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Swedish Game Tech
A selection of Swedish Game Tech Companies at
E3 in LA 2009
Web: investict.org
Contact: rich.stamm@isa.se




                             http://investict.org
Avalanche Studios                                            Christofer Sundberg
                                                             cs@avalanchestudios.se

page 1                                                       Mobile: + 46702442469
                                                             http://www.avalanchestudios.se


Avalanche Studios is a games developer                During the spring of 2009 we launched
based in Stockholm, Sweden. The company               theHunter (www.thehunter.com), which is a
was founded in 2003 by Christofer Sundberg            digitally distributed hunting simulator tied to a
and Linus Blomberg. The company is focused            social network developed by Emote Games
on development of original IPs based on               Ltd. The game is the first alternative business
Avalanche Studios proprietary technology (the         model for Avalanche Studios and has proven
Avalanche Engine). The company has                    to be very successful.
successfully placed original IP projects valued
over $80M with leading publishers over the last       We have also secured a major Hollywood
five years, including the 2003 hit Just Cause         license which we develop in co-operation with
(www.justcausegame.com). A sequel is                  a major media group. This project is co-funded
currently in development at the studio.               by our licensing partner and we are currently
                                                      evaluating different options for this project. The
Even though we've done successful business            project will be developed alongside an
we need to create a serious value in the              upcoming 2012 movie.
company and are looking for different ways to
fund projects internally and develop new
businessmodels to become even more
profitable and to be able to invest in R&D of
our technology.

                                                  2
Christofer Sundberg
Avalanche Studios               cs@avalanchestudios.se

page 2                          Mobile: + 46702442469
                                http://www.avalanchestudios.se



                        Avalanche Studios was founded in 2003 by
                        Christofer Sundberg and Linus Blomberg. The
                        company is a privately held company based in
                        Stockholm, Sweden and is owned by the two
                        founders (30%+30%), Mr Blombergs brother
                        Viktor Blomberg (30%) and Christofer
                        Sundbergs father Hans Sundberg (10%).

                        The company has increased it's revenue from
                        €960k in 2003 to €9.5M in 2007 and showed a
                        reasonably high profit every year in relation to
                        the revenue.

                        Given the current business climate, we don't
                        expect to show a high profit for our next
                        financial year. The business is during 2009
                        focused on further optimizing the organization,
                        develop new business models and focus on
                        R&D of the Avalanche Engine.



                    3
David Gunnarsson

Division by Zero                                            david.gunnarsson@symbioteq.se
                                                            Mobile: + 46702357170
                                                            http://jdome.com/


Immersive screen utilising back projection.          Development since 2006. One national patent
Main mass-market application inncludes the           approved concerning screen, global patent
gaming segment. B2B market potential                 application concerning stand filed. First round
includes a variety of similation applications.       financing secured thorugh local venture capital
                                                     (Uppsala Seed Capital).

                                                     Significant market potential as a stand alone
                                                     product, marketed to the installed base of
                                                     home projector; as a bundled product with
                                                     projector (ongoing discussions with main
                                                     projector manufacturers); and for simulation
                                                     applications such as military and commercial
                                                     training.




                                                 4
Dr. Mahiar Hamedi

 Donya Labs                                                               mahiar@donyalabs.com
                                                                          Mobile: +46734069775
                                                                          http://www.donyalabs.com


INTRO                                                           THE CHALLENGE
    Donya Labs is a developer of software for the                   3D CAD models are fundamental to the design and
    compression of 3D graphic data. The company’s                   production of a vast number of products used by
    proprietary technology is the most advanced solution            nearly everyone on a daily basis. As the Product
    for 3D data reduction and repair, and its automated             Lifecycle Management (PLM) process has emerged
    remeshing technology is believed to be the first such           and a range of tasks beyond initial design has arisen,
    technology to be commercially available. The                    demands placed on these models have become more
    company's flagship product, Simplygon, repairs and              complex. More specifically, 3D CAD models are often
    reduces the size of 3D models and creates highly                too large to be used for functions such as on-line
    optimized level-of-detail objects. It is in used by             distribution, simulation, visualization, and
    customers including Boeing, CCP Games, Disney,                  collaboration. As a consequence, the PLM industry
    Electronic Arts, Evolution Studios, Panasonic, and              requires a means to optimize the size and other
    Sony.                                                           characteristics of these files on a function-specific
                                                                    basis.

                                                                     The 3D game development industry faces a similar
                                                                     challenge. Complex, original 3D game content is
                                                                     labor intensive and expensive to create. Once
                                                                     created, however, this content needs to be replicated,
                                                                     scaled and configured to suit a range of different
                                                                     visualization requirements, platforms, and
                                                                     applications. Historically, this work has been
                                                                     performed in a largely manual fashion, which is quite
                                                                     costly and inefficient.




                                                            5
Dr. Mahiar Hamedi

 Donya Labs                                                                mahiar@donyalabs.com
                                                                           Mobile: +46734069775
                                                                           http://www.donyalabs.com


DONYA PRODUCTS                                                   REPRESENTATIVE CUSTOMER CASES
   Donya addresses these challenges with its proprietary             Boeing Phantom Works recently licensed Simplygon,
   technology for intelligent optimization and size                  Donya Lab’s software solution for optimization of 3D
   reduction of 3D models. This technology is the basis              graphics. Phantom Works, Boeing’s advanced R&D
   for the company's flagship product, Donya Simplygon.              unit, will use Simplygon to optimize CAD models to
   Simplygon is the most powerful available software                 facilitate real-time visualization.
   technology for optimization of 3D polygon mesh
   models, including high–quality polygon reduction and               Texas-based National Oilwell Varco, the world’s
   polygon repair features. The product incorporates                  largest producer of equipment for oil and gas
   Donya’s proprietary algorithms for silhouette                      production, uses Simplygon to manage its 3D CAD
   preservation and polygon remeshing. Simplygon can                  models. The company is able to optimize its models in
   be used for automatic creation of 3D models or                     hours with Simplygon versus weeks when done
   scenes that are highly optimized for simulation, or                manually, and achieve better accuracy at the same
   rendering on any software or hardware platform.                    time.

     Simplygon SDK provides a tool- and format agnostic               Swedish game-developer SimBin used Simplygon
     means of incorporating the Simplygon technology into             during the production of its award-winning racing
     existing toolchains. Through the use of the Simplygon            games GTR 2 and Race-WTCC. SimBin used
     SDK, a range of tasks can be performed, including:               Simplygon for automated level-of-detail creation for all
     -Pipeline integration                                            of its 3D models in the production pipeline.
     -Batch optimization
     -Run-time level-of-detail                                        CCP Games, the developer of one of the world’s
     -Automatic level-of-detail processing                            largest online gaming communities, used Simplygon
     -Desktop applications                                            for the production of the next generation of its primary
     -Additional 3D formats                                           product Eve Online.



                                                             6
Dr. Mahiar Hamedi

Donya Labs                                                                 mahiar@donyalabs.com
                                                                           Mobile: +46734069775
                                                                           http://www.donyalabs.com


ROADMAP                                                               Dr. Mahiar Hamedi was previously an electronics
   The company is working on a range of extensions and                engineer at Altitun and holds a PhD from Linkoping
   enhancements to the Simplygon product. These                       University in Applied Physics. Ulrik Lindahl was
   include:                                                           previously CTO of Liquid Media, lead programmer at
   -Faster GPU-optimized reduction algorithms                         Refraction Games, and engine architect at O2 Media.
   -Further texture reduction                                         Koshiar Hamedi was previously a designer at Sentral
   -Extensions to other selected reduction functions                  in Gothenberg Sweden and holds a degree in design
   -Integration of Simplygon into game engines                        from Univ. Gothenberg. Martin Ekdahl holds an MS in
   -Improved optimization of complex CAD models                       Business from Linkoping Univ. School of Mgmt.
   -Extension of automated integration inside PLM
   chains                                                             Together the owners own more than 75% of the
                                                                      shares and swedish VC firm Rendera owns 25%. The
     The company also has ideas for new products for                  company currently employs 8 people.
     tasks including general optimization of the entire 3D       DONYA IP
     visualization process.                                         Donya has applied for three patents, of which one has
                                                                    been granted. The first patent, entitled quot;Creation and
COMPANY INFORMATION                                                 rendering of hierarchical digital multimedia data,quot; has
   Donya is based it Linkoping, Sweden. The company’s               been granted and covers subsequent simplification of
   technology was conceived in 2004 by Dr. Mahiar                   grouped 3D objects. The second patent application
   Hamedi, currently VP Technology, and Ulrik Lindahl,              covers a method for semi-automatic optimization of
   CTO. Together with Martin Ekdahl, Donya’s CEO, and               meshes using a pointing device and a graphical
   Koshiar Hamedi, VP of Product, they formed the                   display. The third patent application covers a method
   company in 2005 and incorporated in late 2006.                   for automatic bounded simplification of 3D data.
                                                                    Donya also has trademarks on quot;Donyaquot;, quot;Simplygonquot;,
                                                                    and quot;Polypenquot;.


                                                             7
Martin Walfisz

 Planeto                                                                 martin@planeto.com
                                                                         Mobile: +46705371910
                                                                         http://www.planeto.com


R. Planeto offers a never-before-seen type of online            Mr Robertsson is a highly experienced software
gaming experience to a mass-market audience. By                 engineer with a passion for agile development
combining simple, traditional gameplay mechanics,               methodologies and open source solutions. He has
with a unique and addictive gameplay element, the               over 12 years experience leading and working with
company attracts a larger number of customers, and              software architecture groups at large corporations, with
retains them for a longer period of time, than its online       focus on performance, scalability and high-availability
gaming services.                                                applications. Mr Robertsson leads all technology and
Planeto will be publicly launched in the winter of              product development efforts at Planeto.
2009/10.
Planeto is a newly started company, founded by Mr               Planeto needs approximately USD 1 million to build
Martin Walfisz and Mr Magnus Robertsson.                        and launch its first online game, and ensure positive
Mr Walfisz is an accomplished entrepreneur and                  cash-flow. The game is expected to be publicly
executive manager. In 1997 he founded Massive                   available in the winter of 2009/10.
Entertainment, one of the world's premiere computer
game developers                                                 The target revenue in the first 12 months after launch
(http://www.massive.se/massive/about-the-studio/). He           is estimated between USD 3 to 6 million. The
served as the President of the company during 12                operating costs are estimated at approximately 20% of
years; from inception until the company had well over           the revenue.
100 employees. In November 2008 Massive
Entertainment was acquired by Ubisoft Entertainment,
the world's third largest video game publisher. Mr
Walfisz left Massive Entertainment in April 2009 to
focus on the success of Planeto.

                                                            8
Tarsier Studios                                                       Mattias Nygren
                                                                      mattias@tarsier.se
                                                                      Mobile: + 46707480200
                                                                      http://www.tarsier.se


 Tarsier Studios AB is a game developer based in          Company:
 the southeast of Sweden.                                 14 People

 The company was founded in 2006, 14 man                  Privately owned (many of the employees are shareholders)
 strong and recently released the title quot;Rag Doll
 Kung Fu: Fists Of Plasticquot; on PlayStation Network
 for Sony Computer Entertainment Europe
 (SCEE).

 Tarsier Studios has been working as a
 subcontractor for different publishers and studios
 before quot;Rag Dollquot;, partly providing technical
 solutions but first and foremost by producing Top
 of the line art assets for which the studio has a
 very strong reputation.

 The biggest client right now and for the
 immediate future is SCEE and with a very strong
 relationship Tarsier Studios AB is in a unique
 position to be on the forefront and help drive new
 development on SONY Platforms.




                                                      9

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Swedish Game Tech Companies at E3 2009

  • 1. Swedish Game Tech A selection of Swedish Game Tech Companies at E3 in LA 2009 Web: investict.org Contact: rich.stamm@isa.se http://investict.org
  • 2. Avalanche Studios Christofer Sundberg cs@avalanchestudios.se page 1 Mobile: + 46702442469 http://www.avalanchestudios.se Avalanche Studios is a games developer During the spring of 2009 we launched based in Stockholm, Sweden. The company theHunter (www.thehunter.com), which is a was founded in 2003 by Christofer Sundberg digitally distributed hunting simulator tied to a and Linus Blomberg. The company is focused social network developed by Emote Games on development of original IPs based on Ltd. The game is the first alternative business Avalanche Studios proprietary technology (the model for Avalanche Studios and has proven Avalanche Engine). The company has to be very successful. successfully placed original IP projects valued over $80M with leading publishers over the last We have also secured a major Hollywood five years, including the 2003 hit Just Cause license which we develop in co-operation with (www.justcausegame.com). A sequel is a major media group. This project is co-funded currently in development at the studio. by our licensing partner and we are currently evaluating different options for this project. The Even though we've done successful business project will be developed alongside an we need to create a serious value in the upcoming 2012 movie. company and are looking for different ways to fund projects internally and develop new businessmodels to become even more profitable and to be able to invest in R&D of our technology. 2
  • 3. Christofer Sundberg Avalanche Studios cs@avalanchestudios.se page 2 Mobile: + 46702442469 http://www.avalanchestudios.se Avalanche Studios was founded in 2003 by Christofer Sundberg and Linus Blomberg. The company is a privately held company based in Stockholm, Sweden and is owned by the two founders (30%+30%), Mr Blombergs brother Viktor Blomberg (30%) and Christofer Sundbergs father Hans Sundberg (10%). The company has increased it's revenue from €960k in 2003 to €9.5M in 2007 and showed a reasonably high profit every year in relation to the revenue. Given the current business climate, we don't expect to show a high profit for our next financial year. The business is during 2009 focused on further optimizing the organization, develop new business models and focus on R&D of the Avalanche Engine. 3
  • 4. David Gunnarsson Division by Zero david.gunnarsson@symbioteq.se Mobile: + 46702357170 http://jdome.com/ Immersive screen utilising back projection. Development since 2006. One national patent Main mass-market application inncludes the approved concerning screen, global patent gaming segment. B2B market potential application concerning stand filed. First round includes a variety of similation applications. financing secured thorugh local venture capital (Uppsala Seed Capital). Significant market potential as a stand alone product, marketed to the installed base of home projector; as a bundled product with projector (ongoing discussions with main projector manufacturers); and for simulation applications such as military and commercial training. 4
  • 5. Dr. Mahiar Hamedi Donya Labs mahiar@donyalabs.com Mobile: +46734069775 http://www.donyalabs.com INTRO THE CHALLENGE Donya Labs is a developer of software for the 3D CAD models are fundamental to the design and compression of 3D graphic data. The company’s production of a vast number of products used by proprietary technology is the most advanced solution nearly everyone on a daily basis. As the Product for 3D data reduction and repair, and its automated Lifecycle Management (PLM) process has emerged remeshing technology is believed to be the first such and a range of tasks beyond initial design has arisen, technology to be commercially available. The demands placed on these models have become more company's flagship product, Simplygon, repairs and complex. More specifically, 3D CAD models are often reduces the size of 3D models and creates highly too large to be used for functions such as on-line optimized level-of-detail objects. It is in used by distribution, simulation, visualization, and customers including Boeing, CCP Games, Disney, collaboration. As a consequence, the PLM industry Electronic Arts, Evolution Studios, Panasonic, and requires a means to optimize the size and other Sony. characteristics of these files on a function-specific basis. The 3D game development industry faces a similar challenge. Complex, original 3D game content is labor intensive and expensive to create. Once created, however, this content needs to be replicated, scaled and configured to suit a range of different visualization requirements, platforms, and applications. Historically, this work has been performed in a largely manual fashion, which is quite costly and inefficient. 5
  • 6. Dr. Mahiar Hamedi Donya Labs mahiar@donyalabs.com Mobile: +46734069775 http://www.donyalabs.com DONYA PRODUCTS REPRESENTATIVE CUSTOMER CASES Donya addresses these challenges with its proprietary Boeing Phantom Works recently licensed Simplygon, technology for intelligent optimization and size Donya Lab’s software solution for optimization of 3D reduction of 3D models. This technology is the basis graphics. Phantom Works, Boeing’s advanced R&D for the company's flagship product, Donya Simplygon. unit, will use Simplygon to optimize CAD models to Simplygon is the most powerful available software facilitate real-time visualization. technology for optimization of 3D polygon mesh models, including high–quality polygon reduction and Texas-based National Oilwell Varco, the world’s polygon repair features. The product incorporates largest producer of equipment for oil and gas Donya’s proprietary algorithms for silhouette production, uses Simplygon to manage its 3D CAD preservation and polygon remeshing. Simplygon can models. The company is able to optimize its models in be used for automatic creation of 3D models or hours with Simplygon versus weeks when done scenes that are highly optimized for simulation, or manually, and achieve better accuracy at the same rendering on any software or hardware platform. time. Simplygon SDK provides a tool- and format agnostic Swedish game-developer SimBin used Simplygon means of incorporating the Simplygon technology into during the production of its award-winning racing existing toolchains. Through the use of the Simplygon games GTR 2 and Race-WTCC. SimBin used SDK, a range of tasks can be performed, including: Simplygon for automated level-of-detail creation for all -Pipeline integration of its 3D models in the production pipeline. -Batch optimization -Run-time level-of-detail CCP Games, the developer of one of the world’s -Automatic level-of-detail processing largest online gaming communities, used Simplygon -Desktop applications for the production of the next generation of its primary -Additional 3D formats product Eve Online. 6
  • 7. Dr. Mahiar Hamedi Donya Labs mahiar@donyalabs.com Mobile: +46734069775 http://www.donyalabs.com ROADMAP Dr. Mahiar Hamedi was previously an electronics The company is working on a range of extensions and engineer at Altitun and holds a PhD from Linkoping enhancements to the Simplygon product. These University in Applied Physics. Ulrik Lindahl was include: previously CTO of Liquid Media, lead programmer at -Faster GPU-optimized reduction algorithms Refraction Games, and engine architect at O2 Media. -Further texture reduction Koshiar Hamedi was previously a designer at Sentral -Extensions to other selected reduction functions in Gothenberg Sweden and holds a degree in design -Integration of Simplygon into game engines from Univ. Gothenberg. Martin Ekdahl holds an MS in -Improved optimization of complex CAD models Business from Linkoping Univ. School of Mgmt. -Extension of automated integration inside PLM chains Together the owners own more than 75% of the shares and swedish VC firm Rendera owns 25%. The The company also has ideas for new products for company currently employs 8 people. tasks including general optimization of the entire 3D DONYA IP visualization process. Donya has applied for three patents, of which one has been granted. The first patent, entitled quot;Creation and COMPANY INFORMATION rendering of hierarchical digital multimedia data,quot; has Donya is based it Linkoping, Sweden. The company’s been granted and covers subsequent simplification of technology was conceived in 2004 by Dr. Mahiar grouped 3D objects. The second patent application Hamedi, currently VP Technology, and Ulrik Lindahl, covers a method for semi-automatic optimization of CTO. Together with Martin Ekdahl, Donya’s CEO, and meshes using a pointing device and a graphical Koshiar Hamedi, VP of Product, they formed the display. The third patent application covers a method company in 2005 and incorporated in late 2006. for automatic bounded simplification of 3D data. Donya also has trademarks on quot;Donyaquot;, quot;Simplygonquot;, and quot;Polypenquot;. 7
  • 8. Martin Walfisz Planeto martin@planeto.com Mobile: +46705371910 http://www.planeto.com R. Planeto offers a never-before-seen type of online Mr Robertsson is a highly experienced software gaming experience to a mass-market audience. By engineer with a passion for agile development combining simple, traditional gameplay mechanics, methodologies and open source solutions. He has with a unique and addictive gameplay element, the over 12 years experience leading and working with company attracts a larger number of customers, and software architecture groups at large corporations, with retains them for a longer period of time, than its online focus on performance, scalability and high-availability gaming services. applications. Mr Robertsson leads all technology and Planeto will be publicly launched in the winter of product development efforts at Planeto. 2009/10. Planeto is a newly started company, founded by Mr Planeto needs approximately USD 1 million to build Martin Walfisz and Mr Magnus Robertsson. and launch its first online game, and ensure positive Mr Walfisz is an accomplished entrepreneur and cash-flow. The game is expected to be publicly executive manager. In 1997 he founded Massive available in the winter of 2009/10. Entertainment, one of the world's premiere computer game developers The target revenue in the first 12 months after launch (http://www.massive.se/massive/about-the-studio/). He is estimated between USD 3 to 6 million. The served as the President of the company during 12 operating costs are estimated at approximately 20% of years; from inception until the company had well over the revenue. 100 employees. In November 2008 Massive Entertainment was acquired by Ubisoft Entertainment, the world's third largest video game publisher. Mr Walfisz left Massive Entertainment in April 2009 to focus on the success of Planeto. 8
  • 9. Tarsier Studios Mattias Nygren mattias@tarsier.se Mobile: + 46707480200 http://www.tarsier.se Tarsier Studios AB is a game developer based in Company: the southeast of Sweden. 14 People The company was founded in 2006, 14 man Privately owned (many of the employees are shareholders) strong and recently released the title quot;Rag Doll Kung Fu: Fists Of Plasticquot; on PlayStation Network for Sony Computer Entertainment Europe (SCEE). Tarsier Studios has been working as a subcontractor for different publishers and studios before quot;Rag Dollquot;, partly providing technical solutions but first and foremost by producing Top of the line art assets for which the studio has a very strong reputation. The biggest client right now and for the immediate future is SCEE and with a very strong relationship Tarsier Studios AB is in a unique position to be on the forefront and help drive new development on SONY Platforms. 9