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Scrabble
Objectives:
define scrabble
play scrabble appropriately
appreciate the advantages of
playing scrabble
What is Scrabble?
 a word game in which two to four
players score points by placing tiles
 It is a mind game that requires wide
vocabulary
 The tiles must form words which,
in crossword fashion, flow left to right in
rows or downwards in columns
Who are the Persons behind
the scrabble game?
ALFRED MOSHER BUTTS
an out-of-work architect from
Poughkeepsie, New York,
decided to invent a board game
Analyzing games, he found
they fell into three categories:
number games, such as dice
and bingo; move games, such as
chess and checkers and word
games, such as anagrams.
JAMES BRUNOT
 a game-loving entrepreneur who became
enamored of the concept.
 He is the one who published scrabble after it
was invented and designed.
All About Scrabble
 the real story behind SCRABBLE® Brand
Crossword Game is numbers.
 COLECO declared bankruptcy, and its
primary assets — most notably the
SCRABBLE game and Parchesi — were
purchased by Hasbro, Inc., owner of
Milton Bradley Company, the nation’s
leading game company.
 The first annual National School SCRABBLE®
Championship was held in Boston on April
26, 2003.
 The game was trademarked
SCRABBLE® Brand Crossword Game in 1948.
 In addition, the National
SCRABBLE® Association sanctions over
180tournaments and more than 200 clubs in
the US and Canada.
It’s Names
1.LEXIKO
2. Criss Cross Word
3. SCRABBLE (1948)
Materials in Scrabble
Scrabble Board
A Scrabble game
board is made of up
cells in a square grid.
The Scrabble board
is 15 cells wide by 15
cells high. The
Scrabble tiles fit
within these cells
one to a cell.
Racks
This is where chosen
letters are placed,
and where words
are formed before
entering it to the
board.
Scrabble Tiles
Scrabble is played
with exactly 100 tiles.
98 of these tiles
contain letters on
them, while there
are 2 blank tiles.
Tile Values
VALUE
 0 Points
 1 Point
 2 Points
 3 Points
 4 Points
 5 Points
 8 Points
 10 Points-
LETTERS
 Blank tile
 A, E, I, L, N, O, R, S, T and U
 D and G
 B, C, M and P
 F, H, V, W and Y
 K
 J and X
 Q and Z
Rules
#1
The first player combines two or more of his or
her letters to form a word and places it on the
board to read either across or down with one
letter on the center square. Diagonal words
are not allowed.
#2
Complete your turn by counting and
announcing your score for that turn. Then draw
as many new letters as you played; always
keep seven letters on your rack, as long as
there are enough tiles left in the bag.
#3
Play passes to the left. The second player,
and then each in turn, adds one or more
letters to those already played to form new
words. All letters played on a turn must be
placed in one row across or down the
board, to form at least one complete word.
If, at the same time, they touch others letters
in adjacent rows, those must also form
complete words, crossword fashion, with all
such letters. The player gets full credit for all
words formed or modified on his or her turn.
#4
New words may be formed by:
Adding one or more letters to a word or letters
already on the board.
Placing a word at right angles to a word already
on the board. The new word must use one of the
letters already on the board or must add a letter
to it. (See Turns 2, 3 and 4 below.)
Placing a complete word parallel to a word
already played so that adjacent letters also form
complete words. (See Turn 5 in the Scoring
Examples section below.)
#5
No tile may be shifted or replaced after it has
been played and scored.
#6
Blanks: The two blank tiles may be used as any
letters. When playing a blank, you must state
which letter it represents. It remains that letter for
the rest of the game.
#7
You may use a turn to exchange all, some, or
none of the letters. To do this, place your
discarded letter(s) facedown. Draw the same
number of letters from the pool, then mix your
discarded letter(s) into the pool. This ends your
turn.
#8
Any play may be challenged before the next player
starts a turn. If the play challenged is unacceptable,
the challenged player takes back his or her tiles and
loses that turn. If the play challenged is acceptable,
the challenger loses his or her next turn. Consult the
dictionary for challenges only. All words made in
one play are challenged simultaneously. If any word
is unacceptable, then the entire play is
unacceptable. Only one turn is lost on any
challenge.
#9
The game ends when all letters have been drawn
and one player uses his or her last letter; or when all
possible plays have been made.
Setup
 You should have a game board, 100 letter tiles, a letter
bag, and four racks.
 Before the game begins, all players should agree upon the
dictionary that they will use, in case of a challenge. All
words labelled as a part of speech (including those listed of
foreign origin, and as archaic, obsolete, colloquial, slang,
etc.) are permitted with the exception of the following:
words always capitalized, abbreviations, prefixes and
suffixes standing alone, words requiring a hyphen or an
apostrophe.
 Place all letters in the pouch, or face down beside the
board, and mix them up. Draw for first play. The player with
the letter closest to "A" plays first. A blank tile beats any
letter. Return the letters to the pool and remix. All players
draw seven new letters and place them on their racks.
Scoring
Use a score pad or piece of paper to keep a tally of
each player's score, entering it after each turn. The
score value of each letter is indicated by a number at
the bottom of the tile. The score value of a blank is
zero.
 The score for each turn is the sum of the letter values
in each word(s) formed or modified on that turn, plus
the additional points obtained from placing letters on
Premium Squares.
Premium Letter Squares: A light blue square doubles
the score of a letter placed on it; a dark blue square
triples the letter score.
Premium Word Squares: The score for an entire word is
doubled when one of its letters is placed on a pink
square: it is tripled when one of its letters is placed on a
red square. Include premiums for double or triple letter
values, if any, before doubling or tripling the word score.
If a word is formed that covers two premium word
squares, the score is doubled and then re-doubled (4
times the letter count), or tripled and then re-tripled (9
times the letter count). NOTE: the center square is a pink
square, which doubles the score for the first word.
Letter and word premiums count only on the turn
in which they are played. On later turns, letters
already played on premium squares count at face
value.
When a blank tile is played on a pink or red
square, the value of the word is doubled or tripled,
even though the blank itself has no score value.
When two or more words are formed in the same
play, each is scored. The common letter is
counted (with full premium value, if any) for each
word.
BINGO! If you play seven tiles on a turn, it's a
Bingo. You score a premium of 50 points after
totaling your score for the turn.
Unplayed Letters: When the game ends, each
player's score is reduced by the sum of his or her
unplayed letters. In addition, if a player has used
all of his or her letters, the sum of the other players'
unplayed letters is added to that player's score.
The player with the highest final score wins the
game. In case of a tie, the player with the highest
score before adding or deducting unplayed letters
wins.
Prepared by:
Lea C. Lorilla BEEd 2A

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All about Scrabble

  • 2. Objectives: define scrabble play scrabble appropriately appreciate the advantages of playing scrabble
  • 3. What is Scrabble?  a word game in which two to four players score points by placing tiles  It is a mind game that requires wide vocabulary  The tiles must form words which, in crossword fashion, flow left to right in rows or downwards in columns
  • 4.
  • 5. Who are the Persons behind the scrabble game? ALFRED MOSHER BUTTS an out-of-work architect from Poughkeepsie, New York, decided to invent a board game Analyzing games, he found they fell into three categories: number games, such as dice and bingo; move games, such as chess and checkers and word games, such as anagrams.
  • 6. JAMES BRUNOT  a game-loving entrepreneur who became enamored of the concept.  He is the one who published scrabble after it was invented and designed.
  • 7. All About Scrabble  the real story behind SCRABBLE® Brand Crossword Game is numbers.  COLECO declared bankruptcy, and its primary assets — most notably the SCRABBLE game and Parchesi — were purchased by Hasbro, Inc., owner of Milton Bradley Company, the nation’s leading game company.
  • 8.  The first annual National School SCRABBLE® Championship was held in Boston on April 26, 2003.  The game was trademarked SCRABBLE® Brand Crossword Game in 1948.  In addition, the National SCRABBLE® Association sanctions over 180tournaments and more than 200 clubs in the US and Canada.
  • 9. It’s Names 1.LEXIKO 2. Criss Cross Word 3. SCRABBLE (1948)
  • 11. Scrabble Board A Scrabble game board is made of up cells in a square grid. The Scrabble board is 15 cells wide by 15 cells high. The Scrabble tiles fit within these cells one to a cell.
  • 12. Racks This is where chosen letters are placed, and where words are formed before entering it to the board.
  • 13. Scrabble Tiles Scrabble is played with exactly 100 tiles. 98 of these tiles contain letters on them, while there are 2 blank tiles.
  • 14. Tile Values VALUE  0 Points  1 Point  2 Points  3 Points  4 Points  5 Points  8 Points  10 Points- LETTERS  Blank tile  A, E, I, L, N, O, R, S, T and U  D and G  B, C, M and P  F, H, V, W and Y  K  J and X  Q and Z
  • 15. Rules
  • 16. #1 The first player combines two or more of his or her letters to form a word and places it on the board to read either across or down with one letter on the center square. Diagonal words are not allowed. #2 Complete your turn by counting and announcing your score for that turn. Then draw as many new letters as you played; always keep seven letters on your rack, as long as there are enough tiles left in the bag.
  • 17. #3 Play passes to the left. The second player, and then each in turn, adds one or more letters to those already played to form new words. All letters played on a turn must be placed in one row across or down the board, to form at least one complete word. If, at the same time, they touch others letters in adjacent rows, those must also form complete words, crossword fashion, with all such letters. The player gets full credit for all words formed or modified on his or her turn.
  • 18. #4 New words may be formed by: Adding one or more letters to a word or letters already on the board. Placing a word at right angles to a word already on the board. The new word must use one of the letters already on the board or must add a letter to it. (See Turns 2, 3 and 4 below.) Placing a complete word parallel to a word already played so that adjacent letters also form complete words. (See Turn 5 in the Scoring Examples section below.)
  • 19. #5 No tile may be shifted or replaced after it has been played and scored. #6 Blanks: The two blank tiles may be used as any letters. When playing a blank, you must state which letter it represents. It remains that letter for the rest of the game. #7 You may use a turn to exchange all, some, or none of the letters. To do this, place your discarded letter(s) facedown. Draw the same number of letters from the pool, then mix your discarded letter(s) into the pool. This ends your turn.
  • 20. #8 Any play may be challenged before the next player starts a turn. If the play challenged is unacceptable, the challenged player takes back his or her tiles and loses that turn. If the play challenged is acceptable, the challenger loses his or her next turn. Consult the dictionary for challenges only. All words made in one play are challenged simultaneously. If any word is unacceptable, then the entire play is unacceptable. Only one turn is lost on any challenge. #9 The game ends when all letters have been drawn and one player uses his or her last letter; or when all possible plays have been made.
  • 21. Setup  You should have a game board, 100 letter tiles, a letter bag, and four racks.  Before the game begins, all players should agree upon the dictionary that they will use, in case of a challenge. All words labelled as a part of speech (including those listed of foreign origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted with the exception of the following: words always capitalized, abbreviations, prefixes and suffixes standing alone, words requiring a hyphen or an apostrophe.  Place all letters in the pouch, or face down beside the board, and mix them up. Draw for first play. The player with the letter closest to "A" plays first. A blank tile beats any letter. Return the letters to the pool and remix. All players draw seven new letters and place them on their racks.
  • 23. Use a score pad or piece of paper to keep a tally of each player's score, entering it after each turn. The score value of each letter is indicated by a number at the bottom of the tile. The score value of a blank is zero.  The score for each turn is the sum of the letter values in each word(s) formed or modified on that turn, plus the additional points obtained from placing letters on Premium Squares. Premium Letter Squares: A light blue square doubles the score of a letter placed on it; a dark blue square triples the letter score.
  • 24. Premium Word Squares: The score for an entire word is doubled when one of its letters is placed on a pink square: it is tripled when one of its letters is placed on a red square. Include premiums for double or triple letter values, if any, before doubling or tripling the word score. If a word is formed that covers two premium word squares, the score is doubled and then re-doubled (4 times the letter count), or tripled and then re-tripled (9 times the letter count). NOTE: the center square is a pink square, which doubles the score for the first word.
  • 25. Letter and word premiums count only on the turn in which they are played. On later turns, letters already played on premium squares count at face value. When a blank tile is played on a pink or red square, the value of the word is doubled or tripled, even though the blank itself has no score value. When two or more words are formed in the same play, each is scored. The common letter is counted (with full premium value, if any) for each word.
  • 26. BINGO! If you play seven tiles on a turn, it's a Bingo. You score a premium of 50 points after totaling your score for the turn. Unplayed Letters: When the game ends, each player's score is reduced by the sum of his or her unplayed letters. In addition, if a player has used all of his or her letters, the sum of the other players' unplayed letters is added to that player's score. The player with the highest final score wins the game. In case of a tie, the player with the highest score before adding or deducting unplayed letters wins.
  • 27. Prepared by: Lea C. Lorilla BEEd 2A