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Matt Ramirez
Senior Innovation Developer
Matthew.ramirez@jisc.ac.uk
14/11/2017 21
https://innovativetechnology.jiscinvolve.org/wp
@Jisc_AR
Editor's Notes
Previously founding editor of Wired and futurist
Those critical of VR see a swathe of problems to true immersion
How are we overcoming problems that have so far limited uptake of VR
Light estimation
Learning the environment
User interaction
Anchor objects
Light estimation
Learning the environment
User interaction
Anchor objects
Ready Player One dystopian story of the OASIS, a VR world where most of Earths inhabitants are occupied
Natural resources depleted, population is drawn to cities inhabiting stacked RV’s (recreational vehicles)
During the World History lesson that morning, Mr Avenovich loaded up a simulation so that our class could witness the discovery of King Tut’s tomb by archaeologists in Egypt in AD 1922. (The day before, we’d visited the same spot in 1334 BC and had seen Tutankhamen’s empire in all its glory.)
Simulated pressure and hot and cold sensations
AxonVR proudly claims that their haptic/locomotion platform will let you “scale the limestone pyramids of Giza.
It was suspended by two jointed robotic arms anchored to my apartment’s walls and ceiling. These arms could rotate the chair on all four axes, so when I was strapped into it, the unit could flip, spin, or shake my body to create the sensation that I was falling, flying, or sitting behind the wheel of a nuclear-powered rocket sled hurtling at Mach 2 through a canyon on the fourth moon of Altair VI.” p.191-2
“When you picked up objects, opened doors, or operated vehicles, the haptic gloves made you feel these nonexistent objects and surfaces as if they were really right there in front of you.”
Human vision can be thought of as having two components: foveal and peripheral vision. The small region of your retina called the fovea is densely packed with cones — a type of photoreceptor cell — providing sharp and detailed vision. Peripheral vision covers a much wider field of view but lacks acuity.
Improving memory consumption by lowering image quality in the periphery.
NVIDIA and SMI’s eye-tracking VR technology
The OASIS [was] beautifully rendered in meticulous graphical detail, right down to bugs and blades of grass, wind and weather patterns.
Water mist and odor generator in addition to vibrating sensors
“The Olfatrix smell tower in the corner was capable of generating over two thousand discernible odors.”
Cost – Development and kit
Lack of standards
Tethering (space restrictions
Streaming for collaborative experiences
Mismanaged expectation
Lack of content
User experience
Competing ecosystems