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local datas = {
{
name = 'base_ui',
visible = 1,
z = 10,
elements = {
{
name = 'bg_gacha_body',
x = 0,
y = 166,
width = 640,
height = 440,
z = 10,
style = 'normal',
visible = true,
},

local scene = CCScene:create()
local layer = CCLayer:create()
scene.layer = layer -- dynamic
scene.onTouch = function (eventType, x, y)
....
end

{
name = 'bg_gacha_head',
x = 0,
y = 0,
width = 640,
height = 166,
z = 10,
style = 'normal',
visible = true,
},
},
}

class RBCocos2dNode : public RBCocos2dBaseNode
{
private:
void init (RBCocos2dPlatform *platform, RBPlayer
*player);
public:
RBCocos2dPlatform *platform;
int error;
RBPlayer *player;
Screen

psdparse

LayoutTool

layout.lua

LayoutProxy
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  • 35. local datas = { { name = 'base_ui', visible = 1, z = 10, elements = { { name = 'bg_gacha_body', x = 0, y = 166, width = 640, height = 440, z = 10, style = 'normal', visible = true, }, local scene = CCScene:create() local layer = CCLayer:create() scene.layer = layer -- dynamic scene.onTouch = function (eventType, x, y) .... end { name = 'bg_gacha_head', x = 0, y = 0, width = 640, height = 166, z = 10, style = 'normal', visible = true, }, }, } class RBCocos2dNode : public RBCocos2dBaseNode { private: void init (RBCocos2dPlatform *platform, RBPlayer *player); public: RBCocos2dPlatform *platform; int error; RBPlayer *player;
  • 36.