Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
PART 01
PART 02
PART 03
PART 04
PART 01
PART 02
Launch S Console
with Play button
Bluetooth pairing
using NFC tagging
Select a game
and Play!!
@Override
public boolean dispatchKeyEvent(KeyEvent event)
{
// Get the GamePad key code
final int keyCode = event.getKeyCo...
switch (keyCode)
{
// Left key is down
case KeyEvent.KEYCODE_DPAD_LEFT:
ProcessGamePad_Left();
break;
...
// X key is down...
@Override
public boolean dispatchGenericMotionEvent(MotionEvent ev)
{
// Get the motion value
float xValue = ev.getAxisVal...
// Process motion event
if (xValue > X_MOTION_THRESHOLD)
{
// Process..
}
...
if (yValue > Y_MOTION_THRESHOLD)
{
// Proces...
PART 03
Personalized View
PART 04
Key Values
http://developer.samsung.com/mobile-console
삼성전자 미디어솔루션센터
게임서비스팀
김규호전무
http://bit.ly/samsunggameplatform
아래 링크의 페이스북 페이지를 통해
관심있으신 분들과
지속적인 소통을 원합니다.
S Console, Multi-Screen and Group Play
S Console, Multi-Screen and Group Play
S Console, Multi-Screen and Group Play
S Console, Multi-Screen and Group Play
S Console, Multi-Screen and Group Play
S Console, Multi-Screen and Group Play
S Console, Multi-Screen and Group Play
S Console, Multi-Screen and Group Play
S Console, Multi-Screen and Group Play
S Console, Multi-Screen and Group Play
Upcoming SlideShare
Loading in …5
×

S Console, Multi-Screen and Group Play

Brief description about S Console, Multi-Screen, and Group Play from Samsung.

Related Books

Free with a 30 day trial from Scribd

See all
  • Be the first to comment

S Console, Multi-Screen and Group Play

  1. 1. PART 01 PART 02 PART 03 PART 04
  2. 2. PART 01
  3. 3. PART 02
  4. 4. Launch S Console with Play button Bluetooth pairing using NFC tagging Select a game and Play!!
  5. 5. @Override public boolean dispatchKeyEvent(KeyEvent event) { // Get the GamePad key code final int keyCode = event.getKeyCode(); // Process the GamePad key code switch (keyCode) { // Left key is down case KeyEvent.KEYCODE_DPAD_LEFT: ProcessGamePad_Left(); break;
  6. 6. switch (keyCode) { // Left key is down case KeyEvent.KEYCODE_DPAD_LEFT: ProcessGamePad_Left(); break; ... // X key is down case KeyEvent.KEYCODE_BUTTON_X: ProcessGamePad_X(); break; …
  7. 7. @Override public boolean dispatchGenericMotionEvent(MotionEvent ev) { // Get the motion value float xValue = ev.getAxisValue(MotionEvent.AXIS_X); ... float yValue = ev.getAxisValue(MotionEvent.AXIS_Y); // Process motion event if (x > X_MOTION_THRESHOLD) {
  8. 8. // Process motion event if (xValue > X_MOTION_THRESHOLD) { // Process.. } ... if (yValue > Y_MOTION_THRESHOLD) { // Process.. } ... }
  9. 9. PART 03
  10. 10. Personalized View
  11. 11. PART 04
  12. 12. Key Values
  13. 13. http://developer.samsung.com/mobile-console
  14. 14. 삼성전자 미디어솔루션센터 게임서비스팀 김규호전무 http://bit.ly/samsunggameplatform 아래 링크의 페이스북 페이지를 통해 관심있으신 분들과 지속적인 소통을 원합니다.

×