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A behind the scenes look at industry standards and trade secrets
B y J a c k D a l r y m p l eC a p A n d C u t . c o m
/v/ Game Marketing • By Jack Dalrymple 1
o  Lead Video Editor, Technical Director at WB Games’ Turbine Studio for 10 years
o  Over 265 trailers and marketing videos with over 9 million views online
o  SVP Marketing for Ape Law and Bit Fry working on Albino Lullaby and TBA
o  Founder of Cap And Cut, a Boston based trailer house and creative design studio 

About Jack Dalrymple
C a p A nd C u t . c o m/v/ Game Marketing • By Jack Dalrymple
2
Brand vs Marketing
What is Brand?
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
3
Brand Determines Loyalty
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Brand an idea -
Message and
Reputation
Marketing is big
data driven - a
product pitch
m e a s u r e d
against sales
4
The brand is ultimately what determines if
you will become a loyal customer or not. 
The marketing may convince you to buy GTA,
but it is the brand that will determine if you
will buy every single game Rockstar Games
will make for the rest of your life.
Marketing Vs Branding
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
5
Source:hermesservicesgroup.com
A move From Hope to Faith
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
6
Under the Marketing Umbrella
What is Marketing?
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
7
Marketing 101
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Everything Leads to Sales
R&D– Focus Groups or Common Sense…
Make What People Want!
Ads – Print, Web, Content, Social
Promos – Bundles and Sales
PR – “The Story” Can Go Farther Than an
Ad and Ads Can be Part of the Story
8
Marketing Related to Games
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Place is decided
by platform and
distributor:
PC • Mac • Linux
SteamOS
PS4 • Xbox • Wii
Wii U • OUYA
Android • iOS
Google Play
Facebook
Humble Bumble
IndieGameStand
9
4P’s of Marketing
Product – R&D and Development
Price – Depends on the Market
Promotion – Bundles and Sales
Place – How and Where You Distribute
Game Monetization Funnel
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
10
MUSTREADSource:http://bit.ly/BreakingIntoSocialGaming
How To Get Fans
What makes a game successful
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
11
Press Kit Starts with Description
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Press Kit
Description
Press Releases
Trailer
Screenshots
Demo
Links (website,
social media, past
press)
12
Develop the Game’s Description
1.  Start with Word Cloud
2.  Group Similar and Consolidate
3.  Polish and Make Concise
Use This to Create One Sentence, One Paragraph
and One Page Descriptions
Press Release
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
13
FOR IMMEDIATE RELEASE
Headline
Subhead
City, State – Date - Lead Paragraph w/ links
Body (game description)
Quotes
Call to Action w/link (format is http://www.)
Broilerplate with links (format is http://www.)
###
Contact
On PRLog Select this to Get Featured:
PR Distribution
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
14
Post in Order:
1.  http://www.prlog.org
2.  http://www.gamespress.com
3.  http://www.gamerelease.net
Get Coverage – Who?
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
15
o  YouTubers
o  Twitchers
o  Podcasts
o  Blogs 
o  Press
Get Coverage – How?
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
16
Hey! I wanted to shoot you a quick note because I loved your
article on [similar game]. I'm with [Company] and we are making a
[type of game] game named [Whatever]. Would you like to check
out the demo? Here is a link to our Press Kit [link] and a couple
articles written about us [link, link, link]. We would love a review
or article from you, but even if not I would still be happy to send
you the demo.
Engage With Your Fans
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
17
Don’t just be a shill, actively
participate and talk to people.

o  YouTube Channel
o  Tumblr Blog
o  Facebook
o  Twitter
o  LinkedIn
Hashtags
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
18
Always use: #indiegamedev #videogame
Always use: @names
Follow a Schedule
o  2PM WED - #IndieDevHour
o  THUR - #TBT
o  FRI - #FF
o  SAT - #ScreenshotSaturday
o  SUN - #SoundtrackSunday
Feed the Beast And Announce
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Content Marketing – Content is King
Blog Posts – Developer Updates
Concept Art
Screenshots
Videos (Shows, Teasers, Trailers, Dev Diaries)
Playable Demos
19
Content Creation
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
20
All 3 Does Not Exist
Good & Fast = Not Cheap
Fast & Cheap = Not Good
Cheap & Good = Not Fast
Get Featured In Store
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
21
10,000% Increase in Sales when Featured!
How? MAKE SOMETHING REMARKABLE
Reach out, but if the game isn’t unique and
amazing it won’t matter.
Trade Shows
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
22
o  Press
o  Exposure
o  Feedback
o  Awards
Ads… Maybe not
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
23
Ad Return is Minimal – Focus on Social Media, Blogs, and Press
“Every AAA Indie Game has a Long-Term Slow-
Burn Grass-Roots Awareness-Building
Campaign” ~ Chris Hecker of Spy Party
In special cases direct advertising on blogs can open communications for getting features
written by the site.
The Difference That Money Makes
What AAA Has That Indies Don’t
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
24
Getting Funding For Development
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Green Light Pitches
25
Executive meetings with
parent company to either
gain continued project
funding or immediately stop
development. Pitches take a
significant capital investment
and months of preparation.
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
The Org Chart
26
VP of
Marketing
PR Director
Community
Managers
Marketing
Director
Brand
Managers
Associates/
Specialists
Creative
Teams (Web/
Video)
Producers
Artists
VP of
Development
EP
Producers
Artists/
Programmers
Who Makes What?
Ad Agency
 PR Agency
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Create Key Art & Ads
 Secure Editorial (free) Coverage
27
Trailer House
 Internal Artists
Teasers & Trailers
 Tweaking Agency Assets
Champion/Challenger Strategy
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
28
100% Data Driven
System is compounded exponentially for
each ad in combination with a landing page.
Round 1 Round 2 Round 3
New
Champion
Challenger
Challenger
Challenger
Challenger
Challenger
Champion
Old
Champion
Opinions Do
Not Matter
The Winner
Wins
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Tracking Pixels
29
Research
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Larger developers have been
known to market-test their
games to destruction. 
30
Costly Large Scale
Focus Groups and
Biometric Playtesting
Followed by Both
Marketing and Game
Design Changes
$$ Gets Everyone Their Own Hat
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
31
Don’t Steal Other People’s Hats
Be Helpful when You Can
Do Your Job Well
Be Mindful of Your Place
Accept Your Roll
Choose Your Battles
Indie Vs AAA – Pros of Both
Learn a Wider Variety of Skills and Jobs
More Freedom and Less Approvals
Small Chance for a Huge Payout 
Easier to Break Into


Super Hone Specific Skills of a Single Job
Talented People to Learn From
Consistent Paycheck
Looks Amazing on Resume

C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Indie
 AAA
32
What is There? How has it Changed?
Video Content
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
33
Types of Marketing videos
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
o Pitch Videos: 60 – 120 seconds (30 second cutdown)
o Ingame Cutscenes: 15 – 30 seconds
o Developer Diaries: 180 – 240 seconds
o Viral Videos: 30 – 45 seconds
o Teasers: 15 – 30 seconds
o Trailers: 90 – 150 seconds
34
The Evolution of the Trailer
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Cuts Per Minute
As time goes on
t h e r e i s a
consistent rise
in the number of
cuts per minute
in trailers, due
to the increase
in audiences
ability to quickly
c o n s u m e
content.
35
Interactive Source: http://www.wired.com/2013/06/online-trailers-cuts/
From Preproduction to Compression
Making a Game Trailer
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
36
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
The Story Arc
37
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
The Trailer Arc
38
Preproduction (Before Shooting)
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
1.  Develop script around features/limitations
2.  Make a storyboard or a shot sheet
3.  Get tech into the game and loadfiles built
4.  Get a solid build and lock it
5.  Ingame location scouting
6.  Ingame character creation
39
Production (Filming)
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Setup
o  Use best graphics card
o  Fraps Settings: 30fps, Full-size
o  Game Resolution: 1920x1080, Music: Off, SFX: On
o  Test first clip and verify audio is recording and resolution is correct!!!
Shooting
o  Move smoothly when operating camera
o  Cover all shots from multiple angles
o  If using actors: “No jumping!”
o  Check shots off shot sheet
40
Postproduction (Editing)
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
o Research sample trailers
o Find placeholder or final music
o Cut trailer to music
o Use “FPO” slugs
o Develop/buy/steal titles and logo stings
o Expect to have some pickup shots
o Do mographs last or inside of downtime
41
Presentation is everything
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
42
Quality is king
9 out of the top 10 YouTube videos per year
are high quality & professionally produced.
Video is the Face of Your Game
The trailer or marketing video will
likely be the only interaction the
audience has with your game, So
show it off in it’s best light.
Shot killers
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
X  Clipping
X  LOD’d deco
X  Bad or flickering textures
X  Horizontal tearing
X  Bad or repeat animations
X  Bad angle or composition
X  Sudden camera movement changes
43
Tricks For Editing
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
1.  Find the right music
2.  Get best shots on the timeline
3.  Open with hits and dips to black
4.  Use 3 acts with varied pacing in action
5.  Use flash frames for action transitions
6.  Exploit the rise at the climax
7.  Never resolve the story
44
Finding
Music
95%
Editing
5%
E di to r ’ s H u m o r
Cheat when po$$ible
o audiojungle.net
o premiumbeat.com
o musicbakery.com
o freestockmusic.com
o videohive.net
o pond5.com
o revostock.com
o motionvfx.com
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Music
 Titles and Logo Stings
45
Compression Settings for Upload
Basic Video Settings:
Width: 1,920
Height: 1,080
Frame Rate: 29.97
Field Order: Progressive
Aspect: Square Pixels (1.0)
TV Standard: NTSC
Profile: High
Level: 5.1
Checkbox Render at Maximum Depth
Bitrate Settings:
Bitrate Encoding: VBR, 2 pass
Target Bitrate [Mbps]: 20
Maximum Bitrate [Mbps]: 35
Basic Audio Settings:
Audio Codec: AAC
Sample Rate: 48000 Hz
Channels: Stereo
Audio Quality: High
Bitrate Settings:
Bitrate [kbps]: 320
Advanced Settings:
Precedence: Bitrate
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
Video
 Audio
46
Premier Export Settings
Format: H.264
Preset: HD 1080P 29.97

Checkbox Both Export Video and Export Audio
Just Above Export Button
Checkbox Use Maximum Render Quality

Note: Make a version with Video Target Bitrate [Mbps]: 14 and
Audio Bitrate [kbps]: 192 for the Press Kit.
The Press Kit, PR and Marketing
So Now What?
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
47
Press kit checklist
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
48
o  Screenshots – 6 to 12 screenshots of the best of the best of gameplay.
o  Video - Embedded YouTube and links to hires download.
o  Playable Demo – A must have to request press coverage. 
o  Past Press Coverage - Every time someone writes a favorable blurb about your game, update
your kit.
o  Game Info sheet - One page about the game and the team. 
o  Fact Sheet - Links to your website, dev blog, Twitter and Facebook accounts, as well as your
email address.
o  Logos and Awards – Tastefully use your logo and if you get awards add them.
o  Use presskit()
Partial Source: http://gamedev.tutsplus.com/articles/business-articles/promoting-your-indie-game-checklist/
PR and Marketing Resources
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
49
o  Marketing Your Indie Game: http://is.gd/Rt0pxo
o  An Indie Game Developer's Marketing Checklist: http://is.gd/a6217g 
o  How to Format a Press Release: http://is.gd/wAWHxM 
o  How to Annoy a Games Journalist with a Press Release: http://is.gd/r361Q2 
o  Free Press Release Distribution Sites: http://is.gd/AoXK8O 
o  TIG Forums Topic: Press Release Distribution Services: http://is.gd/35Sx0c 
o  20 Tips for Indie Game Developers Using Social Media: http://is.gd/UCjs9C
o  PixelProspector.com's The Big List of Indie Game Marketing: http://is.gd/cfd16B 
o  Market Your Indie Game on a $0 Budget (Presentation): http://is.gd/C2K5oI 
o  Using YouTube to Market Your Indie Game (Presentation): http://is.gd/gl3HRD
o  Developers: Stop Being Shit - Indie Game Marketing (Presentation): http://is.gd/S0EG9X
Remember: Presentation is Everything 
Questions And Answers
C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple
50

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Vgame marketingclassslides

  • 1. A behind the scenes look at industry standards and trade secrets B y J a c k D a l r y m p l eC a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple 1
  • 2. o  Lead Video Editor, Technical Director at WB Games’ Turbine Studio for 10 years o  Over 265 trailers and marketing videos with over 9 million views online o  SVP Marketing for Ape Law and Bit Fry working on Albino Lullaby and TBA o  Founder of Cap And Cut, a Boston based trailer house and creative design studio About Jack Dalrymple C a p A nd C u t . c o m/v/ Game Marketing • By Jack Dalrymple 2
  • 3. Brand vs Marketing What is Brand? C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 3
  • 4. Brand Determines Loyalty C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Brand an idea - Message and Reputation Marketing is big data driven - a product pitch m e a s u r e d against sales 4 The brand is ultimately what determines if you will become a loyal customer or not. The marketing may convince you to buy GTA, but it is the brand that will determine if you will buy every single game Rockstar Games will make for the rest of your life.
  • 5. Marketing Vs Branding C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 5 Source:hermesservicesgroup.com
  • 6. A move From Hope to Faith C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 6
  • 7. Under the Marketing Umbrella What is Marketing? C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 7
  • 8. Marketing 101 C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Everything Leads to Sales R&D– Focus Groups or Common Sense… Make What People Want! Ads – Print, Web, Content, Social Promos – Bundles and Sales PR – “The Story” Can Go Farther Than an Ad and Ads Can be Part of the Story 8
  • 9. Marketing Related to Games C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Place is decided by platform and distributor: PC • Mac • Linux SteamOS PS4 • Xbox • Wii Wii U • OUYA Android • iOS Google Play Facebook Humble Bumble IndieGameStand 9 4P’s of Marketing Product – R&D and Development Price – Depends on the Market Promotion – Bundles and Sales Place – How and Where You Distribute
  • 10. Game Monetization Funnel C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 10 MUSTREADSource:http://bit.ly/BreakingIntoSocialGaming
  • 11. How To Get Fans What makes a game successful C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 11
  • 12. Press Kit Starts with Description C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Press Kit Description Press Releases Trailer Screenshots Demo Links (website, social media, past press) 12 Develop the Game’s Description 1.  Start with Word Cloud 2.  Group Similar and Consolidate 3.  Polish and Make Concise Use This to Create One Sentence, One Paragraph and One Page Descriptions
  • 13. Press Release C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 13 FOR IMMEDIATE RELEASE Headline Subhead City, State – Date - Lead Paragraph w/ links Body (game description) Quotes Call to Action w/link (format is http://www.) Broilerplate with links (format is http://www.) ### Contact
  • 14. On PRLog Select this to Get Featured: PR Distribution C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 14 Post in Order: 1.  http://www.prlog.org 2.  http://www.gamespress.com 3.  http://www.gamerelease.net
  • 15. Get Coverage – Who? C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 15 o  YouTubers o  Twitchers o  Podcasts o  Blogs o  Press
  • 16. Get Coverage – How? C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 16 Hey! I wanted to shoot you a quick note because I loved your article on [similar game]. I'm with [Company] and we are making a [type of game] game named [Whatever]. Would you like to check out the demo? Here is a link to our Press Kit [link] and a couple articles written about us [link, link, link]. We would love a review or article from you, but even if not I would still be happy to send you the demo.
  • 17. Engage With Your Fans C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 17 Don’t just be a shill, actively participate and talk to people. o  YouTube Channel o  Tumblr Blog o  Facebook o  Twitter o  LinkedIn
  • 18. Hashtags C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 18 Always use: #indiegamedev #videogame Always use: @names Follow a Schedule o  2PM WED - #IndieDevHour o  THUR - #TBT o  FRI - #FF o  SAT - #ScreenshotSaturday o  SUN - #SoundtrackSunday
  • 19. Feed the Beast And Announce C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Content Marketing – Content is King Blog Posts – Developer Updates Concept Art Screenshots Videos (Shows, Teasers, Trailers, Dev Diaries) Playable Demos 19
  • 20. Content Creation C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 20 All 3 Does Not Exist Good & Fast = Not Cheap Fast & Cheap = Not Good Cheap & Good = Not Fast
  • 21. Get Featured In Store C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 21 10,000% Increase in Sales when Featured! How? MAKE SOMETHING REMARKABLE Reach out, but if the game isn’t unique and amazing it won’t matter.
  • 22. Trade Shows C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 22 o  Press o  Exposure o  Feedback o  Awards
  • 23. Ads… Maybe not C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 23 Ad Return is Minimal – Focus on Social Media, Blogs, and Press “Every AAA Indie Game has a Long-Term Slow- Burn Grass-Roots Awareness-Building Campaign” ~ Chris Hecker of Spy Party In special cases direct advertising on blogs can open communications for getting features written by the site.
  • 24. The Difference That Money Makes What AAA Has That Indies Don’t C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 24
  • 25. Getting Funding For Development C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Green Light Pitches 25 Executive meetings with parent company to either gain continued project funding or immediately stop development. Pitches take a significant capital investment and months of preparation.
  • 26. C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple The Org Chart 26 VP of Marketing PR Director Community Managers Marketing Director Brand Managers Associates/ Specialists Creative Teams (Web/ Video) Producers Artists VP of Development EP Producers Artists/ Programmers
  • 27. Who Makes What? Ad Agency PR Agency C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Create Key Art & Ads Secure Editorial (free) Coverage 27 Trailer House Internal Artists Teasers & Trailers Tweaking Agency Assets
  • 28. Champion/Challenger Strategy C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 28 100% Data Driven System is compounded exponentially for each ad in combination with a landing page. Round 1 Round 2 Round 3 New Champion Challenger Challenger Challenger Challenger Challenger Champion Old Champion Opinions Do Not Matter The Winner Wins
  • 29. C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Tracking Pixels 29
  • 30. Research C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Larger developers have been known to market-test their games to destruction. 30 Costly Large Scale Focus Groups and Biometric Playtesting Followed by Both Marketing and Game Design Changes
  • 31. $$ Gets Everyone Their Own Hat C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 31 Don’t Steal Other People’s Hats Be Helpful when You Can Do Your Job Well Be Mindful of Your Place Accept Your Roll Choose Your Battles
  • 32. Indie Vs AAA – Pros of Both Learn a Wider Variety of Skills and Jobs More Freedom and Less Approvals Small Chance for a Huge Payout Easier to Break Into Super Hone Specific Skills of a Single Job Talented People to Learn From Consistent Paycheck Looks Amazing on Resume C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Indie AAA 32
  • 33. What is There? How has it Changed? Video Content C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 33
  • 34. Types of Marketing videos C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple o Pitch Videos: 60 – 120 seconds (30 second cutdown) o Ingame Cutscenes: 15 – 30 seconds o Developer Diaries: 180 – 240 seconds o Viral Videos: 30 – 45 seconds o Teasers: 15 – 30 seconds o Trailers: 90 – 150 seconds 34
  • 35. The Evolution of the Trailer C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Cuts Per Minute As time goes on t h e r e i s a consistent rise in the number of cuts per minute in trailers, due to the increase in audiences ability to quickly c o n s u m e content. 35 Interactive Source: http://www.wired.com/2013/06/online-trailers-cuts/
  • 36. From Preproduction to Compression Making a Game Trailer C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 36
  • 37. C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple The Story Arc 37
  • 38. C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple The Trailer Arc 38
  • 39. Preproduction (Before Shooting) C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 1.  Develop script around features/limitations 2.  Make a storyboard or a shot sheet 3.  Get tech into the game and loadfiles built 4.  Get a solid build and lock it 5.  Ingame location scouting 6.  Ingame character creation 39
  • 40. Production (Filming) C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Setup o  Use best graphics card o  Fraps Settings: 30fps, Full-size o  Game Resolution: 1920x1080, Music: Off, SFX: On o  Test first clip and verify audio is recording and resolution is correct!!! Shooting o  Move smoothly when operating camera o  Cover all shots from multiple angles o  If using actors: “No jumping!” o  Check shots off shot sheet 40
  • 41. Postproduction (Editing) C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple o Research sample trailers o Find placeholder or final music o Cut trailer to music o Use “FPO” slugs o Develop/buy/steal titles and logo stings o Expect to have some pickup shots o Do mographs last or inside of downtime 41
  • 42. Presentation is everything C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 42 Quality is king 9 out of the top 10 YouTube videos per year are high quality & professionally produced. Video is the Face of Your Game The trailer or marketing video will likely be the only interaction the audience has with your game, So show it off in it’s best light.
  • 43. Shot killers C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple X  Clipping X  LOD’d deco X  Bad or flickering textures X  Horizontal tearing X  Bad or repeat animations X  Bad angle or composition X  Sudden camera movement changes 43
  • 44. Tricks For Editing C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 1.  Find the right music 2.  Get best shots on the timeline 3.  Open with hits and dips to black 4.  Use 3 acts with varied pacing in action 5.  Use flash frames for action transitions 6.  Exploit the rise at the climax 7.  Never resolve the story 44 Finding Music 95% Editing 5% E di to r ’ s H u m o r
  • 46. Compression Settings for Upload Basic Video Settings: Width: 1,920 Height: 1,080 Frame Rate: 29.97 Field Order: Progressive Aspect: Square Pixels (1.0) TV Standard: NTSC Profile: High Level: 5.1 Checkbox Render at Maximum Depth Bitrate Settings: Bitrate Encoding: VBR, 2 pass Target Bitrate [Mbps]: 20 Maximum Bitrate [Mbps]: 35 Basic Audio Settings: Audio Codec: AAC Sample Rate: 48000 Hz Channels: Stereo Audio Quality: High Bitrate Settings: Bitrate [kbps]: 320 Advanced Settings: Precedence: Bitrate C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple Video Audio 46 Premier Export Settings Format: H.264 Preset: HD 1080P 29.97 Checkbox Both Export Video and Export Audio Just Above Export Button Checkbox Use Maximum Render Quality Note: Make a version with Video Target Bitrate [Mbps]: 14 and Audio Bitrate [kbps]: 192 for the Press Kit.
  • 47. The Press Kit, PR and Marketing So Now What? C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 47
  • 48. Press kit checklist C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 48 o  Screenshots – 6 to 12 screenshots of the best of the best of gameplay. o  Video - Embedded YouTube and links to hires download. o  Playable Demo – A must have to request press coverage. o  Past Press Coverage - Every time someone writes a favorable blurb about your game, update your kit. o  Game Info sheet - One page about the game and the team. o  Fact Sheet - Links to your website, dev blog, Twitter and Facebook accounts, as well as your email address. o  Logos and Awards – Tastefully use your logo and if you get awards add them. o  Use presskit() Partial Source: http://gamedev.tutsplus.com/articles/business-articles/promoting-your-indie-game-checklist/
  • 49. PR and Marketing Resources C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 49 o  Marketing Your Indie Game: http://is.gd/Rt0pxo o  An Indie Game Developer's Marketing Checklist: http://is.gd/a6217g o  How to Format a Press Release: http://is.gd/wAWHxM o  How to Annoy a Games Journalist with a Press Release: http://is.gd/r361Q2 o  Free Press Release Distribution Sites: http://is.gd/AoXK8O o  TIG Forums Topic: Press Release Distribution Services: http://is.gd/35Sx0c o  20 Tips for Indie Game Developers Using Social Media: http://is.gd/UCjs9C o  PixelProspector.com's The Big List of Indie Game Marketing: http://is.gd/cfd16B o  Market Your Indie Game on a $0 Budget (Presentation): http://is.gd/C2K5oI o  Using YouTube to Market Your Indie Game (Presentation): http://is.gd/gl3HRD o  Developers: Stop Being Shit - Indie Game Marketing (Presentation): http://is.gd/S0EG9X
  • 50. Remember: Presentation is Everything Questions And Answers C a p A n d C u t . c o m/v/ Game Marketing • By Jack Dalrymple 50