1. FACTUAL: THE FINAL DAY
Wednesday, 29th January 2020:
At firstI tried putting in the layer and justputting where it starts and its end. However, as itis smaller,it
moved at a much different speed. So I went frame by frame which was quite soothing honestly.
As I needed another row for the two parts of the Squid,I shuffled certain parts out of a row to clear spacefor
that and the Inklingshirt.
For the Pupils,I started by seeing the midway pointas its startis nearly visibleso I know where itstays
vertically as with the other eye piece.
For the Squid, when the motion is repeated, there a dead spaceof 3 or so frames where no motion happens so
I don't have to worry about moving the pieces.
For the Inkling,I decided to zoom in so I could be more accuratewith the movements.
For the neck piece, I had to fo back to Photoshop as the one I had was far too skinny.
The neck moved so little,on some frames I didn'tbother moving it and sometimes itmoved by one number.
I knew the animation looped so I was planningon perhaps trying to duplicatethe postion parts reversed. I
thought this would probably be more complicated than needed so I went manually all theway. Funnily
enough, the end postion was the exact same as the startwithout intention.
When tryingto pasteit again,the neck layer didn'tappear for some reason.I dragged out what I thought was
the layer but it seemed invisible.I decided to restart as maybe it was justa bug.
When itreopened, I thought that I should justpastethe key frames on new versions of the neck as itdidn't
seem to likepastingthe already done one.
I forget aboutthe zoom in for the costumes so I am really hopingI can justpaste the motion and replicatethe
same zoom in and out.
Unfortunately it shimmies to the right a littleso I'll haveto sort that out.
I had to add the zoom manually as thepart started digginginto her face.
For the permanent zoom, I wanted to make lifeeasier!The best way I could do that was with cutting the layer
where it stopped zooming in,deleting the key frames so it stayed where it was from the lastmovement and
went from there.
When I played it through, the neck stopped moving after a littlebit. I went back and the pasted layers were
not in the rightplaceor non existantso I fixed that.
When growingit back up, I copied the reverse key from the zooming.
When I put the shirtpattern I released it would overlap the arm so I'll haveto be careful aboutthat. Only a
littleat the startand most of the end has the arm duck underneath but when lookingat the whole screen, its
seems rather unnoticeable.
Because I can never have my way, when I tried to paste the key frames into another layer likeI did before, it
justdidn'twork. Urgh!!!!
After multiplereopening and button presses,alongwith a Tutor, I sawan option on the layer to paste
attributes which finally worked. How convulted... No wonder I'm late with this happening.
After putting all the layers thatwere not in the costume section,the screen froze so again,I restarted. The
costumes was not gonna be fun, that's for sure. But it would be all over afterwards so that's why I left until
last.
In the after costumes part, I had to redo the original version as itcouldn'teven let me pasteattributes. Why?
Actually,after searchingup,I don't copy the key but the layer it's on to paste them.
Just before doingthe final zoomout, I adjusted the Inklingfootage of the costumes so they have more space
before realisingthatsome text comes from the bottom so I had to reverse it. Whoop!
As I prepared the zoom out for the shirt,I realized that my copyingof the necks reverse did really work so I
pulled them into place.It wasn't with the upmost care but justenough to not be obvious.
I finished all theadded layers and went back for a final checkup on everything. I slightly moved footage and
added the Splatoon cover I must have forgotten!!
Now I have the rendering underway. What a journey this has been.