2. What are design patterns?
Wikipedia says
...a general reusable solution to a commonly
occurring problem within a given context in
software design...a description or template for
how to solve a problem that can be used in
many different situations. Patterns are
formalized best practices that the programmer
must implement themselves in the application.
3. What are design patterns?
Design patterns are concepts and best
practices for solving common software
development problems.
4. When to use
You already are using them.
To solve common problems.
To express architecture or solutions.
Recognize in existing code.
5. How to use
Not plug-and-play.
Implement as needed.
Use in frameworks and libraries.
Impress your friends.
6. Common Patterns in PHP
● Factory
● Singleton
● Delegate
● Decorator
● Strategy
● Observer
● Adapter
● State
● Iterator
● Front Controller
● MVC
● Active Record
7. The Factory Pattern
Creates objects without having to instantiate
the classes directly.
Factories create objects.
8. When to use the
Factory Pattern
Keep DRY when complex object creation
needs to be reusable.
Encapsulate several objects or steps into new
object creation.
9. class Factory {
public function create_thing() {
return new Thing();
}
}
class Thing {
public function do_something() {
echo 'Hello PHPeople';
}
}
Example of a
Factory Pattern
$factory = new Factory();
$thing = $factory->create_thing();
$thing->do_something();
// 'Hello PHPeople'
10. Example of a
Factory Pattern
class SMSFactory {
public function create_messenger() {
// setup SMS API
return new SMSMessage();
}
}
class SMSMessage {
public function __construct() {
// Setup SMS API
}
public function send_message($message) {
// Send $message via SMS
}
}
$factory = new SMSFactory();
$messenger = $factory->create_messenger();
$messenger->send_message('Hello PHPeople');
11. The Singleton Pattern
Creates object without direct instantiation and
does not allow more that one instance of self.
Singletons ensure only one instance of an
object at any given time.
12. When to use the
Singleton Pattern
Require only one instance of an class.
Need only one connection to a server.
13. Example of a
Singleton Pattern
$var = SomeSingleton::getInstance();
// Returns instance of SomeSingleton
$var = new SomeSingleton();
// Fatal error:
// Call to private SomeSingleton::__construct()
class SomeSingleton {
public static $instance;
private function __construct() {}
private function __clone() {}
public static function getInstance() {
if (!(self::$instance instanceof self)) {
self::$instance = new self();
}
return self::$instance;
}
}
14. Example of a
Singleton Pattern
public static function getInstance() {
if (!(self::$instance instanceof self)) {
self::$instance = new self();
}
return self::$instance;
}
...
}
$db = Database::getInstance();
$db->query(...);
class Database {
private $db;
public static $instance;
private function __construct() {
// code to connect to db
}
private function __clone() {}
15. Use associated objects to perform duties to
complete tasks.
Delegation of tasks to helpers based on needs.
The Delegate Pattern
16. When to use the
Delegate Pattern
Object uses functionality in other classes.
Remove coupling to reusable code or abstract
logic and tasks.
17. Example of a
Delegate Pattern
$delegated = new SomeDelegate();
echo $delegated->do_something();
// 'Hello PHPeople'
class SomeDelegate {
public function do_something() {
$delegate = new Delegate();
return $delegate->output();
}
}
class Delegate {
public function output() {
return 'Hello PHPeople';
}
}
18. class Notifier {
...
public function send_notification() {
...
$this->setup_mail_client();
$this->send_email();
...
}
protected function setup_mail_client() {
...
}
protected function send_email() {
...
}
}
Example of a
Delegate Pattern
class Notifier {
...
public function send_notification() {
$mailer = new Mailer();
$mailer->send_email();
...
}
}
class Mailer {
private function __construct() {
$this->setup_mail_client();
}
...
public function send_email() {
...
}
}
Delegated
20. When to use the
Decorator Pattern
Need to add features or methods to an object
that are not part of the core logic.
Need extended functionality for specific use
cases.
21. Example of a
Decorator Pattern
class SomeObject {
public $subject;
}
class SomeObjectDecorator {
private $object;
public function __construct(SomeObject $object) {
$this->object = $object;
}
public function say_hello() {
return "Hello {$this->object->subject}";
}
}
$obj = new SomeObject();
$obj->subject = 'PHPeople';
$decorated = new SomeObjectDecorator($obj);
echo $decorated->say_hello();
// 'Hello PHPeople'
22. class User {
public $first_name = '';
public $last_name = '';
}
class UserDecorator {
private $user;
public function __construct(User $user) {
$this->user = $user;
}
public function full_name() {
return "{$this->user->first_name} {$this->user->last_name}";
}
}
Example of a
Decorator Pattern
$user = new User();
$user->first_name = 'Chuck';
$user->last_name = 'Norris';
$decorated_user = new UserDecorator($user);
echo $decorated_user->full_name();
// 'Chuck Norris'
23. The Strategy Pattern
“The strategy pattern defines a family of
algorithms, encapsulates each one, and makes
them interchangeable” - Wikipedia
Strategy Pattern allows you to pick from a
group of algorithms as needed.
24. When to use the
Strategy Pattern
Criteria based data manipulation.
● Search result ranking
● Weighted Voting
● A/B Testing
● Environment based decisions
● Platform specific code
25. Example of a
Strategy Pattern
switch ($message_type) {
case 'email':
// Send Email
// Lots of code
break;
case 'twitter':
// Send Tweet
// More code here
break;
}
26. abstract class MessageStrategy {
public function __construct() {}
public function send_message($message) {}
}
class EmailMessageStrategy extends MessageStrategy {
function send_message($message) {
// send email message
}
}
class TwitterMessageStrategy extends MessageStrategy {
function send_message($message) {
// send tweet
}
}
Example of a
Strategy Pattern
class Message {
public $messaging_method;
function __construct(MessageStrategy $messaging_strategy) {
$this->messaging_method = $messaging_strategy;
}
}
$message = new Message(new EmailMessageStrategy());
$message->messaging_method->send_message('Hello PHPeople');
27. Objects (subjects) register other objects
(observers) that react to state changes of their
subject.
Observers look for changes and do something.
The Observer Pattern
28. When to use the
Observer Pattern
State changes of an object affect other objects
or datasets.
● Event handling
● Data persistence
● Logging
29. Observer Pattern in
PHP using the SPL
SplSubject {
/* Methods */
abstract public void attach ( SplObserver $observer )
abstract public void detach ( SplObserver $observer )
abstract public void notify ( void )
}
SplObserver {
/* Methods */
abstract public void update ( SplSubject $subject )
}
30. class Subject implements SplSubject {
public $observers = array();
public $output = null;
public function attach (SplObserver $observer ) {
$this->observers[] = $observer;
}
public function detach (SplObserver $observer ) {
$this->observers = array_diff($this->observers, array($observer));
}
public function notify ( ) {
foreach($this->observers as $observer) {
$observer->update($this);
}
}
}
Example of a
Observer Pattern (w/ SPL)
class Observer implements SplObserver {
public function update (SplSubject $subject ) {
echo $subject->output;
}
}
$subject = new Subject;
$subject->attach(new Observer);
$subject->notify();
// Null
$subject->output = "Hello PHPeople";
$subject->notify();
// 'Hello PHPeople'
32. Continuing Education
Design Patterns: Elements of Reusable Object-
Oriented Software
Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides
Code and Slides provided online
https://github.com/GrokInteractive/php_design_patterns_talk