Personal Information
Organization / Workplace
Cyprus Cyprus
Occupation
Head of Global Monetization Expertise Team
Industry
Technology / Software / Internet
About
12 years of experience in Game Design (MMOs, Mobile apps, Social games). Experienced at virtual goods sales, in-game sales and marketing, data mining and analysis. Design and implementation of promotional events, marketing activities, retention activities, loyalty programs
Design of monetization systems and policies, microeconomical in-game balance, conversion events.
Specialties: Game Design, Marketing, Business Models, Internet, Wireless, MMOs, Game Analytics, Virtual Economies
Markets: Russia, US, Western Europe, China, Korea.
Languages: Russian, Fluent in English.
Tags
currency
allods online
virtual goods
f2p
mmo
sales
monetization
See more
Presentations
(1)Likes
(37)Dessecting World of Tanks
Teut Weidemann
•
9 years ago
The History of Video Games Monetization
Juan Gabriel Gomila Salas
•
8 years ago
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
David Piao Chiu
•
7 years ago
Globalise Your Games Asia 2015: Game Monetisation Europe
Stephanie Llamas
•
8 years ago
Best Fiends Design and Monetization Audit
Tony Gowland
•
9 years ago
China Video Games Market & Marketing - Philip Driver
Philip Driver
•
10 years ago
Designing Criminal Case for Retention and Virality
Pretty Simple
•
10 years ago
metrics driven design/ how to define just right kpi for mobile game
Leo Cui
•
11 years ago
Why Whales Sing: heavy spenders drive virality and retention
Jussi Laakkonen
•
10 years ago
Designing Virtual Markets for Fun and Profit - GDC 2013
Vili Lehdonvirta
•
10 years ago
QQ Overview
Tien Huynh
•
16 years ago
Sonamine casual connect july 2011 beyond metrics - predictives
Sonamine
•
12 years ago
Understanding free-to-play games with the four pleasures model
Ethan Levy
•
10 years ago
Two Methods for Modeling LTV with a Spreadsheet
Eric Seufert
•
10 years ago
Секреты презентации. Как сделать презентацию для спикера?
Inspired presentation
•
10 years ago
Data Gone Wrong - GDCNext 2013
emily_greer
•
10 years ago
2013 11 mobile eating the world
Benedict Evans
•
10 years ago
Design for-not-designers
collabock
•
13 years ago
Free to Play, Tricky to Design
Aki Järvinen
•
11 years ago
Geoffrey Zatkin - LOGIN Conference 2012
Login Conference LLC
•
11 years ago
Walker dt 2013 presentation 了解消費者如何發現遊戲並決定下載的動機
Wayne Wu
•
10 years ago
Maximizing Monetization - Casual Connect SF 2013
emily_greer
•
10 years ago
Authentic Virality: You Share if you Care. GDC Europe 2013
Jussi Laakkonen
•
10 years ago
13 jun13 gaming-webinar
Revolution Analytics
•
10 years ago
2013 07-24 casual-connect_needle_in_haystack_slideshare
Wooga
•
10 years ago
Diamond Dash iOS - Post Mortem_GDC Europe 2012
Wooga
•
11 years ago
Building Games for the Long-Term
emily_greer
•
11 years ago
GDC Online 2012 monetizing economies
Teut Weidemann
•
11 years ago
кулаков научный подход против суеверий
Alexey Kulakov
•
11 years ago
Презентация Flurry на Live Mobile
Elena Pikunova
•
11 years ago
Personal Information
Organization / Workplace
Cyprus Cyprus
Occupation
Head of Global Monetization Expertise Team
Industry
Technology / Software / Internet
About
12 years of experience in Game Design (MMOs, Mobile apps, Social games). Experienced at virtual goods sales, in-game sales and marketing, data mining and analysis. Design and implementation of promotional events, marketing activities, retention activities, loyalty programs
Design of monetization systems and policies, microeconomical in-game balance, conversion events.
Specialties: Game Design, Marketing, Business Models, Internet, Wireless, MMOs, Game Analytics, Virtual Economies
Markets: Russia, US, Western Europe, China, Korea.
Languages: Russian, Fluent in English.
Tags
currency
allods online
virtual goods
f2p
mmo
sales
monetization
See more