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Mobile St Cloud Inside Freemium Gaming
Overview ,[object Object]
What is a Freemium game?
History of Freemium Mobile Games
Market Overview
Core Fundamentals of Freemium
Freemium Game Mechanics (Jimi Van Guilder)
Making it Social
Post Launch Strategies
User Acquisition
Monetization
Analytics and Measurement
Questions,[object Object]
Mobile Videos Games (THQ Wireless)
Recharge Studios,[object Object]
What is a Freemium Game? Free to download and play Freemium = + Virtual Goods, In-App Purchases, Virtual Economy, Premium Currency, Cash Transaction, Ad Revenues, Freemium Game Mechanics, Social Interactivity, Etc……..
What is a Freemium Game? 50% Game Design 50% Business Intelligence
History of Freemium Mobile Games Mobile Games Social Games
History of Freemium Mobile Games Mobile Games Social Games 2008 Apple Allows      In-App Purchases
History of Freemium Mobile Games Social Games Freemium  Mobile Games = +
Market Overview Mobile app revenue is expected to rise by another 81.5 percent in 2011 to hit $3.9 billion. A key driver of growth is the “freemium” business model As application stores become more and more crowded, studios are opting to release their content for free.  Freemium purchases will count for around half of all North American app revenues by 2014, up from 24 percent in 2010. Freemium’s share will be even higher for games. Source: IHS
Market Overview Mobile Freemium Content = $10Billion+ Industry by 2014! Yes, That a “B” Source: IHS
Market Overview
Market Overview Android vs. iOS Freemium Games in Top Grossing
Market Overview iTunes Top Grossing 3/31/11
Market Overview
Market Overview Estimated Monthly Revenues
Core Fundamentals of Freemium ,[object Object]
The Compulsion Loop- The Virtual Economy
Sources and Sinks Definitions Sink: Investment Source: Value Creation Examples:  Sink: Purchase Wheat Seeds to Grow Wheat Source: Waiting 5 minutes to grow 10 Wheat Source   Sink Core Fundamentals of Freemium
The Compulsion Loop Source   Sink Core Fundamentals of Freemium
Sample Compulsion Loop Celebrity Publications (journal, news) Players votes, visits, buy $ Ingame money $ Inscription Competitions (massive)  Visits Services (many to many) Lignage (one to one) MP Horse customization and training $ Catalog Allow  Farm Stum customization Solo Activities Horses + skills Farm services $ Catalog Friends Boost activities $ Catalog
The Virtual Economy Is not just the shop….. Core Fundamentals of Freemium
The Virtual Economy It involves every transaction in the game… Core Fundamentals of Freemium
Top 10 Freemium Mechanics Taken from the  Recharge Studios Freemium Playbook Jimi Van Guilder, Mobile Games Producer
1. Tutorials Retention
2. Leveling/Experience Points Retention
3. Daily Reward Retention
4. Decay Retention, Monetization
5. Reward Schedules Retention
6. Local Notifications Retention – do not abuse!
7. Disincentives Retention
8. Leaderboards Retention
9. Achievements  Retention
10. Modifiers Monetization
Viral Game Mechanics
Viral Game Mechanics Interacting Real-time with friends!
Viral Game Mechanics Reinforced social sharing - Allowing your users to results will not only drive awareness, it will drive downloads!
Viral Game Mechanics Envy – Allow your users to brag!
Viral Game Mechanics Gifting – Reinforces user behavior and drives the economy
Viral Game Mechanics Companion Gaming – Give reasons for users to play with each other
Back to Business
Post Launch Strategies ,[object Object]
Dynamic Content
Dynamic Game Balancing
Tutorial Optimization
The Evolving GDDCore Fundamentals of Freemium
Beta Launch ,[object Object]
Test, Measure, Revise
Build Ability to Balance on the Fly

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Inside Mobile Freemium Gaming

Editor's Notes

  1. Welcome the user, reward them for finishing, minimize the amount of text, let them skip, hand hold with currency, instruct in future levels, alert for not completing.
  2. Basis for the economy of the game. XP never goes away, lifetime achievement. Levels keep the game moving, show them what they unlock!
  3. Reward every day, higher reward for consecutive days, let them spend PC to keep the consecutive days streak!
  4. Pushes sinks, keeps users coming back when crafting is complete
  5. Create opportunities for users to gain XP & currency. Notify them when things are ready
  6. Created by the application when certain things happen. Don’t alert too much though, it may cause users to disable alerts from the app
  7. Use negatives, the user will feel an emotional connection to return, via notification.
  8. Competition is key, must have local leaderboard. compare the stats and return to the game and try to dominate until you are number 1
  9. Easy to build in, very high reward. Gamers are programed to fulfill achievements. Some achievements could offer currency and XP rewards in game
  10. Spend money to increase income rates or player abilities. Buy this gemstone for 10 Unicorns pellets and increase your farming ability by 50%