- Presentations
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Mesh Processing Course : Geodesic Sampling
Gabriel Peyré
•
11 years ago
Choi JiHyun NDC2011
지현 최
•
12 years ago
Practical Spherical Harmonics Based PRT Methods
Naughty Dog
•
13 years ago
Film lighting, light and colour part 2
Andy Wallis
•
13 years ago
Cinematography lighting and depth
Matthew Hartman
•
11 years ago
Lighting Techniques
Basic Video Production
•
14 years ago
Lighting: kinds of lights
Ann
•
15 years ago
Making VR games and experiences in Unreal Engine
Luis Cataldi
•
8 years ago
Alex_Vlachos_Advanced_VR_Rendering_GDC2015
Alex Vlachos
•
9 years ago
Metropolis Instant Radiosity
Nicolas Bettenburg
•
16 years ago
Volumetric Lighting for Many Lights in Lords of the Fallen
Benjamin Glatzel
•
9 years ago
NVIDIA effects GDC09
IGDA_London
•
15 years ago
Bacterial, Viral & Mycotic Infections
guest018923
•
14 years ago
Bacterial infections (4)
Janmi Pascual
•
11 years ago
Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014)
Takahiro Harada
•
9 years ago
The Art and Technology behind Crysis 3 (FMX 2013)
Tiago Sousa
•
10 years ago
Graphics Gems from CryENGINE 3 (Siggraph 2013)
Tiago Sousa
•
10 years ago
Calibrating Lighting and Materials in Far Cry 3
stevemcauley
•
11 years ago
GDC 2016: Modular Level Design of Fallout 4
Joel Burgess
•
8 years ago
GDC 2016 End-to-End Approach to Physically Based Rendering
Wes McDermott
•
8 years ago