SlideShare a Scribd company logo
1 of 14
Download to read offline
L E A R N I N G I N C O L L A B O R AT I V E A N D
M O T I VAT I O N A L E N V I R O N M E N T S
J O H A N N A P I R K E R
J P I R K E R @ M I T. E D U
G R A Z U N I V E R S I T Y O F T E C H N O L O G Y
E N G A G E M E N T S T R AT E G I E S F R O M G A M E S ,
G A M I F I C AT I O N , A N D V I RT U A L W O R L D S
F D G 2 0 1 5 - D C
http://gallery.carnegiefoundation.org/collections/keep/jbelcher/
T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G
T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G
• Collaborative learning (groups from 3-9)
• Desktop experiments linked to laptops
• Media-rich visualisations & simulations
• Personal response systems to stimulate interaction
between instructor and students
V I R T U A L W O R L D S F O R L E A R N I N G P H Y S I C S
( O N L I N E T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G )
Details: Pirker, J., Berger, S., Gütl, C., Belcher, J., & Bailey, P. H. (2012, November). Understanding physical concepts using an immersive
virtual learning environment. In Proceedings of the 2nd European Immersive Education Summit.
V I R T U A L W O R L D S I N C O M P U T E R S C I E N C E
Details: Pirker, J., Gütl, C., & Kappe, F. (2014, March). Collaborative programming exercises in virtual worlds. In SIGCSE (p. 719).
– G R A H A M & W E I N E R ( 1 9 9 6 )
“In the context of academic achievement,
motivational concerns would be addressed if we
were to ask, for example, why some students
complete tasks despite enormous difficulty, while
others give up at the slightest provocation, or
why some students set such unrealistically high goals
for themselves that failure is bound to occur.”
”
L E A R N I N G W I T H G A M E S
• E X P E R I E N C E T H E A C T I V I T I E S
• P L AY F U L E N V I R O N M E N T S
• M U LT I P L AY E R & S I N G L E P L AY E R
• I M M E R S I V E E X P E R I E N C E P O S S I B L E
G A M I F I C AT I O N
• D I R E C T I V E L E A R N I N G
• I M M E D I AT E F E E D B A C K   
• S H O RT A S S I G N M E N T S
Details: Pirker, J., & Gütl, C. (2015). Educational Gamified Science Simulations. In Gamification in Education and Business (pp. 253-275).
Springer International Publishing.
S M A L L - S C A L E G A M I F I C AT I O N
E X A M P L E S I N C L A S S
Details: Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning: Engaging university students in computer
science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM.
0" 20" 40" 60" 80" 100" 120" 140" 160" 180"
Minutes"
Timline"of"lecture"3"
Lecture" 3.1."Recap"Quiz" 3.2"Concept"Ques?on"
3.3."Short"Calcula?on:"Bayes"Theorem" "3.4."Short"Calcula?on:"Ranking"1" 3.5."Short"Calcula?on:"Ranking"2"
3.6."Discussion:"Steps"of"Ranking" 3.7."Concept"Ques?on"Quiz" "3.11."Discussion:"Quality"of"Retrieval"Models"
3.12."Concept"Ques?on" 3.13."Calcula?on"Retrieval"Performance(Part1/2)" 3.14."Concept"Ques?on"Quiz:"Precision"/"Recall"
3.15."Calcula?on"Retrieval"Performance"(Part"2/2)"
Details: Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning: Engaging university students in computer
science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM.
Details: Pirker, J., Gütl, C., Astatke, Y.: Enhancing Online and Mobile Experimentations with Gamification Strategies. 3rd Experiment@
International Conference.
E N G A G E M E N T S T R AT E G I E S
- P L AY F U L A N D C O L L A B O R AT I O N
F U R T H E R R E A D I N G S
• Pirker, J., Berger, S., Gütl, C., Belcher, J., & Bailey, P. H. (2012, November).
Understanding physical concepts using an immersive virtual learning environment. In
Proceedings of the 2nd European Immersive Education Summit.
• Pirker, J., & Gütl, C. (2015). Educational Gamified Science Simulations. In Gamification
in Education and Business (pp. 253-275). Springer International Publishing.
• Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning:
Engaging university students in computer science education. In Proceedings of the
2014 conference on Innovation & technology in computer science education (pp.
297-302). ACM.
• Pirker, J., Gütl, C., & Kappe, F. (2014, March). Collaborative programming exercises in
virtual worlds. In SIGCSE (p. 719).
• Pirker, J., Gütl, C., Astatke, Y.: Enhancing Online and Mobile Experimentations with
Gamification Strategies. 3rd Experiment@ International Conference.
T H A N K Y O U F O R Y O U R
AT T E N T I O N .
J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K

More Related Content

What's hot

UX professionalism: What can we learn from marketing's mistakes?
UX professionalism: What can we learn from marketing's mistakes?UX professionalism: What can we learn from marketing's mistakes?
UX professionalism: What can we learn from marketing's mistakes?
Santiago Bustelo
 

What's hot (20)

Paradigm shifts #4
Paradigm shifts #4Paradigm shifts #4
Paradigm shifts #4
 
Agile Saturday #10 - Liquid Organization: Anti-Fragility Beyond Design
Agile Saturday #10 - Liquid Organization: Anti-Fragility Beyond DesignAgile Saturday #10 - Liquid Organization: Anti-Fragility Beyond Design
Agile Saturday #10 - Liquid Organization: Anti-Fragility Beyond Design
 
A Window into the wonderful world of online business, and the opportunities i...
A Window into the wonderful world of online business, and the opportunities i...A Window into the wonderful world of online business, and the opportunities i...
A Window into the wonderful world of online business, and the opportunities i...
 
Positioning the Avatar
Positioning the AvatarPositioning the Avatar
Positioning the Avatar
 
Shifting Habits Towards a User-Centered Culture
Shifting Habits Towards a User-Centered CultureShifting Habits Towards a User-Centered Culture
Shifting Habits Towards a User-Centered Culture
 
What is Student Centered Coaching?
What is Student Centered Coaching?What is Student Centered Coaching?
What is Student Centered Coaching?
 
Filmzu Pitch Deck
Filmzu Pitch Deck Filmzu Pitch Deck
Filmzu Pitch Deck
 
People Centred Design & Working Agile
People Centred Design & Working AgilePeople Centred Design & Working Agile
People Centred Design & Working Agile
 
UX in E-commerce & Conversion
UX in E-commerce & ConversionUX in E-commerce & Conversion
UX in E-commerce & Conversion
 
Mobiililaitteiden hyödyntäminen ikäihmisten parissa työskennellessä w1
Mobiililaitteiden hyödyntäminen ikäihmisten parissa työskennellessä w1Mobiililaitteiden hyödyntäminen ikäihmisten parissa työskennellessä w1
Mobiililaitteiden hyödyntäminen ikäihmisten parissa työskennellessä w1
 
Led Zeppelin Scaling Agility
Led Zeppelin Scaling AgilityLed Zeppelin Scaling Agility
Led Zeppelin Scaling Agility
 
UX professionalism: What can we learn from marketing's mistakes?
UX professionalism: What can we learn from marketing's mistakes?UX professionalism: What can we learn from marketing's mistakes?
UX professionalism: What can we learn from marketing's mistakes?
 
Lean PRODUCT - UX e Design Thinking
Lean PRODUCT - UX e Design ThinkingLean PRODUCT - UX e Design Thinking
Lean PRODUCT - UX e Design Thinking
 
Presentación Juan Martitegui - eCommerce Day Buenos Aires 2015
Presentación Juan Martitegui - eCommerce Day Buenos Aires 2015 Presentación Juan Martitegui - eCommerce Day Buenos Aires 2015
Presentación Juan Martitegui - eCommerce Day Buenos Aires 2015
 
Games for Health 2014 Opening Slides
Games for Health 2014 Opening SlidesGames for Health 2014 Opening Slides
Games for Health 2014 Opening Slides
 
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the DemosceneRevision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
 
20 Quotes To Turn Your Obstacles Into Opportunities
20 Quotes To Turn Your Obstacles Into Opportunities20 Quotes To Turn Your Obstacles Into Opportunities
20 Quotes To Turn Your Obstacles Into Opportunities
 
Congrès ABF 2018 - Mini conf : 5 projets pour vous inspirer, 15 minnutes pour...
Congrès ABF 2018 - Mini conf : 5 projets pour vous inspirer, 15 minnutes pour...Congrès ABF 2018 - Mini conf : 5 projets pour vous inspirer, 15 minnutes pour...
Congrès ABF 2018 - Mini conf : 5 projets pour vous inspirer, 15 minnutes pour...
 
#TweetSmarter Webinar 2.0: Learn from the Experts How to Drive More Conversi...
 #TweetSmarter Webinar 2.0: Learn from the Experts How to Drive More Conversi... #TweetSmarter Webinar 2.0: Learn from the Experts How to Drive More Conversi...
#TweetSmarter Webinar 2.0: Learn from the Experts How to Drive More Conversi...
 
Film240 Flipbook
Film240 FlipbookFilm240 Flipbook
Film240 Flipbook
 

Viewers also liked (7)

September Game Jam 2014 Graz
September Game Jam 2014 GrazSeptember Game Jam 2014 Graz
September Game Jam 2014 Graz
 
Virtual Teal World
Virtual Teal WorldVirtual Teal World
Virtual Teal World
 
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
 
Virtual Environments for 3D Visualisations
Virtual Environments for 3D VisualisationsVirtual Environments for 3D Visualisations
Virtual Environments for 3D Visualisations
 
Games User Research & User Testing 101
Games User Research & User Testing 101Games User Research & User Testing 101
Games User Research & User Testing 101
 
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
 
Learning in Virtual Worlds
Learning in Virtual WorldsLearning in Virtual Worlds
Learning in Virtual Worlds
 

Similar to Learning in Collaborative and Motivational Environments

An exploration of third year BA Culinary and Gastronomic Science student expe...
An exploration of third year BA Culinary and Gastronomic Science student expe...An exploration of third year BA Culinary and Gastronomic Science student expe...
An exploration of third year BA Culinary and Gastronomic Science student expe...
ePortfolios Australia
 
Ci 350 pillar narrative
Ci 350 pillar narrativeCi 350 pillar narrative
Ci 350 pillar narrative
napier163
 
PR lesson today fr the rest fo my lifepptx
PR lesson today fr the rest fo my lifepptxPR lesson today fr the rest fo my lifepptx
PR lesson today fr the rest fo my lifepptx
signeenner
 
Experimental Study of Effectiveness of Constructivism Based Learning Model 5 E
Experimental Study of Effectiveness of Constructivism Based Learning Model 5 EExperimental Study of Effectiveness of Constructivism Based Learning Model 5 E
Experimental Study of Effectiveness of Constructivism Based Learning Model 5 E
ijtsrd
 

Similar to Learning in Collaborative and Motivational Environments (20)

Gelingungsbedingungen für die Einführung von Learning Analytics
Gelingungsbedingungen für die Einführung von Learning AnalyticsGelingungsbedingungen für die Einführung von Learning Analytics
Gelingungsbedingungen für die Einführung von Learning Analytics
 
An exploration of third year BA Culinary and Gastronomic Science student expe...
An exploration of third year BA Culinary and Gastronomic Science student expe...An exploration of third year BA Culinary and Gastronomic Science student expe...
An exploration of third year BA Culinary and Gastronomic Science student expe...
 
Technology Panel at ACPA 2013
Technology Panel at ACPA 2013Technology Panel at ACPA 2013
Technology Panel at ACPA 2013
 
Ci 350 pillar narrative
Ci 350 pillar narrativeCi 350 pillar narrative
Ci 350 pillar narrative
 
DES 2019 Productive Professor Persuasions: Technology to Support Teaching & L...
DES 2019 Productive Professor Persuasions: Technology to Support Teaching & L...DES 2019 Productive Professor Persuasions: Technology to Support Teaching & L...
DES 2019 Productive Professor Persuasions: Technology to Support Teaching & L...
 
The role of data in the provision of feedback at scale
The role of data in  the provision of feedback at scaleThe role of data in  the provision of feedback at scale
The role of data in the provision of feedback at scale
 
08.06.15 training occupant_engagement
08.06.15 training occupant_engagement08.06.15 training occupant_engagement
08.06.15 training occupant_engagement
 
Heuristics for Reflective Practice
Heuristics for Reflective PracticeHeuristics for Reflective Practice
Heuristics for Reflective Practice
 
PR lesson today fr the rest fo my lifepptx
PR lesson today fr the rest fo my lifepptxPR lesson today fr the rest fo my lifepptx
PR lesson today fr the rest fo my lifepptx
 
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
 
SLTCC2017 The use of research and Interactive Digital Technology to inform te...
SLTCC2017 The use of research and Interactive Digital Technology to inform te...SLTCC2017 The use of research and Interactive Digital Technology to inform te...
SLTCC2017 The use of research and Interactive Digital Technology to inform te...
 
Gig academics
Gig academicsGig academics
Gig academics
 
Redefining student learning through technology
Redefining student learning through technologyRedefining student learning through technology
Redefining student learning through technology
 
Experimental Study of Effectiveness of Constructivism Based Learning Model 5 E
Experimental Study of Effectiveness of Constructivism Based Learning Model 5 EExperimental Study of Effectiveness of Constructivism Based Learning Model 5 E
Experimental Study of Effectiveness of Constructivism Based Learning Model 5 E
 
Redefining Education
Redefining Education Redefining Education
Redefining Education
 
Lesson Plan Defining social sciences as the study of society
Lesson Plan Defining social sciences as the study of societyLesson Plan Defining social sciences as the study of society
Lesson Plan Defining social sciences as the study of society
 
Multimodal Learning Analytics
Multimodal Learning AnalyticsMultimodal Learning Analytics
Multimodal Learning Analytics
 
Creating Effective Learning Analytics Dashboards: 
Lessons Learnt
Creating Effective Learning Analytics Dashboards: 
Lessons LearntCreating Effective Learning Analytics Dashboards: 
Lessons Learnt
Creating Effective Learning Analytics Dashboards: 
Lessons Learnt
 
Using electronic diaries for data collection: An online learning case study
Using electronic diaries for data collection: An online learning case studyUsing electronic diaries for data collection: An online learning case study
Using electronic diaries for data collection: An online learning case study
 
Boom! 5 Ed Disruptors For Your Conferences
Boom! 5 Ed Disruptors For Your ConferencesBoom! 5 Ed Disruptors For Your Conferences
Boom! 5 Ed Disruptors For Your Conferences
 

Recently uploaded

The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 

Recently uploaded (20)

On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 

Learning in Collaborative and Motivational Environments

  • 1. L E A R N I N G I N C O L L A B O R AT I V E A N D M O T I VAT I O N A L E N V I R O N M E N T S J O H A N N A P I R K E R J P I R K E R @ M I T. E D U G R A Z U N I V E R S I T Y O F T E C H N O L O G Y E N G A G E M E N T S T R AT E G I E S F R O M G A M E S , G A M I F I C AT I O N , A N D V I RT U A L W O R L D S F D G 2 0 1 5 - D C
  • 2. http://gallery.carnegiefoundation.org/collections/keep/jbelcher/ T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G
  • 3. T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G • Collaborative learning (groups from 3-9) • Desktop experiments linked to laptops • Media-rich visualisations & simulations • Personal response systems to stimulate interaction between instructor and students
  • 4. V I R T U A L W O R L D S F O R L E A R N I N G P H Y S I C S ( O N L I N E T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G ) Details: Pirker, J., Berger, S., Gütl, C., Belcher, J., & Bailey, P. H. (2012, November). Understanding physical concepts using an immersive virtual learning environment. In Proceedings of the 2nd European Immersive Education Summit.
  • 5. V I R T U A L W O R L D S I N C O M P U T E R S C I E N C E Details: Pirker, J., Gütl, C., & Kappe, F. (2014, March). Collaborative programming exercises in virtual worlds. In SIGCSE (p. 719).
  • 6. – G R A H A M & W E I N E R ( 1 9 9 6 ) “In the context of academic achievement, motivational concerns would be addressed if we were to ask, for example, why some students complete tasks despite enormous difficulty, while others give up at the slightest provocation, or why some students set such unrealistically high goals for themselves that failure is bound to occur.” ”
  • 7. L E A R N I N G W I T H G A M E S • E X P E R I E N C E T H E A C T I V I T I E S • P L AY F U L E N V I R O N M E N T S • M U LT I P L AY E R & S I N G L E P L AY E R • I M M E R S I V E E X P E R I E N C E P O S S I B L E
  • 8. G A M I F I C AT I O N • D I R E C T I V E L E A R N I N G • I M M E D I AT E F E E D B A C K   • S H O RT A S S I G N M E N T S Details: Pirker, J., & Gütl, C. (2015). Educational Gamified Science Simulations. In Gamification in Education and Business (pp. 253-275). Springer International Publishing.
  • 9. S M A L L - S C A L E G A M I F I C AT I O N E X A M P L E S I N C L A S S Details: Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM.
  • 10. 0" 20" 40" 60" 80" 100" 120" 140" 160" 180" Minutes" Timline"of"lecture"3" Lecture" 3.1."Recap"Quiz" 3.2"Concept"Ques?on" 3.3."Short"Calcula?on:"Bayes"Theorem" "3.4."Short"Calcula?on:"Ranking"1" 3.5."Short"Calcula?on:"Ranking"2" 3.6."Discussion:"Steps"of"Ranking" 3.7."Concept"Ques?on"Quiz" "3.11."Discussion:"Quality"of"Retrieval"Models" 3.12."Concept"Ques?on" 3.13."Calcula?on"Retrieval"Performance(Part1/2)" 3.14."Concept"Ques?on"Quiz:"Precision"/"Recall" 3.15."Calcula?on"Retrieval"Performance"(Part"2/2)" Details: Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM.
  • 11. Details: Pirker, J., Gütl, C., Astatke, Y.: Enhancing Online and Mobile Experimentations with Gamification Strategies. 3rd Experiment@ International Conference.
  • 12. E N G A G E M E N T S T R AT E G I E S - P L AY F U L A N D C O L L A B O R AT I O N
  • 13. F U R T H E R R E A D I N G S • Pirker, J., Berger, S., Gütl, C., Belcher, J., & Bailey, P. H. (2012, November). Understanding physical concepts using an immersive virtual learning environment. In Proceedings of the 2nd European Immersive Education Summit. • Pirker, J., & Gütl, C. (2015). Educational Gamified Science Simulations. In Gamification in Education and Business (pp. 253-275). Springer International Publishing. • Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM. • Pirker, J., Gütl, C., & Kappe, F. (2014, March). Collaborative programming exercises in virtual worlds. In SIGCSE (p. 719). • Pirker, J., Gütl, C., Astatke, Y.: Enhancing Online and Mobile Experimentations with Gamification Strategies. 3rd Experiment@ International Conference.
  • 14. T H A N K Y O U F O R Y O U R AT T E N T I O N . J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K