Pacesetter Presentation for the Leadership Program at the STC Summit 2015. Topic covered: Gamification for Participation. NOTE: I am not the author of this presentation; I am just posting it via my account.
2. THE PROBLEM
• Dwindling participation
• Dwindling membership
• Not attracting Millennials or meeting their
expectations
• Stagnation
3. THE SOLUTION
• Gamification
• Why: Give people a reason to participate / join
– Prizes
– Competition
– Socialization
– Recognition
– Fun
4. THE IMPLEMENTATION OF GAMIFICATION:
PART I – OUTLINE THE PROGRAM
• Name: NY Metro Communicator Quest
• Multi-level scheme
– Points
– Badges
– Prizes
• Results
– Announcements
– Prizes
7. THE IMPLEMENTATION OF GAMIFICATION: PART
II – SIMULTANEOUS DEVELOPMENT ACTIVITIES
• Make badges
• Make web pages
• Make spreadsheet with algorithms for recording
20. THE IMPLEMENTATION OF GAMIFICATION:
PART III – MARKETING APPROACH
• Stealth approach in steps
– Step 1: Reveal badges
– Step 2: Social media, such as Facebook and website
– Step 3: Announce winners
• If you build it, they will come
22. THE CHALLENGES
• Marketing and publicity
– Shortage of marketing skills
– Shortage of volunteers
– Shortage of time
• Manual entry of participation
– Delay in list of winners and leaderboard
– Delay in announcements of winners
23. NEXT STEPS: MARKETING / PUBLICITY
• Found volunteers
– Enter points / participation
– Start small
• Still looking for marketing ideas
27. MORE INFORMATION
• Gamification pages
http://www.stcnymetro.org/home/ny-metro-quest
• Inquiries
http://www.stcnymetro.org/home/about-us/join-stc/contact-
us