SlideShare a Scribd company logo
1 of 21
Download to read offline
3D WEB ROUND TABLE #2
                     SO3D Resource Center in SpotON3D
                              10 Feb 2013




This was the second in a series of 3D Web Think Tank (3DWTT) round tables
with those attending looking to help guide the path of the future or the
Metaverse. This meeting focused on brainstorming ideas for WHAT we each
see as the future of the 3D Web (Metaverse) with everyone contributing to the
ideas freely. We look to focus on things that have the greatest potential (game
changers) rather than just going after those that are easiest to implement. In
follow-up round tables, we will refine these ideas and rank by order of greatest
importance those which we see as pinnacle to the successful mainstream
adoption of the 3D Web for greater use in business, education, social
networking, and entertainment. We held off on identifying HOW to achieve our
goals for the overall 3D Web until we have clearly defined them. The third
round table is scheduled for 10 Mar 2013 at 11 am PST. Portal setup at:
http://3dwebthinktank.wordpress.com

IDEAS VOICED FROM AROUND THE TABLE
• TOOLS: We need ways to learn what tools (open source & commercial) are
  available for people to use within their projects. We need a resource library.
  (Tessa Harrington)
• CONTENT CREATION: The percentage of creators who design for a living is
  a rather small portion (0.01%) of creators out there (Virginia)
• NEED TO FOCUS ON THE USER: Everything was good in 2007, but we are
  now struggling in virtual worlds in 2013. Need to focus on where the money
  is and what is ahead. We lost connection with the normal user. They are
  not interested in mesh, hyper grid, and all these technologies. I think it's time
  to think about what users want. Mobile. I read a lot about technologies like
physics. We get too complicated. Things like clothes get too difficult for the
  end user. Virtual worlds are not limited to a group. We should appeal to the
  masses. We have to answer the question of “Why should I join a virtual
  world?” (Dean Ashby)
• APP EASY: It needs to be app easy. If we don't' get what iTunes and the
  app store learned, we won't get people into virtual worlds. (Tessa Harrington)
• SHOW ME THE VALUE: Virtual has to bring added value. If it’s the same
  value as the 2D web, why build it in a virtual world? And we need to go
  mobile to reach the masses. (Sun Tzu)
• TECHNOLOGY OR USER FOCUS: Technology is leading the way, but the
  user should lead the way. Look from the user perspective and translate that
  into the technology. Not the other way around. (Johan Hagel)
• UNDERSTANDING THE AUDIENCE: There is a huge group of 20
  somethings that have a relationship with online gaming. We need to
  understand them. (Virginia Dickenson)
• TEMPLATES: Need templates for virtual worlds (Virginia Dickenson)
• MAKING IT SIMPLER: I work in the human side of things. It's really all
  about making it simpler. Turn it from something that is techie cool to
  something that is mainstream so that “ordinary folks” have a top quality
  experience. Need to fulfill a need that people have. Produce things that
  bring a smile to people. (Ixmal Supermarine)
• LOOK FOR THE UNDERSERVED AUDIENCE: There was a presentation
  yesterday (9 Feb 2013) from Saffia Widdershins on why people went into SL
  and why they stayed. A group that may be more interested into the
  metaverse. Looked for the underserved. (Pooky Amsterdam)
• KNOW YOUR AUDIENCE FIRST. We should build the Metaverse with form
  following function so that the technology is shaped to fit those who will use it.
  (Sun Tzu)
• GROWING THIS INDUSTRY: We need to grow this or this industry will die
  (Tessa Harrington)
• VIRTUAL INDUSTRY: We need a community of interest that focuses on
  jobs in the 3D Web to make this go mainstream. Jobs that provide real
  salaries appropriate to the level of effort people are putting into this industry.
  (Sun Tzu)
• MAKE IT BETTER: Is there something that can be done with 3D that is
  better than than other options people have like web? (Lomgren Smalls)
• REACHING PEOPLE: How do you get people interested to come in and
  develop? (Taff Nouvelle)
• CONNECTING REAL LIFE AND VIRTUAL MICRO TRANSACTIONS:
  There are 28 million users in SL with 8K online who could buy music. Bring
  real life companies in world to sell things. Need to connect to real life. Like
when you purchase in real life, give 20% off on the virtual version of the
  products and vice versa. We miss the mix between RL and virtual. People
  are using CD Baby to sell their songs to iTunes for around $12. If iTunes
  offers songs at 99 cents, we could offer songs in virtual worlds for 89 cents.
  We need to bring greater value. Why do people play Farmville? It’s easy
  and fast and gives them value. We are trying to reach people, but we are
  sending them to Facebook. (Dean Ashby)
• WHAT MAKES FACEBOOK & ITUNES SPECIAL?: A virtual world has the
  power to bring together friends from around the world. Identify what things
  appeal to people with Facebook and iTunes and bring that in world. Don't
  just bring them in world to stare at things. (Dean Ashby)
• TEAMING TO PROVIDE SOLUTIONS: We have to make one step back and
  look at problems that are on our route to the future. Then form teams of
  maybe a few people and come up with priorities to provide solutions. (Johan
  Hagel)
• HOW ARE PEOPLE USING TECHNOLOGY? Look at what people do with
  their phone, their iPad, or their laptop. That is key! 75% are listening to
  music on their smartphones. (Dean Ashby)
• IT’S NOT JUST A MATTER OF GOING MOBILE: We're running into the
  same problems as Linden Lab. Mobile isn't everything. We need to connect
  to things in real life. (Johan Hagel)
• VIRTUAL WORLD FRAMEWORK: Ask your coders to take a look at the
  Virtual World Framework (http://virtualworldframework.com with source code
  at https://github.com/virtual-world-framework/vwf). It is similar in concept to
  Cloud Party (http://www.cloudparty.com) with its main components of
  HTML5, WebGL, Web Sockets, and Javascripts. It may provide a way to
  reach a much greater audience. I was looking to use it with the Unreal game
  engine to extend a virtual client to email. Think of “Avatars in your Inbox”
  with virtual world applications in your email. I don’t know for sure, but was
  just thinking maybe it could be used to develop new innovative front end
  viewing applications to the OpenSim backend...or maybe we need to move
  completely past OpenSim to a more innovative, robust, and truly scalable
  solution for the future!
WHO USES VIRTUAL WORLDS? (Virginia Dickenson)
  • Learners
  • Educators
       o Traditional methodology
       o Accelerated learning
       o Integrated learning environments for hybrid-asynchronous-
           collaborative learning
       o Learning game (video game model)
  • Gamers
       o PKK
               § 1st person shooter
               § 3rd party visual
       o Quest based / Role Play
               § Linear
               § Wholistic
               § Social aspect
  • Socializers

 IDEAS FROM LOCAL TEXT CHAT
 [11:23] Taff Nouvelle: https://www.freeconferencecall.com - Organize
 conference calls with 96 callers-completely free!
 [11:23] Tessa Harrington: wow
 [11:24] AgileBill4d Firehawk: lol
 [11:25] Francisco Koolhoven: hi lindy
 [11:25] Lomgren Smalls waves
 [11:25] Ixmal Supermarine: welcome lindy
 [11:25] lindy low: hey everyone ... no need to type for me .. ican hear you loud
 an clear
 [11:25] lindy low: hery everybody
 [11:25] AgileBill4d Firehawk: Hi Lindy
 [11:25] lindy low: hey agile!
 [11:26] Virginia Dickenson: oh oh
 [11:26] Virginia Dickenson: I cannot hear you anymore
 [11:26] Sun Tzu: Welcome to the second in a series of "3D Web Round Table"
 meetings. I would like to start by thanking each of you for your work and for
 being a part of this group as we help move the Metaverse forward to what we
 all know it can and one day will be.
 [11:26] lindy low: did anyone else losesounds/
 [11:26] Lomgren Smalls: Was wondering about that myself
 [11:26] Lomgren Smalls: Yes
 [11:26] lindy low whispers: yes!
 [11:26] lindy low: whew
 [11:26] Francisco Koolhoven whispers: yes
 [11:27] Sun Tzu: Today's meeting will focus on brainstorming ideas for WHAT
 we each see as the future of 3D WEB. We look forward to your ideas and ask
 everyone to keep things open for anyone to contribute their thoughts.
[11:27] Sun Tzu: Please keep in mind that while somethings may be easier to
do (low hanging fruit), we want to focus on things that will have the greatest
potential value (game changers) rather than just those that are easiest to
implement.
[11:27] lindy low: good point
[11:27] Sun Tzu: In the last 15 minutes, we'll review ideas which show the
greatest consensus of our future vision. We won't necessarily focus on the
HOW to implement these things just yet. We want to get a clear vision of WHAT
needs to be done first.
[11:30] lindy low: wow
[11:34] Virginia Dickenson: *raise my hand*
[11:35] Sun Tzu: This is the 3D Repository from ADL: http://3dr.adlnet.gov/
[11:35] GuestGuy2 Guest: hands tied ;-)
[11:35] GuestGuy2 Guest: true
[11:36] GuestGuy2 Guest: 0,01%
[11:36] GuestGuy2 Guest: lol
[11:39] lindy low: yes yes
[11:41] AgileBill4d Firehawk: yes, core
[11:41] AgileBill4d Firehawk: (but keep breathing!)
[11:41] Virginia Dickenson: WHOOOT!!!
[11:42] AgileBill4d Firehawk: yep, the mix is a killer
[11:43] AgileBill4d Firehawk: JiWay
[11:45] GuestGuy2 Guest: agree
[11:46] Taff Nouvelle: educators dont want pupils " looking out of the window at
the scenery", they want to keep the attention on the project.
[11:46] GuestGal Guest: need to relog - voice chat not available ! S;-9 brb
[11:47] Tessa Harrington: nods
[11:47] Tessa Harrington: 2013!
[11:47] Virginia Dickenson: Interesting you say that Taff; because my entire
approach is to create learning environments, where the learner interacts with
the environment for the learning.
[11:47] Tessa Harrington: LOL
[11:48] Taff Nouvelle: by the scenery, I mean the clothes on the market etc :)
[11:48] Tessa Harrington: nods that was my point
[11:49] Tessa Harrington: yes
[11:49] Taff Nouvelle: my problem with education and business is that its
something that will make money for the grid, but not bring in people for the
entertainment side.
[11:50] Lomgren Smalls raises his hand
[11:50] Tessa Harrington: good point
[11:51] Taff Nouvelle: most people are in virtual worlds for fun, the geeks like
me are in the minority
[11:51] AgileBill4d Firehawk: chuckles
[11:51] Tessa Harrington: s LL should have created a middle wear to make it
easier for mesh product to be implemented?
[11:51] Tessa Harrington: middle ware
[11:51] GuestGal Guest: Saffia had a very interesting presentation yesterday
about why people initially came into SL - was some good stats in her preso
[11:51] Ixmal Supermarine: I agree that a lot of potential users don't
understand why they need us. There isn't an avatar-shaped hole in their lives.
[11:52] Taff Nouvelle: exactly so Ix :;)
[11:52] Johan Hagel: i think we have to look from different perspectives
(different groups of users) different thema's
[11:53] Taff Nouvelle: when I mention SL or any virtual world to someone who
is not in the know, the answer is " ahh the sex and gambling worlds??"
[11:53] Sun Tzu: They have gambling???
[11:53] Taff Nouvelle: haha they did :)
[11:53] GuestGal Guest: who is we?
[11:53] Johan Hagel: and then translate back to different goals for different
groups
[11:54] Ixmal Supermarine: ahh the sex and gambling worlds for weird
geekazoids!
[11:54] Taff Nouvelle: thats the ones :;)
[11:54] Ixmal Supermarine: hear hear!!!
[11:55] Taff Nouvelle: so true Tessa
[11:55] Tessa Harrington: nods
[11:55] AgileBill4d Firehawk: yes, I like tht, App easy
[11:55] Tessa Harrington: LOL
[11:55] Virginia Dickenson: Sex and gambling have their place! The issue
becomes keeping them separated.
[11:55] Tessa Harrington: nods
[11:56] GuestGal Guest: iits all about what you DO there
[11:56] Johan Hagel: i like to make a point....
[11:56] Tessa Harrington: well i think we have to stop thinking as a virtual world
and more as a web experience
[11:56] Tessa Harrington: that's step one
[11:56] Taff Nouvelle: I have seen people arrive at the welcome centers in SL,
and ask " how do I get out, what do I do to win" ?
[11:56] GuestGal Guest: where are you trying to get them?
[11:56] AgileBill4d Firehawk: we haven't made the right application of the tech,
but the tech is like using plastic instead of wood.
[11:56] Virginia Dickenson: @Taff re: clothing: got it!!! Still, in rl - learners are
checking out their fellow students. It's part of being human. Just have to
manage it - guest accounts with non-nekkid avies
[11:57] GuestGal Guest: in a virtual environment (broadly defined) or to a
specific place in time
[11:57] Lomgren Smalls: Yes, people just don't understand virtual worlds - they
think everything is a game.
[11:57] Virginia Dickenson whispers: re: Agile and gamers: YES IT DOES
[11:57] Taff Nouvelle: we arent ???
[11:58] Tessa Harrington: LOL
[11:58] Tessa Harrington: willing slavery
[11:58] Lomgren Smalls stares at his computer screen
[11:58] Tessa Harrington: can't live without my smartphone
[11:58] Virginia Dickenson: LMAO
[11:58] Taff Nouvelle: my computer stares back :;P
[11:58] Virginia Dickenson: my techie shackles!
[11:58] GuestGal Guest: people still think the average gamer is a teen in their
parents basement - since 2006 the majority player has been a 40 year old
woman - aoOL vance released a report in 2006 or even earlier and found this
[11:58] Tessa Harrington: yes .. we need to be ok with getting away from the
"virtual world" idea
[11:58] Virginia Dickenson: AGREED
[11:58] Tessa Harrington: amen
[11:58] Virginia Dickenson: HTML 5
[11:58] Ixmal Supermarine: yes
[11:58] GuestGal Guest: very very small mobile
[11:59] GuestGal Guest: the screen is tiny no visual interest - well limited
[11:59] Virginia Dickenson: OH OH *raising hand*
[11:59] Virginia Dickenson: (and waiting my turn)
[12:00] Tessa Harrington: ease of use. ease of onboarding, compelling user
functionality that makes it easier for them to be involved and contribute ...
people love to BUILD and work with others but to do that now here its so great
a mountain to climb.. they need shortcuts that we the creators and developers
provide
[12:00] Taff Nouvelle: I am surprised that it has not been used for virtual tours
of virtual buildings, for instance, look around the house that is for sale, new
building designs that you can actually walk around etc
[12:01] GuestGal Guest: they have that in 360 degree photo like applications -
they do sell apartments but with 360 degree views
[12:01] Tessa Harrington: That's what i mean by providing shortcuts
[12:02] GuestGal Guest: *raises hand*
[12:02] Tessa Harrington: templates is a better way .. That’s why we created
hotswap scenes
[12:04] Tessa Harrington: we need template hotswap to be created
[12:04] Tessa Harrington: so you can buy them and jump off them right?
[12:04] Virginia Dickenson: yup yup
[12:06] Ixmal Supermarine: *raises hand*
[12:06] Virginia Dickenson: *shutting up now for five min*
[12:06] Virginia Dickenson: AGREED
[12:06] AgileBill4d Firehawk: Unity's Asset store is pretty good - an example
model
[12:07] Virginia Dickenson: I am all about affordable, v free
[12:07] Virginia Dickenson: I will check that out
[12:07] GuestGal Guest: *RAISES HAND*
[12:07] GuestGuy2 Guest: exactly
[12:07] Tessa Harrington: Guest Gl -- Pooky is next
[12:07] Tessa Harrington: Guest Gal
[12:07] Taff Nouvelle: its really up to the ordinary folk to tell the geeks what
they need :)
[12:08] GuestGuy2 Guest: call me ordinary ;-
[12:08] Taff Nouvelle: if someone can tell me what scripts are needed, I will
write thhem :;)
[12:09] Tessa Harrington: i think we need to meet them in the middle
[12:09] Tessa Harrington: we need to go where they go .. mobile
[12:09] Tessa Harrington: Type the name please?
[12:09] GuestGuy2 Guest: get rich ..make amillion $ bla
[12:09] Tessa Harrington: Second life is a part of the metaverse :) so that's kel
[12:10] Doctor Schwartz: saffia widdershins
[12:10] Tessa Harrington: ty dave :)
[12:10] AgileBill4d Firehawk: but most of us are ....
[12:10] Tessa Harrington: LOL
[12:10] AgileBill4d Firehawk: 52 here
[12:10] GuestGuy2 Guest: 43 lol
[12:10] Taff Nouvelle: the kids are too busy out having a real life :)
[12:10] Ixmal Supermarine: https://my.secondlife.com/saffia.widdershins
[12:10] Sun Tzu: Say it ain't so Pooky
[12:10] Johan Hagel: YOU DO? I DONT BELIEVE YOU!!!
[12:10] Taff Nouvelle: 65 here
 [12:10] Virginia Dickenson: 48 years old and immature!
[12:10] AgileBill4d Firehawk: darn, typed that wrong, I meant 25
[12:10] Virginia Dickenson: LOL
[12:10] GuestGuy2 Guest: ahah
[12:10] Tessa Harrington: LOL
[12:10] Tessa Harrington: bill
[12:11] Johan Hagel: looking around here...everybody is around 21!
[12:11] GuestGuy2 Guest: fully true
[12:11] Sun Tzu: and female
[12:11] Taff Nouvelle: haha I LOOK my age :P
[12:11] Tessa Harrington: LOL
[12:11] Tessa Harrington: not taff he's always honest with his av
[12:11] Taff Nouvelle: :)
[12:12] Tessa Harrington: tytyty :)
[12:12] GuestGuy2 Guest: raises hand
[12:12] Virginia Dickenson: This is my virtual Barbie doll!
[12:12] Tessa Harrington: Gest Guy .. you're next
[12:13] Taff Nouvelle: unless they are a geek :)
[12:13] Virginia Dickenson: LOL
[12:13] GuestGuy2 Guest: not anymore ;-)
[12:13] Ixmal Supermarine: Friendship is a powerful motivator, I reckon
[12:14] Tessa Harrington: value
[12:14] Johan Hagel: We can categorize users in a limited number of target
groups?
[12:14] GuestGal Guest: agreed you will get farther by starting at a goal and
workign your way back to it
[12:14] Virginia Dickenson: I think so, Johan
[12:14] GuestGuy2 Guest: and get the wow effect
[12:14] Virginia Dickenson: Learners, gamers, socializers
[12:14] GuestGuy2 Guest: for a second
[12:14] Johan Hagel: and then define goals for that groups...translate that to
activities to take
[12:14] Tessa Harrington: and pray something adds up to enough revenue to
support it to grow
[12:14] Virginia Dickenson: what else?
 [12:15] Virginia Dickenson: LOL...that is the challenge Tessa
[12:15] Taff Nouvelle: very good point
[12:15] Ixmal Supermarine: That's what I meant when I was talking of moving
away from geek-chic to mainstream... you put it very well Dave
[12:15] Virginia Dickenson: Must be between free and super expensive
[12:15] GuestGuy2 Guest: may i give you 2 examples
[12:15] Virginia Dickenson: please, gg2!
[12:16] AgileBill4d Firehawk: okay, let's agree not to pass away
[12:16] Taff Nouvelle: we all get to 40 eventually though
[12:16] GuestGuy2 Guest: hardly
[12:17] Tessa Harrington: LOL
[12:17] Tessa Harrington: johan
[12:17] Johan Hagel: yep?
[12:17] AgileBill4d Firehawk: right
[12:17] Virginia Dickenson: Total agreement
[12:17] AgileBill4d Firehawk: 3d - signal to noise ratio - why do we HAVE to
have 3d for a given app?
[12:17] Tessa Harrington: please
[12:17] Sun Tzu: Not sure if sound working still
[12:18] GuestGal Guest: angry birds isnt 3D
[12:18] Tessa Harrington: ok joe
[12:18] Taff Nouvelle: it takes time to download and install a viewer, you cant
just click and go on a browser, thhat is a BIG limit
[12:18] Virginia Dickenson: Quest based
[12:18] Tessa Harrington: can with ours :P
[12:18] AgileBill4d Firehawk: xbox, whole ecosystem easy to use
[12:18] Tessa Harrington: nods
[12:18] Virginia Dickenson: Xbox is so limited, imo, but I get the example
[12:19] Tessa Harrington: yes!
[12:19] Sun Tzu: Going to relog
[12:19] Tessa Harrington: we tried to get our musician to actually go through
the process to sell their covers but they did not want to do the work to make it
sellable
[12:20] Tessa Harrington: LOL
[12:20] Tessa Harrington: yes but we didn’t' know you
[12:20] Tessa Harrington: and they dont' know about this either
[12:20] Tessa Harrington: so the biggest problem was that, if we can solve that
then its something we can now do
[12:21] Virginia Dickenson: Tessa, we need to talk offline about Kilmarac -
great case for getting social clubbers in here
[12:21] Tessa Harrington: that's a marketing problem and that can be solved
[12:21] Tessa Harrington: okidoki viginia
[12:21] Tessa Harrington: bridge the gap between real world and 3d web
[12:21] Ixmal Supermarine: Yes!
[12:22] Taff Nouvelle: Nike tried that and failed I believe
[12:22] Virginia Dickenson: Agreed
[12:22] Tessa Harrington: nice!
[12:22] Tessa Harrington: that's how it should have been done but LL would
not move in that direction
[12:23] Virginia Dickenson: Actually approached Pizza Hut (they are a client)
about placing pizza stands with gamer discounts in world. Gamers eat pizza.
Virtual pizza parties sell FAR more pizza than a LAN party.
[12:23] Tessa Harrington: but maybe we wouldn't have wanted that
augmentation honestly at that point either
[12:23] Virginia Dickenson: Each player/user purchasing separate pizza
[12:23] Ixmal Supermarine: Pizza! Yes that is a very ripe market, early
adopting www-users
[12:23] Tessa Harrington: agreed
[12:25] Doctor Schwartz: we did do similar tests during the heyday of SL with
universal music group and the numbers weren't there and neither was the want
to by umg execs
[12:25] Virginia Dickenson: Any delivery food - I just picked PH because they
are nearly EVERYwhere! Primary, secondary, tertiary markets
[12:26] Ixmal Supermarine: [sorry guys I have to go - fascinating meeting,
enjoy the rest of it!]
[12:26] Lomgren Smalls: The problem is that the US music industry is stuck in
the past
[12:26] Tessa Harrington: ty ixie for being here
[12:26] Sun Tzu: OK thanks Ixmal
[12:26] Virginia Dickenson: bye bye Ixmal!
[12:26] Ixmal Supermarine: great to meet you guys, bye!
[12:26] Virginia Dickenson: Always great to see you/hear from you!
[12:26] Francisco Koolhoven: bye ixie
[12:26] Doctor Schwartz: also, keeping track of users and visits is how they
keep track of royalties, and it can be expensive
[12:26] Ixmal Supermarine is Offline
[12:27] Doctor Schwartz: for only 240,000 annual visits its more than 300 bux
for ascap alone
[12:28] Doctor Schwartz: musicians are notoriously lazy when it comes to
helping you help themselves
[12:28] Taff Nouvelle: hey, I play guitar :P
[12:29] Virginia Dickenson: Have done that in the past with our radio station
[12:29] Virginia Dickenson: go directly to indies
[12:29] Tessa Harrington: wow
[12:29] Doctor Schwartz: the indies all register their songs too though
[12:29] Virginia Dickenson: but they have to be TRUE indy!
[12:29] Taff Nouvelle: have a look on YouTube at the amount of struggling
artists who put their demos up there
[12:30] Sun Tzu: What about iLike it is a group for Indy music that integrates
with iTunes
[12:30] Sun Tzu: From UK
[12:30] Virginia Dickenson: Absolutely, Johan - I consider what we talk about
as case examples
[12:30] GuestGuy2 Guest: yeah
[12:32] Tessa Harrington: Johan can you mute yore mic when you get done
speaking?
[12:32] Tessa Harrington: its creating an echo
[12:32] Johan Hagel: i do constantly...
[12:32] GuestGuy2 Guest: lost you
[12:32] Tessa Harrington: oh dear lost him again
[12:32] Taff Nouvelle: sound went
[12:32] Lomgren Smalls: yeah, lost you
[12:32] Riley Hope: oops. no voice
[12:32] Sun Tzu: If we can make shopping more a social experience
[12:32] GuestGuy2 Guest: nope
[12:32] AgileBill4d Firehawk: yes
[12:32] Virginia Dickenson: I dont know
[12:33] Sun Tzu: brb
[12:33] lindy low: i think its important. but maybe not the first step
[12:34] GuestGal Guest: I am going to have to hop - thank you so much for
asking me to come - Happy Chinese New Year ALL Year of the Snake!
[12:34] GuestGal Guest: See you round the grid no lie
[12:34] GuestGuy2 Guest: what will i see on a iPhone screen entering a virtual
world
[12:34] Virginia Dickenson: just wondering how Xbox and PSP make all their
money? But I believe you
[12:34] GuestGuy2 Guest: *entering
[12:34] Tessa Harrington: thank you Pooky
[12:34] Tessa Harrington: so glad you could make it
[12:34] AgileBill4d Firehawk: impressive
[12:34] GuestGal Guest: S;-D - and the future of the virtual environment is on
Google Glass
[12:35] Tessa Harrington: yes but they can out perform us by 1000 percent
Virginia
[12:35] GuestGal Guest: unity3D great call
[12:35] Sun Tzu: Google Glass = Augmented Reality
[12:35] Johan Hagel is Offline
[12:35] Sun Tzu: but need infrastructure first
[12:36] Virginia Dickenson: I get it, Tessa - just looking at the market for non
mobile
[12:36] Virginia Dickenson: I am not saying we do Xbox or PSP, no no
[12:36] Tessa Harrington: nods well anything that will run on mobile will run on
pc laptops
[12:37] Tessa Harrington: but the reverse is not true and that's the big gap
[12:37] GuestGuy2 Guest: exactly
[12:37] AgileBill4d Firehawk: but is a webcam face to face?
[12:37] Johan Hagel is Online
[12:38] AgileBill4d Firehawk: My mom learned assembler and Chinese at age
60, so not sure age is always a factor
[12:38] GuestGuy2 Guest: wb johan
[12:38] Tessa Harrington: it doesn't the point is if i beamed in my mom from 20
years ago to today she'd be soooo confused
[12:39] Tessa Harrington: but she's very tech today
[12:39] AgileBill4d Firehawk: interesting, yes
[12:39] Tessa Harrington: because she's adapted as its been introduced
[12:39] Tessa Harrington: here here
[12:39] Tessa Harrington: that's right david
[12:39] Tessa Harrington: the floating balls
[12:40] Johan Hagel: someone break his neck?
[12:40] Virginia Dickenson: So, strategically - we need to look at what we can
add value with today, and also what needs to be dev'd rapidly.
[12:41] Tessa Harrington: very true
[12:41] Tessa Harrington: good point
[12:41] Tessa Harrington: very true virginia
[12:41] Tessa Harrington: LOL
[12:41] Tessa Harrington: stare
[12:41] Tessa Harrington: :P
[12:41] Tessa Harrington: true
[12:42] Tessa Harrington: watch your AVATAR dance
[12:42] Tessa Harrington: bah
[12:42] Virginia Dickenson: brb - need a small break
[12:42] Tessa Harrington: ok virginia
[12:42] Tessa Harrington: so more functionality?
[12:42] Tessa Harrington: more to do
[12:43] Virginia Dickenson: whew! okies back
[12:44] Tessa Harrington: ROFL
[12:44] Tessa Harrington: yes for us girls this is the ultimate Barbie doll
[12:44] Virginia Dickenson: :D
[12:44] Virginia Dickenson: YUP
[12:44] Tessa Harrington: yes us women LOVE to play dress up
[12:44] Doctor Schwartz: Disney is the key to this
[12:44] Tessa Harrington: and that in itself can be a broke through app that
reaches tons of audience and breaks through the wall of visibility and
acceptance
[12:45] Virginia Dickenson: LL has a specific focus - they still think they will be
the next FB in 3D. And they might! But is that the focus of this world?
[12:46] Sun Tzu: Good point
[12:46] Sun Tzu: Barbie not bad...just drawn that way
[12:46] Virginia Dickenson: I get to still play Barbie!
[12:46] Virginia Dickenson: Business Barbie
[12:47] Virginia Dickenson: Dancer Barbie
[12:47] Taff Nouvelle: Band Barbie
[12:47] Virginia Dickenson: BAD Barbie...it's all good!
[12:48] Virginia Dickenson: She is RIGHT
[12:49] Virginia Dickenson: You know, Taff - that is the challenge. How to draw
quickly?
[12:49] Virginia Dickenson: Millions of dollars fo marketing
[12:49] Virginia Dickenson: :/
[12:49] Tessa Harrington: LOL
[12:50] Virginia Dickenson: Yes...very frustrating
[12:51] Johan Hagel is Online
[12:51] Johan Hagel is Offline
[12:54] Taff Nouvelle: its time to start a new world, Barbie World :)
[12:57] Virginia Dickenson: LOL...NO
[12:57] Virginia Dickenson: ;D
[12:57] Sun Tzu: you mean there is a copy of me everywhere?
[12:57] Virginia Dickenson: Maybe!
[12:57] Sun Tzu: I feel like Michael Keaton
[12:57] Taff Nouvelle: ever met your twin?
[12:58] AgileBill4d Firehawk: maybe not a world, but a 3d app of some sort
[12:58] Virginia Dickenson: brb, must have snack!
[12:58] Sun Tzu: ok
[12:58] Johan Hagel: take one for me to!
[13:01] GuestGuy2 Guest: with no products for them
[13:01] Sun Tzu: taht was so funny
[13:01] Sun Tzu: amazon vehicle pack
[13:01] Tessa Harrington: LOL
[13:01] Tessa Harrington: i know huh?
[13:01] Johan Hagel: RIGHT!!!
[13:01] Tessa Harrington: who are we wanting to bring in?
[13:01] Doctor Schwartz: it wont because there is nothing to do in SL anymore
[13:02] Tessa Harrington: nods
[13:02] Tessa Harrington: and higher quality
[13:02] Doctor Schwartz: all the good builds are gone; all the culture is dead
[13:02] Tessa Harrington: all's that left seems to be the sex and club crowd
sadly .. at least that's the impression for the outside in
[13:02] Lomgren Smalls: Second life isn't completely dead. There are still
amazing communities - Relay for Life of SL is still huge and growing.
[13:03] Lomgren Smalls: But Tessa is right... people only see the seedy side
from outside
[13:03] Virginia Dickenson: back
[13:03] Johan Hagel: RIGHT!!
[13:04] Taff Nouvelle: I dont play games
[13:04] Virginia Dickenson: yes
[13:04] GuestGuy2 Guest: investors want money
[13:05] Virginia Dickenson: Their investors (Kappor, and some of the MS
investors) want an exit strategy - and they cannot find one
[13:05] Taff Nouvelle: no longer is it " your world, your imagination"
[13:06] Sun Tzu: SL has such a bad rep
[13:06] Taff Nouvelle: I don’t think the about time is a problem, its
understanding HOW that is the main problem.
[13:06] Taff Nouvelle: make it easy
[13:07] Virginia Dickenson: Johan, you are right! I am here primarily for
business. I want the social available, but here for business.
[13:07] Sun Tzu: We need discriminators
[13:07] Sun Tzu: what is special sauce of virtual?
[13:08] Sun Tzu: why is it something I can't do without?
[13:08] Virginia Dickenson: LL pumped their numbers by refusing to allow
importing of resources from the outside re: building - folks were FORCED to
build in world
[13:09] Virginia Dickenson: The discriminators for me: price, quality, value of
my presence/contribution, customer service - that is what is existing for me
now.
[13:09] Sun Tzu: Need to be a fly on the wall
[13:10] AgileBill4d Firehawk: very common yes, a new generation,
[13:10] Virginia Dickenson: The Connected Gen
[13:10] AgileBill4d Firehawk: yes
[13:10] Virginia Dickenson: Hyper connected
[13:10] Virginia Dickenson: nope
[13:10] Taff Nouvelle: kids are human ????????
[13:10] Doctor Schwartz: but they do it very poorly and it is going to catch up to
them: multitasking is a myth
[13:10] Virginia Dickenson: and texting...forget it
[13:10] AgileBill4d Firehawk: well folks, great to see you - need to run - bon
courage!
[13:10] GuestGuy2 Guest: bye :-)
[13:10] Virginia Dickenson: Bye Agile!!
[13:10] Taff Nouvelle: See ya Agile :)
[13:11] Doctor Schwartz: yes
[13:11] Doctor Schwartz: MIT and Sandford
[13:11] Doctor Schwartz: Stanford
[13:11] Sun Tzu: yes
[13:11] Virginia Dickenson: Well, one is certainly busier
[13:11] Virginia Dickenson: LOL
[13:11] Doctor Schwartz: nope they cant'
[13:11] Doctor Schwartz: nope
[13:11] Doctor Schwartz: i teach them
[13:12] Doctor Schwartz: they are awful
[13:12] GuestGuy2 Guest: loool
[13:12] Doctor Schwartz: 6-9
[13:12] AgileBill4d Firehawk is Offline
[13:13] Sun Tzu: Sorry things went a lot longer
[13:13] Sun Tzu: But great discussion
[13:13] Sun Tzu: We'll hold off on the list till post-meeting
[13:13] Sun Tzu: I have taken many notes
[13:14] Virginia Dickenson: *raising my hands*
[13:14] Virginia Dickenson: both of them
[13:14] Virginia Dickenson: LOL
[13:14] Tessa Harrington: LOL
[13:14] Tessa Harrington: ok Virginia
[13:14] Tessa Harrington: 40 and above
[13:15] GuestGuy2 Guest: i look like 18 :-P
[13:15] Tessa Harrington: LOL
[13:15] Tessa Harrington: dean
[13:15] Sun Tzu: My Avatar just turned 18
[13:15] Virginia Dickenson: My avie is hot
[13:15] Lomgren Smalls: I'm 31, so I'm a bit on the low side.
[13:15] Tessa Harrington: you do! i've seen your picture!
[13:15] Tessa Harrington: hehe lom
[13:16] Johan Hagel: i thought you was younger Lomgren.....
[13:16] Lomgren Smalls: Nah, I don't look like my avatar on here, this is just a
barely edited default. *chuckles*
[13:17] Tessa Harrington: lom
[13:17] Tessa Harrington: LOL
[13:17] Sun Tzu: Studies generally say what the group conducting them want
them to
[13:17] Tessa Harrington: my son is a BIG eve fan so i know what you're
talking about
[13:18] Tessa Harrington: he plays constantly
[13:18] Tessa Harrington: and guess what? its very business like!
[13:18] Tessa Harrington: incidental learning! OMG love that
[13:18] Sun Tzu: I think today's kids are going to greatly change how we do
business in next decade
[13:19] Tessa Harrington: even if i can’t spell it
[13:19] Sun Tzu: It's like a different culture
[13:19] Tessa Harrington: and they are going to create businesses that use
that technology instead of what we old farts use
[13:20] Virginia Dickenson: Immersive learning
[13:21] Sun Tzu: They found that a large group of DOT Commers dropped out
and now returning to the colleges and universities, but the schools can't teach
the page turner style and PowerPoint to reach these students
[13:22] Virginia Dickenson: yup
[13:22] Virginia Dickenson: yup!
[13:22] Sun Tzu: Great
[13:23] Virginia Dickenson: I am willing to contribute with content as I can...but
I am limited in terms of my content..I am an instructional designer and educator.
:D Not graphics, scripting, building. But I am here for ya if I can be!
[13:24] Virginia Dickenson: That is what brought a kajillion people into SL
[13:24] Virginia Dickenson: NEWness
[13:24] Sun Tzu: But they loved Krmart and target till Wamart entered the
scene
[13:24] Johan Hagel: Which people like SL? (age, group)
[13:24] Virginia Dickenson: Absolutely!
[13:24] Sun Tzu: They stopped innovating at Linden Lab for SL
[13:25] Sun Tzu: Became the JIRA circle of death
[13:25] Virginia Dickenson: and the timeline is exponentially higher than other
level sof tech
[13:25] Sun Tzu: they suck at marketing
[13:25] Virginia Dickenson: LOL..dunno what that is, Sun
[13:25] Johan Hagel: RIGHT!! the ppl that are on SL now...were there 5 years
ago as well
[13:25] Sun Tzu: I tired to contact Public Relations at Linden Lab and they
never respond
[13:26] Lomgren Smalls is nearing 6 years in SL...
[13:26] Sun Tzu: I just wanted an in world photo to show what SL is to students
[13:26] Sun Tzu: but needed copyright free
[13:26] Tessa Harrington: I'm 8 years .. 2005 but LL has made me avatar
disappear
[13:26] Virginia Dickenson: but what about those mobile versions of PSP and
...Nintendo...and one is coming out for Wii? I am not sure it is "the solution" -
but it is considerable.
[13:26] Sun Tzu: Well I'm over 2000 years old in RL
[13:26] Lomgren Smalls chuckles
[13:27] Sun Tzu: we had same problems with virtual worlds back then too
[13:28] lindy low: it worked for a while
[13:28] lindy low: for me
[13:28] lindy low: i was being paid by businesses to create custom content
[13:28] Virginia Dickenson is Online
[13:29] lindy low: for some time
[13:29] Taff Nouvelle: I just got paid $50 US for a solid week of scripting, if it
was writing a web site that would have been more like $500..
[13:29] lindy low: and paid a bit more than i do on sl
[13:29] lindy low: not rl wages but headed in that direction
[13:33] GuestGuy2 Guest: they dont do that either ..;-)
[13:33] Johan Hagel: LL's Business Model is based on selling land and
accounts...nothing more.. the rest they leave to the community
[13:34] Sun Tzu: I don't think LL has a biz model...or maybe that is the same
as the fashion show runway model
[13:35] GuestGuy2 Guest: exactly
[13:35] Taff Nouvelle: As of 1 Jan 2013, support for Phoenix Viewer has been
discontinued. From the Phoenix web page
[13:35] Johan Hagel: they just follow the technology push
[13:35] GuestGuy2 Guest: true but has a reason
[13:35] Sun Tzu: I just started using mesh and don't like it often. They want me
to change my shape, which is part of my identity virtually
[13:36] Tessa Harrington: nods
[13:36] Taff Nouvelle: Agreed Sun, my avatar IS me :)
[13:36] Virginia Dickenson: Sun, you are RIGHT! LOL - there was NO
STRATEGY! 30 mill in 3 years - POOF! Thought they would go public; with an
infrastructure that never was and never can be SOX compliant, without a total
migration. That would cost many many millions.
[13:37] Virginia Dickenson: All about the mesh - AS LONG as it doesn't require
upgrading the computer to view it.
[13:37] Tessa Harrington: nods
[13:37] Virginia Dickenson: That is KILLING the educational business
[13:37] Virginia Dickenson: (corporate)
[13:37] Taff Nouvelle: SL doesn’t even warn you that they are rebooting the
sim half the time :)
[13:38] Virginia Dickenson: *nods*
[13:38] Virginia Dickenson: yup
[13:39] Virginia Dickenson: It's like land management - no one teaches that, so
new sim owners screw up so much! You guys are RIGHT!
[13:41] Tessa Harrington: OMG
[13:41] Tessa Harrington: that's crazy
[13:41] Tessa Harrington: nods
[13:41] Tessa Harrington: but that sounds like a LL fail again
[13:41] Tessa Harrington: why didn’t' they make a SKIRT Rigging template?
[13:41] Tessa Harrington: that you can apply then edit
[13:41] Tessa Harrington: if it default doesn't work
[13:42] Doctor Schwartz: thank you all so much for sharing your thoughts and
time. i look forward to following the evolution of these roundtables. be well!
[13:42] Sun Tzu: tc
[13:42] Virginia Dickenson: deflower! LOL
[13:42] Sun Tzu: deflower always worked
[13:43] Virginia Dickenson: EXACTLY
[13:44] Virginia Dickenson: If people want to build, they should be able to!!!
[13:44] Virginia Dickenson: But those of us that don't want to , we should be
able to get resources easily and affordability.
[13:45] Tessa Harrington: nods
[13:45] Tessa Harrington: its a mmorpg
[13:46] Tessa Harrington: nono you have to have templates and jump starts to
immediately have something to enjoyable and use
[13:46] Tessa Harrington: that's something we've been doing for years
[13:46] Tessa Harrington: no
[13:46] Sun Tzu: Some women are great at fixing the clothes they buy
[13:46] Tessa Harrington: you give them a "game "tool that they can pretend to
be a creator
[13:47] Virginia Dickenson: that would be one aspect!
[13:47] Virginia Dickenson: :D
[13:47] Sun Tzu: there you go Tessa - we make it for Mattel for Barbie
[13:48] Sun Tzu: Can you get the funding???
[13:48] Virginia Dickenson: I hear ya!
[13:48] Virginia Dickenson: *nods*
[13:48] Sun Tzu: kk
[13:49] Sun Tzu: Machinima on "I'm a Barbie Girl living in a virtual Barbie
World"
[13:49] Virginia Dickenson: with venture, you relinquish 75-85% of your IP just
for the due diligence. If they decide not to fund, you lose your idea/product.
[13:49] Sun Tzu: people love innovative ideas
[13:49] Virginia Dickenson: @Sun: BAhhahahhaha!
[13:50] Virginia Dickenson: It's ONE app she is talking about
[13:50] Virginia Dickenson: Then, that app with successful penetration
becomes a template for developing other apps
[13:51] Virginia Dickenson: Farmville begets Zooville begets Yovill begets
XYZville - like that
[13:51] Virginia Dickenson: LOL
[13:51] Virginia Dickenson: I HATE Angry Birds! I suck at it!
[13:51] Virginia Dickenson: RIGHt
[13:52] Virginia Dickenson: It's like KickStarter - it depends on the product
[13:53] Virginia Dickenson: yup
[13:53] Virginia Dickenson: that is correct
[13:54] Virginia Dickenson: And they own your content
[13:54] Virginia Dickenson: so gotta be careful what you share
[13:54] Sun Tzu: like a drug dealer
[13:54] Sun Tzu: first one is free
[13:54] Sun Tzu: then we get you for life
[13:54] Virginia Dickenson: ROFL
[13:55] Virginia Dickenson: there ya go, Sun!!!
[13:55] Sun Tzu: ok
[13:55] Sun Tzu: I send you notes on it
[13:55] Taff Nouvelle: 2 cents?
[13:55] lindy low: thank you sun
[13:55] Sun Tzu: if you could look over Tessa
[13:55] Sun Tzu: thanks all
[13:55] GuestGuy2 Guest: im sorry for talking too much ;-)
[13:55] Virginia Dickenson: NO GG2! Thank you!!!
[13:55] Taff Nouvelle: its been an interesting meeting :)
[13:56] Taff Nouvelle: and we would be RICH :P
[13:56] lindy low: i did!
[13:56] lindy low: i just typed it
[13:56] lindy low: lol
[13:56] Lomgren Smalls chuckles
[13:56] lindy low: yes those earphones give me a head ache
[13:56] lindy low: and i knew this was gonna be a long meeting
[13:56] lindy low: lol
[13:56] Virginia Dickenson: Thank you, for organizing this Tessa!
[13:56] lindy low: big head means big brain
[13:56] Lomgren Smalls grins
[13:56] Virginia Dickenson: there ya go, Lindy!
[13:56] Virginia Dickenson: Google site
[13:56] Virginia Dickenson: easy
[13:56] Virginia Dickenson: LOL
[13:57] Virginia Dickenson: Wordpress works
[13:57] GuestGuy2 Guest: 3d is dead
[13:57] GuestGuy2 Guest: :-)
[13:57] Virginia Dickenson whispers: NO NO
[13:57] GuestGuy2 Guest: 5d
[13:57] Lomgren Smalls: They've gone plaid!
[13:57] Virginia Dickenson: well, I would go 4D
[13:57] Virginia Dickenson: LETS BUILD A TARDIS
[13:57] Virginia Dickenson: LOL
[13:57] GuestGuy2 Guest: 4d is cinema4d
[13:57] Tessa Harrington: 3daye
[13:58] Johan Hagel: 3Di
[13:58] lindy low: lol really Tessa... giggles
[13:58] GuestGuy2 Guest: 3daytee
[13:58] Virginia Dickenson: I like that too
[13:58] Virginia Dickenson: boring but simple
[13:58] Virginia Dickenson: LOL
[13:58] Sun Tzu: 3D Think Tank
[13:58] lindy low: yes
[13:58] Virginia Dickenson: I will!
[13:58] lindy low: thanks for filling me in lommy
[13:58] Virginia Dickenson: hey, this was brainstorming
[13:58] Lomgren Smalls: Glad to
[13:58] lindy low: this was fantastic
[13:58] lindy low: I’m excited
[13:58] Virginia Dickenson: yup yup
[13:59] Virginia Dickenson: almost my birthday!
[13:59] Virginia Dickenson whispers: LOL
[13:59] lindy low: ugh.. may be in NY
[13:59] GuestGuy2 Guest: may i ask one last question? Are we really bound to
the viewer and the tech behind LL provided? Or can we just build something up
that fulfills our needs?
[13:59] lindy low: but i'll do my best
[13:59] Virginia Dickenson: I might be partying..but doubt it
[14:00] Sun Tzu: Virginia - bring the party here
[14:00] Johan Hagel: so your bringing cake, Virginia?
[14:00] Virginia Dickenson: the BEER
[14:00] GuestGuy2 Guest: Sunny make it happen i get the mass ;-)
[14:00] Virginia Dickenson: ROFL
[14:01] Sunny Salamander: yeahh :-)
[14:01] lindy low: watch out tessa!
[14:01] Virginia Dickenson: You Germans! ARRRRGH! ;*
[14:01] GuestGuy2 Guest: lloool
[14:02] Virginia Dickenson: WhOOO HOOO
[14:02] Johan Hagel: i love bear!
[14:02] Sun Tzu: http://virtualworldframework.com
[14:02] Virginia Dickenson: I just want the damn chip embedded in my brain; i
want THAT
[14:02] Sun Tzu: yes
[14:04] Virginia Dickenson: I love that too
[14:04] Virginia Dickenson: MOdularized approach is good
[14:04] Virginia Dickenson: As long as I can still hook up to the grid...
[14:04] Virginia Dickenson: OooooooooOOOOOOO
[14:05] Virginia Dickenson: But it has to be AFFORDABLE for us little guys!
[14:07] Virginia Dickenson: Yeah, I HAVE to have marketplace!
[14:07] Virginia Dickenson: Exactly!
[14:08] Virginia Dickenson: And I am a good example of the shopper profile!
[14:08] Virginia Dickenson: yup
[14:13] Taff Nouvelle: I am Fred Bloggs and I live on the hill :P
[14:13] Virginia Dickenson: @Dean: GREED
[14:13] Virginia Dickenson: LOL
[14:13] GuestGuy2 Guest: lol
[14:14] Taff Nouvelle: you are in fact renting server space from Linden Lab
[14:14] Virginia Dickenson: That is correct, Taff.
[14:15] Virginia Dickenson: That is right!
[14:17] Taff Nouvelle: Linden Lab are an American company when they want
to be, but they still charge VAT to ALL Europeans
[14:17] Sun Tzu remembers IBM thinking the software wasn't worth much
when Bill Gates asked to sell the operating system
[14:19] Sun Tzu: I only show Na'vi on Facebook
[14:19] Virginia Dickenson: yup
[14:19] Virginia Dickenson: it's one reason I came here
[14:27] Taff Nouvelle: I have to go and do a show in SL, great meeting see you
next time :)
[14:27] GuestGuy2 Guest: bye :-)
[14:27] Sun Tzu: ok tc
[14:27] Lomgren Smalls: Take care
[14:27] Taff Nouvelle: bye now :)
[14:27] Virginia Dickenson: bye bye
[14:27] Sunny Salamander: bye Taff
[14:30] Virginia Dickenson: Can't do mobile withy gamer graphic engines -
gotta make a choice
[14:33] Virginia Dickenson: BOO YAH!
[14:33] lindy low: omg
[14:33] lindy low: that would be expensive
[14:33] Johan Hagel: feel like a milk COW
[14:34] Virginia Dickenson: yup like satellite
[14:34] Virginia Dickenson: stupid
[14:34] Lomgren Smalls: Pretty much all of the us phone carriers are removing
unlimited data
[14:34] Sun Tzu: ok
[14:34] Virginia Dickenson: bandwidth is CHEAP
[14:34] Virginia Dickenson: LOL
[14:34] Virginia Dickenson: now we are just yapping
[14:34] Sun Tzu: Take care all
[14:34] lindy low: thanks guys
[14:34] Lomgren Smalls: take care
[14:34] lindy low: bye!
[14:34] Francisco Koolhoven: thank you everyone
[14:34] lindy low: of course
[14:34] GuestGuy2 Guest: didn’t want you all to leave!

ATTENDEES
 •   Sun Tzu [David Fliesen] – Chair
 •   Tessa Harrington
 •   Ixmal Supermarine [John]
 •   Sunny Salamander [Thomas]
 •   AgileBill
 •   Lomgren Smalls
 •   Xenon [Virginia]
 •   Riley Hope [Kathi]
 •   Taff Nouvelle
 •   Doctor Schwartz
 •   Dean Ashby Redgrave
 •   Francisco Koolhoven [Greg]
 •   Lindy Low
 •   Johan Hagel
 •   Pooky Amsterdam

More Related Content

What's hot

Design For Online Community: Beyond the Hype
Design For Online Community: Beyond the HypeDesign For Online Community: Beyond the Hype
Design For Online Community: Beyond the HypeLynn Cherny
 
Lessons Learned in Cross-Media
Lessons Learned in Cross-MediaLessons Learned in Cross-Media
Lessons Learned in Cross-MediaChristy Dena
 
Social Experience Design @ Interaction 13
Social Experience Design @ Interaction 13Social Experience Design @ Interaction 13
Social Experience Design @ Interaction 13Erin 'Folletto' Casali
 
Designing Structure Part II: Information Archtecture
Designing Structure Part II: Information ArchtectureDesigning Structure Part II: Information Archtecture
Designing Structure Part II: Information ArchtectureChristina Wodtke
 
CUA Cardinal Startups 9-17-2018 Talk
CUA Cardinal Startups 9-17-2018 TalkCUA Cardinal Startups 9-17-2018 Talk
CUA Cardinal Startups 9-17-2018 Talkpmcnallyux
 
Topic Maps, Douglas Engelbart, and Everything
Topic Maps, Douglas Engelbart, and EverythingTopic Maps, Douglas Engelbart, and Everything
Topic Maps, Douglas Engelbart, and EverythingJack Park
 
Thinking Big: Taking an Idea From Thought to Revolution
Thinking Big: Taking an Idea From Thought to RevolutionThinking Big: Taking an Idea From Thought to Revolution
Thinking Big: Taking an Idea From Thought to RevolutionMark Drager
 
Framing Behavior Design
Framing Behavior DesignFraming Behavior Design
Framing Behavior DesignChris Risdon
 
SxSW 2012: Applying Behavior Design
SxSW 2012: Applying Behavior DesignSxSW 2012: Applying Behavior Design
SxSW 2012: Applying Behavior DesignChris Risdon
 
Liberating Structures for Knowledge Sharing
Liberating Structures for Knowledge SharingLiberating Structures for Knowledge Sharing
Liberating Structures for Knowledge SharingNancy Wright White
 
Designing Structure: Interaction Design
Designing Structure: Interaction DesignDesigning Structure: Interaction Design
Designing Structure: Interaction DesignChristina Wodtke
 
Getting Things Done in Groups
Getting Things Done in GroupsGetting Things Done in Groups
Getting Things Done in Groups4Good.org
 
Beyond the Screen: The New Aesthetics of Digital Citizenship
Beyond the Screen: The New Aesthetics of Digital CitizenshipBeyond the Screen: The New Aesthetics of Digital Citizenship
Beyond the Screen: The New Aesthetics of Digital CitizenshipDanteGabriele
 
Rough has advantages
Rough has advantagesRough has advantages
Rough has advantagesAndy Lenards
 
Superhuman Computing: Designing Custom Software and Hardware Interfaces to Su...
Superhuman Computing: Designing Custom Software and Hardware Interfaces to Su...Superhuman Computing: Designing Custom Software and Hardware Interfaces to Su...
Superhuman Computing: Designing Custom Software and Hardware Interfaces to Su...Shaun Kane
 
Immerse, Imagine, Invent, Articulate: A framework for disruptive innovation
Immerse, Imagine, Invent, Articulate: A framework for disruptive innovationImmerse, Imagine, Invent, Articulate: A framework for disruptive innovation
Immerse, Imagine, Invent, Articulate: A framework for disruptive innovationPaulJervisHeath
 
UX Week 2013: The New Me Generation: Behavior Change as Value Proposition
UX Week 2013: The New Me Generation: Behavior Change as Value PropositionUX Week 2013: The New Me Generation: Behavior Change as Value Proposition
UX Week 2013: The New Me Generation: Behavior Change as Value PropositionChris Risdon
 
Liberating structures cipson slide share
Liberating structures   cipson slide shareLiberating structures   cipson slide share
Liberating structures cipson slide shareCipson Thomas
 
Coop First: how non-zero-sum games are reshaping our digital landscape
Coop First: how non-zero-sum games are reshaping our digital landscapeCoop First: how non-zero-sum games are reshaping our digital landscape
Coop First: how non-zero-sum games are reshaping our digital landscapeAmy Jo Kim
 

What's hot (20)

Social Usability Workshop @ LIFT13
Social Usability Workshop @ LIFT13Social Usability Workshop @ LIFT13
Social Usability Workshop @ LIFT13
 
Design For Online Community: Beyond the Hype
Design For Online Community: Beyond the HypeDesign For Online Community: Beyond the Hype
Design For Online Community: Beyond the Hype
 
Lessons Learned in Cross-Media
Lessons Learned in Cross-MediaLessons Learned in Cross-Media
Lessons Learned in Cross-Media
 
Social Experience Design @ Interaction 13
Social Experience Design @ Interaction 13Social Experience Design @ Interaction 13
Social Experience Design @ Interaction 13
 
Designing Structure Part II: Information Archtecture
Designing Structure Part II: Information ArchtectureDesigning Structure Part II: Information Archtecture
Designing Structure Part II: Information Archtecture
 
CUA Cardinal Startups 9-17-2018 Talk
CUA Cardinal Startups 9-17-2018 TalkCUA Cardinal Startups 9-17-2018 Talk
CUA Cardinal Startups 9-17-2018 Talk
 
Topic Maps, Douglas Engelbart, and Everything
Topic Maps, Douglas Engelbart, and EverythingTopic Maps, Douglas Engelbart, and Everything
Topic Maps, Douglas Engelbart, and Everything
 
Thinking Big: Taking an Idea From Thought to Revolution
Thinking Big: Taking an Idea From Thought to RevolutionThinking Big: Taking an Idea From Thought to Revolution
Thinking Big: Taking an Idea From Thought to Revolution
 
Framing Behavior Design
Framing Behavior DesignFraming Behavior Design
Framing Behavior Design
 
SxSW 2012: Applying Behavior Design
SxSW 2012: Applying Behavior DesignSxSW 2012: Applying Behavior Design
SxSW 2012: Applying Behavior Design
 
Liberating Structures for Knowledge Sharing
Liberating Structures for Knowledge SharingLiberating Structures for Knowledge Sharing
Liberating Structures for Knowledge Sharing
 
Designing Structure: Interaction Design
Designing Structure: Interaction DesignDesigning Structure: Interaction Design
Designing Structure: Interaction Design
 
Getting Things Done in Groups
Getting Things Done in GroupsGetting Things Done in Groups
Getting Things Done in Groups
 
Beyond the Screen: The New Aesthetics of Digital Citizenship
Beyond the Screen: The New Aesthetics of Digital CitizenshipBeyond the Screen: The New Aesthetics of Digital Citizenship
Beyond the Screen: The New Aesthetics of Digital Citizenship
 
Rough has advantages
Rough has advantagesRough has advantages
Rough has advantages
 
Superhuman Computing: Designing Custom Software and Hardware Interfaces to Su...
Superhuman Computing: Designing Custom Software and Hardware Interfaces to Su...Superhuman Computing: Designing Custom Software and Hardware Interfaces to Su...
Superhuman Computing: Designing Custom Software and Hardware Interfaces to Su...
 
Immerse, Imagine, Invent, Articulate: A framework for disruptive innovation
Immerse, Imagine, Invent, Articulate: A framework for disruptive innovationImmerse, Imagine, Invent, Articulate: A framework for disruptive innovation
Immerse, Imagine, Invent, Articulate: A framework for disruptive innovation
 
UX Week 2013: The New Me Generation: Behavior Change as Value Proposition
UX Week 2013: The New Me Generation: Behavior Change as Value PropositionUX Week 2013: The New Me Generation: Behavior Change as Value Proposition
UX Week 2013: The New Me Generation: Behavior Change as Value Proposition
 
Liberating structures cipson slide share
Liberating structures   cipson slide shareLiberating structures   cipson slide share
Liberating structures cipson slide share
 
Coop First: how non-zero-sum games are reshaping our digital landscape
Coop First: how non-zero-sum games are reshaping our digital landscapeCoop First: how non-zero-sum games are reshaping our digital landscape
Coop First: how non-zero-sum games are reshaping our digital landscape
 

Similar to 3 d web round table 2 (10 feb 2013)

SXSW Interactive 2013 Recap
SXSW Interactive 2013 RecapSXSW Interactive 2013 Recap
SXSW Interactive 2013 RecapShawn Cheng
 
ID&eA CoPs presentation
ID&eA CoPs presentationID&eA CoPs presentation
ID&eA CoPs presentationEd Mitchell
 
280 MAPA coursework1 ppt
280 MAPA  coursework1 ppt280 MAPA  coursework1 ppt
280 MAPA coursework1 pptQIN JIANG
 
Society 3.0 abundance by technology - January 31th 2022
Society 3.0 abundance by technology - January 31th 2022Society 3.0 abundance by technology - January 31th 2022
Society 3.0 abundance by technology - January 31th 2022Jurjen de Vries
 
It Only Takes a Minute
It Only Takes a MinuteIt Only Takes a Minute
It Only Takes a Minuteelliottofhook
 
What If You Let Citizens Build Your Website?
What If You Let Citizens Build Your Website?What If You Let Citizens Build Your Website?
What If You Let Citizens Build Your Website?GovLoop
 
Webstock 2010 - Stack Overflow: Building Social Software for the Anti-Social
Webstock 2010 - Stack Overflow: Building Social Software for the Anti-SocialWebstock 2010 - Stack Overflow: Building Social Software for the Anti-Social
Webstock 2010 - Stack Overflow: Building Social Software for the Anti-Socialcodinghorror
 
Digital Event (GovCamp Singapore 2011)
Digital Event (GovCamp Singapore 2011)Digital Event (GovCamp Singapore 2011)
Digital Event (GovCamp Singapore 2011)Joshua Nair
 
The (R)evolution of Social Media in Software Engineering
The (R)evolution of Social Media in Software EngineeringThe (R)evolution of Social Media in Software Engineering
The (R)evolution of Social Media in Software EngineeringMargaret-Anne Storey
 
Presentation for Inside 3D Printing Conference (Singapore)
Presentation for Inside 3D Printing Conference (Singapore)Presentation for Inside 3D Printing Conference (Singapore)
Presentation for Inside 3D Printing Conference (Singapore)hanyangleong
 
Inside3dprinting_hanyangleong
Inside3dprinting_hanyangleongInside3dprinting_hanyangleong
Inside3dprinting_hanyangleongMediabistro
 
Hudson Valley DevFest 2021 / HVTechFest'21
Hudson Valley DevFest 2021 / HVTechFest'21Hudson Valley DevFest 2021 / HVTechFest'21
Hudson Valley DevFest 2021 / HVTechFest'21Yulia Ovchinnikova
 
ZombieTech (or ICT4Z): Why Do NGOs Keep Building Lousy Tools?
ZombieTech (or ICT4Z): Why Do NGOs Keep Building Lousy Tools?ZombieTech (or ICT4Z): Why Do NGOs Keep Building Lousy Tools?
ZombieTech (or ICT4Z): Why Do NGOs Keep Building Lousy Tools?Jed Miller
 
A Design Journey /// Naba 2014
A Design Journey /// Naba 2014 A Design Journey /// Naba 2014
A Design Journey /// Naba 2014 Leandro Agro'
 
CityVerve Human Centred Design Induction
CityVerve Human Centred Design InductionCityVerve Human Centred Design Induction
CityVerve Human Centred Design InductionDrew Hemment
 
Minecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your NameMinecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your NameLucas Gillispie
 
Open Collaborative Making a Digital Perspective
Open Collaborative Making a Digital PerspectiveOpen Collaborative Making a Digital Perspective
Open Collaborative Making a Digital PerspectiveIrini Mirena Papadimitriou
 

Similar to 3 d web round table 2 (10 feb 2013) (20)

SXSW Interactive 2013 Recap
SXSW Interactive 2013 RecapSXSW Interactive 2013 Recap
SXSW Interactive 2013 Recap
 
ID&eA CoPs presentation
ID&eA CoPs presentationID&eA CoPs presentation
ID&eA CoPs presentation
 
280 MAPA coursework1 ppt
280 MAPA  coursework1 ppt280 MAPA  coursework1 ppt
280 MAPA coursework1 ppt
 
Society 3.0 abundance by technology - January 31th 2022
Society 3.0 abundance by technology - January 31th 2022Society 3.0 abundance by technology - January 31th 2022
Society 3.0 abundance by technology - January 31th 2022
 
2015 Arts Midwest Workshop: Embracing the Digital Age
2015 Arts Midwest Workshop: Embracing the Digital Age2015 Arts Midwest Workshop: Embracing the Digital Age
2015 Arts Midwest Workshop: Embracing the Digital Age
 
It Only Takes a Minute
It Only Takes a MinuteIt Only Takes a Minute
It Only Takes a Minute
 
What If You Let Citizens Build Your Website?
What If You Let Citizens Build Your Website?What If You Let Citizens Build Your Website?
What If You Let Citizens Build Your Website?
 
Webstock 2010 - Stack Overflow: Building Social Software for the Anti-Social
Webstock 2010 - Stack Overflow: Building Social Software for the Anti-SocialWebstock 2010 - Stack Overflow: Building Social Software for the Anti-Social
Webstock 2010 - Stack Overflow: Building Social Software for the Anti-Social
 
Digital Event (GovCamp Singapore 2011)
Digital Event (GovCamp Singapore 2011)Digital Event (GovCamp Singapore 2011)
Digital Event (GovCamp Singapore 2011)
 
The (R)evolution of Social Media in Software Engineering
The (R)evolution of Social Media in Software EngineeringThe (R)evolution of Social Media in Software Engineering
The (R)evolution of Social Media in Software Engineering
 
Presentation for Inside 3D Printing Conference (Singapore)
Presentation for Inside 3D Printing Conference (Singapore)Presentation for Inside 3D Printing Conference (Singapore)
Presentation for Inside 3D Printing Conference (Singapore)
 
Inside3dprinting_hanyangleong
Inside3dprinting_hanyangleongInside3dprinting_hanyangleong
Inside3dprinting_hanyangleong
 
Hudson Valley DevFest 2021 / HVTechFest'21
Hudson Valley DevFest 2021 / HVTechFest'21Hudson Valley DevFest 2021 / HVTechFest'21
Hudson Valley DevFest 2021 / HVTechFest'21
 
ZombieTech (or ICT4Z): Why Do NGOs Keep Building Lousy Tools?
ZombieTech (or ICT4Z): Why Do NGOs Keep Building Lousy Tools?ZombieTech (or ICT4Z): Why Do NGOs Keep Building Lousy Tools?
ZombieTech (or ICT4Z): Why Do NGOs Keep Building Lousy Tools?
 
A Design Journey /// Naba 2014
A Design Journey /// Naba 2014 A Design Journey /// Naba 2014
A Design Journey /// Naba 2014
 
CityVerve Human Centred Design Induction
CityVerve Human Centred Design InductionCityVerve Human Centred Design Induction
CityVerve Human Centred Design Induction
 
rfc
rfcrfc
rfc
 
Rfc.key
Rfc.keyRfc.key
Rfc.key
 
Minecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your NameMinecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your Name
 
Open Collaborative Making a Digital Perspective
Open Collaborative Making a Digital PerspectiveOpen Collaborative Making a Digital Perspective
Open Collaborative Making a Digital Perspective
 

More from David Fliesen

ProCore Tools for Unity
ProCore Tools for UnityProCore Tools for Unity
ProCore Tools for UnityDavid Fliesen
 
Bridging worlds: Avatar Idenitity
Bridging worlds: Avatar IdenitityBridging worlds: Avatar Idenitity
Bridging worlds: Avatar IdenitityDavid Fliesen
 
ISTE 2017 space Nature Quest
ISTE 2017 space Nature QuestISTE 2017 space Nature Quest
ISTE 2017 space Nature QuestDavid Fliesen
 
Making of the Pirate Hunt Game in Second Life
Making of the Pirate Hunt Game in Second LifeMaking of the Pirate Hunt Game in Second Life
Making of the Pirate Hunt Game in Second LifeDavid Fliesen
 
Animation Mentor Tips And Tricks Vol 1
Animation Mentor Tips And Tricks Vol 1Animation Mentor Tips And Tricks Vol 1
Animation Mentor Tips And Tricks Vol 1David Fliesen
 
Animation Mentor Tips and Tricks Vol 2
Animation Mentor Tips and Tricks Vol 2Animation Mentor Tips and Tricks Vol 2
Animation Mentor Tips and Tricks Vol 2David Fliesen
 
Steampunkables Environment & Characters
Steampunkables Environment & CharactersSteampunkables Environment & Characters
Steampunkables Environment & CharactersDavid Fliesen
 
Virtual guides: A Hybrid Approach to Immersive Learning
Virtual guides: A Hybrid Approach to Immersive LearningVirtual guides: A Hybrid Approach to Immersive Learning
Virtual guides: A Hybrid Approach to Immersive LearningDavid Fliesen
 

More from David Fliesen (9)

ProCore Tools for Unity
ProCore Tools for UnityProCore Tools for Unity
ProCore Tools for Unity
 
Bridging worlds: Avatar Idenitity
Bridging worlds: Avatar IdenitityBridging worlds: Avatar Idenitity
Bridging worlds: Avatar Idenitity
 
ISTE 2017 space Nature Quest
ISTE 2017 space Nature QuestISTE 2017 space Nature Quest
ISTE 2017 space Nature Quest
 
Making of the Pirate Hunt Game in Second Life
Making of the Pirate Hunt Game in Second LifeMaking of the Pirate Hunt Game in Second Life
Making of the Pirate Hunt Game in Second Life
 
Animation Mentor Tips And Tricks Vol 1
Animation Mentor Tips And Tricks Vol 1Animation Mentor Tips And Tricks Vol 1
Animation Mentor Tips And Tricks Vol 1
 
Animation Mentor Tips and Tricks Vol 2
Animation Mentor Tips and Tricks Vol 2Animation Mentor Tips and Tricks Vol 2
Animation Mentor Tips and Tricks Vol 2
 
Steampunkables Environment & Characters
Steampunkables Environment & CharactersSteampunkables Environment & Characters
Steampunkables Environment & Characters
 
MUM is the WORD
MUM is the WORDMUM is the WORD
MUM is the WORD
 
Virtual guides: A Hybrid Approach to Immersive Learning
Virtual guides: A Hybrid Approach to Immersive LearningVirtual guides: A Hybrid Approach to Immersive Learning
Virtual guides: A Hybrid Approach to Immersive Learning
 

3 d web round table 2 (10 feb 2013)

  • 1. 3D WEB ROUND TABLE #2 SO3D Resource Center in SpotON3D 10 Feb 2013 This was the second in a series of 3D Web Think Tank (3DWTT) round tables with those attending looking to help guide the path of the future or the Metaverse. This meeting focused on brainstorming ideas for WHAT we each see as the future of the 3D Web (Metaverse) with everyone contributing to the ideas freely. We look to focus on things that have the greatest potential (game changers) rather than just going after those that are easiest to implement. In follow-up round tables, we will refine these ideas and rank by order of greatest importance those which we see as pinnacle to the successful mainstream adoption of the 3D Web for greater use in business, education, social networking, and entertainment. We held off on identifying HOW to achieve our goals for the overall 3D Web until we have clearly defined them. The third round table is scheduled for 10 Mar 2013 at 11 am PST. Portal setup at: http://3dwebthinktank.wordpress.com IDEAS VOICED FROM AROUND THE TABLE • TOOLS: We need ways to learn what tools (open source & commercial) are available for people to use within their projects. We need a resource library. (Tessa Harrington) • CONTENT CREATION: The percentage of creators who design for a living is a rather small portion (0.01%) of creators out there (Virginia) • NEED TO FOCUS ON THE USER: Everything was good in 2007, but we are now struggling in virtual worlds in 2013. Need to focus on where the money is and what is ahead. We lost connection with the normal user. They are not interested in mesh, hyper grid, and all these technologies. I think it's time to think about what users want. Mobile. I read a lot about technologies like
  • 2. physics. We get too complicated. Things like clothes get too difficult for the end user. Virtual worlds are not limited to a group. We should appeal to the masses. We have to answer the question of “Why should I join a virtual world?” (Dean Ashby) • APP EASY: It needs to be app easy. If we don't' get what iTunes and the app store learned, we won't get people into virtual worlds. (Tessa Harrington) • SHOW ME THE VALUE: Virtual has to bring added value. If it’s the same value as the 2D web, why build it in a virtual world? And we need to go mobile to reach the masses. (Sun Tzu) • TECHNOLOGY OR USER FOCUS: Technology is leading the way, but the user should lead the way. Look from the user perspective and translate that into the technology. Not the other way around. (Johan Hagel) • UNDERSTANDING THE AUDIENCE: There is a huge group of 20 somethings that have a relationship with online gaming. We need to understand them. (Virginia Dickenson) • TEMPLATES: Need templates for virtual worlds (Virginia Dickenson) • MAKING IT SIMPLER: I work in the human side of things. It's really all about making it simpler. Turn it from something that is techie cool to something that is mainstream so that “ordinary folks” have a top quality experience. Need to fulfill a need that people have. Produce things that bring a smile to people. (Ixmal Supermarine) • LOOK FOR THE UNDERSERVED AUDIENCE: There was a presentation yesterday (9 Feb 2013) from Saffia Widdershins on why people went into SL and why they stayed. A group that may be more interested into the metaverse. Looked for the underserved. (Pooky Amsterdam) • KNOW YOUR AUDIENCE FIRST. We should build the Metaverse with form following function so that the technology is shaped to fit those who will use it. (Sun Tzu) • GROWING THIS INDUSTRY: We need to grow this or this industry will die (Tessa Harrington) • VIRTUAL INDUSTRY: We need a community of interest that focuses on jobs in the 3D Web to make this go mainstream. Jobs that provide real salaries appropriate to the level of effort people are putting into this industry. (Sun Tzu) • MAKE IT BETTER: Is there something that can be done with 3D that is better than than other options people have like web? (Lomgren Smalls) • REACHING PEOPLE: How do you get people interested to come in and develop? (Taff Nouvelle) • CONNECTING REAL LIFE AND VIRTUAL MICRO TRANSACTIONS: There are 28 million users in SL with 8K online who could buy music. Bring real life companies in world to sell things. Need to connect to real life. Like
  • 3. when you purchase in real life, give 20% off on the virtual version of the products and vice versa. We miss the mix between RL and virtual. People are using CD Baby to sell their songs to iTunes for around $12. If iTunes offers songs at 99 cents, we could offer songs in virtual worlds for 89 cents. We need to bring greater value. Why do people play Farmville? It’s easy and fast and gives them value. We are trying to reach people, but we are sending them to Facebook. (Dean Ashby) • WHAT MAKES FACEBOOK & ITUNES SPECIAL?: A virtual world has the power to bring together friends from around the world. Identify what things appeal to people with Facebook and iTunes and bring that in world. Don't just bring them in world to stare at things. (Dean Ashby) • TEAMING TO PROVIDE SOLUTIONS: We have to make one step back and look at problems that are on our route to the future. Then form teams of maybe a few people and come up with priorities to provide solutions. (Johan Hagel) • HOW ARE PEOPLE USING TECHNOLOGY? Look at what people do with their phone, their iPad, or their laptop. That is key! 75% are listening to music on their smartphones. (Dean Ashby) • IT’S NOT JUST A MATTER OF GOING MOBILE: We're running into the same problems as Linden Lab. Mobile isn't everything. We need to connect to things in real life. (Johan Hagel) • VIRTUAL WORLD FRAMEWORK: Ask your coders to take a look at the Virtual World Framework (http://virtualworldframework.com with source code at https://github.com/virtual-world-framework/vwf). It is similar in concept to Cloud Party (http://www.cloudparty.com) with its main components of HTML5, WebGL, Web Sockets, and Javascripts. It may provide a way to reach a much greater audience. I was looking to use it with the Unreal game engine to extend a virtual client to email. Think of “Avatars in your Inbox” with virtual world applications in your email. I don’t know for sure, but was just thinking maybe it could be used to develop new innovative front end viewing applications to the OpenSim backend...or maybe we need to move completely past OpenSim to a more innovative, robust, and truly scalable solution for the future!
  • 4. WHO USES VIRTUAL WORLDS? (Virginia Dickenson) • Learners • Educators o Traditional methodology o Accelerated learning o Integrated learning environments for hybrid-asynchronous- collaborative learning o Learning game (video game model) • Gamers o PKK § 1st person shooter § 3rd party visual o Quest based / Role Play § Linear § Wholistic § Social aspect • Socializers IDEAS FROM LOCAL TEXT CHAT [11:23] Taff Nouvelle: https://www.freeconferencecall.com - Organize conference calls with 96 callers-completely free! [11:23] Tessa Harrington: wow [11:24] AgileBill4d Firehawk: lol [11:25] Francisco Koolhoven: hi lindy [11:25] Lomgren Smalls waves [11:25] Ixmal Supermarine: welcome lindy [11:25] lindy low: hey everyone ... no need to type for me .. ican hear you loud an clear [11:25] lindy low: hery everybody [11:25] AgileBill4d Firehawk: Hi Lindy [11:25] lindy low: hey agile! [11:26] Virginia Dickenson: oh oh [11:26] Virginia Dickenson: I cannot hear you anymore [11:26] Sun Tzu: Welcome to the second in a series of "3D Web Round Table" meetings. I would like to start by thanking each of you for your work and for being a part of this group as we help move the Metaverse forward to what we all know it can and one day will be. [11:26] lindy low: did anyone else losesounds/ [11:26] Lomgren Smalls: Was wondering about that myself [11:26] Lomgren Smalls: Yes [11:26] lindy low whispers: yes! [11:26] lindy low: whew [11:26] Francisco Koolhoven whispers: yes [11:27] Sun Tzu: Today's meeting will focus on brainstorming ideas for WHAT we each see as the future of 3D WEB. We look forward to your ideas and ask everyone to keep things open for anyone to contribute their thoughts.
  • 5. [11:27] Sun Tzu: Please keep in mind that while somethings may be easier to do (low hanging fruit), we want to focus on things that will have the greatest potential value (game changers) rather than just those that are easiest to implement. [11:27] lindy low: good point [11:27] Sun Tzu: In the last 15 minutes, we'll review ideas which show the greatest consensus of our future vision. We won't necessarily focus on the HOW to implement these things just yet. We want to get a clear vision of WHAT needs to be done first. [11:30] lindy low: wow [11:34] Virginia Dickenson: *raise my hand* [11:35] Sun Tzu: This is the 3D Repository from ADL: http://3dr.adlnet.gov/ [11:35] GuestGuy2 Guest: hands tied ;-) [11:35] GuestGuy2 Guest: true [11:36] GuestGuy2 Guest: 0,01% [11:36] GuestGuy2 Guest: lol [11:39] lindy low: yes yes [11:41] AgileBill4d Firehawk: yes, core [11:41] AgileBill4d Firehawk: (but keep breathing!) [11:41] Virginia Dickenson: WHOOOT!!! [11:42] AgileBill4d Firehawk: yep, the mix is a killer [11:43] AgileBill4d Firehawk: JiWay [11:45] GuestGuy2 Guest: agree [11:46] Taff Nouvelle: educators dont want pupils " looking out of the window at the scenery", they want to keep the attention on the project. [11:46] GuestGal Guest: need to relog - voice chat not available ! S;-9 brb [11:47] Tessa Harrington: nods [11:47] Tessa Harrington: 2013! [11:47] Virginia Dickenson: Interesting you say that Taff; because my entire approach is to create learning environments, where the learner interacts with the environment for the learning. [11:47] Tessa Harrington: LOL [11:48] Taff Nouvelle: by the scenery, I mean the clothes on the market etc :) [11:48] Tessa Harrington: nods that was my point [11:49] Tessa Harrington: yes [11:49] Taff Nouvelle: my problem with education and business is that its something that will make money for the grid, but not bring in people for the entertainment side. [11:50] Lomgren Smalls raises his hand [11:50] Tessa Harrington: good point [11:51] Taff Nouvelle: most people are in virtual worlds for fun, the geeks like me are in the minority [11:51] AgileBill4d Firehawk: chuckles [11:51] Tessa Harrington: s LL should have created a middle wear to make it easier for mesh product to be implemented? [11:51] Tessa Harrington: middle ware
  • 6. [11:51] GuestGal Guest: Saffia had a very interesting presentation yesterday about why people initially came into SL - was some good stats in her preso [11:51] Ixmal Supermarine: I agree that a lot of potential users don't understand why they need us. There isn't an avatar-shaped hole in their lives. [11:52] Taff Nouvelle: exactly so Ix :;) [11:52] Johan Hagel: i think we have to look from different perspectives (different groups of users) different thema's [11:53] Taff Nouvelle: when I mention SL or any virtual world to someone who is not in the know, the answer is " ahh the sex and gambling worlds??" [11:53] Sun Tzu: They have gambling??? [11:53] Taff Nouvelle: haha they did :) [11:53] GuestGal Guest: who is we? [11:53] Johan Hagel: and then translate back to different goals for different groups [11:54] Ixmal Supermarine: ahh the sex and gambling worlds for weird geekazoids! [11:54] Taff Nouvelle: thats the ones :;) [11:54] Ixmal Supermarine: hear hear!!! [11:55] Taff Nouvelle: so true Tessa [11:55] Tessa Harrington: nods [11:55] AgileBill4d Firehawk: yes, I like tht, App easy [11:55] Tessa Harrington: LOL [11:55] Virginia Dickenson: Sex and gambling have their place! The issue becomes keeping them separated. [11:55] Tessa Harrington: nods [11:56] GuestGal Guest: iits all about what you DO there [11:56] Johan Hagel: i like to make a point.... [11:56] Tessa Harrington: well i think we have to stop thinking as a virtual world and more as a web experience [11:56] Tessa Harrington: that's step one [11:56] Taff Nouvelle: I have seen people arrive at the welcome centers in SL, and ask " how do I get out, what do I do to win" ? [11:56] GuestGal Guest: where are you trying to get them? [11:56] AgileBill4d Firehawk: we haven't made the right application of the tech, but the tech is like using plastic instead of wood. [11:56] Virginia Dickenson: @Taff re: clothing: got it!!! Still, in rl - learners are checking out their fellow students. It's part of being human. Just have to manage it - guest accounts with non-nekkid avies [11:57] GuestGal Guest: in a virtual environment (broadly defined) or to a specific place in time [11:57] Lomgren Smalls: Yes, people just don't understand virtual worlds - they think everything is a game. [11:57] Virginia Dickenson whispers: re: Agile and gamers: YES IT DOES [11:57] Taff Nouvelle: we arent ??? [11:58] Tessa Harrington: LOL [11:58] Tessa Harrington: willing slavery
  • 7. [11:58] Lomgren Smalls stares at his computer screen [11:58] Tessa Harrington: can't live without my smartphone [11:58] Virginia Dickenson: LMAO [11:58] Taff Nouvelle: my computer stares back :;P [11:58] Virginia Dickenson: my techie shackles! [11:58] GuestGal Guest: people still think the average gamer is a teen in their parents basement - since 2006 the majority player has been a 40 year old woman - aoOL vance released a report in 2006 or even earlier and found this [11:58] Tessa Harrington: yes .. we need to be ok with getting away from the "virtual world" idea [11:58] Virginia Dickenson: AGREED [11:58] Tessa Harrington: amen [11:58] Virginia Dickenson: HTML 5 [11:58] Ixmal Supermarine: yes [11:58] GuestGal Guest: very very small mobile [11:59] GuestGal Guest: the screen is tiny no visual interest - well limited [11:59] Virginia Dickenson: OH OH *raising hand* [11:59] Virginia Dickenson: (and waiting my turn) [12:00] Tessa Harrington: ease of use. ease of onboarding, compelling user functionality that makes it easier for them to be involved and contribute ... people love to BUILD and work with others but to do that now here its so great a mountain to climb.. they need shortcuts that we the creators and developers provide [12:00] Taff Nouvelle: I am surprised that it has not been used for virtual tours of virtual buildings, for instance, look around the house that is for sale, new building designs that you can actually walk around etc [12:01] GuestGal Guest: they have that in 360 degree photo like applications - they do sell apartments but with 360 degree views [12:01] Tessa Harrington: That's what i mean by providing shortcuts [12:02] GuestGal Guest: *raises hand* [12:02] Tessa Harrington: templates is a better way .. That’s why we created hotswap scenes [12:04] Tessa Harrington: we need template hotswap to be created [12:04] Tessa Harrington: so you can buy them and jump off them right? [12:04] Virginia Dickenson: yup yup [12:06] Ixmal Supermarine: *raises hand* [12:06] Virginia Dickenson: *shutting up now for five min* [12:06] Virginia Dickenson: AGREED [12:06] AgileBill4d Firehawk: Unity's Asset store is pretty good - an example model [12:07] Virginia Dickenson: I am all about affordable, v free [12:07] Virginia Dickenson: I will check that out [12:07] GuestGal Guest: *RAISES HAND* [12:07] GuestGuy2 Guest: exactly [12:07] Tessa Harrington: Guest Gl -- Pooky is next [12:07] Tessa Harrington: Guest Gal
  • 8. [12:07] Taff Nouvelle: its really up to the ordinary folk to tell the geeks what they need :) [12:08] GuestGuy2 Guest: call me ordinary ;- [12:08] Taff Nouvelle: if someone can tell me what scripts are needed, I will write thhem :;) [12:09] Tessa Harrington: i think we need to meet them in the middle [12:09] Tessa Harrington: we need to go where they go .. mobile [12:09] Tessa Harrington: Type the name please? [12:09] GuestGuy2 Guest: get rich ..make amillion $ bla [12:09] Tessa Harrington: Second life is a part of the metaverse :) so that's kel [12:10] Doctor Schwartz: saffia widdershins [12:10] Tessa Harrington: ty dave :) [12:10] AgileBill4d Firehawk: but most of us are .... [12:10] Tessa Harrington: LOL [12:10] AgileBill4d Firehawk: 52 here [12:10] GuestGuy2 Guest: 43 lol [12:10] Taff Nouvelle: the kids are too busy out having a real life :) [12:10] Ixmal Supermarine: https://my.secondlife.com/saffia.widdershins [12:10] Sun Tzu: Say it ain't so Pooky [12:10] Johan Hagel: YOU DO? I DONT BELIEVE YOU!!! [12:10] Taff Nouvelle: 65 here [12:10] Virginia Dickenson: 48 years old and immature! [12:10] AgileBill4d Firehawk: darn, typed that wrong, I meant 25 [12:10] Virginia Dickenson: LOL [12:10] GuestGuy2 Guest: ahah [12:10] Tessa Harrington: LOL [12:10] Tessa Harrington: bill [12:11] Johan Hagel: looking around here...everybody is around 21! [12:11] GuestGuy2 Guest: fully true [12:11] Sun Tzu: and female [12:11] Taff Nouvelle: haha I LOOK my age :P [12:11] Tessa Harrington: LOL [12:11] Tessa Harrington: not taff he's always honest with his av [12:11] Taff Nouvelle: :) [12:12] Tessa Harrington: tytyty :) [12:12] GuestGuy2 Guest: raises hand [12:12] Virginia Dickenson: This is my virtual Barbie doll! [12:12] Tessa Harrington: Gest Guy .. you're next [12:13] Taff Nouvelle: unless they are a geek :) [12:13] Virginia Dickenson: LOL [12:13] GuestGuy2 Guest: not anymore ;-) [12:13] Ixmal Supermarine: Friendship is a powerful motivator, I reckon [12:14] Tessa Harrington: value [12:14] Johan Hagel: We can categorize users in a limited number of target groups? [12:14] GuestGal Guest: agreed you will get farther by starting at a goal and
  • 9. workign your way back to it [12:14] Virginia Dickenson: I think so, Johan [12:14] GuestGuy2 Guest: and get the wow effect [12:14] Virginia Dickenson: Learners, gamers, socializers [12:14] GuestGuy2 Guest: for a second [12:14] Johan Hagel: and then define goals for that groups...translate that to activities to take [12:14] Tessa Harrington: and pray something adds up to enough revenue to support it to grow [12:14] Virginia Dickenson: what else? [12:15] Virginia Dickenson: LOL...that is the challenge Tessa [12:15] Taff Nouvelle: very good point [12:15] Ixmal Supermarine: That's what I meant when I was talking of moving away from geek-chic to mainstream... you put it very well Dave [12:15] Virginia Dickenson: Must be between free and super expensive [12:15] GuestGuy2 Guest: may i give you 2 examples [12:15] Virginia Dickenson: please, gg2! [12:16] AgileBill4d Firehawk: okay, let's agree not to pass away [12:16] Taff Nouvelle: we all get to 40 eventually though [12:16] GuestGuy2 Guest: hardly [12:17] Tessa Harrington: LOL [12:17] Tessa Harrington: johan [12:17] Johan Hagel: yep? [12:17] AgileBill4d Firehawk: right [12:17] Virginia Dickenson: Total agreement [12:17] AgileBill4d Firehawk: 3d - signal to noise ratio - why do we HAVE to have 3d for a given app? [12:17] Tessa Harrington: please [12:17] Sun Tzu: Not sure if sound working still [12:18] GuestGal Guest: angry birds isnt 3D [12:18] Tessa Harrington: ok joe [12:18] Taff Nouvelle: it takes time to download and install a viewer, you cant just click and go on a browser, thhat is a BIG limit [12:18] Virginia Dickenson: Quest based [12:18] Tessa Harrington: can with ours :P [12:18] AgileBill4d Firehawk: xbox, whole ecosystem easy to use [12:18] Tessa Harrington: nods [12:18] Virginia Dickenson: Xbox is so limited, imo, but I get the example [12:19] Tessa Harrington: yes! [12:19] Sun Tzu: Going to relog [12:19] Tessa Harrington: we tried to get our musician to actually go through the process to sell their covers but they did not want to do the work to make it sellable [12:20] Tessa Harrington: LOL [12:20] Tessa Harrington: yes but we didn’t' know you [12:20] Tessa Harrington: and they dont' know about this either
  • 10. [12:20] Tessa Harrington: so the biggest problem was that, if we can solve that then its something we can now do [12:21] Virginia Dickenson: Tessa, we need to talk offline about Kilmarac - great case for getting social clubbers in here [12:21] Tessa Harrington: that's a marketing problem and that can be solved [12:21] Tessa Harrington: okidoki viginia [12:21] Tessa Harrington: bridge the gap between real world and 3d web [12:21] Ixmal Supermarine: Yes! [12:22] Taff Nouvelle: Nike tried that and failed I believe [12:22] Virginia Dickenson: Agreed [12:22] Tessa Harrington: nice! [12:22] Tessa Harrington: that's how it should have been done but LL would not move in that direction [12:23] Virginia Dickenson: Actually approached Pizza Hut (they are a client) about placing pizza stands with gamer discounts in world. Gamers eat pizza. Virtual pizza parties sell FAR more pizza than a LAN party. [12:23] Tessa Harrington: but maybe we wouldn't have wanted that augmentation honestly at that point either [12:23] Virginia Dickenson: Each player/user purchasing separate pizza [12:23] Ixmal Supermarine: Pizza! Yes that is a very ripe market, early adopting www-users [12:23] Tessa Harrington: agreed [12:25] Doctor Schwartz: we did do similar tests during the heyday of SL with universal music group and the numbers weren't there and neither was the want to by umg execs [12:25] Virginia Dickenson: Any delivery food - I just picked PH because they are nearly EVERYwhere! Primary, secondary, tertiary markets [12:26] Ixmal Supermarine: [sorry guys I have to go - fascinating meeting, enjoy the rest of it!] [12:26] Lomgren Smalls: The problem is that the US music industry is stuck in the past [12:26] Tessa Harrington: ty ixie for being here [12:26] Sun Tzu: OK thanks Ixmal [12:26] Virginia Dickenson: bye bye Ixmal! [12:26] Ixmal Supermarine: great to meet you guys, bye! [12:26] Virginia Dickenson: Always great to see you/hear from you! [12:26] Francisco Koolhoven: bye ixie [12:26] Doctor Schwartz: also, keeping track of users and visits is how they keep track of royalties, and it can be expensive [12:26] Ixmal Supermarine is Offline [12:27] Doctor Schwartz: for only 240,000 annual visits its more than 300 bux for ascap alone [12:28] Doctor Schwartz: musicians are notoriously lazy when it comes to helping you help themselves [12:28] Taff Nouvelle: hey, I play guitar :P [12:29] Virginia Dickenson: Have done that in the past with our radio station
  • 11. [12:29] Virginia Dickenson: go directly to indies [12:29] Tessa Harrington: wow [12:29] Doctor Schwartz: the indies all register their songs too though [12:29] Virginia Dickenson: but they have to be TRUE indy! [12:29] Taff Nouvelle: have a look on YouTube at the amount of struggling artists who put their demos up there [12:30] Sun Tzu: What about iLike it is a group for Indy music that integrates with iTunes [12:30] Sun Tzu: From UK [12:30] Virginia Dickenson: Absolutely, Johan - I consider what we talk about as case examples [12:30] GuestGuy2 Guest: yeah [12:32] Tessa Harrington: Johan can you mute yore mic when you get done speaking? [12:32] Tessa Harrington: its creating an echo [12:32] Johan Hagel: i do constantly... [12:32] GuestGuy2 Guest: lost you [12:32] Tessa Harrington: oh dear lost him again [12:32] Taff Nouvelle: sound went [12:32] Lomgren Smalls: yeah, lost you [12:32] Riley Hope: oops. no voice [12:32] Sun Tzu: If we can make shopping more a social experience [12:32] GuestGuy2 Guest: nope [12:32] AgileBill4d Firehawk: yes [12:32] Virginia Dickenson: I dont know [12:33] Sun Tzu: brb [12:33] lindy low: i think its important. but maybe not the first step [12:34] GuestGal Guest: I am going to have to hop - thank you so much for asking me to come - Happy Chinese New Year ALL Year of the Snake! [12:34] GuestGal Guest: See you round the grid no lie [12:34] GuestGuy2 Guest: what will i see on a iPhone screen entering a virtual world [12:34] Virginia Dickenson: just wondering how Xbox and PSP make all their money? But I believe you [12:34] GuestGuy2 Guest: *entering [12:34] Tessa Harrington: thank you Pooky [12:34] Tessa Harrington: so glad you could make it [12:34] AgileBill4d Firehawk: impressive [12:34] GuestGal Guest: S;-D - and the future of the virtual environment is on Google Glass [12:35] Tessa Harrington: yes but they can out perform us by 1000 percent Virginia [12:35] GuestGal Guest: unity3D great call [12:35] Sun Tzu: Google Glass = Augmented Reality [12:35] Johan Hagel is Offline [12:35] Sun Tzu: but need infrastructure first
  • 12. [12:36] Virginia Dickenson: I get it, Tessa - just looking at the market for non mobile [12:36] Virginia Dickenson: I am not saying we do Xbox or PSP, no no [12:36] Tessa Harrington: nods well anything that will run on mobile will run on pc laptops [12:37] Tessa Harrington: but the reverse is not true and that's the big gap [12:37] GuestGuy2 Guest: exactly [12:37] AgileBill4d Firehawk: but is a webcam face to face? [12:37] Johan Hagel is Online [12:38] AgileBill4d Firehawk: My mom learned assembler and Chinese at age 60, so not sure age is always a factor [12:38] GuestGuy2 Guest: wb johan [12:38] Tessa Harrington: it doesn't the point is if i beamed in my mom from 20 years ago to today she'd be soooo confused [12:39] Tessa Harrington: but she's very tech today [12:39] AgileBill4d Firehawk: interesting, yes [12:39] Tessa Harrington: because she's adapted as its been introduced [12:39] Tessa Harrington: here here [12:39] Tessa Harrington: that's right david [12:39] Tessa Harrington: the floating balls [12:40] Johan Hagel: someone break his neck? [12:40] Virginia Dickenson: So, strategically - we need to look at what we can add value with today, and also what needs to be dev'd rapidly. [12:41] Tessa Harrington: very true [12:41] Tessa Harrington: good point [12:41] Tessa Harrington: very true virginia [12:41] Tessa Harrington: LOL [12:41] Tessa Harrington: stare [12:41] Tessa Harrington: :P [12:41] Tessa Harrington: true [12:42] Tessa Harrington: watch your AVATAR dance [12:42] Tessa Harrington: bah [12:42] Virginia Dickenson: brb - need a small break [12:42] Tessa Harrington: ok virginia [12:42] Tessa Harrington: so more functionality? [12:42] Tessa Harrington: more to do [12:43] Virginia Dickenson: whew! okies back [12:44] Tessa Harrington: ROFL [12:44] Tessa Harrington: yes for us girls this is the ultimate Barbie doll [12:44] Virginia Dickenson: :D [12:44] Virginia Dickenson: YUP [12:44] Tessa Harrington: yes us women LOVE to play dress up [12:44] Doctor Schwartz: Disney is the key to this [12:44] Tessa Harrington: and that in itself can be a broke through app that reaches tons of audience and breaks through the wall of visibility and acceptance
  • 13. [12:45] Virginia Dickenson: LL has a specific focus - they still think they will be the next FB in 3D. And they might! But is that the focus of this world? [12:46] Sun Tzu: Good point [12:46] Sun Tzu: Barbie not bad...just drawn that way [12:46] Virginia Dickenson: I get to still play Barbie! [12:46] Virginia Dickenson: Business Barbie [12:47] Virginia Dickenson: Dancer Barbie [12:47] Taff Nouvelle: Band Barbie [12:47] Virginia Dickenson: BAD Barbie...it's all good! [12:48] Virginia Dickenson: She is RIGHT [12:49] Virginia Dickenson: You know, Taff - that is the challenge. How to draw quickly? [12:49] Virginia Dickenson: Millions of dollars fo marketing [12:49] Virginia Dickenson: :/ [12:49] Tessa Harrington: LOL [12:50] Virginia Dickenson: Yes...very frustrating [12:51] Johan Hagel is Online [12:51] Johan Hagel is Offline [12:54] Taff Nouvelle: its time to start a new world, Barbie World :) [12:57] Virginia Dickenson: LOL...NO [12:57] Virginia Dickenson: ;D [12:57] Sun Tzu: you mean there is a copy of me everywhere? [12:57] Virginia Dickenson: Maybe! [12:57] Sun Tzu: I feel like Michael Keaton [12:57] Taff Nouvelle: ever met your twin? [12:58] AgileBill4d Firehawk: maybe not a world, but a 3d app of some sort [12:58] Virginia Dickenson: brb, must have snack! [12:58] Sun Tzu: ok [12:58] Johan Hagel: take one for me to! [13:01] GuestGuy2 Guest: with no products for them [13:01] Sun Tzu: taht was so funny [13:01] Sun Tzu: amazon vehicle pack [13:01] Tessa Harrington: LOL [13:01] Tessa Harrington: i know huh? [13:01] Johan Hagel: RIGHT!!! [13:01] Tessa Harrington: who are we wanting to bring in? [13:01] Doctor Schwartz: it wont because there is nothing to do in SL anymore [13:02] Tessa Harrington: nods [13:02] Tessa Harrington: and higher quality [13:02] Doctor Schwartz: all the good builds are gone; all the culture is dead [13:02] Tessa Harrington: all's that left seems to be the sex and club crowd sadly .. at least that's the impression for the outside in [13:02] Lomgren Smalls: Second life isn't completely dead. There are still amazing communities - Relay for Life of SL is still huge and growing. [13:03] Lomgren Smalls: But Tessa is right... people only see the seedy side from outside
  • 14. [13:03] Virginia Dickenson: back [13:03] Johan Hagel: RIGHT!! [13:04] Taff Nouvelle: I dont play games [13:04] Virginia Dickenson: yes [13:04] GuestGuy2 Guest: investors want money [13:05] Virginia Dickenson: Their investors (Kappor, and some of the MS investors) want an exit strategy - and they cannot find one [13:05] Taff Nouvelle: no longer is it " your world, your imagination" [13:06] Sun Tzu: SL has such a bad rep [13:06] Taff Nouvelle: I don’t think the about time is a problem, its understanding HOW that is the main problem. [13:06] Taff Nouvelle: make it easy [13:07] Virginia Dickenson: Johan, you are right! I am here primarily for business. I want the social available, but here for business. [13:07] Sun Tzu: We need discriminators [13:07] Sun Tzu: what is special sauce of virtual? [13:08] Sun Tzu: why is it something I can't do without? [13:08] Virginia Dickenson: LL pumped their numbers by refusing to allow importing of resources from the outside re: building - folks were FORCED to build in world [13:09] Virginia Dickenson: The discriminators for me: price, quality, value of my presence/contribution, customer service - that is what is existing for me now. [13:09] Sun Tzu: Need to be a fly on the wall [13:10] AgileBill4d Firehawk: very common yes, a new generation, [13:10] Virginia Dickenson: The Connected Gen [13:10] AgileBill4d Firehawk: yes [13:10] Virginia Dickenson: Hyper connected [13:10] Virginia Dickenson: nope [13:10] Taff Nouvelle: kids are human ???????? [13:10] Doctor Schwartz: but they do it very poorly and it is going to catch up to them: multitasking is a myth [13:10] Virginia Dickenson: and texting...forget it [13:10] AgileBill4d Firehawk: well folks, great to see you - need to run - bon courage! [13:10] GuestGuy2 Guest: bye :-) [13:10] Virginia Dickenson: Bye Agile!! [13:10] Taff Nouvelle: See ya Agile :) [13:11] Doctor Schwartz: yes [13:11] Doctor Schwartz: MIT and Sandford [13:11] Doctor Schwartz: Stanford [13:11] Sun Tzu: yes [13:11] Virginia Dickenson: Well, one is certainly busier [13:11] Virginia Dickenson: LOL [13:11] Doctor Schwartz: nope they cant' [13:11] Doctor Schwartz: nope
  • 15. [13:11] Doctor Schwartz: i teach them [13:12] Doctor Schwartz: they are awful [13:12] GuestGuy2 Guest: loool [13:12] Doctor Schwartz: 6-9 [13:12] AgileBill4d Firehawk is Offline [13:13] Sun Tzu: Sorry things went a lot longer [13:13] Sun Tzu: But great discussion [13:13] Sun Tzu: We'll hold off on the list till post-meeting [13:13] Sun Tzu: I have taken many notes [13:14] Virginia Dickenson: *raising my hands* [13:14] Virginia Dickenson: both of them [13:14] Virginia Dickenson: LOL [13:14] Tessa Harrington: LOL [13:14] Tessa Harrington: ok Virginia [13:14] Tessa Harrington: 40 and above [13:15] GuestGuy2 Guest: i look like 18 :-P [13:15] Tessa Harrington: LOL [13:15] Tessa Harrington: dean [13:15] Sun Tzu: My Avatar just turned 18 [13:15] Virginia Dickenson: My avie is hot [13:15] Lomgren Smalls: I'm 31, so I'm a bit on the low side. [13:15] Tessa Harrington: you do! i've seen your picture! [13:15] Tessa Harrington: hehe lom [13:16] Johan Hagel: i thought you was younger Lomgren..... [13:16] Lomgren Smalls: Nah, I don't look like my avatar on here, this is just a barely edited default. *chuckles* [13:17] Tessa Harrington: lom [13:17] Tessa Harrington: LOL [13:17] Sun Tzu: Studies generally say what the group conducting them want them to [13:17] Tessa Harrington: my son is a BIG eve fan so i know what you're talking about [13:18] Tessa Harrington: he plays constantly [13:18] Tessa Harrington: and guess what? its very business like! [13:18] Tessa Harrington: incidental learning! OMG love that [13:18] Sun Tzu: I think today's kids are going to greatly change how we do business in next decade [13:19] Tessa Harrington: even if i can’t spell it [13:19] Sun Tzu: It's like a different culture [13:19] Tessa Harrington: and they are going to create businesses that use that technology instead of what we old farts use [13:20] Virginia Dickenson: Immersive learning [13:21] Sun Tzu: They found that a large group of DOT Commers dropped out and now returning to the colleges and universities, but the schools can't teach the page turner style and PowerPoint to reach these students [13:22] Virginia Dickenson: yup
  • 16. [13:22] Virginia Dickenson: yup! [13:22] Sun Tzu: Great [13:23] Virginia Dickenson: I am willing to contribute with content as I can...but I am limited in terms of my content..I am an instructional designer and educator. :D Not graphics, scripting, building. But I am here for ya if I can be! [13:24] Virginia Dickenson: That is what brought a kajillion people into SL [13:24] Virginia Dickenson: NEWness [13:24] Sun Tzu: But they loved Krmart and target till Wamart entered the scene [13:24] Johan Hagel: Which people like SL? (age, group) [13:24] Virginia Dickenson: Absolutely! [13:24] Sun Tzu: They stopped innovating at Linden Lab for SL [13:25] Sun Tzu: Became the JIRA circle of death [13:25] Virginia Dickenson: and the timeline is exponentially higher than other level sof tech [13:25] Sun Tzu: they suck at marketing [13:25] Virginia Dickenson: LOL..dunno what that is, Sun [13:25] Johan Hagel: RIGHT!! the ppl that are on SL now...were there 5 years ago as well [13:25] Sun Tzu: I tired to contact Public Relations at Linden Lab and they never respond [13:26] Lomgren Smalls is nearing 6 years in SL... [13:26] Sun Tzu: I just wanted an in world photo to show what SL is to students [13:26] Sun Tzu: but needed copyright free [13:26] Tessa Harrington: I'm 8 years .. 2005 but LL has made me avatar disappear [13:26] Virginia Dickenson: but what about those mobile versions of PSP and ...Nintendo...and one is coming out for Wii? I am not sure it is "the solution" - but it is considerable. [13:26] Sun Tzu: Well I'm over 2000 years old in RL [13:26] Lomgren Smalls chuckles [13:27] Sun Tzu: we had same problems with virtual worlds back then too [13:28] lindy low: it worked for a while [13:28] lindy low: for me [13:28] lindy low: i was being paid by businesses to create custom content [13:28] Virginia Dickenson is Online [13:29] lindy low: for some time [13:29] Taff Nouvelle: I just got paid $50 US for a solid week of scripting, if it was writing a web site that would have been more like $500.. [13:29] lindy low: and paid a bit more than i do on sl [13:29] lindy low: not rl wages but headed in that direction [13:33] GuestGuy2 Guest: they dont do that either ..;-) [13:33] Johan Hagel: LL's Business Model is based on selling land and accounts...nothing more.. the rest they leave to the community [13:34] Sun Tzu: I don't think LL has a biz model...or maybe that is the same as the fashion show runway model
  • 17. [13:35] GuestGuy2 Guest: exactly [13:35] Taff Nouvelle: As of 1 Jan 2013, support for Phoenix Viewer has been discontinued. From the Phoenix web page [13:35] Johan Hagel: they just follow the technology push [13:35] GuestGuy2 Guest: true but has a reason [13:35] Sun Tzu: I just started using mesh and don't like it often. They want me to change my shape, which is part of my identity virtually [13:36] Tessa Harrington: nods [13:36] Taff Nouvelle: Agreed Sun, my avatar IS me :) [13:36] Virginia Dickenson: Sun, you are RIGHT! LOL - there was NO STRATEGY! 30 mill in 3 years - POOF! Thought they would go public; with an infrastructure that never was and never can be SOX compliant, without a total migration. That would cost many many millions. [13:37] Virginia Dickenson: All about the mesh - AS LONG as it doesn't require upgrading the computer to view it. [13:37] Tessa Harrington: nods [13:37] Virginia Dickenson: That is KILLING the educational business [13:37] Virginia Dickenson: (corporate) [13:37] Taff Nouvelle: SL doesn’t even warn you that they are rebooting the sim half the time :) [13:38] Virginia Dickenson: *nods* [13:38] Virginia Dickenson: yup [13:39] Virginia Dickenson: It's like land management - no one teaches that, so new sim owners screw up so much! You guys are RIGHT! [13:41] Tessa Harrington: OMG [13:41] Tessa Harrington: that's crazy [13:41] Tessa Harrington: nods [13:41] Tessa Harrington: but that sounds like a LL fail again [13:41] Tessa Harrington: why didn’t' they make a SKIRT Rigging template? [13:41] Tessa Harrington: that you can apply then edit [13:41] Tessa Harrington: if it default doesn't work [13:42] Doctor Schwartz: thank you all so much for sharing your thoughts and time. i look forward to following the evolution of these roundtables. be well! [13:42] Sun Tzu: tc [13:42] Virginia Dickenson: deflower! LOL [13:42] Sun Tzu: deflower always worked [13:43] Virginia Dickenson: EXACTLY [13:44] Virginia Dickenson: If people want to build, they should be able to!!! [13:44] Virginia Dickenson: But those of us that don't want to , we should be able to get resources easily and affordability. [13:45] Tessa Harrington: nods [13:45] Tessa Harrington: its a mmorpg [13:46] Tessa Harrington: nono you have to have templates and jump starts to immediately have something to enjoyable and use [13:46] Tessa Harrington: that's something we've been doing for years [13:46] Tessa Harrington: no
  • 18. [13:46] Sun Tzu: Some women are great at fixing the clothes they buy [13:46] Tessa Harrington: you give them a "game "tool that they can pretend to be a creator [13:47] Virginia Dickenson: that would be one aspect! [13:47] Virginia Dickenson: :D [13:47] Sun Tzu: there you go Tessa - we make it for Mattel for Barbie [13:48] Sun Tzu: Can you get the funding??? [13:48] Virginia Dickenson: I hear ya! [13:48] Virginia Dickenson: *nods* [13:48] Sun Tzu: kk [13:49] Sun Tzu: Machinima on "I'm a Barbie Girl living in a virtual Barbie World" [13:49] Virginia Dickenson: with venture, you relinquish 75-85% of your IP just for the due diligence. If they decide not to fund, you lose your idea/product. [13:49] Sun Tzu: people love innovative ideas [13:49] Virginia Dickenson: @Sun: BAhhahahhaha! [13:50] Virginia Dickenson: It's ONE app she is talking about [13:50] Virginia Dickenson: Then, that app with successful penetration becomes a template for developing other apps [13:51] Virginia Dickenson: Farmville begets Zooville begets Yovill begets XYZville - like that [13:51] Virginia Dickenson: LOL [13:51] Virginia Dickenson: I HATE Angry Birds! I suck at it! [13:51] Virginia Dickenson: RIGHt [13:52] Virginia Dickenson: It's like KickStarter - it depends on the product [13:53] Virginia Dickenson: yup [13:53] Virginia Dickenson: that is correct [13:54] Virginia Dickenson: And they own your content [13:54] Virginia Dickenson: so gotta be careful what you share [13:54] Sun Tzu: like a drug dealer [13:54] Sun Tzu: first one is free [13:54] Sun Tzu: then we get you for life [13:54] Virginia Dickenson: ROFL [13:55] Virginia Dickenson: there ya go, Sun!!! [13:55] Sun Tzu: ok [13:55] Sun Tzu: I send you notes on it [13:55] Taff Nouvelle: 2 cents? [13:55] lindy low: thank you sun [13:55] Sun Tzu: if you could look over Tessa [13:55] Sun Tzu: thanks all [13:55] GuestGuy2 Guest: im sorry for talking too much ;-) [13:55] Virginia Dickenson: NO GG2! Thank you!!! [13:55] Taff Nouvelle: its been an interesting meeting :) [13:56] Taff Nouvelle: and we would be RICH :P [13:56] lindy low: i did! [13:56] lindy low: i just typed it
  • 19. [13:56] lindy low: lol [13:56] Lomgren Smalls chuckles [13:56] lindy low: yes those earphones give me a head ache [13:56] lindy low: and i knew this was gonna be a long meeting [13:56] lindy low: lol [13:56] Virginia Dickenson: Thank you, for organizing this Tessa! [13:56] lindy low: big head means big brain [13:56] Lomgren Smalls grins [13:56] Virginia Dickenson: there ya go, Lindy! [13:56] Virginia Dickenson: Google site [13:56] Virginia Dickenson: easy [13:56] Virginia Dickenson: LOL [13:57] Virginia Dickenson: Wordpress works [13:57] GuestGuy2 Guest: 3d is dead [13:57] GuestGuy2 Guest: :-) [13:57] Virginia Dickenson whispers: NO NO [13:57] GuestGuy2 Guest: 5d [13:57] Lomgren Smalls: They've gone plaid! [13:57] Virginia Dickenson: well, I would go 4D [13:57] Virginia Dickenson: LETS BUILD A TARDIS [13:57] Virginia Dickenson: LOL [13:57] GuestGuy2 Guest: 4d is cinema4d [13:57] Tessa Harrington: 3daye [13:58] Johan Hagel: 3Di [13:58] lindy low: lol really Tessa... giggles [13:58] GuestGuy2 Guest: 3daytee [13:58] Virginia Dickenson: I like that too [13:58] Virginia Dickenson: boring but simple [13:58] Virginia Dickenson: LOL [13:58] Sun Tzu: 3D Think Tank [13:58] lindy low: yes [13:58] Virginia Dickenson: I will! [13:58] lindy low: thanks for filling me in lommy [13:58] Virginia Dickenson: hey, this was brainstorming [13:58] Lomgren Smalls: Glad to [13:58] lindy low: this was fantastic [13:58] lindy low: I’m excited [13:58] Virginia Dickenson: yup yup [13:59] Virginia Dickenson: almost my birthday! [13:59] Virginia Dickenson whispers: LOL [13:59] lindy low: ugh.. may be in NY [13:59] GuestGuy2 Guest: may i ask one last question? Are we really bound to the viewer and the tech behind LL provided? Or can we just build something up that fulfills our needs? [13:59] lindy low: but i'll do my best [13:59] Virginia Dickenson: I might be partying..but doubt it
  • 20. [14:00] Sun Tzu: Virginia - bring the party here [14:00] Johan Hagel: so your bringing cake, Virginia? [14:00] Virginia Dickenson: the BEER [14:00] GuestGuy2 Guest: Sunny make it happen i get the mass ;-) [14:00] Virginia Dickenson: ROFL [14:01] Sunny Salamander: yeahh :-) [14:01] lindy low: watch out tessa! [14:01] Virginia Dickenson: You Germans! ARRRRGH! ;* [14:01] GuestGuy2 Guest: lloool [14:02] Virginia Dickenson: WhOOO HOOO [14:02] Johan Hagel: i love bear! [14:02] Sun Tzu: http://virtualworldframework.com [14:02] Virginia Dickenson: I just want the damn chip embedded in my brain; i want THAT [14:02] Sun Tzu: yes [14:04] Virginia Dickenson: I love that too [14:04] Virginia Dickenson: MOdularized approach is good [14:04] Virginia Dickenson: As long as I can still hook up to the grid... [14:04] Virginia Dickenson: OooooooooOOOOOOO [14:05] Virginia Dickenson: But it has to be AFFORDABLE for us little guys! [14:07] Virginia Dickenson: Yeah, I HAVE to have marketplace! [14:07] Virginia Dickenson: Exactly! [14:08] Virginia Dickenson: And I am a good example of the shopper profile! [14:08] Virginia Dickenson: yup [14:13] Taff Nouvelle: I am Fred Bloggs and I live on the hill :P [14:13] Virginia Dickenson: @Dean: GREED [14:13] Virginia Dickenson: LOL [14:13] GuestGuy2 Guest: lol [14:14] Taff Nouvelle: you are in fact renting server space from Linden Lab [14:14] Virginia Dickenson: That is correct, Taff. [14:15] Virginia Dickenson: That is right! [14:17] Taff Nouvelle: Linden Lab are an American company when they want to be, but they still charge VAT to ALL Europeans [14:17] Sun Tzu remembers IBM thinking the software wasn't worth much when Bill Gates asked to sell the operating system [14:19] Sun Tzu: I only show Na'vi on Facebook [14:19] Virginia Dickenson: yup [14:19] Virginia Dickenson: it's one reason I came here [14:27] Taff Nouvelle: I have to go and do a show in SL, great meeting see you next time :) [14:27] GuestGuy2 Guest: bye :-) [14:27] Sun Tzu: ok tc [14:27] Lomgren Smalls: Take care [14:27] Taff Nouvelle: bye now :) [14:27] Virginia Dickenson: bye bye [14:27] Sunny Salamander: bye Taff
  • 21. [14:30] Virginia Dickenson: Can't do mobile withy gamer graphic engines - gotta make a choice [14:33] Virginia Dickenson: BOO YAH! [14:33] lindy low: omg [14:33] lindy low: that would be expensive [14:33] Johan Hagel: feel like a milk COW [14:34] Virginia Dickenson: yup like satellite [14:34] Virginia Dickenson: stupid [14:34] Lomgren Smalls: Pretty much all of the us phone carriers are removing unlimited data [14:34] Sun Tzu: ok [14:34] Virginia Dickenson: bandwidth is CHEAP [14:34] Virginia Dickenson: LOL [14:34] Virginia Dickenson: now we are just yapping [14:34] Sun Tzu: Take care all [14:34] lindy low: thanks guys [14:34] Lomgren Smalls: take care [14:34] lindy low: bye! [14:34] Francisco Koolhoven: thank you everyone [14:34] lindy low: of course [14:34] GuestGuy2 Guest: didn’t want you all to leave! ATTENDEES • Sun Tzu [David Fliesen] – Chair • Tessa Harrington • Ixmal Supermarine [John] • Sunny Salamander [Thomas] • AgileBill • Lomgren Smalls • Xenon [Virginia] • Riley Hope [Kathi] • Taff Nouvelle • Doctor Schwartz • Dean Ashby Redgrave • Francisco Koolhoven [Greg] • Lindy Low • Johan Hagel • Pooky Amsterdam