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UX Leaks
Myths and Realities about
User Experience
A round table discussion with
Whitespace founders
Julia Borkenhagen & Jesse Anton
UX Myths
and Realities
Whitespace =
wasted space
MYTH # 1
5
Dense
Hard to scan quickly
6
Easy to scan
Cart, navigation,
search, promos – all
clearly visible
Lighter
UX = UI
MYTH # 2
9
Definitions: ISO 9241-11
USER INTERFACE
All components of an interactive system that provide
information and controls for the user to accomplish specific
tasks with the system
USABILITY
Extent to which a system, product or service can be used by
specified users to achieve specified goals with effectiveness,
efficiency and satisfaction in a specified context of use
USER EXPERIENCE (UX)
Person's perceptions and responses resulting from the use
and/or anticipated use of a product, system or service
Easy
Meets needs
Enjoyable
10
A simpler definition
11
CX – Customer Experience
UX CX
Research, design &
optimization of
digital touchpoints
Align business strategy
& operations with the
desired brand
experience across all
touchpoints
12
EX – Employee Experience in the digital workplace
Satisfaction survey =
user research
MYTH # 3
14
but are better if part of an overall user centered design process
Surveys are a first step
15
User centered design
Involve users from
the beginning of the
project
Understand their
context of use and
mental models
Create personas,
scenarios, task flows,
and story maps
Build prototypes and
test with users during
the entire process
Continue iterating
and testing after
launch
16
User research techniques
User
interviews
Stakeholder
workshops
Usability test
Field
observation
Expert review
Best-in-class
assessment
Survey Data analysis
DIRECT INDIRECT
We will discuss just a few today
17
Field observation
Helps the design team to understand the context of use
18
User interviews
One-on-one, not focus groups
19
Personas
— Personas help to keep the end
users in mind during all phases of
design, development and testing
— They portray a typical user profile
with their background, context,
needs and pain points
— Personas and scenarios help the
design team to empathize with
the users
Best if based on research
20
21
22
After user research,
you create the
interface
MYTH # 4
24
Workshops first !
Design thinking, ideation, gamestorming …
- Structured conversations
- Multi-stakeholder involvement
25
Affinity diagramming workshops
Organize a large number of ideas or items into logical categories and prioritize them
26
Concept maps
A nice communications tool *
* This one is for an intranet
27
Card sorting workshops
Helps define the information architecture
28
Sitemaps
Can be
annotated,
tested, & linked to
templates
29
Task
models
Flow diagrams of
the user journey
help define the
system
interactions &
clarify user roles
30
Experience
maps
Can be printed
on A2 paper or
displayed on
large screens for
communications
purposes
31
Sketches and wireframes
Purposefully not “designed“ – can be annotated and tested
32
Page flow diagrams (wireflows)
33
Common tools:
Axure, Proto.io,
Fluid, Justinmind,
Flinto ...
Test early &
throughout the
project
Interactive
prototypes
User Testing
requires a lab and
lots of users
MYTH # 5
35
Agile user testing
© Steve Krug
No lab needed, chocolate helps
36
Tree testing
Testing the information architecture
with remote users
37
Good testing tools exist for mobile
and desktop
Remote testing
38
A/B testing
SOURCE: http://kylerush.net/blog/user-testing-is-surprisingly-effective/
Fine-tuning of production sites and applications
39
Designing, building and maintaining
a great web site or app isn’t easy.
It’s like golf:
a handful of ways to get the ball in
the hole, a million ways not to.
Steve Krug
Practice Testing makes perfect
Only UX designers
do UX work
MYTH # 6
41
Team effort
Building a learning-based UX culture in your organisation
Adapted from “User Story
Mapping” by Jeff Patton
42
User story mapping
© Jeff Patton
Role of UX: keep the agile process focused on users
43© Jeff Patton
User story mapping workshops
44© storiesonboard.net
UX in agile projects
45
You can use an eraser on
the drafting table, or a
sledgehammer on the
construction site.
Frank Lloyd Wright
UX = LUXE
MYTH # 7
47
Not a luxury if you want your project to succeed
Developer CEO MarketingIT
I want to see everything
on one screen with no
scrolling. Also, make it
really clean and
uncluttered.
Make it look like Apple.User testing would
slow us down. We rely
on analytics and a
backlog of user
stories.
The business is always
asking for fancy
functionality that
doesn’t come out of
the box.
UX designers face competing interests
48
HIPPO =
Highest Paid
Person’s Opinion
49
© Jeff Patton
UX designers are digital diplomats
50
UXicorn
Skills & traits of a
great UX designer
Graphic
design
Interaction
design
Data
visualisation
Mobile
design
Information
architecture
Business
analysis
Interactive
prototyping,
testing
Agile scrum &
project mgmt.
Workshop guru,
design thinkingPeople person,
diplomatic
Technophile, HTML,
CSS, JS
51
That‘s nice, now where‘s the beef?
Up to 50% of programmers’ time is
spent on avoidable rework.
Dr. Susan Weinschenk, founder of Team W,
formerly chief of UX strategy at HFI
Usability initiatives deliver a major return
on investment: it’s not unusual for
usability projects to return benefits of 5-
10 times their cost in the first year alone.
David Travis, founder of Userfocus
52
asos example
before
after
Source: eConsultancy
Removing barriers reduced its checkout abandonment rate by 50%
53
UX & CX = the priority for 2017
This has been true for several years in a row and is likely to remain so for years to come
54
Great UX is worth
billions
Summary AND	THAT’S	NO	MYTH	!
— UX	is	method-driven	– aids	in	the	creation	
of	a	shared	understanding	among	all	team	
members	and	stakeholders
— UX	is	a	collective,	team	effort	led	by	a	
specialist	or	group	of	specialists
— The	ROI	of	UX	is	clear	– lowers	risk	of	
rework,	helps	reduce	abandonment	and	
increase	conversions,	boosts	adoption,	
creates	brand	value,	and	makes	
employees	more	productive
56
Intranets Custom / Dataviz E-Commerce
Megasites Mobile Training
Enterprise User Experience
2014 8 20+
Founded People Years of
experience
whitespace.ch
57
57
Infrastructure, managed services
Digital solutions
About ilem
16 180 100+4
Years Employees Affiliates Customers
www.ilemgroup.com
Merci
Patrick Montier
Head of Digital
+41 22 884 61 00
patrick.montier@ilemgroup.com

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UX Myths and Realities: A Roundtable Discussion on Common Misconceptions in User Experience