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The Learning Lab
Making use of emerging technology
Future of Technology in Education
“ … students are growing up in an ever-
changing technological world and, as
educators, we need to keep ahead, be
innovative, and integrate technology
effectively and securely into the curriculum.
Technology helps to motivate our students,
keep them engaged, aids communication
and creativity, and helps them to develop
the skills to work collaboratively”
http://www.innovatemyschool.com/ideas/item/265-the-rise-
of-technology-in-education.html
Secondary School pupils visiting the Learning Lab at D&A
2
Create | Imagine | Learn | Explore | Experiment
3
Learning Lab
Create | Imagine | Learn | Explore | Experiment
The aims are to …
• Introduce users to innovative technology
• Provide creative learning opportunities
• Support technological creativity in the curriculum
• Provide a space for training and support
• Upskill staff, students and users
• Support and develop digital literacy
4
5
https://youtu.be/ywJ1j-3cpNU
Learning Lab Experiences
Art & Design students finding out about 3D printing
Secondary school pupils experiencing how real virtual reality can be
students getting hands-on with
tech in the Lab
6
Further Education should be
the home of hands-on learning
Virtual Reality
8
Anatomy 4D
http://anatomy4d.daqri.com/
Augmented Reality
Quiver AR
http://www.quivervision.com/
9
Augment
http://www.augment.com/
https://www.youtube.com/watch?v=E54j1Ht1hoc
Revolutionizing the journey
augmented
reality in
architecture
and built
environment
10
Enhancing
learning
withour
own
augmented
reality
11
Enhancing Learning
An effective way to enrich learning
An excellent contribution to STEM projects
Preparing learners for the jobs and careers
of the future
12
3D Scanning
https://structure.io/
An effective way to enrich learning
An excellent contribution to STEM projects
Preparing learners for the jobs and careers
of the future
13
3D Printing
3D Design
Bringing together students who have
an interested in design, engineering
and/or technology and have one or
more of the following skills –
• Business/Entrepreneurial skills
• Art & Design skills
• Computer Aided Design skills
• Computer/Technical Skills
14
http://www.bbc.co.uk/makeitdigital
15
Supporting Creative Projects
16
Drone
TheCourier&Advertiser16/3/16
Using Probots todevelop
programming, numeracy
and problem solving skills
17
Core Skills Development
18
360 Filming
https://www.giroptic.com/
19
Mobile Technology
Student Experiences
& Impact
Student Experiences
21
https://youtu.be/WXGe7Dq2viA
“I’ve been down about four
times, and every group I’ve
used the Lab with have just
been in awe of the
technology”
“When we’ve gone back to
class … they’ve had that
practical knowledge to
relate back to and it worked
fantastically well”
22
Student Experiences
Any volunteer opportunities?
(Please!)
Thank you for having us at
Dundee and Angus College. We
really enjoyed learning about the
3D printers and the fun apps,
especially Dragon Quest because
we got to take pictures with
mythical monsters. We found
learning about the V&A and the
waterfront on the iPad very
interesting and cool. We found
the quiz fun as well. Thank you
again.
P7a pupils from Craigiebarns
From Vision to ‘Virtual’ Reality
23
Looking into the future
24
Questions?
26
jisc.ac.uk
One Castlepark Tower Hill Bristol BS2 0JA
customerservices@jisc.ac.uk
T 020 3697 5800
Except where otherwise noted, this work is licensed under CC-BY-NC-ND
Joy Howat
Team Leader Learning Technologies
Dundee and Angus College
j.howat@dundeeandangus.ac.uk
Contact Details
27
Further Information
Lessons Learned
• Identify a space if you can – a box of technology just doesn’t have the same impact!
• Staff or volunteers to support staff and learners to work successfully with digital
technologies.
• Collaborate with others; Bring skills together and share knowledge and ideas.
• Identify projects which will bring out employability and digital skills.
• Discuss real-life examples of how innovative technology is being used. Bring in
industry and highlight employment opportunities.
• Don’t be afraid of what you don’t know. Build on your own digital capabilities.
Ouradvice…
29
Impact
• Highly Commended at College Development
Network Award for Digital Education
http://www.cdn.ac.uk/CDN-annual-awards-2016/
• Find out more at under the Relevant Digital
Curriculum section of JISC report
https://www.jisc.ac.uk/reports/the-evolution-of-feltag
• Webinar as part of the Association of Learning
Technology FELTAG SIG
https://www.alt.ac.uk/about-alt/special-interest-and-
members-groups/feltag-sig
30
Further Information
Technologies featured in D&ALearning Lab:
Oculus Rift and Gear VR headsets for virtual reality
DJI Phantom drone
Ultimaker and Formlabs 3D printer
Kahoot and Nearpod interactive lesson tool for mobile learning
Augment and Aurasma for augmented reality
SketchUp software for 3D design
Structure sensor for 3D scanning
Go-Pro and timelapse camera
Girpotic 360 Camera
Pro-Bot programmable cars
Myo Gesture control bands
31
jisc.ac.uk
One Castlepark Tower Hill Bristol BS2 0JA
customerservices@jisc.ac.uk
T 020 3697 5800
Except where otherwise noted, this work is licensed under CC-BY-NC-ND
Joy Howat
Team Leader Learning Technologies
Dundee and Angus College
j.howat@dundeeandangus.ac.uk
Contact Details
32

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Learning Lab Tech Guide

  • 1. The Learning Lab Making use of emerging technology
  • 2. Future of Technology in Education “ … students are growing up in an ever- changing technological world and, as educators, we need to keep ahead, be innovative, and integrate technology effectively and securely into the curriculum. Technology helps to motivate our students, keep them engaged, aids communication and creativity, and helps them to develop the skills to work collaboratively” http://www.innovatemyschool.com/ideas/item/265-the-rise- of-technology-in-education.html Secondary School pupils visiting the Learning Lab at D&A 2
  • 3. Create | Imagine | Learn | Explore | Experiment 3
  • 4. Learning Lab Create | Imagine | Learn | Explore | Experiment The aims are to … • Introduce users to innovative technology • Provide creative learning opportunities • Support technological creativity in the curriculum • Provide a space for training and support • Upskill staff, students and users • Support and develop digital literacy 4
  • 6. Learning Lab Experiences Art & Design students finding out about 3D printing Secondary school pupils experiencing how real virtual reality can be students getting hands-on with tech in the Lab 6
  • 7. Further Education should be the home of hands-on learning
  • 9. Anatomy 4D http://anatomy4d.daqri.com/ Augmented Reality Quiver AR http://www.quivervision.com/ 9 Augment http://www.augment.com/ https://www.youtube.com/watch?v=E54j1Ht1hoc
  • 10. Revolutionizing the journey augmented reality in architecture and built environment 10
  • 12. An effective way to enrich learning An excellent contribution to STEM projects Preparing learners for the jobs and careers of the future 12 3D Scanning https://structure.io/
  • 13. An effective way to enrich learning An excellent contribution to STEM projects Preparing learners for the jobs and careers of the future 13 3D Printing
  • 14. 3D Design Bringing together students who have an interested in design, engineering and/or technology and have one or more of the following skills – • Business/Entrepreneurial skills • Art & Design skills • Computer Aided Design skills • Computer/Technical Skills 14
  • 17. Using Probots todevelop programming, numeracy and problem solving skills 17 Core Skills Development
  • 21. Student Experiences 21 https://youtu.be/WXGe7Dq2viA “I’ve been down about four times, and every group I’ve used the Lab with have just been in awe of the technology” “When we’ve gone back to class … they’ve had that practical knowledge to relate back to and it worked fantastically well”
  • 22. 22 Student Experiences Any volunteer opportunities? (Please!) Thank you for having us at Dundee and Angus College. We really enjoyed learning about the 3D printers and the fun apps, especially Dragon Quest because we got to take pictures with mythical monsters. We found learning about the V&A and the waterfront on the iPad very interesting and cool. We found the quiz fun as well. Thank you again. P7a pupils from Craigiebarns
  • 23. From Vision to ‘Virtual’ Reality 23
  • 24. Looking into the future 24
  • 26. jisc.ac.uk One Castlepark Tower Hill Bristol BS2 0JA customerservices@jisc.ac.uk T 020 3697 5800 Except where otherwise noted, this work is licensed under CC-BY-NC-ND Joy Howat Team Leader Learning Technologies Dundee and Angus College j.howat@dundeeandangus.ac.uk Contact Details 27
  • 28. Lessons Learned • Identify a space if you can – a box of technology just doesn’t have the same impact! • Staff or volunteers to support staff and learners to work successfully with digital technologies. • Collaborate with others; Bring skills together and share knowledge and ideas. • Identify projects which will bring out employability and digital skills. • Discuss real-life examples of how innovative technology is being used. Bring in industry and highlight employment opportunities. • Don’t be afraid of what you don’t know. Build on your own digital capabilities. Ouradvice… 29
  • 29. Impact • Highly Commended at College Development Network Award for Digital Education http://www.cdn.ac.uk/CDN-annual-awards-2016/ • Find out more at under the Relevant Digital Curriculum section of JISC report https://www.jisc.ac.uk/reports/the-evolution-of-feltag • Webinar as part of the Association of Learning Technology FELTAG SIG https://www.alt.ac.uk/about-alt/special-interest-and- members-groups/feltag-sig 30 Further Information
  • 30. Technologies featured in D&ALearning Lab: Oculus Rift and Gear VR headsets for virtual reality DJI Phantom drone Ultimaker and Formlabs 3D printer Kahoot and Nearpod interactive lesson tool for mobile learning Augment and Aurasma for augmented reality SketchUp software for 3D design Structure sensor for 3D scanning Go-Pro and timelapse camera Girpotic 360 Camera Pro-Bot programmable cars Myo Gesture control bands 31
  • 31. jisc.ac.uk One Castlepark Tower Hill Bristol BS2 0JA customerservices@jisc.ac.uk T 020 3697 5800 Except where otherwise noted, this work is licensed under CC-BY-NC-ND Joy Howat Team Leader Learning Technologies Dundee and Angus College j.howat@dundeeandangus.ac.uk Contact Details 32

Editor's Notes

  1. The Learning Lab has given us the opportunity to consider how technology might play a role in the future of education. What technologies are emerging and what skills will students need? How will staff and students be interacting, collaborating and using technology in the next generation? Young people are growing up in an ever-changing technological world and, we need to provide opportunities to ensure that our students have the digital skills and knowledge to be successful in life. Technology helps to motivate our students, keep them engaged. If learning is more stimulating there is greater motivation. Young people need to be equipped with both technological and social skills to take them into the future and ready for the world of work.
  2. The Learning Lab is an innovative space enabling staff and learners to explore new ways of learning and teaching with technology.  It is a facility which ensures that we are at the forefront of how we might make use of new technology and to support student success by engaging staff and students in hands-on learning and is an example of digital literacy in action.
  3. Taking inspiration from MakerSpaces and 21st Century Learning, the Learning Lab was designed as an engaging and hands-on space to allow staff and students to interact, create, imagine, learn, explore and experiment; sparking ideas and excitement about how emerging technologies can be used in and out of the classroom. Part of our aim was also to ensure staff and learners had the opportunity to become more aware of innovative technologies and to support them to enhance learning and teaching. We focused on new and emerging technology and designed a space which did not have a traditional classroom feel. In less than a year we over 120 sessions, 1500 visitors which included staff and learners from almost all curriculum areas, external visitors such as the Education Secretary for Scotland, interest from other Colleges, Association of Learning Technologists, College Development Network, JISC, etc.
  4. So what does this space/technology look like … well with the help of our Performing Arts students who helped us create this mannequin challenge. https://youtu.be/8EWpDqd3dno I don’t want to sound like the prize fund of the gadget show but we started with … Oculus Rift DK2, Samsung VR headsets, DJI Phantom drone, a Formlabs 3D Printer and a Ultimaker 3D printer, set of iPads to promote mobile learning with apps such as Nearpod and Kahoot, a Structure Sensor (for 3D capture), time-lapse and Go-Pro cameras, Giroptic 360° camera, visualiser, Xbox One, 6 Pro-Bots (with software), Myo gesture armbands, interactive TV and 80” digital screen. And we’re not letting up. We are constantly looking at new technologies which will help us use keep the space fresh and exciting so it is used as a springboard to experiment and try new things. (We are hoping to get the new HTC Vive next)
  5. We started by inviting lecturers and students down to the Learning Lab in groups for an introduction to the technology which was on offer. And then we couldn’t get much else done for the demand there was on introductory visits
  6. One of the more popular technologies in the Learning Lab is VR. VR has been around since at least the 1980’s but now technology has definitely come on in leaps and bounds and is really making a difference. Put on a VR headset and you can feel like you are in a different world. The potential for medicine, travel and tourism, retail, training and education is amazing. For example imagine being able to teach history and go back to what it was like in the first world war; or being someone who is confined to a wheel chair and being able to visit the Great Wall of China; helping to lessen phobias using a virtual environment; marketing and tourism – 360 degree view of destinations; health and safety training and simulations. Other examples include NORCAT who are launching safety training using VR. VR experiences and simulations on how to fix a gas leak [https://youtu.be/0NormS9SIow] The Body VR experience [thebodyvr.com ] From a learning Lab perspective it’s about the possibilities. It’s not about creating VR content … it’s about opening people’s eyes to the possibilities. We want the learners to be able to experience VR and discuss and identify how VR is going to influence the world. Talking about 21st century learning seems a natural progression. Education in the Future: VR and AR [https://www.youtube.com/watch?v=etn2zCa7n40]
  7. Augmented Reality – adding a digital element into the real world view when viewed through a device. This is huge and potentially easier to start with (as opposed to VR) in terms of digital creativity as there are already apps such as Augment and Aurasma out there. There are already good examples of augmented reality which we have been using such as Anatomy 4D, exploring the V&A Museum (before a brick has been laid) and using Quiver Education. Other exciting development to watch out for is Elements 4D – a Kickstarter project which looks at how the periodic table can be taught in a completely cool way using augmented reality [https://www.youtube.com/watch?v=beodWECIzpo] Or Magic Leap [https://www.youtube.com/watch?v=OvAh5ajfBq8]
  8. In this example, an Austrian company builds prefabricated homes, by using augmented reality the company can help customers/clients better visualise the layout of their home. Customers have a better appreciation for what they are buying, are better informed and are more prepared to make the purchase. This is the next step for our architecture students, and visiting the Learning Lab to see examples of how technology is impacting in their industry is very relevant to their career path and motivating to know that they are being given opportunities to stand out from others in the job market. Augmented Reality will impact on the way we market our goods and services and how it will revolutionise the buyers journey such as visualising furniture in your living room– [http://newatlas.com/ikea-augmented-reality-catalog-app/28703/] and Dulux visualizer app to picture it before you paint it [https://www.dulux.co.uk/en/articles/the-dulux-visualizer-app]
  9. Demonstrations and lessons on how easy it is to create augmented experiences using free software has prompted students to use the augmented technology in a few projects. Supported Education students are create Christmas Cards which “come to life” with an augmented reality app and computing students created a target to bring up room timetables. The students learn what it is, go away and experiment with the software and process, come up with project ideas, problem solve and team work. A great example of digital literacy in action. The staff in the Learning Lab are available to support the learners/staff. In the end they learnt about, experimented with and used technology they had not been familiar with before their visit to the Lab.
  10. We’re using a Structure Sensor attached to an iPad to scan and import into 3D printing software.
  11. In Education 3D printing is an effective way to enrich learning in virtually any discipline. Nothing conveys an idea better than taking a concept, an idea and holding it in your hand. Improving Science, Technology, Engineering and Mathematics (STEM) education is a key priority for Curriculum for Excellence in Scotland. 3D printing can provide and excellent contribution for STEM projects as it can cover all 4 strands. D&A offers students the advantages of both the opportunity to gain 3D printing know-how and the collaboration, project management skills and creative problem solving that are prized by employers. The learning Lab can support lecturers and learners become acquainted with the technology, helping them effectively use 3D printers in the classroom and demonstrate design thinking, creativity, and problem solving. The ultimate goal is to help prepare young generations for the jobs and careers of the future.
  12. We’ve started a 3DMaker group consisting of students from a range of areas across the curriculum: - Business/Entrepreneurial skills - to help manage, co-ordinate and run the project - Art & Design skills - to create designs which can be turned into 3D objects - Computer Aided Design skills -  to possess or have a willingness to learn 3D modelling software and how to apply it and prepare files ready to 3D print. - Computer/Technical Skills - to provide technical support for 3D scanning and 3D printing, and a willingness to learn to use and maintain the 3D printers.
  13. The Learning Lab has impacted on what local primary and secondary school pupils think about College and have had over 600 school pupils get hands-on with the technology through school links events. Demonstrating how emerging technology can play a role in design, constructions, problem solving, marketing, retail, etc. The Learning Lab was able to play a part in a BBC Build it Scotland project– a project where school children were encouraged to build their very own digital versions of Scotland’s best-loved landmarks and we were able to help print some of these out
  14. The impact on the curriculum are already been seen. The drone has been used to capture football games for coaching and analysis, whilst the Construction and Technology team are working in partnership with Dundee City Council and the Learning Lab to make use of the Drone for surveying, giving students the opportunity to scan rooms inside a listed building using the 3D structure sensor and the Drone to capture images of the roof to assess for damage. These images are used in their projects to give real experiences of how cutting edge technology is being used in their industry. Horticulture has used the drone to get aerial shots of a garden space to use it to plan a new garden space.
  15. Our Probots (programmable cars) have been used across the curriculum to develop core skills by engaging learners in problem solving and logical skills whilst providing innovative ways in which to deliver and develop numeracy and basic programming skills. Students are so much more engaged because it is a hands-on, practical task.
  16. Our recent purchase of a 360 HD Camera is being used to capture events in full 360 and show through virtual reality.
  17. The Mobile Special Interest Group experiment and explore apps which enhance the classroom experience and share those with the wider curriculum.
  18. I’ll let one our lecturers explain how she has used the Learning Lab as a resource …
  19. And our feedback from students has been brilliant. I always love when a class comes down who hasn’t yet visited the lab … “Wow” and “Awesome” are quite often heard.
  20. Such was the interest in the Learning Lab and particularly the excitement of Virtual Reality it gave us the incentive to pull together an event which focused on 3 companies - Live Visualisation, LUMA and Vision Mechanics - whom were happy to share their knowledge and experience of using virtual and augmented reality in local projects. The event was attended by over 300 students and teachers from all disciplines to hear about how Virtual Reality is being used in bringing the V&A Museum to life … long before a brick had been laid, creating an augmented woodland theatre experience, whereby visitors were able to find and collect virtual mythical creatures. Following the event, links with these companies provided the opportunity for two 3D Animators to work with Vision Mechanics.
  21. So after an incredibly successful first year, we need to evaluate what’s been achieved and look to the future.
  22. The process of the how we grow the Learning Lab I see as – The Intro Stage: We have started off introducing the Learning Lab and technology to as many people as possible. We’ve created excitement and hype and identified some ideas and early adopters who are keen to explore and experiment. The Emerging Stage: Next we are slowly identifying the technologies or opportunities which are working. We are using the experience to create more valid experiences (rather than superficial, novelty approaches in the initial stages). Taking advantage of what we’ve learnt and identifying how the Learning Lab can support teaching and learning. And making the most of the hype while the technology is still new and there is still excitement. Creating example case studies of where it has benefited our early adopters. Introducing pilot projects (such as the 3DMaker project) The Embedding Stage: As part of the College’s digital strategy, identify areas within the curriculum which would benefit from embedding technology into their courses and everyday learning. Encourage collaboration; brining skills together to create products or experiences. Learners and lecturers make use of the resources promoted through the learning lab; the reasons for making use of the technology is meaningful and as a result the impact is high. Linking it in with our digital strategy. Evolving Stage: Refresh the way the resource is delivered. Maintain the interest and work on improvements. Identifying new technology to introduce. Ditch the technology which hasn’t found a place or been adopted.
  23. My advice would be … Identify a space which can be dedicated to exploring and getting hands-on with the technology. A box of technology just doesn’t have the same impact. Make sure the area and/or the technology can be secured when not in use. Ensure you have staff or volunteers to facilitate the space and provide support to allow users to develop their own digital capabilities and interests using the technology available. Ensure it is digitally inclusive. Run lots of sessions; invite lots of groups; hold open days and provide drop-in opportunities. Create a learning hub; don’t let the technology collect dust! Collaborate with others; identify potential projects and collaborative opportunities – both internally and externally. Bring skills together. Share knowledge and ideas. Support staff and learners to work successfully with digital technologies and enhance their digital skills/literacies. Get into conversations with as many people as you can. Discuss real-life examples of how innovative technology is being used. Bring in industry and highlight employment opportunities. Don’t be afraid of what you don’t know. Learn and build on knowledge as you go; learn from others. Build on your own digital capabilities.
  24. In under a year we had seen over 120 introductory sessions and over 1500 visitors experience the technology on offer. to either our which included student groups from every curriculum area, school children from local primary and secondary schools, visits from senior managers, external visitors including Angela Constance, then Education Secretary for Scotland, and many others. The Learning Lab has proved very popular and has been exceptionally busy, demonstrating that there is a demand for this type of resource. Such was the interest in our innovative facility we received a highly commended award from College Development Network for Digital Education. You can read more about our experience in “The Evolution of Feltag” report by JISC.