Creative consumers (defined as customers who adapt, modify, or transform a proprietary offering) represent an intriguing paradox for business. On
one hand, they can signify a black hole for future revenue, with breach of copyright and intellectual property. On the other hand, they represent a gold mine of ideas and business opportunities. Central to business is the need to create and capture value, and creative consumers demand a shift in the mindsets and business models of how firms accomplish both. Based upon their attitude and action toward customer innovation, we develop a typology of firms’ stances toward creative consumers. We then consider the implications of the stances model for corporate strategy and
examine a three-step approach to dealing with creative consumers: awareness, analysis, and response.
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When customers get clever: Managerial approaches to dealing with creative consumers
1. Business Horizons (2007) 50, 39 — 47
www.elsevier.com/locate/bushor
When customers get clever: Managerial approaches
to dealing with creative consumers
Pierre R. Berthon a, Leyland F. Pitt b,*, Ian McCarthy b, Steven M. Kates b
a
Bentley College, Waltham, MA 02452, USA
b
Segal Graduate School of Business, Simon Fraser University, Vancouver, BC, Canada V6B 5K3
KEYWORDS Abstract Creative consumers (defined as customers who adapt, modify, or
Creative customers; transform a proprietary offering) represent an intriguing paradox for business. On
Firm stance; one hand, they can signify a black hole for future revenue, with breach of copyright
Strategic response; and intellectual property. On the other hand, they represent a gold mine of ideas and
Diagnostics business opportunities. Central to business is the need to create and capture value,
and creative consumers demand a shift in the mindsets and business models of how
firms accomplish both. Based upon their attitude and action toward customer
innovation, we develop a typology of firms’ stances toward creative consumers. We
then consider the implications of the stances model for corporate strategy and
examine a three-step approach to dealing with creative consumers: awareness,
analysis, and response.
D 2006 Kelley School of Business, Indiana University. All rights reserved.
1. When customers get clever over the Internet for listening on mobile
devices and personal computers. While the idea
What happens when customers get clever? What had been around since the year 2000, podcast-
should a firm do when creative consumers start to ing really took off with the 2001 advent of
modify products, hack code, and adjust services to Apple’s ubiquitous iPod. Yet, Apple was notori-
suit themselves? The following examples illustrate ously slow in capitalizing on the phenomenon,
the dilemmas managers face, and the very differ- perhaps fearful of the copyright and digital
ent strategies firms employ in dealing with the property implications of its devices being used
phenomenon: to store and play content. It was not until mid-
2005 that Apple began to include podcasting
! Podcasting is the distribution of audio or video software with its iPod products or make pod-
files, such as radio programs or music videos, casts available on its iTunes website. To many
iPod owners (and to fans of podcasting), it
seemed that Apple had, at first, discouraged
podcasting. At the very least, the company
* Corresponding author. declined to comment on it in the early days of
E-mail address: lpitt@sfu.edu (L.F. Pitt). the phenomenon.
0007-6813/$ - see front matter D 2006 Kelley School of Business, Indiana University. All rights reserved.
doi:10.1016/j.bushor.2006.05.005
2. 40 P.R. Berthon et al.
!A member of the creative set, pink-haired tions range from a simple early ignoring, to a threat
computer developer Jose Avila made furniture of legal action, to a begrudging condescension, to
for his apartment exclusively from Federal an active embracing of customer creativity. So
Express boxes. When the Tempe, Arizona-based what is a firm to do?
creator displayed pictures of the furniture on his In this article, we explore the issue of creative
website (www.fedexfurniture.com), however, consumers, those customers who adapt, modify, or
the shipping firm promptly overnighted a cease transform a proprietary offering. They represent an
and desist letter demanding that Avila take down intriguing paradox for business. On one front, they
the website (Morrissey, 2005). While the request can represent a black hole for future revenue.
was honored, consumer comments on weblogs Breach of copyright is rife, and the notion of
persist: bThis really brightened my day! The intellectual property is often treated with cavalier
letters are classic lawyer exchange. My husband disregard. There is also the distinct possibility that
and I laughed and laughed. Lawyers jousting at customers who meddle with proprietary products
windmills...Q and bFedEx needs to lighten up. can produce something truly dangerous! On the
Jose is a bright and innovative young man, and other hand, creative consumers can be a gold mine
instead of making his life miserable, they should of ideas and business prospects, as customers
give him a great job. With his kind of thinking, identify opportunities and implementations that
he can only improve the company....the first become sources of revenue, apart from being
thing he should do is fire the lawyersQ (http:// significant improvements.
www.bookofjoe.com/2005/08/fedexfurnitur- The modern business environment provides un-
ec.html). precedented opportunities for customers to get
! Ron Gremban’s car looks like a typical Toyota clever. The Internet permits the rapid dissemina-
Prius hybrid, but in its trunk an additional stack tion and communication of customer innovations.
of 18 brick-sized batteries boosts the car’s Hobby programmers delight in improvising and
already high mileage with an extra electrical improving carefully written code. Modular prod-
charge so it can burn even less fuel. An electrical ucts, which embody high levels of reconfigurability,
engineer and committed environmentalist, and inexpensive hardware (particularly in the form
Gremban spent several months and $3000 tin- of computer chips and storage media) enable
kering with his car. The additional batteries let enthusiasts to tinker with technologies. Businesses
him store extra power by plugging the car into a need to both create and capture value. The
wall outlet at his home, all for about 25 cents. dilemma is that creative consumers demand a shift
Although the Toyota Motor Corporation initially in the managerial mindsets and business models of
frowned on people altering their cars, the how firms accomplish these two feats. We provide a
company now says it may be able to learn from framework for thinking about the phenomenon,
such individuals. bThey’re like the hot rodders of which also enables managers to identify their own
yesterday who did everything to soup up their corporate stance toward customer creativity, in
cars. It was all about horsepower and bling- order to be able to develop strategies for dealing
bling, lots of chrome and accessories,Q said Cindy with this.
Knight, a Toyota spokeswoman (Molloy, 2005).
! In an attempt to create cool new things, the BBC
is giving web developers and designers outside 2. Clever customers are not lead users
the organization access to its content. Called
backstage.bbc.co.uk, this initiative gives people We define the creative consumer as an individual
who create computer programs, applications, or or group who adapts, modifies, or transforms a
graphics the chance to put their stamp on BBC proprietary offering, such as a product or service.
digital content. While the beta stage project is As a phenomenon, the creative consumer has a
only informal at the moment, it aims to drum up long and illustrious history; indeed, it is as old as
interest and proposals for prototypes. Launched products and services themselves. The automobile
in the summer of 2005, it has already garnered serves as an excellent example of a product that,
significant interest (http://news.bbc.co.uk/2/ since its inception, has existed in a generally
hi/technology/4538111.stm). symbiotic relationship with creative consumers.
The early Model T Ford was regularly adapted by
These cases represent four different kinds of farmers as a power source for driving generators,
customer initiatives in four very different indus- mills, and lathes. In the 1960s, motor racing team
tries, and four different corporate responses to BRM modified a jet engine to power a successful
customer inventiveness. The organizations’ reac- Le Mans racecar; today, thousands of dpetrol
3. When customers get clever: Managerial approaches to dealing with creative consumers 41
headsT reprogram the engine management chips (1) Creative consumers work with all types of
on their turbo cars to extract (sometimes fatal) offerings, not just novel or enhanced products
amounts of extra horsepower! While the phenom- (the focus of the lead user). Creative consum-
enon of the creative consumer is old, it has ers sometimes work with old, and even the
received somewhat limited inspection by research- simplest, de-featured products. For example,
ers and business leaders. Only recently has it although Apple ceased production of its
begun to gain attention in the serious manage- unsuccessful Newton PDA in the mid-1990s,
ment literature. For example, Mollick (2005) there still exists today an active community
refers to creative consumers as bunderground that continues to find ways to change the
innovatorsQ (p. 21). While the author provides an product’s functionality, write software for it,
excellent framework by which to understand and and share their observations and experiences
categorize these individuals, he leaves the reader with others (Muniz & Schau, 2005).
guessing concerning what management should do (2) Creative consumers do not necessarily face
about creative consumers, apart from encouraging needs that will become general; rather, they
them. often work on personal interests that can
The related concept of dlead userT has been the remain personal, or expand in use to a subset
primary focus of management and researcher of users. For example, consumers who use
attention. The notion of the lead user was devel- their car alternators to generate electricity
oped some 20 years ago by von Hippel (1986), who for their homes are likely to remain a minority
defined them as users whose current strong needs subset! Indeed, the notion of dwill become
will become general in a marketplace months or generalT is potentially a major problem for
years in the future. Since lead users often try to managers working with lead users; managers
fulfill the need they experience, they can provide have to identify those users they think will
new product concept and design data, as well. In encounter needs that will become general.
totality, the lead user is (1) a user of a novel or They also need to monitor and act upon the
enhanced product who (2) faces needs that will be exploits and advice of these users, while
general in a marketplace, but faces them months or noting that lead users can all too often
years before the bulk of that marketplace encoun- mislead, a point well articulated in the work
ters them, and who (3) is positioned to benefit of Christensen and Bower (1996) and Chris-
significantly from obtaining a solution (von Hippel, tensen (1997). Moreover, creative consumers
1986, 2005). often innovate from a love of experimentation
There has been a significant stream of research and creativity, not to solve some specific
into these specific types of customers, directed at need. In other words, while a creative con-
identifying lead users (Urban & von Hippel, 1988); sumer’s innovation can fulfill instrumental
incorporating them into product design research needs, it (the innovation) is not necessarily
and gathering and analyzing their data (von Hippel, driven by a need.
1989); comparing the lead user approach to more (3) Creative consumers need not benefit directly
traditional new product development techniques from their innovations, although they may
(Herstatt & von Hippel, 1992); the characteristics obviously benefit indirectly through thanks,
of innovation, innovators, and innovation sharing in peer recognition, and so forth. This is often
lead user environments (Morrison, Roberts, & von referred to as bsymbolic capitalQ (Bourdieu,
Hippel, 2000); performance assessment of the lead 1977). Conversely to economic capital, the
user approach (Lilien, Morrison, Searls, Sonnack, & more one dgives away,T the more symbolic
von Hippel, 2002); and the development of a capital one accumulates in the form of pres-
construct of dlead usership,T defined as dleading tige, status, and reputation. BMW now gathers
edge statusT (Morrison, Roberts, & Midgley, 2004). the ideas of its customers and invites the most
There have also been reports in the practitioner inspired among them to meet with its engi-
press of how the lead user approach is structured neers in Munich on a regular basis. Joerg
and applied in eminent firms, such as Johnson & Reimann, the firm’s marketing innovation
Johnson (Luthje & Herstatt, 2004) and 3M (von management head, is quoted as saying, bThey
Hippel, Thomke, & Sonnack, 1999). were so happy to be invited by us, and that our
It is important to note, however, that the two technical experts were interested in their
terms dcreative consumerT and dlead userT are far ideas. They didn’t want any moneyQ (bThe Rise
from synonymous. If we compare and contrast the of the Creative Consumer,Q 2005, p. 75). Others
concepts of creative consumer and lead user, the may be the primary beneficiaries; this process
following four observations can be made: can be conscious (a consumer adapts or
4. 42 P.R. Berthon et al.
modifies a product for the benefit of another tion. In short, creative consumers represent an
consumer or group) or serendipitous (a important and overlooked group. The reasons for
consumer, while playing around with a prod- treating them strategically include:
uct, produces a modification, which is adop-
ted by other consumers). The open source (1) They exist, and are here to stay. As the
software community is replete with exam- technology in products becomes more and
ples. For instance, volunteers have created a more digitized, atomized, and interco-
very viable alternative to Microsoft Windows nnected, the potential for consumers to re-
in the operating system Linux, with no program, adapt, modify, and transform
personal reward other than the kudos of offerings also becomes greater. In simple
friends and users, and, of course, the chal- terms, this phenomenon is growing and will
lenge of solving a problem. continue to grow.
(4) Firms tend to use a formal and disciplined (2) Creative consumers are a rich source of
process to find, screen, and select lead users. innovation; indeed, they are a hothouse of
For example, von Hippel et al. (1999) describe imaginative ideas that the firm might not
how 3M involved many medical specialists in have the resources or the time to cultivate by
different environments, in a strict four-stage itself. They offer an alternative to formal
process to develop a new disposable surgical product development programs, which survey
draping product. In contrast, creative con- consumer needs and preferences, and then
sumers rarely ask permission to experiment design and manufacture corresponding prod-
with a firmTs offering, and critically it is they uct offerings. Creative consumers will simply
who select the product, the firm, and the innovate for firms, but are unlikely to tell
innovation. They certainly do not observe a them about it. Thus, the challenge for firms
formal process. Whereas the firm remains in involves recognizing that creative consumers
control with lead users, the situation is exist, identifying their actions, and under-
reversed with creative consumers; this lack standing how to capture and create value
of control over the creative consumer can from them. Ignoring or mismanaging creative
represent major challenges to some firms. consumers can lead to failure. At the very
least, it may give customers the impression
Lead users garnered managerial attention in the that what they say and do does not matter to
1970s and 1980s because they were seen as a viable the firm. At a more serious level, the firm may
means of reducing the risks and costs involved in lose out on innovative ideas and the revenues
new product development. The creative consumer these can represent. At worst, firms could
phenomenon has only been given attention more find that competitors do identify and exploit
recently because a confluence of factors has the innovations that customers develop on the
pushed it to the fore. These factors include the firm’s offerings.
advent of the Internet, which allows connections (3) Recognizing and utilizing creative consumers
between creative consumers and dissemination of is a form of outsourcing, whereby the process
their ideas; the programmability and malleability of new product development is informally
of software and components which have evolved in contracted out to the market. In a self-
the last two decades; and an overall cultural shift governing manner, this enterprise is able to
toward customization and individualization (Pep- extend the life cycles of existing products by
pers & Rogers, 1993). overcoming the boundary between design
While creative consumers and lead users are two production and design consumption. The cost
distinct groups of customers, there is potential for benefits are potentially much better than din-
an overlap between them, especially when man- houseT innovation, but a significant risk is
agement incorporates and adapts their ideas into posed in that the R&D is done in public.
offerings. Creative consumers are generally more Therefore, without appropriate processes for
difficult to manage, because their innovations tend capturing value from creative consumers,
to be more idiosyncratic and stochastic than lead there is no guarantee that the firm that
user efforts, which are more focused and controlled originally developed the product will be the
by the firm. Moreover, creative consumers are one that can successfully appropriate the
usually independent of the organization. Lead value created by the creative consumer.
users, on the other hand, are contacted by, There exists a substantial risk that compet-
communicated to, and the process of their inter- itors might be able to capitalize on the
action with the firm controlled by, the organiza- opportunities identified by creative consum-
5. When customers get clever: Managerial approaches to dealing with creative consumers 43
ers. That alone might be reason enough for users alone does not provide comprehensive
the firm not to ignore the phenomenon. answers to firms that wish to become aware of
consumer creativity, to develop a stance toward it,
and to be able to formulate and implement action
3. Consumer creativity does not equal plans regarding it. Similarly, the study of consumer
creative consumers creativity by marketing psychologists, mostly in
laboratory settings using student samples, yields
Consumer researchers have certainly not ignored many important insights into what motivates con-
customer creativity; indeed, they have defined it sumer creativity and the environmental conditions
and identified its traits, antecedents, and conse- that enhance it. The work, however, is not that
quences. The problem is that almost all of the helpful to practicing managers. It certainly does
research has been done at a conceptual level. not tell them what to do about creative consumers.
While this is laudable from a scholarly perspective, Having defined and established the importance of
it tells managers little about how customers tinker the creative consumer, we now go on to explore the
with their products and what happens as a result. It stances that firms adopt toward to this important
also gives them very little advice about what they group; stances which, as we will see, range from
should do. dConsumer creativityT (the study of non-management, to mismanagement, to proactive
consumer problem solving and creativity traits) management.
and dcreative consumersT (the reality of how
consumers adapt, modify, or transform proprietary
offerings) are related but still very different 4. Stances: Of Treks and Wars
phenomena.
There is a strong stream of research in the The two landmark stars of modern-day science
consumer behavior literature that has focused on fiction, Star Trek and Star Wars, provide contrast-
consumer creativity. This work was pioneered by ing examples of how organizations deal with the
Hirschman (1980, 1983), who defined consumer problems and dilemmas posed by creative consum-
creativity as the problem-solving capability that ers, those customers who want to get a little too
may be applied toward consumption-related prob- involved for comfort. Star Trek (which started as a
lems. The focus of consumer researchers has television series) and Star Wars (the ongoing movie
tended to be on the behavioral traits of creative saga) have both had a major impact on contempo-
consumers, and especially the factors that influ- rary culture. Yet, one is languishing while the other
ence the process of consumer creativity. For thrives (Borland, 2005).
example, Moreau and Dahl (2005) have studied, in Star Trek’s battalions of fans saw the Internet as a
an experimental setting, how input and time wonderful galaxy in which to indulge their love of
constraints influence the way in which consumers the show, its icons, and legends. They built web-
process information during a creative task and how sites, published online stories, and created and
those processes, in turn, influence the creativity of distributed amateur movies based on the Star Trek
the solution. Also using experiments, Burroughs and mythology and characters. In response, Star Trek’s
Mick (2004) have investigated the antecedents and copyright owner, Viacom, vigorously pursued these
consequences of creativity in a consumption con- fans by releasing warning statements in the press,
text. The authors find that both situational factors issuing legal writs, and closing down websites.
(i.e., time constraints, situational involvement) Viacom was determined to protect and control its
and person factors (i.e., locus of control, meta- intellectual property at all costs, and it seems the
phoric thinking ability) affect creative consump- company has succeeded more than it might have
tion, and that there is also interaction between intended. In 2006, for the first time in over 20 years,
these variables. These research efforts are laud- there will be no cinematic reprise for the Starship
able, yet they shed little light on what managers in Enterprise.
firms should be doing to become aware of customer In managing the Star Wars franchise, Lucasfilm
creativity, how they should define their attitudes has preferred to tread a fine line between incor-
toward it, and what actions they should take to porating creative fans and still controlling its
either encourage or discourage it. intellectual property through regulation. For ex-
In summary, the important notion of lead users ample, a partnership with AtomFilms sponsors an
has received considerable research attention and official contest for independent filmmakers who
application in practice. However, while lead users create works based upon Star Wars. Further, Star
and creative consumers have some things in Wars Galaxies, a massively popular multi-player
common, they are not synonymous. Studying lead game presented as a venture between LucasArts
6. 44 P.R. Berthon et al.
and Sony, permits the design team to solicit play- 5.1. Discourage
ers’ feedback. Thus, Lucasfilm both recognizes and
attempts to manage consumer creativity. In the In ignoring the podcasting phenomenon in its
hiatus between the culmination of the first trilogy infancy, Apple’s espoused policy was, very evident-
of films and the second, more drawn-out, triplet of ly, one that did not welcome independent customer
movies, the Star Wars fan base has burgeoned. For involvement in their offering. While the firm did
the franchise and its fans, the Force lives on. not choose to prosecute or to resort to legal means
in its efforts to thwart innovative customer use of
its products, Apple, in the early stages, did little to
facilitate the practice. In all likelihood, this was
5. Firms’ stances toward creative
because the firm was still pondering the legal
consumers ramifications of using its iPod device to broadcast
digital content. Subsequently, this position has
As mentioned previously, firms adopt a range of
evolved into a more proactive stance, with iPod
stances toward creative consumers. Some see them
players being shipped with legally approved pod-
as threatening and try to prevent them from being
casting subscriptions and downloads as part of the
innovative with their products; others see them as
iTunes package. We refer to this first stance as
an opportunity and actively facilitate consumers’
discourage. Under this stance, a firm’s attitude
creativity. In considering firms’ reactions to this
toward consumer innovation is negative, but its
phenomenon, it is useful to differentiate using two
actions are de facto passive. In this instance, firms
axes: a firm’s attitude toward, and its action on, verbally berate consumer innovation but take no
consumer innovation. Attitude toward consumer
overt action, which can range from ignorance, to
innovation is a firm’s espoused policy or philosophy
reluctant tolerance, to an unreceptive internal
regarding the phenomenon in principle; it can
reaction. Discourage is the default or initial stance
range from positive to negative. The espoused
for many firms, and examples are legion. For
philosophy typically reflects the mental mindset
instance, after Sony released the PSP (Portable
of top management, but can also range from a
Play Station) game player, consumers soon began
subtle form of politicking to poor organizational
hacking the proprietary operating system so that
communication. Action on consumer innovation they could surf the Web, check emails, and run
comprises what a firm does once the phenomenon
retro- and other non-proprietary games on the
has actually been detected. This can range from
device. Sony’s reaction was swift condemnation,
active to passive.
but other than making crystal clear their attitude
These two axes delineate a four-fold typology of
toward the innovation, they took no further action
firm postures to consumer innovation: discourage,
(Hellweg, 2005). Similarly, hackers have turned
resist, encourage, and enable. The four stances are
Nintendo’s Gameboy console into a computerized
illustrated with examples in Fig. 1, and are outlined
musical instrument that can be used to play
below. surprisingly complex music. Nintendo would not
comment on the trend (Kushner, 2006).
5.2. Resist
FedEx not only disapproved of Jose Avila’s furniture
construction methods and materials, it acted
directly by serving him with legal instructions to
desist and take down his website. This is an
example of what we term the resist stance. What
distinguishes this stance from the discourage pos-
ture is that, while the firm’s attitude toward
consumer innovation is still negative, the firm’s
responses are active. Thus, firms that adopt a resist
stance verbally berate consumer innovation and
back that sentiment up with punitive action. The
firm actively seeks to minimize or eliminate
consumer innovations. A long-established embodi-
ment of resistance is invalidation of warrantee. In
Figure 1 Firms’ stances toward creative consumers. the past, the Ford Motor Company refused to honor
7. When customers get clever: Managerial approaches to dealing with creative consumers 45
warranties on vehicles that they suspected had toward consumer innovation, it differentiates itself
been adapted for alternative farming applications. in that the firm’s posture is overtly active. In this
Many Model T owners were farmers, who used the instance, firms cheer consumer innovation and
power of the car, transferred through the rear axle, back words with deeds to actively help consumers
to drive small milling and threshing machines, and innovate with their products. This is very much a
other agricultural equipment. Nowadays, as will be dhands-on,T positive approach to the phenomenon,
seen in a later example, Ford is more open to one which can be seen amongst leaders in the
customer creativity. From warrantee invalidation, gaming industry. Faced with consumers hacking into
firms then move on to taking proactive legal steps the encrypted software of their popular game,
against innovating consumers. AiboPet is a rather Half-Life, Valve Software took the overt, positive
expensive (around $2000) robot dog, marketed by action of releasing the code to the community. The
Sony, which can perform a number of pre- result was the creation of Counter-Strike, the most
programmed tricks, such as following its owner played online game in the Internet’s history
around and responding to voice commands. Sony (Hellweg, 2005). The Ford Motor Company also
initially sued consumers who had hacked the seems to have changed its stance since the days of
AiboPet operating system to make their cyberpets the Model T and is working with individuals such as
dance, jive, and perform a wide host of Chip Foose, who enjoyed such success modifying
dunauthorizedT actions (Kohler, 2005). Ford Mustangs that he started his own business,
Foose Design. Beyond being supported by Ford,
5.3. Encourage Foose’s modified cars are displayed by the auto-
maker at motor shows and are sold through
While Toyota was favorably disposed toward the selected Ford dealers (Sawyer, 2005).
experimentation of Ron Gremban on his new Prius,
the firm did nothing to actively assist him either
financially or materially. It was content to sit on the 6. Which to choose?
sidelines and observe. This third stance is the
encourage position. Under this stance, the firm’s It would be ideal if there was done correctT stance
attitude toward consumer innovation is primarily in the matrix (see Fig. 1); that would make it simple
positive, but its actions are, again, de facto to follow and easy to implement. Like most
passive. The firm verbally lauds and applauds important and complex issues in management,
consumer innovation, but takes no overt action to however, there is no simple and easy solution.
facilitate it. This stance is a positive but dhands-offT Rather than provide straightforward answers, the
approach to the phenomenon. Examples of the matrix should, instead, prompt a series of questions
encourage position are becoming increasingly com- that will require a firm to evaluate whether it has
mon. For instance, Skype, the Voice-Over Internet the appropriate stance for the set of environmental
Protocol (VOIP) pioneer, recently made it known circumstances under which it operates. Legal,
that it was delighted with the innovation of branding, and strategic considerations will be
Skypecasting, a synchronized combination of pod- paramount, as well as a consideration of the
casting and live VOIP broadcast. While Skype resources available.
applauded this clever use of its service, the There may be good reasons to follow a discour-
company has made no modifications to the soft- age stance. For example, when a firm is not
ware to facilitate and further encourage the positive toward a particular form of consumer
phenomenon (Biever, 2005). creativity (perhaps for good reason) but wishes to
avoid the bad publicity that acting like a bully
5.4. Enable might cause, it can adopt a discourage posture. In
situations in which the consequences of consumer
When the BBC became aware that users were creativity could be more severe, however, the firm
appropriating and employing its content, the might actively resist. It is not clear why FedEx has
organization decided to follow classic words of resisted Jose Avila, and the publicity surrounding
wisdom: If you can’t beat them, join them. Not the case has, indeed, made the firm appear to be
only did the BBC demonstrate its positive attitude tyrannical. It could be, though, that the firm simply
by making content freely available, it also actively wishes to avoid possible litigation that might result
facilitated the use of this content through the from injuries caused by furniture that was not
provision of software and other tools. The fourth intended to serve that function. There are also
stance is enable. While the enable stance shares cases in which brand protection is paramount. In
with the encourage stance a positive attitude the case of Mattel, Inc. versus Susanne Pitt, the
8. 46 P.R. Berthon et al.
makers of the Barbie doll sued a woman who had link and join the network) into a series of closed
transformed a child’s toy into an adult parody: protocols (whereby outsiders were excluded and
bDominatrix BarbieQ (Mattel, Inc. v. Pitt, 2002). membership was closed). Thus arose the bDarknetQ
Firms that follow the encourage stance might do so phenomenon, a burgeoning parallel universe of
because, while they support the process, they do invisible networks, of which the original protago-
not wish to spoil the spontaneity of consumers’ nists of the P2P movement were idyllically igno-
creativity efforts by getting too involved; rather, rant. The first task of management, therefore, is
they would prefer to observe passively and cheer to be aware. They may take the first step by
from the sidelines. Finally, in the case of firms asking themselves: bAre consumers adapting our
adopting an enable stance, the intention is to offerings, and in what ways?Q
engage and promote creative consumers as much Once managers are aware that their offerings
as possible, and to benefit from the innovations are being adapted by consumers, they should
that flow from this. analyze the phenomenon. This is where the matrix
outlined in Fig. 1 is essential. Relevant questions
the firm must ponder include: bWhat are the
7. Capturing and creating value from implications for the firm?Q, bShould our attitude
creative consumers be positive or negative?Q, and bShould we pursue a
hands-off approach or actively engage with the
Creative consumers comprise a more general phenomenon?Q
category of offering innovators than lead users. Finally, as soon as management is aware of the
When creative consumers innovate, they either phenomenon and has analyzed it extensively, a
benefit from their innovation in terms of new response is required. The response should be
functionality and new applications, or they simply unambiguous and send appropriate messages to
enjoy the thrill and challenge of experimenting all stakeholders. Employees and shareholders will
with and altering a firm’s offerings. They do not want to know that while their intellectual capital
merely buy and obediently use products or watch and other assets are being protected, they also
other consumers struggle with product inadequa- would not run the risk that the firm will make a
cies. They have a curiosity that drives them to public relations fool of itself by antagonizing the
become participants in the evolution and destiny of media and appearing to be an unfeeling bully. The
the offering. Predicting and identifying creative public at large is entitled to having its concerns for
consumer activity may be difficult, but a typology safety considered by responsible management,
based on possible firm stances and actions toward when technology tinkerers threaten to get out of
customer innovation can help in the diagnosis and hand. Creative customers might want to know when
formulation of strategy. What’s a firm to do? We their genuine efforts are rightfully applauded and
suggest three things: be aware, analyze, and appreciated. When their inventiveness is regarded
respond. as harmful and threatening, they also need to be
informed in no uncertain terms of the consequen-
7.1. Awareness, analysis, and response ces of their behavior.
Ironically, many firms are blissfully unaware that
consumers are modifying their products. Although, 8. Final thoughts
with the advent of the Internet, this ignorance is
becoming less common, it is still widespread. Traditionally, firms have paid little attention to the
Consider, for example, P2P networks. Peer-to-peer phenomenon of creative consumers, but we pro-
(or P2P) computer networks rely on the computing pose that this can no longer be the case. The
power and bandwidth of the participants in the creative consumer is likely to be an increasingly
network, rather than concentrating it in a rela- important force for change and innovation in many
tively low number of servers. Such networks are markets. Consequently, firms must enhance aware-
useful for many purposes. Sharing content files ness of their creative consumers, analyze their
containing audio, video, data, or anything in impact, and formulate an appropriate response. We
digital format is very common; real-time data, have provided an initial framework for carrying out
such as telephony traffic, is also passed using P2P this strategic analysis. As firms have varying
technology programs. Successor to Napster, the situational factors, strategies, and offerings, their
music file sharing program Kazaa was quickly response to creative consumers will also vary.
adapted by enthusiasts to transform the open Managers should therefore recognize that Fig. 1 is
protocol (whereby anyone with the software could not a bone-size-fits-allQ set of four solutions, but
9. When customers get clever: Managerial approaches to dealing with creative consumers 47
rather a framework for (1) understanding that Herstatt, C., & von Hippel, E. (1992). From experience:
creative consumers exist, and (2) for developing Developing new product concepts via the lead user method:
A case study in a dlow techT field. The Journal of Product
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Hirschman, E. C. (1983). Consumer intelligence, creativity, and
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(3) The firm’s ability to scan, track, and control idea-generation process for new product development.
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Leyland F. Pitt acknowledges the support of an Morrison, P. D., Roberts, J. H., & von Hippel, E. (2000).
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