Chair: Tim Boundy, media services group manager, Jisc
Jisc continues to support real-time media services, which aim to enhance teaching and learning for all end users.
This session outlines many projects in the community using augmented reality and how Jisc is helping to support this; how Coventry University students are working with their counterparts in the University of Tampere, Finland to study Shakespeare; and how University College London (UCL) are using streaming and lecture capture to enhance teaching and learning.
Running order of talks:
09:15-09:40 - Augmented reality
Speaker: Matt Ramirez, futures senior innovation developer, Jisc.
09:40-10:05 - Long-range collaborations
Speakers:
Tom Gorman, Coventry University
Mikko Kanninen, University of Tampere
Tiina Syrja, University of Tampere
10:05-10:30 - Streaming and lecture capture
Speaker: Abraham Glover, UCL.
2. Please switch your mobile phones to silent
19:30
No fire alarms scheduled. In the event of an
alarm, please follow directions of NCC staff
Dinner (now full)
Entrance via Goldsmith Street
16:30 -
17:30
Birds of a feather sessions
15:20 -
16:00 Lightning talks
3. The benefits of AR to education
Matt Ramirez, Senior innovation developer, Jisc
4. Overview
»Introduction to AR
»Benefits to education
»Case study - Leeds College of Music
»Good practice for developing AR
»Future Directions
20/04/2017 The benefits of AR to education
19. Education is the kindling of a flame,
not the filling of a vessel
Socrates
20/04/2017 The benefits of AR to education
20. jisc.ac.uk
Except where otherwise noted, this work
is licensed under CC-BY-NC-ND
Contact
Matt Ramirez
Senior innovation developer
@Jisc_AR
innovativetechnology.jiscinvolve.org
20/04/2017 The benefits of AR to education
22. C O R I O L A N U S / L E A R
O N L I N E
T H E R E I S A W O R L D E L S E W H E R E
23. O B J E C T I V E
• Online International
Learning
• Acting in a foreign
language
• Shakespeare 400
• Promoting Intercultural
dialogues
24.
25. A P P R O A C H
• The challenge of having a series of international
theatre workshops 1125 miles apart
• Use of apps and Social Media for lectures/small
group work and timetabling
• EXTRACT/INSERT Inspiration
• Polycom on UK side, Tandberg in Finland
• Videoconferencing/Rear-projection/Directional
sound
• The illusion of a unified space
28. E N G A G E M E N T
• Two week course
• Six groups each with own
‘Virtual Rehearsal Room’
• Supported by Contextual
interactive lectures
• Tutors in both spaces - not one
way teaching
• Morning workshops and
experimentation in large space
31. VIRTUAL
TO LIVE• Two week process - Online week and Live week
• One group had worked with the tech before, the other was
new
• Matching Polycom GS500 units on both sides
• Adobe Connect and Facebook used to support sessions
• Plan to explore what could be achieved in the telepresence
space
• Networks configured using ‘Science DMZ’ principles
• Live performance (and live-streamed) in Tampere
32. WHAT WE LEARNED
• Intimate scenes can be developed using
the camera creatively
• The limitations of the technology can lead
to creative solutions
• The telepresence space encourages
experimentation
• Focus in rehearsal is increased
• The technology and International aspect
accelerates the rehearsal process
34. jisc.ac.uk
Tom Gorman, Coventry University
Mikko Kanninen,Tiina Syrja, University
ofTampere
20/04/2017 The benefits of AR to education
35. Media in the
higher education conundrum
How do we make media streaming effective
in higher education
Abraham Glover, UCL
36. Academic freedom and IT strategies
»Pervasiveness of academic freedom and what that means for the
IT Division
› Unified approach
› Flexibility and agility
»Customer to partner – the old adage never rang so true
»Students vs. Academics vs. Industry vs.The World
› Who’s the paymaster
› Video, video, video
20/04/2017 How do we make media streaming effective in higher education
37. The Present
ECHO360
20/04/2017 How do we make media streaming effective in higher education
Wowza – Streaming EngineImageStoreMediaCentral
38. The Future
20/04/2017 How do we make media streaming effective in higher education
The Platform
STORAGE
Catalogue
Streaming
Channels/Delivery
Throughout
Analytics
APIs
Access
• There should be a centralised
storage store that is highly
accessible and policy driven
• Archiving should be available
invisibly
• All data should be secure and only
accessible by the correct personnel
• Object based, self healing,
deduplication storage technologies
should be integrated
• A database should hold references
to all the media assets
• The catalogue should allow any
authorised person or system to
retrieve all the data needed to play
or locate an asset
• Users will be able to create
personal, shared and distributed
catalogues in varying formats (csv,
JSON, XML etc.)
• The streaming options should for
content to be live transcoded
• Should support all modern content
delivery options
• Provide live stream support
• Allow content to be ingested in a
standardised manner
• Allow for integration with the other
layers
• Whatever channel the users wish
to communicate with their
audience with should be able to
integrate with the platform
• A set of standardised channels
should draw on the lower levels
• There should be encouragement
that end users develop their own
channels based on the our
integration standards
• Every layer should be loosely
coupled through published APIs
to the next
• Each layer should provide
analytics in a standardised
manner
• Access should be governed by
sensible AD structures
• A DevOps approach should be
taken to continuous
improvement and
enhancements to the APIs and
analytics
Summary
• The focus must be on
what we can achieve
• Shift left, there is an
appetite we should feed it
• Think whole stack
• Open, integration
• Some points to summarise
Reality–virtuality continuum
In 1994 Paul Milgram and Fumio Kishino defined a mixed reality as "...anywhere between the extrema of the virtuality continuum." (VC)[2], where the virtuality continuum extends from the completely real through to the completely virtual environment with augmented reality and augmented virtuality ranging between.
Diminished Reality
How Do Hype Cycles Work?
Each Hype Cycle drills down into the five key phases of a technology’s life cycle.
Technology Trigger: A potential technology breakthrough kicks things off. Early proof-of-concept stories and media interest trigger significant publicity. Often no usable products exist and commercial viability is unproven.
Peak of Inflated Expectations: Early publicity produces a number of success stories—often accompanied by scores of failures. Some companies take action; many do not.
Trough of Disillusionment: Interest wanes as experiments and implementations fail to deliver. Producers of the technology shake out or fail. Investments continue only if the surviving providers improve their products to the satisfaction of early adopters.
Slope of Enlightenment: More instances of how the technology can benefit the enterprise start to crystallize and become more widely understood. Second- and third-generation products appear from technology providers. More enterprises fund pilots; conservative companies remain cautious.
Plateau of Productivity: Mainstream adoption starts to take off. Criteria for assessing provider viability are more clearly defined. The technology’s broad market applicability and relevance are clearly paying off.
Anchor digital content on to the real world using 2d imagery or 3D objects as reference points
How Do Hype Cycles Work?
Each Hype Cycle drills down into the five key phases of a technology’s life cycle.
Technology Trigger: A potential technology breakthrough kicks things off. Early proof-of-concept stories and media interest trigger significant publicity. Often no usable products exist and commercial viability is unproven.
Peak of Inflated Expectations: Early publicity produces a number of success stories—often accompanied by scores of failures. Some companies take action; many do not.
Trough of Disillusionment: Interest wanes as experiments and implementations fail to deliver. Producers of the technology shake out or fail. Investments continue only if the surviving providers improve their products to the satisfaction of early adopters.
Slope of Enlightenment: More instances of how the technology can benefit the enterprise start to crystallize and become more widely understood. Second- and third-generation products appear from technology providers. More enterprises fund pilots; conservative companies remain cautious.
Plateau of Productivity: Mainstream adoption starts to take off. Criteria for assessing provider viability are more clearly defined. The technology’s broad market applicability and relevance are clearly paying off.
Visualizing and interacting with invisible/ abstract concepts that are beyond easy comprehension.
Active based learning – physical act of placing cubes beside each other produce chemical reaction
Example:
Daqri 4d elements
Specialist Study Core Module (30 Credits)
Taught in small studio groups (5-6 students)
2 hour highly practical, hands-on learning experience.
Large quantities of information to absorb and retain from week to week
Limited resources to support highly bespoke delivery
Higher expectations from students to be given high quality resources
Studios open 24 hours a day
Provides fresh perspectives and layered approaches for learners.
Can provide increased engagement and inspiration.
Prepares students with relevant skills for employability.
Empowers students to become lifelong learners who are agents of change.
Institutional reputation
Full launch of the app in September
Integrated within curriculum delivery
Continue feedback cycle with the students to inform tweaks and further development
Expand to other equipment
within LCoM (e.g. Pop Music
rehearsal rooms)
Positives
"really really cool"
Short learning curve to use the software effectively
Good introduction for new starters to music studio
Engaged by visual element of experience.
Helps reinforce knowledge to prepare for assessment
Some physical elements of the music desk were difficult to activate but this was solved when user walked towards desk
Scan out iPads, wanted it fully available. First years having access to iPads would be "the best thing". [This has been implemented as of January 2015]
Lots will use it next semester. Consider some other groups/individuals aren't very confident. So if AR became part of their routine they'd learn quicker. Give confidence to those that are dominated by other members within groups.
Some clean up of raw mesh geometry required
Metaio Creator used to create 3D tracking file.
Much tweeking required to find natural balance between accuracy and robust user experience.
Meshlab – simplify (Remesh? Quadric Edge Collapse Decimation
Some clean up of raw mesh geometry required
Metaio Creator used to create 3D tracking file.
Much tweeking required to find natural balance between accuracy and robust user experience.
Meshlab – simplify (Remesh? Quadric Edge Collapse Decimation
Traditional 3D tracking not effective
Should be effective in variable environmental conditions
Consistent experience across all studios
Devices
Network/ Wifi connection
Environmental
Open source?
Avoid style over substance
Why?
Consult users throughout
Use existing open repositories for content
Mixed team approach
New paradigm – device is middleware, its not how we learn in life by interacting with whats around us.
Lets remember that we should be inspiring learners to explore, question and stimulate discussion. Technology like AR can be a catalyst while the pedagogy continues to be the driving force
Spoken by Coriolanus on his exile from Rome, this phrase began to become the mantra for the whole project. It changed from a threat (Coriolanus means he will ally himself with the Volscians) to mean the immersive space we had created together.
Project origins began as an OIL project in acting in a foreign language (Finnish and English)
Use of Shakespeare levels the playing field as the complexities of archaic Shakespearian language and the discipline of working with blank verse meant that the English students were not advantaged
The politics of the scene – Coriolanus and his disdain for the people.
The manipulation of the populous by the politicians to gain power.
The idea of the citizen in the digital age.
Who are the mob now? (Facebook/Twitter)
Traditional methods were not sufficient for rehearsal work
Could synchronisation even be achieved?
Talk briefly about Second Life inspiration
The importance of an invisible and intuitive interface that enables ‘business as usual’
Apps used for rehearsal/communication and the social aspect
Everything (except the camera) is hidden behind the screen which is ‘flatted off’ - think stage set - to give the impression that this is the other side of the room.
The camera gives the illusion of eye contact
The initial error was to pretend that the camera was not there - this was not a traditional theatre rehearsal
The app use is vital - each group has a limited time in the space so the apps not only help the rehearsal process but also provide a way of socialising and building trust amongst the cast
The space functions in the same way as a theatrical set - actors use their imagination to overcome the disconnect
Echo problems in wind tunnel space - very apparent when watching video footage from other side
Latency exists in acting - the actor needs to hear, think and respond
How to solve the problems of the post show drink…
Political factor (Brexit) and level of challenge of text
Decision to rehearse with a purpose
Focus was to see what could be achieved in the immersive space in order to facilitate live performance
10 day gap with students continuing work via adobe/Skype/Facebook
Decision not to repeat any activities from previous year - singing, body awareness, martial arts, yoga all part of the morning workshop sessions
Dover Cliff scene experiment
‘We want to stand on chairs’
Use of the camera to provide size and perspective
The camera encouraged an interesting use of space - Lear in isolation
The frustration of not being able to touch worked for the characters
Students as partners in the learning process
Facebook and iPhone a good way of sharing images/videos from both sides in an informal way
Pervasiveness of academic freedom – at UCL this is key to what we are and how we operate this ethos is also ingrained in how we do IT, which at times is at odds with best practice in IT delivery. This has led us into having multiple methods and implementation to deliver the same product. We excel in the practice of overlapping.
Another trouble that may be unique to UCL is that we do tend to end up with lots of capital that needs to be spent which leads to large scale white elephant expenditures. We have the capital to invest heavily in a platform to delivery the big shot launch of a service, however this does lead to being tied in to the level of expenditure made beforehand and removing the need for us to innovative as we can spend our way out of issues.