’ reactions to this
                                                        toward consumer innovation is negative, but its
phenomenon, it is useful to differentiate using two
                                                        actions are de facto passive. In this instance, firms
axes: a firm’s attitude toward, and its action on,      verbally berate consumer innovation but take no
consumer innovation. Attitude toward consumer
                                                        overt action, which can range from ignorance, to
innovation is a firm’s espoused policy or philosophy
                                                        reluctant tolerance, to an unreceptive internal
regarding the phenomenon in principle; it can
                                                        reaction. Discourage is the default or initial stance
range from positive to negative. The espoused
                                                        for many firms, and examples are legion. For
philosophy typically reflects the mental mindset
                                                        instance, after Sony released the PSP (Portable
of top management, but can also range from a
                                                        Play Station) game player, consumers soon began
subtle form of politicking to poor organizational
                                                        hacking the proprietary operating system so that
communication. Action on consumer innovation            they could surf the Web, check emails, and run
comprises what a firm does once the phenomenon
                                                        retro- and other non-proprietary games on the
has actually been detected. This can range from
                                                        device. Sony’s reaction was swift condemnation,
active to passive.
                                                        but other than making crystal clear their attitude
    These two axes delineate a four-fold typology of
                                                        toward the innovation, they took no further action
firm postures to consumer innovation: discourage,
                                                        (Hellweg, 2005). Similarly, hackers have turned
resist, encourage, and enable. The four stances are
                                                        Nintendo’s Gameboy console into a computerized
illustrated with examples in Fig. 1, and are outlined
                                                        musical instrument that can be used to play
below.                                                  surprisingly complex music. Nintendo would not
                                                        comment on the trend (Kushner, 2006).

                                                        5.2. Resist

                                                        FedEx not only disapproved of Jose Avila’s furniture
                                                        construction methods and materials, it acted
                                                        directly by serving him with legal instructions to
                                                        desist and take down his website. This is an
                                                        example of what we term the resist stance. What
                                                        distinguishes this stance from the discourage pos-
                                                        ture is that, while the firm’s attitude toward
                                                        consumer innovation is still negative, the firm’s
                                                        responses are active. Thus, firms that adopt a resist
                                                        stance verbally berate consumer innovation and
                                                        back that sentiment up with punitive action. The
                                                        firm actively seeks to minimize or eliminate
                                                        consumer innovations. A long-established embodi-
                                                        ment of resistance is invalidation of warrantee. In
 Figure 1   Firms’ stances toward creative consumers.   the past, the Ford Motor Company refused to honor
When customers get clever: Managerial approaches to dealing with creative consumers                          45

warranties on vehicles that they suspected had             toward consumer innovation, it differentiates itself
been adapted for alternative farming applications.         in that the firm’s posture is overtly active. In this
Many Model T owners were farmers, who used the             instance, firms cheer consumer innovation and
power of the car, transferred through the rear axle,       back words with deeds to actively help consumers
to drive small milling and threshing machines, and         innovate with their products. This is very much a
other agricultural equipment. Nowadays, as will be         dhands-on,T positive approach to the phenomenon,
seen in a later example, Ford is more open to              one which can be seen amongst leaders in the
customer creativity. From warrantee invalidation,          gaming industry. Faced with consumers hacking into
firms then move on to taking proactive legal steps         the encrypted software of their popular game,
against innovating consumers. AiboPet is a rather          Half-Life, Valve Software took the overt, positive
expensive (around $2000) robot dog, marketed by            action of releasing the code to the community. The
Sony, which can perform a number of pre-                   result was the creation of Counter-Strike, the most
programmed tricks, such as following its owner             played online game in the Internet’s history
around and responding to voice commands. Sony              (Hellweg, 2005). The Ford Motor Company also
initially sued consumers who had hacked the                seems to have changed its stance since the days of
AiboPet operating system to make their cyberpets           the Model T and is working with individuals such as
dance, jive, and perform a wide host of                    Chip Foose, who enjoyed such success modifying
dunauthorizedT actions (Kohler, 2005).                     Ford Mustangs that he started his own business,
                                                           Foose Design. Beyond being supported by Ford,
5.3. Encourage                                             Foose’s modified cars are displayed by the auto-
                                                           maker at motor shows and are sold through
While Toyota was favorably disposed toward the             selected Ford dealers (Sawyer, 2005).
experimentation of Ron Gremban on his new Prius,
the firm did nothing to actively assist him either
financially or materially. It was content to sit on the    6. Which to choose?
sidelines and observe. This third stance is the
encourage position. Under this stance, the firm’s          It would be ideal if there was done correctT stance
attitude toward consumer innovation is primarily           in the matrix (see Fig. 1); that would make it simple
positive, but its actions are, again, de facto             to follow and easy to implement. Like most
passive. The firm verbally lauds and applauds              important and complex issues in management,
consumer innovation, but takes no overt action to          however, there is no simple and easy solution.
facilitate it. This stance is a positive but dhands-offT   Rather than provide straightforward answers, the
approach to the phenomenon. Examples of the                matrix should, instead, prompt a series of questions
encourage position are becoming increasingly com-          that will require a firm to evaluate whether it has
mon. For instance, Skype, the Voice-Over Internet          the appropriate stance for the set of environmental
Protocol (VOIP) pioneer, recently made it known            circumstances under which it operates. Legal,
that it was delighted with the innovation of               branding, and strategic considerations will be
Skypecasting, a synchronized combination of pod-           paramount, as well as a consideration of the
casting and live VOIP broadcast. While Skype               resources available.
applauded this clever use of its service, the                 There may be good reasons to follow a discour-
company has made no modifications to the soft-             age stance. For example, when a firm is not
ware to facilitate and further encourage the               positive toward a particular form of consumer
phenomenon (Biever, 2005).                                 creativity (perhaps for good reason) but wishes to
                                                           avoid the bad publicity that acting like a bully
5.4. Enable                                                might cause, it can adopt a discourage posture. In
                                                           situations in which the consequences of consumer
When the BBC became aware that users were                  creativity could be more severe, however, the firm
appropriating and employing its content, the               might actively resist. It is not clear why FedEx has
organization decided to follow classic words of            resisted Jose Avila, and the publicity surrounding
wisdom: If you can’t beat them, join them. Not             the case has, indeed, made the firm appear to be
only did the BBC demonstrate its positive attitude         tyrannical. It could be, though, that the firm simply
by making content freely available, it also actively       wishes to avoid possible litigation that might result
facilitated the use of this content through the            from injuries caused by furniture that was not
provision of software and other tools. The fourth          intended to serve that function. There are also
stance is enable. While the enable stance shares           cases in which brand protection is paramount. In
with the encourage stance a positive attitude              the case of Mattel, Inc. versus Susanne Pitt, the
46                                                                                      P.R. Berthon et al.

makers of the Barbie doll sued a woman who had        link and join the network) into a series of closed
transformed a child’s toy into an adult parody:       protocols (whereby outsiders were excluded and
bDominatrix BarbieQ (Mattel, Inc. v. Pitt, 2002).     membership was closed). Thus arose the bDarknetQ
Firms that follow the encourage stance might do so    phenomenon, a burgeoning parallel universe of
because, while they support the process, they do      invisible networks, of which the original protago-
not wish to spoil the spontaneity of consumers’       nists of the P2P movement were idyllically igno-
creativity efforts by getting too involved; rather,   rant. The first task of management, therefore, is
they would prefer to observe passively and cheer      to be aware. They may take the first step by
from the sidelines. Finally, in the case of firms     asking themselves: bAre consumers adapting our
adopting an enable stance, the intention is to        offerings, and in what ways?Q
engage and promote creative consumers as much            Once managers are aware that their offerings
as possible, and to benefit from the innovations      are being adapted by consumers, they should
that flow from this.                                  analyze the phenomenon. This is where the matrix
                                                      outlined in Fig. 1 is essential. Relevant questions
                                                      the firm must ponder include: bWhat are the
7. Capturing and creating value from                  implications for the firm?Q, bShould our attitude
creative consumers                                    be positive or negative?Q, and bShould we pursue a
                                                      hands-off approach or actively engage with the
Creative consumers comprise a more general            phenomenon?Q
category of offering innovators than lead users.         Finally, as soon as management is aware of the
When creative consumers innovate, they either         phenomenon and has analyzed it extensively, a
benefit from their innovation in terms of new         response is required. The response should be
functionality and new applications, or they simply    unambiguous and send appropriate messages to
enjoy the thrill and challenge of experimenting       all stakeholders. Employees and shareholders will
with and altering a firm’s offerings. They do not     want to know that while their intellectual capital
merely buy and obediently use products or watch       and other assets are being protected, they also
other consumers struggle with product inadequa-       would not run the risk that the firm will make a
cies. They have a curiosity that drives them to       public relations fool of itself by antagonizing the
become participants in the evolution and destiny of   media and appearing to be an unfeeling bully. The
the offering. Predicting and identifying creative     public at large is entitled to having its concerns for
consumer activity may be difficult, but a typology    safety considered by responsible management,
based on possible firm stances and actions toward     when technology tinkerers threaten to get out of
customer innovation can help in the diagnosis and     hand. Creative customers might want to know when
formulation of strategy. What’s a firm to do? We      their genuine efforts are rightfully applauded and
suggest three things: be aware, analyze, and          appreciated. When their inventiveness is regarded
respond.                                              as harmful and threatening, they also need to be
                                                      informed in no uncertain terms of the consequen-
7.1. Awareness, analysis, and response                ces of their behavior.

Ironically, many firms are blissfully unaware that
consumers are modifying their products. Although,     8. Final thoughts
with the advent of the Internet, this ignorance is
becoming less common, it is still widespread.         Traditionally, firms have paid little attention to the
Consider, for example, P2P networks. Peer-to-peer     phenomenon of creative consumers, but we pro-
(or P2P) computer networks rely on the computing      pose that this can no longer be the case. The
power and bandwidth of the participants in the        creative consumer is likely to be an increasingly
network, rather than concentrating it in a rela-      important force for change and innovation in many
tively low number of servers. Such networks are       markets. Consequently, firms must enhance aware-
useful for many purposes. Sharing content files       ness of their creative consumers, analyze their
containing audio, video, data, or anything in         impact, and formulate an appropriate response. We
digital format is very common; real-time data,        have provided an initial framework for carrying out
such as telephony traffic, is also passed using P2P   this strategic analysis. As firms have varying
technology programs. Successor to Napster, the        situational factors, strategies, and offerings, their
music file sharing program Kazaa was quickly          response to creative consumers will also vary.
adapted by enthusiasts to transform the open          Managers should therefore recognize that Fig. 1 is
protocol (whereby anyone with the software could      not a bone-size-fits-allQ set of four solutions, but
When customers get clever: Managerial approaches to dealing with creative consumers                                               47

rather a framework for (1) understanding that                       Herstatt, C., & von Hippel, E. (1992). From experience:
creative consumers exist, and (2) for developing                        Developing new product concepts via the lead user method:
                                                                        A case study in a dlow techT field. The Journal of Product
an appropriate strategic response based on the                          Innovation Management, 9(3), 213 – 221.
specifics of their context. Moreover, as technology,                Hirschman, E. C. (1980). Innovativeness, novelty seeking, and
markets, and consumers evolve, there is likely to                       consumer creativity. Journal of Consumer Research, 7(3),
be a migration between stances. Responding to the                       283-195.
                                                                    Hirschman, E. C. (1983). Consumer intelligence, creativity, and
threats and opportunities of creative consumers
                                                                        consciousness: Implications for consumer protection and edu-
will require firms to manage a three-way fit                            cation. Journal of Public Policy & Marketing, 2(1), 153 – 170.
between:                                                            Kohler, C. (2005, June 7). PSP hackers go retro. Wired.
                                                                        Retrieved from http://www.wirednews.com/news/games/
 (1) A specific stance toward creative consumers;                       0,2101,67742,00.html
 (2) The relative ability and desire of consumers to                Kushner, D. (2006). Game Boy rock. Technology Review, 108(11),
                                                                        32.
     adapt, modify, and transform their products;                   Lilien, G. L., Morrison, P. D., Searls, K., Sonnack, M., & von
     and                                                                Hippel, E. (2002). Performance assessment of the lead user
 (3) The firm’s ability to scan, track, and control                     idea-generation process for new product development.
     consumer-produced innovations.                                     Management Science, 48(8), 1042 – 1059.
                                                                    Luthje, C., & Herstatt, C. (2004). The lead user method: An
                                                                        outline of empirical findings and issues for future research.
   Firms that are able to master this fit and                           R & D Management, 34(5), 553 – 568.
proceed to collaborate with creative consumers                      Mattel, Inc. v. Pitt, 01-1864 LTS (S.D. NY 2002).
will discover an innovation and marketing capabil-                  Mollick, E. (2005). Tapping into the underground. Sloan Man-
ity that integrates consumers into their organiza-                      agement Review, 46(4), 21 – 24.
                                                                    Molloy, T. (2005, August 11). Engineers modify hybrid cars to get
tion, one that presents enormous potential to
                                                                        up to 250 mpg. Associated Press. Retrieved from http://
successfully co-develop and even share intellectual                     www.enn.com/today.html?id=8516
property.                                                           Moreau, C. P., & Dahl, D. W. (2005). Designing the solution: The
                                                                        impact of constraints on consumers’ creativity. Journal of
                                                                        Consumer Research, 32(1), 13 – 22.
                                                                    Morrison, P. D., Roberts, J. H., & Midgley, D. F. (2004). The
Acknowledgement                                                         nature of lead users and measurement of leading edge status.
                                                                        Research Policy, 33(2), 351 – 362.
Leyland F. Pitt acknowledges the support of an                      Morrison, P. D., Roberts, J. H., & von Hippel, E. (2000).
                                                                        Determinants of user innovation and innovation sharing in a
SSHRC Grant, 2005.                                                      local market. Management Science, 46(12), 1513 – 1527.
                                                                    Morrissey, B. (2005). Crowd control: Handing creative to the
                                                                        masses. Adweek, 46(37), 10.
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When customers get clever: Managerial approaches to dealing with creative consumers

  • 1. Business Horizons (2007) 50, 39 — 47 www.elsevier.com/locate/bushor When customers get clever: Managerial approaches to dealing with creative consumers Pierre R. Berthon a, Leyland F. Pitt b,*, Ian McCarthy b, Steven M. Kates b a Bentley College, Waltham, MA 02452, USA b Segal Graduate School of Business, Simon Fraser University, Vancouver, BC, Canada V6B 5K3 KEYWORDS Abstract Creative consumers (defined as customers who adapt, modify, or Creative customers; transform a proprietary offering) represent an intriguing paradox for business. On Firm stance; one hand, they can signify a black hole for future revenue, with breach of copyright Strategic response; and intellectual property. On the other hand, they represent a gold mine of ideas and Diagnostics business opportunities. Central to business is the need to create and capture value, and creative consumers demand a shift in the mindsets and business models of how firms accomplish both. Based upon their attitude and action toward customer innovation, we develop a typology of firms’ stances toward creative consumers. We then consider the implications of the stances model for corporate strategy and examine a three-step approach to dealing with creative consumers: awareness, analysis, and response. D 2006 Kelley School of Business, Indiana University. All rights reserved. 1. When customers get clever over the Internet for listening on mobile devices and personal computers. While the idea What happens when customers get clever? What had been around since the year 2000, podcast- should a firm do when creative consumers start to ing really took off with the 2001 advent of modify products, hack code, and adjust services to Apple’s ubiquitous iPod. Yet, Apple was notori- suit themselves? The following examples illustrate ously slow in capitalizing on the phenomenon, the dilemmas managers face, and the very differ- perhaps fearful of the copyright and digital ent strategies firms employ in dealing with the property implications of its devices being used phenomenon: to store and play content. It was not until mid- 2005 that Apple began to include podcasting ! Podcasting is the distribution of audio or video software with its iPod products or make pod- files, such as radio programs or music videos, casts available on its iTunes website. To many iPod owners (and to fans of podcasting), it seemed that Apple had, at first, discouraged podcasting. At the very least, the company * Corresponding author. declined to comment on it in the early days of E-mail address: lpitt@sfu.edu (L.F. Pitt). the phenomenon. 0007-6813/$ - see front matter D 2006 Kelley School of Business, Indiana University. All rights reserved. doi:10.1016/j.bushor.2006.05.005
  • 2. 40 P.R. Berthon et al. !A member of the creative set, pink-haired tions range from a simple early ignoring, to a threat computer developer Jose Avila made furniture of legal action, to a begrudging condescension, to for his apartment exclusively from Federal an active embracing of customer creativity. So Express boxes. When the Tempe, Arizona-based what is a firm to do? creator displayed pictures of the furniture on his In this article, we explore the issue of creative website (www.fedexfurniture.com), however, consumers, those customers who adapt, modify, or the shipping firm promptly overnighted a cease transform a proprietary offering. They represent an and desist letter demanding that Avila take down intriguing paradox for business. On one front, they the website (Morrissey, 2005). While the request can represent a black hole for future revenue. was honored, consumer comments on weblogs Breach of copyright is rife, and the notion of persist: bThis really brightened my day! The intellectual property is often treated with cavalier letters are classic lawyer exchange. My husband disregard. There is also the distinct possibility that and I laughed and laughed. Lawyers jousting at customers who meddle with proprietary products windmills...Q and bFedEx needs to lighten up. can produce something truly dangerous! On the Jose is a bright and innovative young man, and other hand, creative consumers can be a gold mine instead of making his life miserable, they should of ideas and business prospects, as customers give him a great job. With his kind of thinking, identify opportunities and implementations that he can only improve the company....the first become sources of revenue, apart from being thing he should do is fire the lawyersQ (http:// significant improvements. www.bookofjoe.com/2005/08/fedexfurnitur- The modern business environment provides un- ec.html). precedented opportunities for customers to get ! Ron Gremban’s car looks like a typical Toyota clever. The Internet permits the rapid dissemina- Prius hybrid, but in its trunk an additional stack tion and communication of customer innovations. of 18 brick-sized batteries boosts the car’s Hobby programmers delight in improvising and already high mileage with an extra electrical improving carefully written code. Modular prod- charge so it can burn even less fuel. An electrical ucts, which embody high levels of reconfigurability, engineer and committed environmentalist, and inexpensive hardware (particularly in the form Gremban spent several months and $3000 tin- of computer chips and storage media) enable kering with his car. The additional batteries let enthusiasts to tinker with technologies. Businesses him store extra power by plugging the car into a need to both create and capture value. The wall outlet at his home, all for about 25 cents. dilemma is that creative consumers demand a shift Although the Toyota Motor Corporation initially in the managerial mindsets and business models of frowned on people altering their cars, the how firms accomplish these two feats. We provide a company now says it may be able to learn from framework for thinking about the phenomenon, such individuals. bThey’re like the hot rodders of which also enables managers to identify their own yesterday who did everything to soup up their corporate stance toward customer creativity, in cars. It was all about horsepower and bling- order to be able to develop strategies for dealing bling, lots of chrome and accessories,Q said Cindy with this. Knight, a Toyota spokeswoman (Molloy, 2005). ! In an attempt to create cool new things, the BBC is giving web developers and designers outside 2. Clever customers are not lead users the organization access to its content. Called backstage.bbc.co.uk, this initiative gives people We define the creative consumer as an individual who create computer programs, applications, or or group who adapts, modifies, or transforms a graphics the chance to put their stamp on BBC proprietary offering, such as a product or service. digital content. While the beta stage project is As a phenomenon, the creative consumer has a only informal at the moment, it aims to drum up long and illustrious history; indeed, it is as old as interest and proposals for prototypes. Launched products and services themselves. The automobile in the summer of 2005, it has already garnered serves as an excellent example of a product that, significant interest (http://news.bbc.co.uk/2/ since its inception, has existed in a generally hi/technology/4538111.stm). symbiotic relationship with creative consumers. The early Model T Ford was regularly adapted by These cases represent four different kinds of farmers as a power source for driving generators, customer initiatives in four very different indus- mills, and lathes. In the 1960s, motor racing team tries, and four different corporate responses to BRM modified a jet engine to power a successful customer inventiveness. The organizations’ reac- Le Mans racecar; today, thousands of dpetrol
  • 3. When customers get clever: Managerial approaches to dealing with creative consumers 41 headsT reprogram the engine management chips (1) Creative consumers work with all types of on their turbo cars to extract (sometimes fatal) offerings, not just novel or enhanced products amounts of extra horsepower! While the phenom- (the focus of the lead user). Creative consum- enon of the creative consumer is old, it has ers sometimes work with old, and even the received somewhat limited inspection by research- simplest, de-featured products. For example, ers and business leaders. Only recently has it although Apple ceased production of its begun to gain attention in the serious manage- unsuccessful Newton PDA in the mid-1990s, ment literature. For example, Mollick (2005) there still exists today an active community refers to creative consumers as bunderground that continues to find ways to change the innovatorsQ (p. 21). While the author provides an product’s functionality, write software for it, excellent framework by which to understand and and share their observations and experiences categorize these individuals, he leaves the reader with others (Muniz & Schau, 2005). guessing concerning what management should do (2) Creative consumers do not necessarily face about creative consumers, apart from encouraging needs that will become general; rather, they them. often work on personal interests that can The related concept of dlead userT has been the remain personal, or expand in use to a subset primary focus of management and researcher of users. For example, consumers who use attention. The notion of the lead user was devel- their car alternators to generate electricity oped some 20 years ago by von Hippel (1986), who for their homes are likely to remain a minority defined them as users whose current strong needs subset! Indeed, the notion of dwill become will become general in a marketplace months or generalT is potentially a major problem for years in the future. Since lead users often try to managers working with lead users; managers fulfill the need they experience, they can provide have to identify those users they think will new product concept and design data, as well. In encounter needs that will become general. totality, the lead user is (1) a user of a novel or They also need to monitor and act upon the enhanced product who (2) faces needs that will be exploits and advice of these users, while general in a marketplace, but faces them months or noting that lead users can all too often years before the bulk of that marketplace encoun- mislead, a point well articulated in the work ters them, and who (3) is positioned to benefit of Christensen and Bower (1996) and Chris- significantly from obtaining a solution (von Hippel, tensen (1997). Moreover, creative consumers 1986, 2005). often innovate from a love of experimentation There has been a significant stream of research and creativity, not to solve some specific into these specific types of customers, directed at need. In other words, while a creative con- identifying lead users (Urban & von Hippel, 1988); sumer’s innovation can fulfill instrumental incorporating them into product design research needs, it (the innovation) is not necessarily and gathering and analyzing their data (von Hippel, driven by a need. 1989); comparing the lead user approach to more (3) Creative consumers need not benefit directly traditional new product development techniques from their innovations, although they may (Herstatt & von Hippel, 1992); the characteristics obviously benefit indirectly through thanks, of innovation, innovators, and innovation sharing in peer recognition, and so forth. This is often lead user environments (Morrison, Roberts, & von referred to as bsymbolic capitalQ (Bourdieu, Hippel, 2000); performance assessment of the lead 1977). Conversely to economic capital, the user approach (Lilien, Morrison, Searls, Sonnack, & more one dgives away,T the more symbolic von Hippel, 2002); and the development of a capital one accumulates in the form of pres- construct of dlead usership,T defined as dleading tige, status, and reputation. BMW now gathers edge statusT (Morrison, Roberts, & Midgley, 2004). the ideas of its customers and invites the most There have also been reports in the practitioner inspired among them to meet with its engi- press of how the lead user approach is structured neers in Munich on a regular basis. Joerg and applied in eminent firms, such as Johnson & Reimann, the firm’s marketing innovation Johnson (Luthje & Herstatt, 2004) and 3M (von management head, is quoted as saying, bThey Hippel, Thomke, & Sonnack, 1999). were so happy to be invited by us, and that our It is important to note, however, that the two technical experts were interested in their terms dcreative consumerT and dlead userT are far ideas. They didn’t want any moneyQ (bThe Rise from synonymous. If we compare and contrast the of the Creative Consumer,Q 2005, p. 75). Others concepts of creative consumer and lead user, the may be the primary beneficiaries; this process following four observations can be made: can be conscious (a consumer adapts or
  • 4. 42 P.R. Berthon et al. modifies a product for the benefit of another tion. In short, creative consumers represent an consumer or group) or serendipitous (a important and overlooked group. The reasons for consumer, while playing around with a prod- treating them strategically include: uct, produces a modification, which is adop- ted by other consumers). The open source (1) They exist, and are here to stay. As the software community is replete with exam- technology in products becomes more and ples. For instance, volunteers have created a more digitized, atomized, and interco- very viable alternative to Microsoft Windows nnected, the potential for consumers to re- in the operating system Linux, with no program, adapt, modify, and transform personal reward other than the kudos of offerings also becomes greater. In simple friends and users, and, of course, the chal- terms, this phenomenon is growing and will lenge of solving a problem. continue to grow. (4) Firms tend to use a formal and disciplined (2) Creative consumers are a rich source of process to find, screen, and select lead users. innovation; indeed, they are a hothouse of For example, von Hippel et al. (1999) describe imaginative ideas that the firm might not how 3M involved many medical specialists in have the resources or the time to cultivate by different environments, in a strict four-stage itself. They offer an alternative to formal process to develop a new disposable surgical product development programs, which survey draping product. In contrast, creative con- consumer needs and preferences, and then sumers rarely ask permission to experiment design and manufacture corresponding prod- with a firmTs offering, and critically it is they uct offerings. Creative consumers will simply who select the product, the firm, and the innovate for firms, but are unlikely to tell innovation. They certainly do not observe a them about it. Thus, the challenge for firms formal process. Whereas the firm remains in involves recognizing that creative consumers control with lead users, the situation is exist, identifying their actions, and under- reversed with creative consumers; this lack standing how to capture and create value of control over the creative consumer can from them. Ignoring or mismanaging creative represent major challenges to some firms. consumers can lead to failure. At the very least, it may give customers the impression Lead users garnered managerial attention in the that what they say and do does not matter to 1970s and 1980s because they were seen as a viable the firm. At a more serious level, the firm may means of reducing the risks and costs involved in lose out on innovative ideas and the revenues new product development. The creative consumer these can represent. At worst, firms could phenomenon has only been given attention more find that competitors do identify and exploit recently because a confluence of factors has the innovations that customers develop on the pushed it to the fore. These factors include the firm’s offerings. advent of the Internet, which allows connections (3) Recognizing and utilizing creative consumers between creative consumers and dissemination of is a form of outsourcing, whereby the process their ideas; the programmability and malleability of new product development is informally of software and components which have evolved in contracted out to the market. In a self- the last two decades; and an overall cultural shift governing manner, this enterprise is able to toward customization and individualization (Pep- extend the life cycles of existing products by pers & Rogers, 1993). overcoming the boundary between design While creative consumers and lead users are two production and design consumption. The cost distinct groups of customers, there is potential for benefits are potentially much better than din- an overlap between them, especially when man- houseT innovation, but a significant risk is agement incorporates and adapts their ideas into posed in that the R&D is done in public. offerings. Creative consumers are generally more Therefore, without appropriate processes for difficult to manage, because their innovations tend capturing value from creative consumers, to be more idiosyncratic and stochastic than lead there is no guarantee that the firm that user efforts, which are more focused and controlled originally developed the product will be the by the firm. Moreover, creative consumers are one that can successfully appropriate the usually independent of the organization. Lead value created by the creative consumer. users, on the other hand, are contacted by, There exists a substantial risk that compet- communicated to, and the process of their inter- itors might be able to capitalize on the action with the firm controlled by, the organiza- opportunities identified by creative consum-
  • 5. When customers get clever: Managerial approaches to dealing with creative consumers 43 ers. That alone might be reason enough for users alone does not provide comprehensive the firm not to ignore the phenomenon. answers to firms that wish to become aware of consumer creativity, to develop a stance toward it, and to be able to formulate and implement action 3. Consumer creativity does not equal plans regarding it. Similarly, the study of consumer creative consumers creativity by marketing psychologists, mostly in laboratory settings using student samples, yields Consumer researchers have certainly not ignored many important insights into what motivates con- customer creativity; indeed, they have defined it sumer creativity and the environmental conditions and identified its traits, antecedents, and conse- that enhance it. The work, however, is not that quences. The problem is that almost all of the helpful to practicing managers. It certainly does research has been done at a conceptual level. not tell them what to do about creative consumers. While this is laudable from a scholarly perspective, Having defined and established the importance of it tells managers little about how customers tinker the creative consumer, we now go on to explore the with their products and what happens as a result. It stances that firms adopt toward to this important also gives them very little advice about what they group; stances which, as we will see, range from should do. dConsumer creativityT (the study of non-management, to mismanagement, to proactive consumer problem solving and creativity traits) management. and dcreative consumersT (the reality of how consumers adapt, modify, or transform proprietary offerings) are related but still very different 4. Stances: Of Treks and Wars phenomena. There is a strong stream of research in the The two landmark stars of modern-day science consumer behavior literature that has focused on fiction, Star Trek and Star Wars, provide contrast- consumer creativity. This work was pioneered by ing examples of how organizations deal with the Hirschman (1980, 1983), who defined consumer problems and dilemmas posed by creative consum- creativity as the problem-solving capability that ers, those customers who want to get a little too may be applied toward consumption-related prob- involved for comfort. Star Trek (which started as a lems. The focus of consumer researchers has television series) and Star Wars (the ongoing movie tended to be on the behavioral traits of creative saga) have both had a major impact on contempo- consumers, and especially the factors that influ- rary culture. Yet, one is languishing while the other ence the process of consumer creativity. For thrives (Borland, 2005). example, Moreau and Dahl (2005) have studied, in Star Trek’s battalions of fans saw the Internet as a an experimental setting, how input and time wonderful galaxy in which to indulge their love of constraints influence the way in which consumers the show, its icons, and legends. They built web- process information during a creative task and how sites, published online stories, and created and those processes, in turn, influence the creativity of distributed amateur movies based on the Star Trek the solution. Also using experiments, Burroughs and mythology and characters. In response, Star Trek’s Mick (2004) have investigated the antecedents and copyright owner, Viacom, vigorously pursued these consequences of creativity in a consumption con- fans by releasing warning statements in the press, text. The authors find that both situational factors issuing legal writs, and closing down websites. (i.e., time constraints, situational involvement) Viacom was determined to protect and control its and person factors (i.e., locus of control, meta- intellectual property at all costs, and it seems the phoric thinking ability) affect creative consump- company has succeeded more than it might have tion, and that there is also interaction between intended. In 2006, for the first time in over 20 years, these variables. These research efforts are laud- there will be no cinematic reprise for the Starship able, yet they shed little light on what managers in Enterprise. firms should be doing to become aware of customer In managing the Star Wars franchise, Lucasfilm creativity, how they should define their attitudes has preferred to tread a fine line between incor- toward it, and what actions they should take to porating creative fans and still controlling its either encourage or discourage it. intellectual property through regulation. For ex- In summary, the important notion of lead users ample, a partnership with AtomFilms sponsors an has received considerable research attention and official contest for independent filmmakers who application in practice. However, while lead users create works based upon Star Wars. Further, Star and creative consumers have some things in Wars Galaxies, a massively popular multi-player common, they are not synonymous. Studying lead game presented as a venture between LucasArts
  • 6. 44 P.R. Berthon et al. and Sony, permits the design team to solicit play- 5.1. Discourage ers’ feedback. Thus, Lucasfilm both recognizes and attempts to manage consumer creativity. In the In ignoring the podcasting phenomenon in its hiatus between the culmination of the first trilogy infancy, Apple’s espoused policy was, very evident- of films and the second, more drawn-out, triplet of ly, one that did not welcome independent customer movies, the Star Wars fan base has burgeoned. For involvement in their offering. While the firm did the franchise and its fans, the Force lives on. not choose to prosecute or to resort to legal means in its efforts to thwart innovative customer use of its products, Apple, in the early stages, did little to facilitate the practice. In all likelihood, this was 5. Firms’ stances toward creative because the firm was still pondering the legal consumers ramifications of using its iPod device to broadcast digital content. Subsequently, this position has As mentioned previously, firms adopt a range of evolved into a more proactive stance, with iPod stances toward creative consumers. Some see them players being shipped with legally approved pod- as threatening and try to prevent them from being casting subscriptions and downloads as part of the innovative with their products; others see them as iTunes package. We refer to this first stance as an opportunity and actively facilitate consumers’ discourage. Under this stance, a firm’s attitude creativity. In considering firms’ reactions to this toward consumer innovation is negative, but its phenomenon, it is useful to differentiate using two actions are de facto passive. In this instance, firms axes: a firm’s attitude toward, and its action on, verbally berate consumer innovation but take no consumer innovation. Attitude toward consumer overt action, which can range from ignorance, to innovation is a firm’s espoused policy or philosophy reluctant tolerance, to an unreceptive internal regarding the phenomenon in principle; it can reaction. Discourage is the default or initial stance range from positive to negative. The espoused for many firms, and examples are legion. For philosophy typically reflects the mental mindset instance, after Sony released the PSP (Portable of top management, but can also range from a Play Station) game player, consumers soon began subtle form of politicking to poor organizational hacking the proprietary operating system so that communication. Action on consumer innovation they could surf the Web, check emails, and run comprises what a firm does once the phenomenon retro- and other non-proprietary games on the has actually been detected. This can range from device. Sony’s reaction was swift condemnation, active to passive. but other than making crystal clear their attitude These two axes delineate a four-fold typology of toward the innovation, they took no further action firm postures to consumer innovation: discourage, (Hellweg, 2005). Similarly, hackers have turned resist, encourage, and enable. The four stances are Nintendo’s Gameboy console into a computerized illustrated with examples in Fig. 1, and are outlined musical instrument that can be used to play below. surprisingly complex music. Nintendo would not comment on the trend (Kushner, 2006). 5.2. Resist FedEx not only disapproved of Jose Avila’s furniture construction methods and materials, it acted directly by serving him with legal instructions to desist and take down his website. This is an example of what we term the resist stance. What distinguishes this stance from the discourage pos- ture is that, while the firm’s attitude toward consumer innovation is still negative, the firm’s responses are active. Thus, firms that adopt a resist stance verbally berate consumer innovation and back that sentiment up with punitive action. The firm actively seeks to minimize or eliminate consumer innovations. A long-established embodi- ment of resistance is invalidation of warrantee. In Figure 1 Firms’ stances toward creative consumers. the past, the Ford Motor Company refused to honor
  • 7. When customers get clever: Managerial approaches to dealing with creative consumers 45 warranties on vehicles that they suspected had toward consumer innovation, it differentiates itself been adapted for alternative farming applications. in that the firm’s posture is overtly active. In this Many Model T owners were farmers, who used the instance, firms cheer consumer innovation and power of the car, transferred through the rear axle, back words with deeds to actively help consumers to drive small milling and threshing machines, and innovate with their products. This is very much a other agricultural equipment. Nowadays, as will be dhands-on,T positive approach to the phenomenon, seen in a later example, Ford is more open to one which can be seen amongst leaders in the customer creativity. From warrantee invalidation, gaming industry. Faced with consumers hacking into firms then move on to taking proactive legal steps the encrypted software of their popular game, against innovating consumers. AiboPet is a rather Half-Life, Valve Software took the overt, positive expensive (around $2000) robot dog, marketed by action of releasing the code to the community. The Sony, which can perform a number of pre- result was the creation of Counter-Strike, the most programmed tricks, such as following its owner played online game in the Internet’s history around and responding to voice commands. Sony (Hellweg, 2005). The Ford Motor Company also initially sued consumers who had hacked the seems to have changed its stance since the days of AiboPet operating system to make their cyberpets the Model T and is working with individuals such as dance, jive, and perform a wide host of Chip Foose, who enjoyed such success modifying dunauthorizedT actions (Kohler, 2005). Ford Mustangs that he started his own business, Foose Design. Beyond being supported by Ford, 5.3. Encourage Foose’s modified cars are displayed by the auto- maker at motor shows and are sold through While Toyota was favorably disposed toward the selected Ford dealers (Sawyer, 2005). experimentation of Ron Gremban on his new Prius, the firm did nothing to actively assist him either financially or materially. It was content to sit on the 6. Which to choose? sidelines and observe. This third stance is the encourage position. Under this stance, the firm’s It would be ideal if there was done correctT stance attitude toward consumer innovation is primarily in the matrix (see Fig. 1); that would make it simple positive, but its actions are, again, de facto to follow and easy to implement. Like most passive. The firm verbally lauds and applauds important and complex issues in management, consumer innovation, but takes no overt action to however, there is no simple and easy solution. facilitate it. This stance is a positive but dhands-offT Rather than provide straightforward answers, the approach to the phenomenon. Examples of the matrix should, instead, prompt a series of questions encourage position are becoming increasingly com- that will require a firm to evaluate whether it has mon. For instance, Skype, the Voice-Over Internet the appropriate stance for the set of environmental Protocol (VOIP) pioneer, recently made it known circumstances under which it operates. Legal, that it was delighted with the innovation of branding, and strategic considerations will be Skypecasting, a synchronized combination of pod- paramount, as well as a consideration of the casting and live VOIP broadcast. While Skype resources available. applauded this clever use of its service, the There may be good reasons to follow a discour- company has made no modifications to the soft- age stance. For example, when a firm is not ware to facilitate and further encourage the positive toward a particular form of consumer phenomenon (Biever, 2005). creativity (perhaps for good reason) but wishes to avoid the bad publicity that acting like a bully 5.4. Enable might cause, it can adopt a discourage posture. In situations in which the consequences of consumer When the BBC became aware that users were creativity could be more severe, however, the firm appropriating and employing its content, the might actively resist. It is not clear why FedEx has organization decided to follow classic words of resisted Jose Avila, and the publicity surrounding wisdom: If you can’t beat them, join them. Not the case has, indeed, made the firm appear to be only did the BBC demonstrate its positive attitude tyrannical. It could be, though, that the firm simply by making content freely available, it also actively wishes to avoid possible litigation that might result facilitated the use of this content through the from injuries caused by furniture that was not provision of software and other tools. The fourth intended to serve that function. There are also stance is enable. While the enable stance shares cases in which brand protection is paramount. In with the encourage stance a positive attitude the case of Mattel, Inc. versus Susanne Pitt, the
  • 8. 46 P.R. Berthon et al. makers of the Barbie doll sued a woman who had link and join the network) into a series of closed transformed a child’s toy into an adult parody: protocols (whereby outsiders were excluded and bDominatrix BarbieQ (Mattel, Inc. v. Pitt, 2002). membership was closed). Thus arose the bDarknetQ Firms that follow the encourage stance might do so phenomenon, a burgeoning parallel universe of because, while they support the process, they do invisible networks, of which the original protago- not wish to spoil the spontaneity of consumers’ nists of the P2P movement were idyllically igno- creativity efforts by getting too involved; rather, rant. The first task of management, therefore, is they would prefer to observe passively and cheer to be aware. They may take the first step by from the sidelines. Finally, in the case of firms asking themselves: bAre consumers adapting our adopting an enable stance, the intention is to offerings, and in what ways?Q engage and promote creative consumers as much Once managers are aware that their offerings as possible, and to benefit from the innovations are being adapted by consumers, they should that flow from this. analyze the phenomenon. This is where the matrix outlined in Fig. 1 is essential. Relevant questions the firm must ponder include: bWhat are the 7. Capturing and creating value from implications for the firm?Q, bShould our attitude creative consumers be positive or negative?Q, and bShould we pursue a hands-off approach or actively engage with the Creative consumers comprise a more general phenomenon?Q category of offering innovators than lead users. Finally, as soon as management is aware of the When creative consumers innovate, they either phenomenon and has analyzed it extensively, a benefit from their innovation in terms of new response is required. The response should be functionality and new applications, or they simply unambiguous and send appropriate messages to enjoy the thrill and challenge of experimenting all stakeholders. Employees and shareholders will with and altering a firm’s offerings. They do not want to know that while their intellectual capital merely buy and obediently use products or watch and other assets are being protected, they also other consumers struggle with product inadequa- would not run the risk that the firm will make a cies. They have a curiosity that drives them to public relations fool of itself by antagonizing the become participants in the evolution and destiny of media and appearing to be an unfeeling bully. The the offering. Predicting and identifying creative public at large is entitled to having its concerns for consumer activity may be difficult, but a typology safety considered by responsible management, based on possible firm stances and actions toward when technology tinkerers threaten to get out of customer innovation can help in the diagnosis and hand. Creative customers might want to know when formulation of strategy. What’s a firm to do? We their genuine efforts are rightfully applauded and suggest three things: be aware, analyze, and appreciated. When their inventiveness is regarded respond. as harmful and threatening, they also need to be informed in no uncertain terms of the consequen- 7.1. Awareness, analysis, and response ces of their behavior. Ironically, many firms are blissfully unaware that consumers are modifying their products. Although, 8. Final thoughts with the advent of the Internet, this ignorance is becoming less common, it is still widespread. Traditionally, firms have paid little attention to the Consider, for example, P2P networks. Peer-to-peer phenomenon of creative consumers, but we pro- (or P2P) computer networks rely on the computing pose that this can no longer be the case. The power and bandwidth of the participants in the creative consumer is likely to be an increasingly network, rather than concentrating it in a rela- important force for change and innovation in many tively low number of servers. Such networks are markets. Consequently, firms must enhance aware- useful for many purposes. Sharing content files ness of their creative consumers, analyze their containing audio, video, data, or anything in impact, and formulate an appropriate response. We digital format is very common; real-time data, have provided an initial framework for carrying out such as telephony traffic, is also passed using P2P this strategic analysis. As firms have varying technology programs. Successor to Napster, the situational factors, strategies, and offerings, their music file sharing program Kazaa was quickly response to creative consumers will also vary. adapted by enthusiasts to transform the open Managers should therefore recognize that Fig. 1 is protocol (whereby anyone with the software could not a bone-size-fits-allQ set of four solutions, but
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