Discover my presentation about my professional thesis on gamification and project management.
The full report: https://www.slideshare.net/LaSchmidt/project-management-and-gamification
Unlocking the Future - Dr Max Blumberg, Founder of Blumberg Partnership
Gamification & project management in France: defense (November 2017)
1. PROJECT MANAGEMENT &
GAMIFICATION
Léa SCHMIDT François GIANG
Student Tutor
Grenoble Business School (GEM)
School
Thursday 30th November
PRESSTO START
8. TOWHAT EXTENT GAMIFICATIONAPPROACH CAN BE
BENEFICIALTO PROJECT MANAGEMENT?
RESEARCH QUESTIONS
Why companies should invest in a project management
system that implements gamification?
1
What are the most important activities and processes of
project management which are more likely to be
improved by gamification?
2
How to implement game mechanics into the full project
life-cycle?
3
PERIOD OFTHE RESEARCH
August 2017 to October 2017
SCOPE OFTHE RESEARCH
Exclusively in France
TARGETED AUDIENCE
Project Managers and team members
Gamification experts
9. SUM UP OF THE RESEARCH METHOD
Mixed-method implementation
ONLINE QUESTIONNAIRE
Targeted audience
project managers and team members
Method of diffusion
exclusively online
social media,direct messages, forum and blog article…
Number of respondents
60 complete answers
+32 uncompleted answers
QUALITATIVE INTERVIEWS
Targeted audience
gamification experts
Method of administration
exclusively remotely
Skype & phone
Number of respondents
11
including 2 non expert in gamification
13. Project management
a complex environment
Various industries,
various team typologies,
different team size, and
different projects
Number of projects,field of
expertise, lenght of
projects…
The engagement of the
stakeholders is
subjectively variable
most of the stakeholders,
are considered with a low
or a medium level of
engagement.
Refers to
p.34-36
Different project
management
methodologies
with the emergence of agile
methodology,but also
home-made methods
Different type of tools
according to the profile
a general positive feedback
for the usefulness, but not
adapted to favour creativity
and relationship
development between
members
14. Project management
overall, good management performance
Refers to
p.34-36
6.60/10
Focusing on different
parameters, some
improvement areas…
No clear performance
indicators (25%)
No clear up-to-date
vision of the project
(11%)
Not aware of the effort
made by each member
(15%)
15. Project management
the top 3 motivation drivers
Refers to
p.38-40
WORK FOR
MEANINGFUL
PROJECTS
COLLABORATE
WITH MOTIVATED
PEOPLE
WORK IN A GOOD
ATMOSPHERE
16. Gamification
a general positive opinion
Refers to
p.37
20% who
experienced
80% who did not
experienced
gamification
improve our creativity and
our capacity to innovate
strengthen the relations with the
teams & facilitate collaboration
Trigger the desire to outdo yourself
and increase the working pleasure
17. Gamification
application of gamification on project management
Refers to
p.61-62
Goals, rules, choices and feedback
Experience and learn
Structure of the different phases
Resources management
Collaboration and cooperation
Similitudes between
games and project
management
Not necessarily applied on a
specific method although
agility and SCRUM methods
are very well adapted
Not necessarily implemented
in the whole process of
project management
18. Gamification
favourable business environment
Refers to
p.43-48
A GENERAL
MINDSET
Agility,well-being,fun
and digital culture
OVERALL
STRATEGY
Implemented by
managers and leaders
THE ROLE OFTHE
FACILITATOR
As a key success factor
TEAM
COMPOSITION
a small team composed
by people favourable to
new approachs