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ORG DESIGN
FOR
DESIGN ORGS
KRISTIN SKINNER
MANAGING DIRECTOR, ADAPTIVE PATH
HEAD OF DESIGN MANAGEMENT, CAPITAL ONE
kristin@adaptivepath.com
@adaptivepath
@bettay
GENERATES NEW BUSINESS VALUE SOFTWARE IS EATING THE WORLD
2004
2011
Why are Companies Investing in Design?
We believe that 

great experiences make 

great businesses
Adaptive Path
Adaptive Path at Capital One
First User Experience Firm in US
Elements of UX
Experience Design
Subject to Change
Service Design
This is Service Design Thinking
Acquired by Capital One
Enterprise Service Design
Orchestrating Experiences

This is Service Design Doing

Org Design for Design Orgs
2001
2002
2007
2007
2011
2012
2014
2015
2016
A (very) brief history
ADAPTIVE PATH
400 clients, 13 years, 12 countries, and 19 financial institutions
Consumer Brands
Sonos
Samsung
Hitachi
General Electric
Crayola
Thule
Asics
Financial Services
American Funds
Ameriprise Financial
BBVA Compass
Deutsche Bank
Morningstar
And many more*
Government
NASA
San Francisco Innovation
Team
United Nations
Healthcare
Connecture
John Muir Health
Mercy Health
UCSF Medical Center
UCSF School of Nursing
Media
AOL
Getty Images
Harvard Business Review
O’Reilly
PBS
SK Telecom
Technorati
Thomson Reuter
Non-Profit
Ashoka Changemakers
The Exploratorium
McKesson Foundation
National Public Radio
Richland Public Library
USC
Technology
Adobe
Ask.com
Flickr
Google
Microsoft
Mozilla
MySpace
Palm
Skype
Snapfish
Sun
Twitter
Travel & Tourism
Airbnb
Carnival Cruises
Cathay Pacific
Rail Europe
Princess Cruises
Vail Resorts
Retail
eBay
Nike
Lowe's
REI
Trek
Zappos
*That we can’t tell you about
ADAPTIVE PATH
At Capital One, we work across the enterprise
US CARD
ADAPTIVE PATH
CARD
DESIGN
TEAM
BANK
BANK
DESIGN
TEAM
FINANCIAL SERVICES
FS DESIGN
TEAM
ADAPTIVE PATH AT CAPITAL ONE
ADAPTIVE PATH AT CAPITAL ONE
REIMAGINE 

EXPERIENCES
SIMPLIFY

BUSINESS
Line of Visibility
We look at the entire system, inside and out
ADAPTIVE PATH AT CAPITAL ONE
We’re composed of three groups with interrelated missions
SERVICE EXPERIENCE DESIGN
EVENTS NON-PROFITS
DESIGN MANAGEMENT
ADAPTIVE PATH
ADAPTIVEPATH.ORG
DESIGN MANAGEMENT
Design Managers make things go.
DESIGN MANAGEMENT
Design Managers are the GPS of the design
organization. We help to provide visibility and
context, illuminate paths, help navigate
roadblocks, and ensure alignment to help build
an ecosystem of products and services to best
serve our customers.
What We Do
What We Do
Coordinate Efforts Prioritize & Plan Advocate for Quality Enable Culture
DESIGN MANAGEMENT
To be published September 2016
Early Release Available Now from O’Reilly
Topics (partial list):
→ Realizing the Potential of Design
→ Organizational Models
→ The 5 Stages of Design Organizations
→ The 12 Qualities of Effective Design
Organizations
→ Margaret Gould Stewart, Facebook
→ Bob Baxley, Pinterest (formerly Apple)
→ Catherine Courage, Docusign (formerly Citrix)
→ Dave Cronin, GE
→ Kaaren Hanson, Medallia (formerly Intuit)
→ Mike Davidson, Twitter
→ Prof. Sara Beckman, Haas School of Business
→ Milissa Tarquini, Scripps (formerly AOL)
Interviews with Design Leaders
→ Chris Avore, Nasdaq
→ Secil Watson, Wells Fargo
→ Lesley Mottla, M. Gemi, formerly Zipcar
→ Braden Kowitz, Google Ventures
→ Leah Buley, Forrester (formerly Intuit)
→ Maria Giudice, Autodesk (formerly Facebook)
→ Chris McCarthy, Kaiser Permanente
→ Sabine Junginger, Author and Design Professor
REALIZING THE POTENTIAL 

OF DESIGN
Everything is, or is becoming, a service
Design is Service Design
Definition
Strategy and plan, 

aka “Build the right thing.”
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
Definition
Strategy and plan, 

aka “Build the right thing.”
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
Definition
Strategy and plan, 

aka “Build the right thing.”
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
Definition
Strategy and plan, 

aka “Build the right thing.”
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
Prototype
solutions
Flesh out
solution Refine
Sketch
options
Test
prototypes
User test Build
Plan Ship
Analyze
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
Definition Execution
Strategy and plan, 

aka “Build the right thing.”
Working through tradeoffs to deliver optimal solution, 

aka “Build the thing right.”
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
Prototype
solutions
Flesh out
solution Refine
Sketch
options
Test
prototypes
User test Build
Plan Ship
Analyze
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
Definition Execution
Definition
/ Requirem
ents
Iterative design
Im
plem
entation
Strategy and plan, 

aka “Build the right thing.”
Working through tradeoffs to deliver optimal solution, 

aka “Build the thing right.”
Ideation/Generation
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
Prototype
solutions
Flesh out
solution Refine
Sketch
options
Test
prototypes
User test Build
Plan Ship
Analyze
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
Definition Execution
Definition
/ Requirem
ents
Iterative design
Im
plem
entation
Strategy and plan, 

aka “Build the right thing.”
Working through tradeoffs to deliver optimal solution, 

aka “Build the thing right.”
Ideation/Generation
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
design makes strategy concrete
Prototype
solutions
Flesh out
solution Refine
Sketch
options
Test
prototypes
User test Build
Plan Ship
Analyze
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
Definition Execution
Definition
/ Requirem
ents
Iterative design
Im
plem
entation
Strategy and plan, 

aka “Build the right thing.”
Working through tradeoffs to deliver optimal solution, 

aka “Build the thing right.”
Ideation/Generation
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
design makes strategy concrete design supports delivering experiences
Prototype
solutions
Flesh out
solution Refine
Sketch
options
Test
prototypes
User test Build
Plan Ship
Analyze
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
The Three-Legged Stool
product/service
business
technology
design
Adapted from Don Norman
Organizational Models for
Design Teams
Centralized Internal Services
Your in-house agency
Project-based, organized by function
PROS
Strong design community
Clear lines of authority
Wide range of projects
Interface consistency
Efficiencies of work product
Optimized headcount

CONS
Design is not strategic
Little influence on important
“upstream” decisions
Designers point of view easily
dismissed
Us vs Them
Business unit disconnection
Decentralized and Embedded
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
Decentralized and Embedded
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
Decentralized and Embedded
P
E E
E E
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
D
Decentralized and Embedded
D
P P
E E
E E
E E
E E
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
D
Decentralized and Embedded
D
P P P
E E
E E
E E
E E
E E
E E
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
D D
Decentralized and Embedded
D D
P P P P
E E
E E
E E
E E
E E
E E
E E
E E
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
D D
Decentralized and Embedded
D D
P P P P P
E E
E E
E E
E E
E E
E E
E E
E E
E
E
E
E
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
D D D
Decentralized and Embedded
D D
DP P P P P P
E E
E E
E E
E E
E E
E E
E E
E E
E
E
E
E
DE
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
D D DDD
Leadership
Decentralized and Embedded
Decentralized and Embedded
Everyone Gets A Designer!
Program-based
PROS
Business units gain control
Part of the team
Design included throughout entire
lifecycle
Feeling of ownership
Quick iterations post-launch

CONS
One narrow problem for a long time
Lonely
Fractured user experience
Less efficient use of time and people
So, what now?
D D
DP P P P P P
E E
E E
E E
E E
E E
E E
E E
E E
E
E
E
E
DE
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
D D DDD
Leadership
D D
DP P P P P P
E E
E E
E E
E E
E E
E E
E E
E E
E
E
E
E
DE
D D D
DD
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
Leadership
D D
DP P P P P P
E E
E E
E E
E E
E E
E E
E E
E E
E
E
E
E
DE
D D D
DD
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
Leadership
D D
DP P P P P P
E E
E E
E E
E E
E E
E E
E E
E E
E
E
E
E
DE
D D D
DD
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
Leadership
D D
DP P P P P P
E E
E E
E E
E E
E E
E E
E E
E E
E
E
E
E
DE
D D D
DD
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
Leadership
D D
DP P P P P P
E E
E E
E E
E E
E E
E E
E E
E E
E
E
E
E
DE
D D D
DD
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
Leadership
CS
D D
DP P P P P P
E E
E E
E E
E E
E E
E E
E E
E E
E
E
E
E
DE
D D
DD
DESIGN 

PRODUCT

MGMT
ENGINEERING
Search/
Browse
Product
Page
CheckoutPersonalizationUGC/
Reviews
Leadership
Centralized Partnership
CS
Centralized Partnership
Best of both worlds


Designers supported in career, development, 

and day-to-day.
Design teams maintain commitment across a meaningful set of
products/features.
Yet centralization helps maintain a holistic view across the entire
customer experience.
Freedom to shift after ‘tours of duty’.
Not disrupted by inevitable re-organizations.
Deliver at all levels of scale
Deliver at all levels of scale
10,000 ft
1,000 ft
The Big Picture
Integrated view of company’s entire offering, brand traits
Deliver at all levels of scale
10,000 ft
1,000 ft
The Big Picture
Integrated view of company’s entire offering, brand traits
100 ft
Strategy
Requirements, briefs, desired results, planning, vision, 

campaign concepts
Deliver at all levels of scale
10,000 ft
1,000 ft
The Big Picture
Integrated view of company’s entire offering, brand traits
100 ft
Strategy
Requirements, briefs, desired results, planning, vision, 

campaign concepts
10 ft
Structure
Flows, service blueprints, wireframes, wayfinding, navigation, 

brand standards and guidelines, visual language
Deliver at all levels of scale
1 ft
Surface
Typography, color, layout, interface design, spacing, animation,
transitions
10,000 ft
1,000 ft
The Big Picture
Integrated view of company’s entire offering, brand traits
100 ft
Strategy
Requirements, briefs, desired results, planning, vision, 

campaign concepts
10 ft
Structure
Flows, service blueprints, wireframes, wayfinding, navigation, 

brand standards and guidelines, visual language
Proposed levels of scale
1 ft
Surface
Typography, color, layout, interface design, spacing, animation,
transitions
10,000 ft
1,000 ft
The Big Picture
Integrated view of company’s entire offering, brand traits
100 ft
Strategy
Requirements, briefs, desired results, planning, vision, 

campaign concepts
10 ft
Structure
Flows, service blueprints, wireframes, wayfinding, navigation, 

brand standards and guidelines, visual language
40%
5%
15%
40%
%
Structure of each design team
4-7 folks
Singular strong leadership
• Manages down – gets the most and best out of their team
• Manages across – collaborates with cross-functional partners
• Manages up – presents to executives and other stakeholders
Best organized around business problems, not
functions
Spread of skills – strategy, planning, research,
IxD, IA, writing, visual design, prototyping
10,000 ft
1 ft
10 ft
100 ft
1,000 ft
D
D
D
D
DD
CS
Organize for the customer journey
Let’s say you have a set of product teams…
Growth Seller Tools
Search/
Browse
Product Page
Shopping Cart
and Checkout
Reviews
Keep teams focused on customer types
Growth
Seller Tools
Search/
Browse
Product Page
Shopping Cart
and Checkout
Reviews
Keep teams focused on customer types
Growth
Seller Tools
Search/
Browse
Product Page
Shopping Cart
and Checkout
Reviews
D D
D D
TL
Keep teams focused on customer types
Growth
Seller Tools
Search/
Browse
Product Page
Shopping Cart
and Checkout
Reviews
D D
D D
TL
D D
D D
TL
Keep teams focused on customer types
Buyer
Design 

Team
Growth
Seller Tools
Search/
Browse
Product Page
Shopping Cart
and Checkout
Reviews
D D
D D
TL
D D
D D
TL
Keep teams focused on customer types
Buyer
Design 

Team
Seller
Design

Team
Growth
Seller Tools
Search/
Browse
Product Page
Shopping Cart
and Checkout
Reviews
D D
D D
TL
D D
D D
TL
Keep teams focused on customer types
Buyer
Design 

Team
Seller
Design

Team
Growth
Seller Tools
Search/
Browse
Product Page
Shopping Cart
and Checkout
Reviews
D D
D D
TL
D D
D D
TL
Buyer 

Experience
Keep teams focused on customer types
Buyer
Design 

Team
Seller
Design

Team
Growth
Seller Tools
Search/
Browse
Product Page
Shopping Cart
and Checkout
Reviews
D D
D D
TL
D D
D D
TL
Buyer 

Experience
Seller 

Experience
Buyer
Design 

Team
Seller
Design

Team
D D
D D
TL
D D
D D
TL
Growth
Seller Tools
Search/
Browse
Product Page
Shopping Cart
and Checkout
Reviews
Buyer 

Experience
Seller 

Experience
D
Keep teams focused on customer types
Make
an
Appointment
Buyer
Design 

Team
Seller
Design

Team
D D
D D
TL
D D
D D
TL
Growth
Seller Tools
Search/
Browse
Product Page
Shopping Cart
and Checkout
Reviews
Buyer 

Experience
Seller 

Experience
D
Keep teams focused on customer types
The 5 Stages of 

Design Org Evolution
Stage 1: The Initial Pair
HD
PD
Stage 1: The Initial Pair
HD
PD
Head of Design
•creative
•managerial
•operational
•(and, at this stage,

a maker)
Stage 1: The Initial Pair
HD
PD
Head of Design
•creative
•managerial
•operational
•(and, at this stage,

a maker)
Product Designer
• Structure
and/or
• Surface
HD
PD PD
PD
CS CD
PD
Stage 2: Full Team
HD
PD PD
PD
CS CD
PD
Content Strategist
•Voice and tone
•Content structure
•Copywriting
Stage 2: Full Team
HD
PD PD
PD
CS CD
PD
Content Strategist
•Voice and tone
•Content structure
•Copywriting
Communication Designer
• Visual designers
• Online and offline
• Brand
• Information design
Stage 2: Full Team
HD
PD
PD
CS
TL
PDPD
CS
UXR
CD
PD
Stage 3: From Design Team to Design Org
HD
PD
PD
CS
TL
PDPD
CS
UXR
CD
PD
Team Lead
•People manager
•Domain expertise
Stage 3: From Design Team to Design Org
HD
PD
PD
CS
TL
PDPD
CS
UXR
CD
PD
Team Lead
•People manager
•Domain expertise
UX Researcher
•Generative and
evaluative
•Highly leveraged
Stage 3: From Design Team to Design Org
HD
PD
PD
CS
TL
PDPD
CS
UXR
CD
PD
Team Lead
•People manager
•Domain expertise
UX Researcher
•Generative and
evaluative
•Highly leveraged
Head of Design, revisited
•May struggle with scale and ops
•Might need a new one
Stage 3: From Design Team to Design Org
DM
HD
PD
PD
CS CD
PDDM
PD
CS CD
PD
PM
TL
PDPD
CS PD
UXR UXR
SD
Stage 4: Coordination to Manage Complexity
DM
HD
PD
PD
CS CD
PDDM
PD
CS CD
PD
PM
TL
PDPD
CS PD
UXR UXR
SD
Service Designer
•Strategy and
Structure
•Integrates across
teams
Stage 4: Coordination to Manage Complexity
DM
HD
PD
PD
CS CD
PDDM
PD
CS CD
PD
PM
TL
PDPD
CS PD
UXR UXR
SD
Service Designer
•Strategy and
Structure
•Integrates across
teams
Design Program
Manager
•Communications
•Organizational
effectiveness
•Operations
Stage 4: Coordination to Manage Complexity
DM
HD
PD
PD
CS CD
PDDM
PD
CS CD
PD
PM
TL
PDPD
CS PD
UXR UXR
SD
Service Designer
•Strategy and
Structure
•Integrates across
teams
Design Program
Manager
•Communications
•Organizational
effectiveness
•Operations
Design Manager
•Might be Team Lead
•People manager
•Still practices
Stage 4: Coordination to Manage Complexity
Stage 5: Distributed Leadership HD
UXR
PM
PM
UXR
DD DD
CrD
UXR
UXR
CT CT
PDPD
CS PD
PDPD
CS PD
DM
PD
PD
CS CD
PD
PD
PD
CS CD
PD
SD SD
PD
CS CD
PD
PD
CS CD
PD
DR
TL
TL
DM
DM
DM
Stage 5: Distributed Leadership HD
UXR
PM
PM
UXR
DD DD
CrD
UXR
UXR
CT CT
PDPD
CS PD
PDPD
CS PD
DM
PD
PD
CS CD
PD
PD
PD
CS CD
PD
SD SD
PD
CS CD
PD
PD
CS CD
PD
DR
Design Director
•Oversees a swath of
teams/experiences
•Integrates across
teams
TL
TL
DM
DM
DM
Stage 5: Distributed Leadership HD
UXR
PM
PM
UXR
DD DD
CrD
UXR
UXR
CT CT
PDPD
CS PD
PDPD
CS PD
DM
PD
PD
CS CD
PD
PD
PD
CS CD
PD
SD SD
PD
CS CD
PD
PD
CS CD
PD
DR
Design Director
•Oversees a swath of
teams/experiences
•Integrates across
teams
TL
TL
DM
DM
DM
Creative Director
•Focused solely on
creative leadership
•Establishes quality
standards
Stage 5: Distributed Leadership HD
UXR
PM
PM
UXR
DD DD
CrD
UXR
UXR
CT CT
PDPD
CS PD
PDPD
CS PD
DM
PD
PD
CS CD
PD
PD
PD
CS CD
PD
SD SD
PD
CS CD
PD
PD
CS CD
PD
DR
Design Director
•Oversees a swath of
teams/experiences
•Integrates across
teams
TL
TL
DM
DM
DM
Creative Director
•Focused solely on
creative leadership
•Establishes quality
standards
Director of Research
•Leads research team/
efforts
•Insights hub
Stage 5: Distributed Leadership HD
UXR
PM
PM
UXR
DD DD
CrD
UXR
UXR
CT CT
PDPD
CS PD
PDPD
CS PD
DM
PD
PD
CS CD
PD
PD
PD
CS CD
PD
SD SD
PD
CS CD
PD
PD
CS CD
PD
DR
Design Director
•Oversees a swath of
teams/experiences
•Integrates across
teams
TL
TL
DM
DM
DM
Creative Director
•Focused solely on
creative leadership
•Establishes quality
standards
Director of Research
•Leads research team/
efforts
•Insights hub
Creative Technologist
•Prototypes new
experiences
•NOT a Front-end Dev
The Roles, Revisited
Leadership
Head of Design
Design Manager/Director
Creative Director
Team Lead
Director of Research
Director of Design Program
Management

Core Design
Product Designer
Communication Designer
Content Strategist
UX Researcher
Service Designer
Design Program Manager
Creative Technologist
12 Qualities of Effective

Design Organizations
Foundation
1. Shared sense of purpose
2. Focused, empowered leadership
3. Authentic user empathy
4. Understand, articulate, and create value
12 Qualities of Effective Design Organizations
Management
9. Treat team members as people, not resources
10. Diversity of perspective and background
11. Foster a collaborative environment
12. Manage operations effectively
Output
5. Support the entire journey
6. Delivers at all levels of scale
7. Establish and uphold standards of quality
8. Values delivery over perfection
Thank You
KRISTIN SKINNER
MANAGING DIRECTOR, ADAPTIVE PATH
HEAD OF DESIGN MANAGEMENT, CAPITAL ONE
kristin@adaptivepath.com
@adaptivepath
@bettay

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Org Design for Design Orgs

  • 1. ORG DESIGN FOR DESIGN ORGS KRISTIN SKINNER MANAGING DIRECTOR, ADAPTIVE PATH HEAD OF DESIGN MANAGEMENT, CAPITAL ONE kristin@adaptivepath.com @adaptivepath @bettay
  • 2. GENERATES NEW BUSINESS VALUE SOFTWARE IS EATING THE WORLD 2004 2011 Why are Companies Investing in Design?
  • 3.
  • 4. We believe that 
 great experiences make 
 great businesses
  • 6. Adaptive Path at Capital One
  • 7. First User Experience Firm in US Elements of UX Experience Design Subject to Change Service Design This is Service Design Thinking Acquired by Capital One Enterprise Service Design Orchestrating Experiences
 This is Service Design Doing
 Org Design for Design Orgs 2001 2002 2007 2007 2011 2012 2014 2015 2016 A (very) brief history ADAPTIVE PATH
  • 8. 400 clients, 13 years, 12 countries, and 19 financial institutions Consumer Brands Sonos Samsung Hitachi General Electric Crayola Thule Asics Financial Services American Funds Ameriprise Financial BBVA Compass Deutsche Bank Morningstar And many more* Government NASA San Francisco Innovation Team United Nations Healthcare Connecture John Muir Health Mercy Health UCSF Medical Center UCSF School of Nursing Media AOL Getty Images Harvard Business Review O’Reilly PBS SK Telecom Technorati Thomson Reuter Non-Profit Ashoka Changemakers The Exploratorium McKesson Foundation National Public Radio Richland Public Library USC Technology Adobe Ask.com Flickr Google Microsoft Mozilla MySpace Palm Skype Snapfish Sun Twitter Travel & Tourism Airbnb Carnival Cruises Cathay Pacific Rail Europe Princess Cruises Vail Resorts Retail eBay Nike Lowe's REI Trek Zappos *That we can’t tell you about ADAPTIVE PATH
  • 9. At Capital One, we work across the enterprise US CARD ADAPTIVE PATH CARD DESIGN TEAM BANK BANK DESIGN TEAM FINANCIAL SERVICES FS DESIGN TEAM ADAPTIVE PATH AT CAPITAL ONE
  • 10. ADAPTIVE PATH AT CAPITAL ONE REIMAGINE 
 EXPERIENCES SIMPLIFY
 BUSINESS Line of Visibility We look at the entire system, inside and out
  • 11. ADAPTIVE PATH AT CAPITAL ONE We’re composed of three groups with interrelated missions SERVICE EXPERIENCE DESIGN EVENTS NON-PROFITS DESIGN MANAGEMENT ADAPTIVE PATH ADAPTIVEPATH.ORG
  • 13. DESIGN MANAGEMENT Design Managers are the GPS of the design organization. We help to provide visibility and context, illuminate paths, help navigate roadblocks, and ensure alignment to help build an ecosystem of products and services to best serve our customers. What We Do
  • 14. What We Do Coordinate Efforts Prioritize & Plan Advocate for Quality Enable Culture DESIGN MANAGEMENT
  • 15. To be published September 2016 Early Release Available Now from O’Reilly Topics (partial list): → Realizing the Potential of Design → Organizational Models → The 5 Stages of Design Organizations → The 12 Qualities of Effective Design Organizations
  • 16. → Margaret Gould Stewart, Facebook → Bob Baxley, Pinterest (formerly Apple) → Catherine Courage, Docusign (formerly Citrix) → Dave Cronin, GE → Kaaren Hanson, Medallia (formerly Intuit) → Mike Davidson, Twitter → Prof. Sara Beckman, Haas School of Business → Milissa Tarquini, Scripps (formerly AOL) Interviews with Design Leaders → Chris Avore, Nasdaq → Secil Watson, Wells Fargo → Lesley Mottla, M. Gemi, formerly Zipcar → Braden Kowitz, Google Ventures → Leah Buley, Forrester (formerly Intuit) → Maria Giudice, Autodesk (formerly Facebook) → Chris McCarthy, Kaiser Permanente → Sabine Junginger, Author and Design Professor
  • 17. REALIZING THE POTENTIAL 
 OF DESIGN
  • 18. Everything is, or is becoming, a service
  • 20. Definition Strategy and plan, 
 aka “Build the right thing.” By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight
  • 21. Definition Strategy and plan, 
 aka “Build the right thing.” Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight
  • 22. Definition Strategy and plan, 
 aka “Build the right thing.” Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight
  • 23. Definition Strategy and plan, 
 aka “Build the right thing.” Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy Prototype solutions Flesh out solution Refine Sketch options Test prototypes User test Build Plan Ship Analyze By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight
  • 24. Definition Execution Strategy and plan, 
 aka “Build the right thing.” Working through tradeoffs to deliver optimal solution, 
 aka “Build the thing right.” Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy Prototype solutions Flesh out solution Refine Sketch options Test prototypes User test Build Plan Ship Analyze By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight
  • 25. Definition Execution Definition / Requirem ents Iterative design Im plem entation Strategy and plan, 
 aka “Build the right thing.” Working through tradeoffs to deliver optimal solution, 
 aka “Build the thing right.” Ideation/Generation Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy Prototype solutions Flesh out solution Refine Sketch options Test prototypes User test Build Plan Ship Analyze By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight
  • 26. Definition Execution Definition / Requirem ents Iterative design Im plem entation Strategy and plan, 
 aka “Build the right thing.” Working through tradeoffs to deliver optimal solution, 
 aka “Build the thing right.” Ideation/Generation Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy design makes strategy concrete Prototype solutions Flesh out solution Refine Sketch options Test prototypes User test Build Plan Ship Analyze By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight
  • 27. Definition Execution Definition / Requirem ents Iterative design Im plem entation Strategy and plan, 
 aka “Build the right thing.” Working through tradeoffs to deliver optimal solution, 
 aka “Build the thing right.” Ideation/Generation Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy design makes strategy concrete design supports delivering experiences Prototype solutions Flesh out solution Refine Sketch options Test prototypes User test Build Plan Ship Analyze By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight
  • 30. Centralized Internal Services Your in-house agency Project-based, organized by function PROS Strong design community Clear lines of authority Wide range of projects Interface consistency Efficiencies of work product Optimized headcount
 CONS Design is not strategic Little influence on important “upstream” decisions Designers point of view easily dismissed Us vs Them Business unit disconnection
  • 31.
  • 35. P E E E E DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews D Decentralized and Embedded
  • 36. D P P E E E E E E E E DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews D Decentralized and Embedded
  • 37. D P P P E E E E E E E E E E E E DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews D D Decentralized and Embedded
  • 38. D D P P P P E E E E E E E E E E E E E E E E DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews D D Decentralized and Embedded
  • 39. D D P P P P P E E E E E E E E E E E E E E E E E E E E DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews D D D Decentralized and Embedded
  • 40. D D DP P P P P P E E E E E E E E E E E E E E E E E E E E DE DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews D D DDD Leadership Decentralized and Embedded
  • 41. Decentralized and Embedded Everyone Gets A Designer! Program-based PROS Business units gain control Part of the team Design included throughout entire lifecycle Feeling of ownership Quick iterations post-launch
 CONS One narrow problem for a long time Lonely Fractured user experience Less efficient use of time and people
  • 42.
  • 44. D D DP P P P P P E E E E E E E E E E E E E E E E E E E E DE DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews D D DDD Leadership
  • 45. D D DP P P P P P E E E E E E E E E E E E E E E E E E E E DE D D D DD DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews Leadership
  • 46. D D DP P P P P P E E E E E E E E E E E E E E E E E E E E DE D D D DD DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews Leadership
  • 47. D D DP P P P P P E E E E E E E E E E E E E E E E E E E E DE D D D DD DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews Leadership
  • 48. D D DP P P P P P E E E E E E E E E E E E E E E E E E E E DE D D D DD DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews Leadership
  • 49. D D DP P P P P P E E E E E E E E E E E E E E E E E E E E DE D D D DD DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews Leadership CS
  • 50. D D DP P P P P P E E E E E E E E E E E E E E E E E E E E DE D D DD DESIGN 
 PRODUCT
 MGMT ENGINEERING Search/ Browse Product Page CheckoutPersonalizationUGC/ Reviews Leadership Centralized Partnership CS
  • 51. Centralized Partnership Best of both worlds 
 Designers supported in career, development, 
 and day-to-day. Design teams maintain commitment across a meaningful set of products/features. Yet centralization helps maintain a holistic view across the entire customer experience. Freedom to shift after ‘tours of duty’. Not disrupted by inevitable re-organizations.
  • 52. Deliver at all levels of scale
  • 53. Deliver at all levels of scale 10,000 ft 1,000 ft The Big Picture Integrated view of company’s entire offering, brand traits
  • 54. Deliver at all levels of scale 10,000 ft 1,000 ft The Big Picture Integrated view of company’s entire offering, brand traits 100 ft Strategy Requirements, briefs, desired results, planning, vision, 
 campaign concepts
  • 55. Deliver at all levels of scale 10,000 ft 1,000 ft The Big Picture Integrated view of company’s entire offering, brand traits 100 ft Strategy Requirements, briefs, desired results, planning, vision, 
 campaign concepts 10 ft Structure Flows, service blueprints, wireframes, wayfinding, navigation, 
 brand standards and guidelines, visual language
  • 56. Deliver at all levels of scale 1 ft Surface Typography, color, layout, interface design, spacing, animation, transitions 10,000 ft 1,000 ft The Big Picture Integrated view of company’s entire offering, brand traits 100 ft Strategy Requirements, briefs, desired results, planning, vision, 
 campaign concepts 10 ft Structure Flows, service blueprints, wireframes, wayfinding, navigation, 
 brand standards and guidelines, visual language
  • 57. Proposed levels of scale 1 ft Surface Typography, color, layout, interface design, spacing, animation, transitions 10,000 ft 1,000 ft The Big Picture Integrated view of company’s entire offering, brand traits 100 ft Strategy Requirements, briefs, desired results, planning, vision, 
 campaign concepts 10 ft Structure Flows, service blueprints, wireframes, wayfinding, navigation, 
 brand standards and guidelines, visual language 40% 5% 15% 40% %
  • 58. Structure of each design team 4-7 folks Singular strong leadership • Manages down – gets the most and best out of their team • Manages across – collaborates with cross-functional partners • Manages up – presents to executives and other stakeholders Best organized around business problems, not functions Spread of skills – strategy, planning, research, IxD, IA, writing, visual design, prototyping 10,000 ft 1 ft 10 ft 100 ft 1,000 ft D D D D DD CS
  • 59. Organize for the customer journey
  • 60. Let’s say you have a set of product teams… Growth Seller Tools Search/ Browse Product Page Shopping Cart and Checkout Reviews
  • 61. Keep teams focused on customer types Growth Seller Tools Search/ Browse Product Page Shopping Cart and Checkout Reviews
  • 62. Keep teams focused on customer types Growth Seller Tools Search/ Browse Product Page Shopping Cart and Checkout Reviews D D D D TL
  • 63. Keep teams focused on customer types Growth Seller Tools Search/ Browse Product Page Shopping Cart and Checkout Reviews D D D D TL D D D D TL
  • 64. Keep teams focused on customer types Buyer Design 
 Team Growth Seller Tools Search/ Browse Product Page Shopping Cart and Checkout Reviews D D D D TL D D D D TL
  • 65. Keep teams focused on customer types Buyer Design 
 Team Seller Design
 Team Growth Seller Tools Search/ Browse Product Page Shopping Cart and Checkout Reviews D D D D TL D D D D TL
  • 66. Keep teams focused on customer types Buyer Design 
 Team Seller Design
 Team Growth Seller Tools Search/ Browse Product Page Shopping Cart and Checkout Reviews D D D D TL D D D D TL Buyer 
 Experience
  • 67. Keep teams focused on customer types Buyer Design 
 Team Seller Design
 Team Growth Seller Tools Search/ Browse Product Page Shopping Cart and Checkout Reviews D D D D TL D D D D TL Buyer 
 Experience Seller 
 Experience
  • 68. Buyer Design 
 Team Seller Design
 Team D D D D TL D D D D TL Growth Seller Tools Search/ Browse Product Page Shopping Cart and Checkout Reviews Buyer 
 Experience Seller 
 Experience D Keep teams focused on customer types
  • 69. Make an Appointment Buyer Design 
 Team Seller Design
 Team D D D D TL D D D D TL Growth Seller Tools Search/ Browse Product Page Shopping Cart and Checkout Reviews Buyer 
 Experience Seller 
 Experience D Keep teams focused on customer types
  • 70. The 5 Stages of 
 Design Org Evolution
  • 71. Stage 1: The Initial Pair HD PD
  • 72. Stage 1: The Initial Pair HD PD Head of Design •creative •managerial •operational •(and, at this stage,
 a maker)
  • 73. Stage 1: The Initial Pair HD PD Head of Design •creative •managerial •operational •(and, at this stage,
 a maker) Product Designer • Structure and/or • Surface
  • 75. HD PD PD PD CS CD PD Content Strategist •Voice and tone •Content structure •Copywriting Stage 2: Full Team
  • 76. HD PD PD PD CS CD PD Content Strategist •Voice and tone •Content structure •Copywriting Communication Designer • Visual designers • Online and offline • Brand • Information design Stage 2: Full Team
  • 78. HD PD PD CS TL PDPD CS UXR CD PD Team Lead •People manager •Domain expertise Stage 3: From Design Team to Design Org
  • 79. HD PD PD CS TL PDPD CS UXR CD PD Team Lead •People manager •Domain expertise UX Researcher •Generative and evaluative •Highly leveraged Stage 3: From Design Team to Design Org
  • 80. HD PD PD CS TL PDPD CS UXR CD PD Team Lead •People manager •Domain expertise UX Researcher •Generative and evaluative •Highly leveraged Head of Design, revisited •May struggle with scale and ops •Might need a new one Stage 3: From Design Team to Design Org
  • 81. DM HD PD PD CS CD PDDM PD CS CD PD PM TL PDPD CS PD UXR UXR SD Stage 4: Coordination to Manage Complexity
  • 82. DM HD PD PD CS CD PDDM PD CS CD PD PM TL PDPD CS PD UXR UXR SD Service Designer •Strategy and Structure •Integrates across teams Stage 4: Coordination to Manage Complexity
  • 83. DM HD PD PD CS CD PDDM PD CS CD PD PM TL PDPD CS PD UXR UXR SD Service Designer •Strategy and Structure •Integrates across teams Design Program Manager •Communications •Organizational effectiveness •Operations Stage 4: Coordination to Manage Complexity
  • 84. DM HD PD PD CS CD PDDM PD CS CD PD PM TL PDPD CS PD UXR UXR SD Service Designer •Strategy and Structure •Integrates across teams Design Program Manager •Communications •Organizational effectiveness •Operations Design Manager •Might be Team Lead •People manager •Still practices Stage 4: Coordination to Manage Complexity
  • 85. Stage 5: Distributed Leadership HD UXR PM PM UXR DD DD CrD UXR UXR CT CT PDPD CS PD PDPD CS PD DM PD PD CS CD PD PD PD CS CD PD SD SD PD CS CD PD PD CS CD PD DR TL TL DM DM DM
  • 86. Stage 5: Distributed Leadership HD UXR PM PM UXR DD DD CrD UXR UXR CT CT PDPD CS PD PDPD CS PD DM PD PD CS CD PD PD PD CS CD PD SD SD PD CS CD PD PD CS CD PD DR Design Director •Oversees a swath of teams/experiences •Integrates across teams TL TL DM DM DM
  • 87. Stage 5: Distributed Leadership HD UXR PM PM UXR DD DD CrD UXR UXR CT CT PDPD CS PD PDPD CS PD DM PD PD CS CD PD PD PD CS CD PD SD SD PD CS CD PD PD CS CD PD DR Design Director •Oversees a swath of teams/experiences •Integrates across teams TL TL DM DM DM Creative Director •Focused solely on creative leadership •Establishes quality standards
  • 88. Stage 5: Distributed Leadership HD UXR PM PM UXR DD DD CrD UXR UXR CT CT PDPD CS PD PDPD CS PD DM PD PD CS CD PD PD PD CS CD PD SD SD PD CS CD PD PD CS CD PD DR Design Director •Oversees a swath of teams/experiences •Integrates across teams TL TL DM DM DM Creative Director •Focused solely on creative leadership •Establishes quality standards Director of Research •Leads research team/ efforts •Insights hub
  • 89. Stage 5: Distributed Leadership HD UXR PM PM UXR DD DD CrD UXR UXR CT CT PDPD CS PD PDPD CS PD DM PD PD CS CD PD PD PD CS CD PD SD SD PD CS CD PD PD CS CD PD DR Design Director •Oversees a swath of teams/experiences •Integrates across teams TL TL DM DM DM Creative Director •Focused solely on creative leadership •Establishes quality standards Director of Research •Leads research team/ efforts •Insights hub Creative Technologist •Prototypes new experiences •NOT a Front-end Dev
  • 90. The Roles, Revisited Leadership Head of Design Design Manager/Director Creative Director Team Lead Director of Research Director of Design Program Management
 Core Design Product Designer Communication Designer Content Strategist UX Researcher Service Designer Design Program Manager Creative Technologist
  • 91. 12 Qualities of Effective
 Design Organizations
  • 92. Foundation 1. Shared sense of purpose 2. Focused, empowered leadership 3. Authentic user empathy 4. Understand, articulate, and create value 12 Qualities of Effective Design Organizations Management 9. Treat team members as people, not resources 10. Diversity of perspective and background 11. Foster a collaborative environment 12. Manage operations effectively Output 5. Support the entire journey 6. Delivers at all levels of scale 7. Establish and uphold standards of quality 8. Values delivery over perfection
  • 93. Thank You KRISTIN SKINNER MANAGING DIRECTOR, ADAPTIVE PATH HEAD OF DESIGN MANAGEMENT, CAPITAL ONE kristin@adaptivepath.com @adaptivepath @bettay