Motion Capture Technology Computer Graphics
What is is, How its works, Types of it, Modern world usages and EA sports Motion CAP studio.
Video of EA Sports MotionCap Studio CANADA.
4. INTRODUCTION
• Motion capture is the process of recording human movement
through specialised cameras and mapping them onto a
character model.
• Motion capture technology involves sensing ,digitalizing, and
recording that object in motion.
• also known as Mo-Cap, Virtual theatre, Real time animation or
performance capture.
• In filmmaking and video game development, it refers to
recording actions of human actors, and using that information
to animate digital character models in 2D or 3D computer
animation.
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5. HISTORY
•Motion capture was first developed in the late 1970’s but it
wasn’t recognised as a revolutionary animation technique
until the mid 1980′s when it was eventually used for
entertainment purposes.
•The technique of “ROTOSCOPING” was invented by Max
Fleischer, dressed in a clown outfit as the live-film reference for the
character Koko the Clown.
•Walt Disney and his animators employed it in Snow White and the
Seven Dwarfs in 1937. From Snow White onwards, the rotoscope
was used mainly for studying human and animal motion, rather
than actual tracing.
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6. •Later loony toons, movies like Wizards (1977), The Lord of the
Rings (1978), American pop etc were created.
•Video games often use motion capture to animate athletes, martial artists,
and other in-game characters. This has been done since the Sega Model
2 arcade game, Virtual Fighter 2 in 1994.
• By mid-1995 the use of motion capture in video game development had
become commonplace.
• and developer to have its own in-house motion capture studio built into its
headquarters
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7. ROTOSCOPING
• A rotoscoping is a device that enables animators to
trace live action movement, frame by frame, for use
in animation.
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8. CLASSIFICATION OF MOTION CAPTURE
1. MECHANICAL MOTION CAPTURE
2. THE OPTICAL MOTION CAPTURE
3. THE MAGNETIC MOTION CAPTURE
Generally motion capture can be classified into three
categories :
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9. 1. MECHANICAL MOTION CAPTURE
o Mechanical motion capture systems directly track body joint
angles and are often referred to as exo-skeleton motion capture
systems.
o The sensors are attached to the body of performer and each joints
are connected to the angular encoder.
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10. o The value of movement of each encoder (rotation etc..) rebuild by a computer that by
knowing the relative position encoder can rebuild the movement on the screen using
software
o Mechanical motion capture systems are real-time system.
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12. Advantages
Offer high precision
Do not depend on external factors such as no. of
cameras
Computes rotations directly
Portable, unlimited range
Less expensive
Can capture multiple performances simultaneously
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13. Disadvantages
External structure unwieldy
Cannot change the configuration, i.e.,
a hand capture can’t be used for an
arm
It is complicated to measure the
interaction of several exoskeletons.
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14. 2.THE MAGNETIC MOTION
CAPTURE
Electromagnetic Motion Capture is one of the more technical types of Motion
Capture relying on transmitters and receivers to track movement.
performer would wear several magnetic receivers in which transmitters would tract
and calculate movement.
Performer wears an array of magnetic receivers which track location with respect to transmitter.
12-20 tracking sensors are placed on a captured subject.
Tracking sensors output their translation and orientations.
Divide into two groups
1. Direct Currant (DC) : Uses square pulses
2. Alternating Currant (AC) : Uses sin wave pulse
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18. 3.The Optical Motion Capture
The capture is based on optical shooting several synchronized
cameras
2 to 32 cameras controls by computer
Operating principle is similar to radar
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19. Working Principle
The cameras emits the radiation (usually infra red), reflected
by the markers(whose surface is reflected by ultra reflecting
material) and then returned to same cameras.
These are sensitive to one type of wave length and viewing
markers in the form of white spot videos. Checking the
information of each camera to determine the position of
markers in virtual space.
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22. Advantages
Freedom of movement
High quality capture
High throughput
fast sampling (200 fps at a high resolution)
can capture fast motions
large capture space
can capture many markers
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23. Disadvantages
Occlusion, markers are can be hidden from the
camera
additional performers will increase occlusion
may be able to add redundant cameras
Marker crossover, which marker are you looking at?
It is more expensive
Extensive post processing (the marker’s have to be
located and identified
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24. APPLICATIONS
Motion capture is being used more and more in films nowadays
Some film characters require the use of motion capture,
otherwise their animation seems fake.
Films that used motion capture technologies are..
Avatar, The adventures of tintin, The avangers, Hulk, Iron man,
Kochadaiiyaan etc…
Movies/Animations
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25. Avatar Is The One Of The Best Film Ever Used The Motion Capture Technology.
To achieve the face expressions, actors wore individually made skull caps fitted with a tiny
camera positioned in front of the actors' faces
This method allows the filmmakers to transfer 100% of the actors' physical performances to
their digital counterparts
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26. VIDEO GAMES
• Used to improve gameplay.
• Takes the game to the new heights and make more attractive.
• Very close to real life characters.
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