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The game is an action RPG, in which an 
evil wizard is trying to release an evil 
power that has been imprisoned in a 
mountain range, you play as link and your 
role is to stop the evil power from being 
released. The game was made in 1991 
and released for the Super Nintendo, and 
it has 16 bit graphics. Although an action 
RPG at the time, I don’t think it has 
enough features to be called a RPG in 
modern day gaming, more of an 
adventure game. The game is 2D, but 
uses a top down view, so it makes it feel 
like there is a lot to explore, the game also 
has different levels to the maps by introducing stairs and ladders, by doing this it makes the 
2D game feel bigger than it actually is and makes you feel like there is a larger world to 
explore. 
Image (link here) above shows the map of The Legend of Zelda: A Link to the Past 
The game was made for the Super Nintendo, because of this and the limitations at the time it 
was made the controls and player movement aren't very smooth, but despite this I still think 
the game is fun to play, the more you play the game the easier the controls become. 
The combat in the game is very one dimensional, and can get repetitive after a while, 
although you can use magic and different weapons I feel that the combat would get boring 
when you progress more in the game as all combat styles feel basically the same. This could 
be a problem when people play it who are used to modern games with lots of weapons and 
combat styles, the game is supposed to be an action RPG, a modern day equivalent would 
be Skyrim in that game you can use bows, swords and shields, two handed swords and 
magic this keeps the game feeling new and fresh because you can change to a new combat 
style when you get tired of another, something that you can’t do on the Zelda game.
The game has lots of different area’s at the start of the game you begin in Link’s house in his 
bedroom, you can then go outside of his house and explore the village he lives in, and into 
different houses in and around the area to explore your surroundings, apart from the village 
there is a castle at the top which has multiple levels, which need to be explored to find the 
Princess and progress in the game. 
Because the game was made in 16-Bit graphics, the detail in the game is very limited but I 
do like the look of the game and think that the music compliments well with the feel of the 
levels. Taking into regard the limitations of the time and 16-Bit graphics I think that the game 
is visually well made and would have been at the limit of what could have been done at the 
time of release. 
This image shows a player who has progressed in the game, this is shown by the amount of 
health he has, has been greatly extended by completing tasks in the game. 
(Image link) 
The story starts with Link being awoken by a telepathic message from Princess Zelda, she 
has been imprisoned in a dungeon below a castle Link goes to the castle to say the 
princess, Link meets up with his uncle who gives him a sword and shield to help him in 
rescuing the princess, he then sets off into the depths of the castle past the guards to rescue 
the Princess from the jail. 
Once he has saved the Princess they escape to a place called sanctuary, in the sanctuary 
Link meets a man who tells him that Agahnim, an evil wizard who has usurped the throne, is 
planning to break a seal made hundreds of years ago to keep the evil wizard Ganon locked 
away, the seal was made by the Seven Sages.
Links mission is to save the decedents of the Seven Sages from the evil wizard as they are 
the key to unlocking the seal to the dark world and unleashing the evil power of Ganon, 
along his journey he meets lots of different characters who give him new quests that offer 
rewards to aid him in his overall adventure such as new weapons, abilities and armour. 
I found the music and graphics to be fun and thought they complimented each other well, 
after playing the game for just 30 minutes I wanted to play it more; it was entertaining all the 
way through the half an hour that I played, and left me wanting to see how the story 
progressed and keep trying to get past the different stages of the level. 
The controls weren’t great but I found them to be enough for what the gameplay mechanics 
were, the soldiers had a pattern and were easy to avoid after watching them walk their path 
once or twice. Although easy to avoid the combat in the game was at time quite difficult as 
you need to move around a lot with just the up, down, left and right controls instead of the 8 
directional movements of modern games. 
Overall I’d say the game was fun and 
entertaining, I enjoyed the story from what I 
played and felt that it would get more interesting 
and develop well if I carried on playing. Because 
the game is an RPG it makes you want to 
progress further and unlock different rewards 
from quests. The story starts off drawing you in 
by introducing new characters straight away; 
this drew me into the story and made me want 
to carry on playing. 
I think that the average gamer who is used to playing RPGs like Skyrim and Fallout would 
find the game boring very quickly, as I said before the combat is one dimensional and 
probably wouldn’t appeal to a wide audience as much as it appeals to gamers who want to 
play retro games and find out what they were like at the time. 
I enjoyed the simple graphics and music in the game and thought that they complimented 
each other well, the graphics weren’t great but I felt that they were the best that they could 
be for the time and the hardware available. 
Image (link here) above sows the title screen for Link to the Past

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zelda

  • 1. The game is an action RPG, in which an evil wizard is trying to release an evil power that has been imprisoned in a mountain range, you play as link and your role is to stop the evil power from being released. The game was made in 1991 and released for the Super Nintendo, and it has 16 bit graphics. Although an action RPG at the time, I don’t think it has enough features to be called a RPG in modern day gaming, more of an adventure game. The game is 2D, but uses a top down view, so it makes it feel like there is a lot to explore, the game also has different levels to the maps by introducing stairs and ladders, by doing this it makes the 2D game feel bigger than it actually is and makes you feel like there is a larger world to explore. Image (link here) above shows the map of The Legend of Zelda: A Link to the Past The game was made for the Super Nintendo, because of this and the limitations at the time it was made the controls and player movement aren't very smooth, but despite this I still think the game is fun to play, the more you play the game the easier the controls become. The combat in the game is very one dimensional, and can get repetitive after a while, although you can use magic and different weapons I feel that the combat would get boring when you progress more in the game as all combat styles feel basically the same. This could be a problem when people play it who are used to modern games with lots of weapons and combat styles, the game is supposed to be an action RPG, a modern day equivalent would be Skyrim in that game you can use bows, swords and shields, two handed swords and magic this keeps the game feeling new and fresh because you can change to a new combat style when you get tired of another, something that you can’t do on the Zelda game.
  • 2. The game has lots of different area’s at the start of the game you begin in Link’s house in his bedroom, you can then go outside of his house and explore the village he lives in, and into different houses in and around the area to explore your surroundings, apart from the village there is a castle at the top which has multiple levels, which need to be explored to find the Princess and progress in the game. Because the game was made in 16-Bit graphics, the detail in the game is very limited but I do like the look of the game and think that the music compliments well with the feel of the levels. Taking into regard the limitations of the time and 16-Bit graphics I think that the game is visually well made and would have been at the limit of what could have been done at the time of release. This image shows a player who has progressed in the game, this is shown by the amount of health he has, has been greatly extended by completing tasks in the game. (Image link) The story starts with Link being awoken by a telepathic message from Princess Zelda, she has been imprisoned in a dungeon below a castle Link goes to the castle to say the princess, Link meets up with his uncle who gives him a sword and shield to help him in rescuing the princess, he then sets off into the depths of the castle past the guards to rescue the Princess from the jail. Once he has saved the Princess they escape to a place called sanctuary, in the sanctuary Link meets a man who tells him that Agahnim, an evil wizard who has usurped the throne, is planning to break a seal made hundreds of years ago to keep the evil wizard Ganon locked away, the seal was made by the Seven Sages.
  • 3. Links mission is to save the decedents of the Seven Sages from the evil wizard as they are the key to unlocking the seal to the dark world and unleashing the evil power of Ganon, along his journey he meets lots of different characters who give him new quests that offer rewards to aid him in his overall adventure such as new weapons, abilities and armour. I found the music and graphics to be fun and thought they complimented each other well, after playing the game for just 30 minutes I wanted to play it more; it was entertaining all the way through the half an hour that I played, and left me wanting to see how the story progressed and keep trying to get past the different stages of the level. The controls weren’t great but I found them to be enough for what the gameplay mechanics were, the soldiers had a pattern and were easy to avoid after watching them walk their path once or twice. Although easy to avoid the combat in the game was at time quite difficult as you need to move around a lot with just the up, down, left and right controls instead of the 8 directional movements of modern games. Overall I’d say the game was fun and entertaining, I enjoyed the story from what I played and felt that it would get more interesting and develop well if I carried on playing. Because the game is an RPG it makes you want to progress further and unlock different rewards from quests. The story starts off drawing you in by introducing new characters straight away; this drew me into the story and made me want to carry on playing. I think that the average gamer who is used to playing RPGs like Skyrim and Fallout would find the game boring very quickly, as I said before the combat is one dimensional and probably wouldn’t appeal to a wide audience as much as it appeals to gamers who want to play retro games and find out what they were like at the time. I enjoyed the simple graphics and music in the game and thought that they complimented each other well, the graphics weren’t great but I felt that they were the best that they could be for the time and the hardware available. Image (link here) above sows the title screen for Link to the Past