- Presentations
- Documents
- Infographics
The real reasons why happiness at work is so important
Vartika Kashyap
•
6 years ago
Putting A Price On Happiness
Group 8A
•
10 years ago
7-day Happiness Challenge
Action for Happiness
•
9 years ago
What do we know about happiness
Alexei Kapterev
•
14 years ago
Virtual Worlds Store Atmospherics, how different are Second Life stores?
guest66c5f2c
•
14 years ago
10122607 陳俐君 (the effects of dining atmospherics on behavioral intentions through quality perception)
seashell09
•
10 years ago
The Art of Negotiating
Thiagarajan Sivasankaran
•
15 years ago
'33 things I know about Art Direction'
David Bell
•
12 years ago
Killzone Shadow Fall Demo Postmortem
Guerrilla
•
10 years ago
Killzone Shadow Fall: Creating Art Tools For A New Generation Of Games
Guerrilla
•
9 years ago
Deferred Rendering in Killzone 2
Guerrilla
•
12 years ago
Lighting of Killzone: Shadow Fall
Guerrilla
•
10 years ago
Taking Killzone Shadow Fall Image Quality Into The Next Generation
Guerrilla
•
9 years ago
The Production and Visual FX of Killzone Shadow Fall
Guerrilla
•
9 years ago
The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
Guerrilla
•
8 years ago
AMD Radeon Technology Group Summit
Low Hong Chuan
•
8 years ago
How High Dynamic Range Audio Makes Battlefield: Bad Company Go BOOM
Anders Clerwall
•
15 years ago
The Rendering Technology of Killzone 2
Guerrilla
•
12 years ago
Yanlu Dhtc Hdr Texture Compression
ozlael ozlael
•
14 years ago
The Next-Gen Technologies Driving Immersion
Qualcomm Research
•
7 years ago