SlideShare a Scribd company logo
1 of 274
The Modular Level
Design of Fallout 4
Joel Burgess & Nate Purkeypile
Bethesda Game Studios
Modular Kits 101
We’re Doing a Sequel!
● Original Talk: 2013 @ LD in a Day
● We’ll show URL on the end slide
● Today’s Talk:
● Recap Core Ideas from 2013
● Updates & Examples from Fallout 4
Who We Are
● Nate Purkeypile
● Environment Artist
●The tall one
● Joel Burgess
● Level Design
●The one talking right now (hi!)
plus
DLC
plus
DLC
plus
DLC
Bloodrayne
2
Aeon Flux Metroid
Prime 3:
Corruption
TESIV:
Oblivion
Fallout 3 Skyrim Fallout 4
Shivering
Isles
Mehrunes
Razor
Point
Lookout
Operation
Anchorage
The Pitt
M. Zeta
Dawnguard
Dragonborn
Bloodrayne
2
Aeon Flux Metroid
Prime 3:
Corruption
TESIV:
Oblivion
Fallout 3 Skyrim Fallout 4
Shivering
Isles
Mehrunes
Razor
Point
Lookout
Operation
Anchorage
The Pitt
M. Zeta
Dawnguard
Dragonborn
Who We Are
● BGS as a studio
Technique
Context
Process
Studio & Game
Goals
Culture
Values
Priorities
What Came Before
Daggerfall (1996)
Morrowind (2002)
Bloodrayne 2 (2004)
Bloodrayne 2 (2004)
Oblivion (2006)
Fallout 3 (2008)
Fallout 3 (2008)
Skyrim (2011)
Skyrim (2011)
Skyrim (2011)
Fallout 4 (2015)
Modular Kits 101
Fundamentals
● Begin by Defining Footprint
Slide taken from 2013 session
256
2
5
6
256
5
1
2
Fundamentals
● Begin by Defining Footprint
● Be cautious with Non-Uniform Tiling
Slide taken from 2013 session
Fundamentals
● Begin by Defining Footprint
● Be cautious with Non-Uniform Tiling
● Build Within Footprint extents
Slide taken from 2013 session
Fundamentals
● Begin by Defining Footprint
● Be cautious with Non-Uniform Tiling
● Build Within Footprint extents
● Pick a Pivot, and stick with it.
Fundamentals
● Begin by Defining Footprint
● Be cautious with Non-Uniform Tiling
● Build Within Footprint extents
● Pick a Pivot, and stick with it.
● Use Standardized Transitions
Techniques
● Use Layered Inserts w/Base Kits
Slide taken from 2013 session
Fallout 4 – GNN Plaza
Techniques
● Use Layered Inserts w/Base Kits
● Local Snap Parents aka Custom Grids
Slide taken from 2013 session
Slide taken from 2013 session
Slide taken from 2013 session
Techniques
● Use Layered Inserts w/Base Kits
● Local Snap Parents aka Custom Grids
● Pivot-And-Flange kits for organic areas
Slide taken from 2013 session
Slide taken from 2013 session
Always Look Forward
● Be willing to experiment w/Process
● ...but be deliberate.
Preparing for the Future
Fallout 4 Family of Kits
● Retail
● Institutional
● Church
● High-Tech
● Industrial
● Public Space
● Steam Tunnel
● Cave
● House
● The Institute
● Neo-Classical
● Office
● Vault
● Quarry
Allocating Time & Attention
Retail
Institutional
Public Space
Neo-Classical
Office
High Tech
Church
Steam Tunnel
Cave
House
The Institute
Other
Shack
Kit-Building Overhead
● Each Kit is time-consuming to create
● Lead Time
● On-boarding
● Iteration & Maintenance
Studio Allergies
● Identify Time Sinks
● Avoid Redundant Work
● Get to Playable Faster
Consolidating Like Kits
● Retail
● Institutional
● Church
● High-Tech
● Industrial
● Public Space
● Steam Tunnel
● Cave
● House
● The Institute
● Neo-Classical
● Office
● Vault
● Quarry
Consolidating Like Kits
● Retail
● Institutional
● Church
● High-Tech
● Industrial
● Public Space
● Steam Tunnel
● Cave
● House
● The Institute
● Neo-Classical
● Office
● Vault
● Quarry
Kits as Solutions
● What problem does a kit solve?
Allocating Time & Attention
“Building”
High Tech
Industrial
Church
Steam Tunnel
Cave
House
The Institute
Other
Shack
The Building Kit
Fallout 3 Office Kit (2008)
The Building Kit
● Traditional Construction of Varying Types
● Unified Workflow across kits
● Standard Sub-Kit Types
● Rooms
● Halls
● Stairs, Railings, Platforms, etc.
Piece Granularity
Breakdown: A Corner Piece
● Old System: Export from 3DS Max
● Lots of redundant work
BldWoodPSmHall2Way01
See 2013 talk for more on naming conventions
Breakdown: A Corner Piece
● Old System: Export from 3DS Max
● New System: Editor/Pack-In
BldWoodPSmFlrOnly01
BldWoodPSmWall01
BldWoodPSmWall01
BldWoodPSmWallCorner01
BldWoodPSmCeilOnly01
Higher Granularity
● Break Wall/Floor/Ceiling Groupings
● More Destruction Flexibility
● Kit Interchangeability
● Flexible layouts
● Less Dependence on pre-determined combos
Workflow For LDs
Granularity & LD Workflow
● More Flexibility
● More Time-Consuming
1
2
3
5 9
6
4
7
10
11
12
8
13
14
15
16
17 18 19 20
Old Way = 20 Objects
New Way = 123 Objects
Preserving Workflow
Old Way
New Way
Preserving Workflow
Pack-In Prefab
Exploded Granular
Importance of Kit Readiness
● Kits are cornerstone
● Front-loaded in art schedule
● Graybox quality early
● Visual Iteration throughout dev
● Focus on “Trustworthy” Kit functionality
Intelligent Dependencies
● Iterate Accordingly
● Level Design 5-Pass Iterations
● Discussed in 2014
Pass 0
Concept
Pass 1
Layout
Pass 2
Gameplay
Pass 3
Content
Complete
Pass 4
Polish
Core Kit
Is
Usable
Layout
Is
Reliable
First Pass (June 2012)
Final Version (Nov 2015)
Kit Priorities
Kit Elements
● Hero Pieces
● Utilitarian Core
● Variants
Taken From 2013 Talk
GENERIC
REPEATED
Generic = Versatile
● Common pieces are flexible
Your Unsung Heroes:
Prioritizing Pieces
1. Utilitarian Core
2. Variants
3. “Hero” Pieces
Unblocking Work
● Minimize LD roadblocks
● Get Real Use Cases ASAP
● Allow Maximum Time for Visual Iteration
● LD: Use Placeholders to Prove Need
Kit Variation
Building Kit Variants
● Brick
● Colonial
● Wallpaper
● Wood Panel
● Bare Wood
● Deco
● Concrete
● Unique
Bldg - Brick
Bldg - Brick
Bldg - Concrete
Bldg – Bare Wood
Material Swaps
● Only changes the textures.
● Not an architecture change.
Material Swaps
● Even more mix-n-match
● Takes very little time to make new ones
Other Kits
Let’s Create Kit X
● What is unique feature/problem of X?
● How Does it solve this?
● How Does it compliment other kits?
Industrial Kit
Utility Kit
Wasn’t really worth it
● All that we cared about were the pipes
“Glue” Kit
● Mix-and-Match kit usage
● Utility kit as “Glue”
● Works well to join separate kits
● Fictionally, Functionally, Cosmetically
Steam Tunnel Kit
Deco Kit
Roof Trim
Main Tiling Body
Lobby Trim
Lobby Level
Foundation
Interior/Exterior Transitions
● Able to move freely between the two
● No longer a load
Building Boston
Modular Workflow & Boston
● Fallout 3’s Washington DC
● Cloistered Neighborhoods
● Separate from Capital Wasteland
Fallout 3
Authenticity vs Accuracy
Authenticity > Accuracy
Process
● Coastline & Scale
Process
● Coastline & Scale
● Skyline
Importance of Skyline
● General Skyline Shape
● Establish Anchor Buildings
● Determine Relative Placement
● Provide Orienting Elements
WIP Screenshot circa March 2013
Final Game Screenshot (2015)
Pre-Launch Fan Analysis (2015)
Process
● Coastline & Scale
● Skyline
● Thoroughfares
Bandshell
MIT
Fenway
Park
Copley Sq
State House
Faneuil Hall
Process
● Coastline & Scale
● Skyline
● Thoroughfares
● Neighborhoods
Process
● Coastline & Scale
● Skyline
● Thoroughfares
● Neighborhoods
● Ownership
Process
● Coastline & Scale
● Skyline
● Thoroughfares
● Neighborhoods
● Ownership
● Iteration
Hard Living
● Tons of hurdles had to be overcome
● Encounter Pacing
● POI/Exploration Density
● Combat and Detection, Enemy AI
● Performance, Occlusion, Sightlines
● Iteration and Metrics
● Everything took longer than expected
Optimization
Gameplay Pacing
Encounter AI
Modular
Workflow
Ability to React
● Fallout 3: Isolated
● Easy to Reshape & Adapt
Can we
support an
alternate
route?
Sure.
Ability to React
● Fallout 3: Isolated
● Easy to Cut & Reshape
● Fallout 4: Interconnected
● Everything Had to Fit
● Required More Layout Flexibility
Modular
Workflow Optimization
Gameplay Pacing
Encounter AI
Grab Bag!
Plug & Socket System
Plug & Socket System
● Predefined “Socket” holes
● Compatible with several “Plug” pieces
● Maximize Flexibility for transitions
Sockets
Plugs
Kit-Based Destruction
Wall Holes
● Problem: Visual Quality vs Repetition
Wall Holes
● Solution: Mix/Match
● Lots of small pieces
● Multiplicative effect
Platforms
● Problem: Ceiling/Floor Damage
● Solution: Tile-friendly “Free” platforms
● Useful option for demanding cases
● Highly Flexible
Dynamic Destruction
● Per-Piece Destructibles
● Kit-Compatible
● Location Specific Damage
● Simple Physics Simulation
Decals and Greebles
● Large “Gross” Decals
● Simple but very useful tricks
● Useful to obscure kit patterns
Cracks
Gross, Mold.
Greebles
Rust Stains
Tool: Layers
● Just like Photoshop
● Very useful, especially in complex scenes
● Huge time saver
Tool: Mouse Wheel Swap
● Ctrl+Wheel: Quickly Replace Selection
● Embracing Existing Workflow
● Another huge time saver
Helper Markers
● Alluded in 2013
Wall Edges
Ceiling
Markers
Doors/Holes
Prop Kits
The Machine Kit
● Large core library
● Greebles, Fins, Tanks, etc
● LD Blocks Space Functionally
● Artist Handcrafts Machine Swap
Conclusion
Understand Your Team Priorities
Understand Your Game Priorities
Thanks!
● Modular Level Design of Skyrim (2013)
blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html
● Iterative Level Design Process (2014)
blog.joelburgess.com/2014/07/gdc-2014-transcript-iterative-level.html
@JoelBurgess @NPurkeypile

More Related Content

What's hot

Killzone's AI: Dynamic Procedural Tactics
Killzone's AI: Dynamic Procedural TacticsKillzone's AI: Dynamic Procedural Tactics
Killzone's AI: Dynamic Procedural TacticsGuerrilla
 
NDC 2013 - 초심자를 배려하는 레벨 디자인
NDC 2013 - 초심자를 배려하는 레벨 디자인NDC 2013 - 초심자를 배려하는 레벨 디자인
NDC 2013 - 초심자를 배려하는 레벨 디자인용태 이
 
Decima Engine: Visibility in Horizon Zero Dawn
Decima Engine: Visibility in Horizon Zero DawnDecima Engine: Visibility in Horizon Zero Dawn
Decima Engine: Visibility in Horizon Zero DawnGuerrilla
 
Killzone Shadow Fall: Creating Art Tools For A New Generation Of Games
Killzone Shadow Fall: Creating Art Tools For A New Generation Of GamesKillzone Shadow Fall: Creating Art Tools For A New Generation Of Games
Killzone Shadow Fall: Creating Art Tools For A New Generation Of GamesGuerrilla
 
엄재민 Nhn과제 신규 게임 컨셉 제안서
엄재민 Nhn과제 신규 게임 컨셉 제안서엄재민 Nhn과제 신규 게임 컨셉 제안서
엄재민 Nhn과제 신규 게임 컨셉 제안서재민 엄
 
Horizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-MortemHorizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-MortemGuerrilla
 
FrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in FrostbiteFrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in FrostbiteElectronic Arts / DICE
 
Horizon Zero Dawn: An Open World QA Case Study
Horizon Zero Dawn: An Open World QA Case StudyHorizon Zero Dawn: An Open World QA Case Study
Horizon Zero Dawn: An Open World QA Case StudyGuerrilla
 
슈팅 게임에서 레벨 디자인 하기
슈팅 게임에서 레벨 디자인 하기슈팅 게임에서 레벨 디자인 하기
슈팅 게임에서 레벨 디자인 하기용태 이
 
게임 기획서 작성하기 - 송철헌
게임 기획서 작성하기 - 송철헌게임 기획서 작성하기 - 송철헌
게임 기획서 작성하기 - 송철헌ETRIBE_STG
 
Amazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post MortemAmazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post MortemNaughty Dog
 
레벨디자인 특강 이동훈
레벨디자인 특강 이동훈레벨디자인 특강 이동훈
레벨디자인 특강 이동훈Donghun Lee
 
블랙옵스4의 레벨 디자인
블랙옵스4의 레벨 디자인블랙옵스4의 레벨 디자인
블랙옵스4의 레벨 디자인용태 이
 
Naughty Dog Vertex
Naughty Dog VertexNaughty Dog Vertex
Naughty Dog VertexNaughty Dog
 
모바일 게임기획 따라하며 배우기
모바일 게임기획 따라하며 배우기모바일 게임기획 따라하며 배우기
모바일 게임기획 따라하며 배우기Sunnyrider
 
Lighting Shading by John Hable
Lighting Shading by John HableLighting Shading by John Hable
Lighting Shading by John HableNaughty Dog
 
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)Johan Andersson
 
[NDC 2014] 시나리오라이터의 과거와 현재, 그리고 미래
[NDC 2014] 시나리오라이터의 과거와 현재, 그리고 미래 [NDC 2014] 시나리오라이터의 과거와 현재, 그리고 미래
[NDC 2014] 시나리오라이터의 과거와 현재, 그리고 미래 Hwang Sang Hun
 
Killzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemKillzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemGuerrilla
 

What's hot (20)

Killzone's AI: Dynamic Procedural Tactics
Killzone's AI: Dynamic Procedural TacticsKillzone's AI: Dynamic Procedural Tactics
Killzone's AI: Dynamic Procedural Tactics
 
NDC 2013 - 초심자를 배려하는 레벨 디자인
NDC 2013 - 초심자를 배려하는 레벨 디자인NDC 2013 - 초심자를 배려하는 레벨 디자인
NDC 2013 - 초심자를 배려하는 레벨 디자인
 
Decima Engine: Visibility in Horizon Zero Dawn
Decima Engine: Visibility in Horizon Zero DawnDecima Engine: Visibility in Horizon Zero Dawn
Decima Engine: Visibility in Horizon Zero Dawn
 
Killzone Shadow Fall: Creating Art Tools For A New Generation Of Games
Killzone Shadow Fall: Creating Art Tools For A New Generation Of GamesKillzone Shadow Fall: Creating Art Tools For A New Generation Of Games
Killzone Shadow Fall: Creating Art Tools For A New Generation Of Games
 
엄재민 Nhn과제 신규 게임 컨셉 제안서
엄재민 Nhn과제 신규 게임 컨셉 제안서엄재민 Nhn과제 신규 게임 컨셉 제안서
엄재민 Nhn과제 신규 게임 컨셉 제안서
 
Horizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-MortemHorizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-Mortem
 
FrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in FrostbiteFrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in Frostbite
 
Horizon Zero Dawn: An Open World QA Case Study
Horizon Zero Dawn: An Open World QA Case StudyHorizon Zero Dawn: An Open World QA Case Study
Horizon Zero Dawn: An Open World QA Case Study
 
슈팅 게임에서 레벨 디자인 하기
슈팅 게임에서 레벨 디자인 하기슈팅 게임에서 레벨 디자인 하기
슈팅 게임에서 레벨 디자인 하기
 
Level Design
Level DesignLevel Design
Level Design
 
게임 기획서 작성하기 - 송철헌
게임 기획서 작성하기 - 송철헌게임 기획서 작성하기 - 송철헌
게임 기획서 작성하기 - 송철헌
 
Amazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post MortemAmazing Feats of Daring - Uncharted Post Mortem
Amazing Feats of Daring - Uncharted Post Mortem
 
레벨디자인 특강 이동훈
레벨디자인 특강 이동훈레벨디자인 특강 이동훈
레벨디자인 특강 이동훈
 
블랙옵스4의 레벨 디자인
블랙옵스4의 레벨 디자인블랙옵스4의 레벨 디자인
블랙옵스4의 레벨 디자인
 
Naughty Dog Vertex
Naughty Dog VertexNaughty Dog Vertex
Naughty Dog Vertex
 
모바일 게임기획 따라하며 배우기
모바일 게임기획 따라하며 배우기모바일 게임기획 따라하며 배우기
모바일 게임기획 따라하며 배우기
 
Lighting Shading by John Hable
Lighting Shading by John HableLighting Shading by John Hable
Lighting Shading by John Hable
 
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)
 
[NDC 2014] 시나리오라이터의 과거와 현재, 그리고 미래
[NDC 2014] 시나리오라이터의 과거와 현재, 그리고 미래 [NDC 2014] 시나리오라이터의 과거와 현재, 그리고 미래
[NDC 2014] 시나리오라이터의 과거와 현재, 그리고 미래
 
Killzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemKillzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo Postmortem
 

Similar to GDC 2016: Modular Level Design of Fallout 4

Xconf 2014 - Contributing to Open Source
Xconf 2014 - Contributing to Open SourceXconf 2014 - Contributing to Open Source
Xconf 2014 - Contributing to Open SourceParas Narang
 
How Modding Made Bethesda Better: GDC 2015 Level Design in a Day
How Modding Made Bethesda Better: GDC 2015 Level Design in a DayHow Modding Made Bethesda Better: GDC 2015 Level Design in a Day
How Modding Made Bethesda Better: GDC 2015 Level Design in a DayJoel Burgess
 
Experiences from DevOps production: Deployment, performance, failure.
Experiences from DevOps production: Deployment, performance, failure.Experiences from DevOps production: Deployment, performance, failure.
Experiences from DevOps production: Deployment, performance, failure.Server Density
 
Building A devopsy Team
Building A devopsy TeamBuilding A devopsy Team
Building A devopsy TeamKris Buytaert
 
Bravely Default Review by Zak
Bravely Default Review by ZakBravely Default Review by Zak
Bravely Default Review by ZakAgate Studio
 
Is there a Future for devops ?
Is there a Future for devops   ? Is there a Future for devops   ?
Is there a Future for devops ? Kris Buytaert
 
Devopsdays Amsterdam 2017 Keynote, looking back at 5 years of AMS
Devopsdays Amsterdam 2017 Keynote, looking back at 5 years of AMSDevopsdays Amsterdam 2017 Keynote, looking back at 5 years of AMS
Devopsdays Amsterdam 2017 Keynote, looking back at 5 years of AMSKris Buytaert
 
Coding Dojo: Mars Rover (2014)
Coding Dojo: Mars Rover (2014)Coding Dojo: Mars Rover (2014)
Coding Dojo: Mars Rover (2014)Peter Kofler
 
Coding Dojo: Baby Steps (2014)
Coding Dojo: Baby Steps (2014)Coding Dojo: Baby Steps (2014)
Coding Dojo: Baby Steps (2014)Peter Kofler
 
Kata gilded rose en Golang
Kata gilded rose en GolangKata gilded rose en Golang
Kata gilded rose en GolangJorge Ortiz
 
Coding Dojo for Testers/Testing Dojo: Designing Test Cases with FitNesse (2014)
Coding Dojo for Testers/Testing Dojo: Designing Test Cases with FitNesse (2014)Coding Dojo for Testers/Testing Dojo: Designing Test Cases with FitNesse (2014)
Coding Dojo for Testers/Testing Dojo: Designing Test Cases with FitNesse (2014)Peter Kofler
 
Devops Devops Devops, at Froscon
Devops Devops Devops, at FrosconDevops Devops Devops, at Froscon
Devops Devops Devops, at FrosconKris Buytaert
 
Putting the D&D in TDD
Putting the D&D in TDDPutting the D&D in TDD
Putting the D&D in TDDGuy Royse
 
Working with scrum
Working with scrumWorking with scrum
Working with scrummeij200
 
Scrum in practice
Scrum in practiceScrum in practice
Scrum in practicemeij200
 
Nightmare on Docker street
Nightmare on Docker streetNightmare on Docker street
Nightmare on Docker streetKris Buytaert
 
Ostd.ksplice.talk
Ostd.ksplice.talkOstd.ksplice.talk
Ostd.ksplice.talkUdo Seidel
 
2017 Microservices Practitioner Virtual Summit: How to Avoid Creating a GitHu...
2017 Microservices Practitioner Virtual Summit: How to Avoid Creating a GitHu...2017 Microservices Practitioner Virtual Summit: How to Avoid Creating a GitHu...
2017 Microservices Practitioner Virtual Summit: How to Avoid Creating a GitHu...Ambassador Labs
 
Dissolving Technical Debt on Agile Projects - Smidig 2012
Dissolving Technical Debt on Agile Projects - Smidig 2012Dissolving Technical Debt on Agile Projects - Smidig 2012
Dissolving Technical Debt on Agile Projects - Smidig 2012Jakub Holy
 
Test Driven Design by Jonas Auken
Test Driven Design by Jonas AukenTest Driven Design by Jonas Auken
Test Driven Design by Jonas Aukenagilencr
 

Similar to GDC 2016: Modular Level Design of Fallout 4 (20)

Xconf 2014 - Contributing to Open Source
Xconf 2014 - Contributing to Open SourceXconf 2014 - Contributing to Open Source
Xconf 2014 - Contributing to Open Source
 
How Modding Made Bethesda Better: GDC 2015 Level Design in a Day
How Modding Made Bethesda Better: GDC 2015 Level Design in a DayHow Modding Made Bethesda Better: GDC 2015 Level Design in a Day
How Modding Made Bethesda Better: GDC 2015 Level Design in a Day
 
Experiences from DevOps production: Deployment, performance, failure.
Experiences from DevOps production: Deployment, performance, failure.Experiences from DevOps production: Deployment, performance, failure.
Experiences from DevOps production: Deployment, performance, failure.
 
Building A devopsy Team
Building A devopsy TeamBuilding A devopsy Team
Building A devopsy Team
 
Bravely Default Review by Zak
Bravely Default Review by ZakBravely Default Review by Zak
Bravely Default Review by Zak
 
Is there a Future for devops ?
Is there a Future for devops   ? Is there a Future for devops   ?
Is there a Future for devops ?
 
Devopsdays Amsterdam 2017 Keynote, looking back at 5 years of AMS
Devopsdays Amsterdam 2017 Keynote, looking back at 5 years of AMSDevopsdays Amsterdam 2017 Keynote, looking back at 5 years of AMS
Devopsdays Amsterdam 2017 Keynote, looking back at 5 years of AMS
 
Coding Dojo: Mars Rover (2014)
Coding Dojo: Mars Rover (2014)Coding Dojo: Mars Rover (2014)
Coding Dojo: Mars Rover (2014)
 
Coding Dojo: Baby Steps (2014)
Coding Dojo: Baby Steps (2014)Coding Dojo: Baby Steps (2014)
Coding Dojo: Baby Steps (2014)
 
Kata gilded rose en Golang
Kata gilded rose en GolangKata gilded rose en Golang
Kata gilded rose en Golang
 
Coding Dojo for Testers/Testing Dojo: Designing Test Cases with FitNesse (2014)
Coding Dojo for Testers/Testing Dojo: Designing Test Cases with FitNesse (2014)Coding Dojo for Testers/Testing Dojo: Designing Test Cases with FitNesse (2014)
Coding Dojo for Testers/Testing Dojo: Designing Test Cases with FitNesse (2014)
 
Devops Devops Devops, at Froscon
Devops Devops Devops, at FrosconDevops Devops Devops, at Froscon
Devops Devops Devops, at Froscon
 
Putting the D&D in TDD
Putting the D&D in TDDPutting the D&D in TDD
Putting the D&D in TDD
 
Working with scrum
Working with scrumWorking with scrum
Working with scrum
 
Scrum in practice
Scrum in practiceScrum in practice
Scrum in practice
 
Nightmare on Docker street
Nightmare on Docker streetNightmare on Docker street
Nightmare on Docker street
 
Ostd.ksplice.talk
Ostd.ksplice.talkOstd.ksplice.talk
Ostd.ksplice.talk
 
2017 Microservices Practitioner Virtual Summit: How to Avoid Creating a GitHu...
2017 Microservices Practitioner Virtual Summit: How to Avoid Creating a GitHu...2017 Microservices Practitioner Virtual Summit: How to Avoid Creating a GitHu...
2017 Microservices Practitioner Virtual Summit: How to Avoid Creating a GitHu...
 
Dissolving Technical Debt on Agile Projects - Smidig 2012
Dissolving Technical Debt on Agile Projects - Smidig 2012Dissolving Technical Debt on Agile Projects - Smidig 2012
Dissolving Technical Debt on Agile Projects - Smidig 2012
 
Test Driven Design by Jonas Auken
Test Driven Design by Jonas AukenTest Driven Design by Jonas Auken
Test Driven Design by Jonas Auken
 

Recently uploaded

Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxKatpro Technologies
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CVKhem
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEarley Information Science
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?Igalia
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessPixlogix Infotech
 

Recently uploaded (20)

Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your Business
 

GDC 2016: Modular Level Design of Fallout 4