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Engagement
with Government
through
Technology & Gamification

                       Lewis Shepherd

                  lewiss@microsoft.com
                        @lewisshepherd
The phenomenon,
not the word

Commenter "Neil" on a blogpost about the
trend/buzzword “gamification”, Oct. 14 2010:



  "I really hate the word itself.
  The suffix is twice as long as the root!
  A lexical disaster."
Gamification derives from a game-
designer approach, “game mechanics”



 • Rules-based
 • Attempt to architect optimal behavior
   & activity, through scoring
 • Multiple layers of feedback-loops and
   positive/negative reinforcement;
   Maslow!
In Enterprise settings…
• traditional approach extended to
  enterprise use: BlueShield, Coca-
  Cola, hundreds of others
• just as used in software
  games, extended to software
  companies:
  – Microsoft, SAP, IBM
In Government settings…
• Attempts to apply term & concepts
  to government have often followed
  that enterprise model –
  – “behavioral economics”
“Nudging” from the top
• Top-down, authoritative, prescriptive
• Author Ian Bogost has written:
  – "Gamification is Bullshit"
  – It’s "exploitationware" designed to manipulate
    and lie, in age-old ways.
  – Extrapolated to government, runs counter to Tim
    O’Reilly’s original expression of Government 2.0 as
    a Platform
TJ letter about the kind of government
where "every man … feels that he is a
participator in the government of
affairs, not merely at an election one day
in the year, but every day."
Taking the reins which
citizens already hold
What about understanding &
extending the democratic,
bottom-up paradigm?

Instead of government incenting
citizens, citizens incent
government… and those who want
to govern.
Citizen scoring of optimal behavior by
government entities/representatives
• In political campaigns: already active in implicit
  ways
   – Debate participation: 2012, 27 Republican primary
     debates
   – Tracking polls
   – No different from counting your Facebook "Likes" –
     the same exultation 
• How many of us admit to posting something
  (photo, book reference) primarily to shape your
  external reputation or image?
“Gaming the System”
• Pandering politicians!
  – The more babies you kiss, the more votes you
    earn
  – The Larry Sabato rule of "How to work a room"
What are the analogues for citizen-government
implementation of traditional Gamification
techniques?

  •     Incentives/Rewards
  •     Competition
  •     Progress Feedback
  •     Goal hierarchies
Executive government
• Federal level (i.e. President)
• Local (e.g. mayors of San Jose, San Francisco)
Legislative government
• National/local blend within a representative
  republic; tie to the constituent (voter=scorer)
Judicial government
•   Citations
•   5-4 vs 9-0 counts
•   appeal/overturns statistics (9th Circuit)
•   Laughs per term!



• Oddity of lifetime appointment; results?
Judicial government
• Traditional critique demands televised
  sessions
  – Public commentary on Affordable Care Act
    (Obamacare)
  – Electrified national debate
• But little feedback loop on government via TV
  – Argentine model instead
  – Positive/negative reinforcement on court actions
One traditional critique of
Gamification
• "Difference is, life is hard, real world can't be
  gamified"
   – Success is easily structured/designed for the
     gamer, and achieved by the gamer
   – Real world success is heavily random and hard
• In traditional government use of Gamification
  (topdown), same thing
   – only used in tangential areas (the public urinal)
     because of complexity, difficulty
More promise in bottom-up citizen-
government gamification
• Complexity is inherent and a central part of
  the response
• "Finger on the pulse of the nation"
What would explicit supportive actions to
encourage Bottom-Up Gamification be?
• Using gaming mechanics to make the citizen-
  control-of-government a more compelling
  experience
• Explicit rewards
  – Until now, largely financial;
     • Lincoln Bedroom sales;
     • Ambassadorial appointments;
     • Solyndra
Using technology for government
gamification from below
• Social network sites
  – Direct engagement with politicians on Twitter
  – Politicians/Agencies keeping track of Twitter
    follower numbers, Facebook likes
Recognize distinction from actual
Gaming world between 3 types of games
• PvP, competitive player games (global leaderboards, etc.)
   – This is where much enterprise "gamification" has focused;
     ranking, badges etc
• Single-player games (challenge scales to evolving/learned
  skill of the user)
   – This is where small-ball government "gamification" has focused
     (social steering)
• Cooperative multiplayer games (MMOGs)
   – Gamification mechanics require deep understanding of the
     social interactions within the system


Among these 3, I'm talking about
“Cooperative multiplayer democracy”
The Invisible Hand of Politics

• Adam Smith on "invisible hand" controlling
  macroeconomics
  – Milton Friedman, Nobel Prize winner in
    economics, called Smith's Invisible Hand "the
    possibility of cooperation without coercion"
• Macropolitics controls Government; the hot
  breath of the people
  – The Founding Fathers were game
    designers, particularly at the Constitutional
    Convention
  – Constitutional Amendments are merely game
    versions. We're now up to “version XXVII.0”
We need many more game mechanics
for democratic control of government

• something that rivals "big-donor reward
  system,” for the hot breath of the people
  – Already the system responds – usually – to
    incentives like
     • GDP growth
     • Unemployment rate
     • Murder/Crime rates
“Politics is a good thing.”
popularized by Prof. Larry Sabato, University of Virginia



                                              Followup:

                            lewiss@microsoft.com
                                  @lewisshepherd
Engagement
with Government
through
Technology & Gamification

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Citizen-driven gamification for more effective civic participation and government accountability

  • 1. Engagement with Government through Technology & Gamification Lewis Shepherd lewiss@microsoft.com @lewisshepherd
  • 2. The phenomenon, not the word Commenter "Neil" on a blogpost about the trend/buzzword “gamification”, Oct. 14 2010: "I really hate the word itself. The suffix is twice as long as the root! A lexical disaster."
  • 3. Gamification derives from a game- designer approach, “game mechanics” • Rules-based • Attempt to architect optimal behavior & activity, through scoring • Multiple layers of feedback-loops and positive/negative reinforcement; Maslow!
  • 4. In Enterprise settings… • traditional approach extended to enterprise use: BlueShield, Coca- Cola, hundreds of others • just as used in software games, extended to software companies: – Microsoft, SAP, IBM
  • 5. In Government settings… • Attempts to apply term & concepts to government have often followed that enterprise model – – “behavioral economics”
  • 6. “Nudging” from the top • Top-down, authoritative, prescriptive • Author Ian Bogost has written: – "Gamification is Bullshit" – It’s "exploitationware" designed to manipulate and lie, in age-old ways. – Extrapolated to government, runs counter to Tim O’Reilly’s original expression of Government 2.0 as a Platform
  • 7. TJ letter about the kind of government where "every man … feels that he is a participator in the government of affairs, not merely at an election one day in the year, but every day."
  • 8. Taking the reins which citizens already hold What about understanding & extending the democratic, bottom-up paradigm? Instead of government incenting citizens, citizens incent government… and those who want to govern.
  • 9. Citizen scoring of optimal behavior by government entities/representatives • In political campaigns: already active in implicit ways – Debate participation: 2012, 27 Republican primary debates – Tracking polls – No different from counting your Facebook "Likes" – the same exultation  • How many of us admit to posting something (photo, book reference) primarily to shape your external reputation or image?
  • 10. “Gaming the System” • Pandering politicians! – The more babies you kiss, the more votes you earn – The Larry Sabato rule of "How to work a room"
  • 11. What are the analogues for citizen-government implementation of traditional Gamification techniques? • Incentives/Rewards • Competition • Progress Feedback • Goal hierarchies
  • 12. Executive government • Federal level (i.e. President) • Local (e.g. mayors of San Jose, San Francisco)
  • 13. Legislative government • National/local blend within a representative republic; tie to the constituent (voter=scorer)
  • 14. Judicial government • Citations • 5-4 vs 9-0 counts • appeal/overturns statistics (9th Circuit) • Laughs per term! • Oddity of lifetime appointment; results?
  • 15. Judicial government • Traditional critique demands televised sessions – Public commentary on Affordable Care Act (Obamacare) – Electrified national debate • But little feedback loop on government via TV – Argentine model instead – Positive/negative reinforcement on court actions
  • 16. One traditional critique of Gamification • "Difference is, life is hard, real world can't be gamified" – Success is easily structured/designed for the gamer, and achieved by the gamer – Real world success is heavily random and hard • In traditional government use of Gamification (topdown), same thing – only used in tangential areas (the public urinal) because of complexity, difficulty
  • 17. More promise in bottom-up citizen- government gamification • Complexity is inherent and a central part of the response • "Finger on the pulse of the nation"
  • 18. What would explicit supportive actions to encourage Bottom-Up Gamification be? • Using gaming mechanics to make the citizen- control-of-government a more compelling experience • Explicit rewards – Until now, largely financial; • Lincoln Bedroom sales; • Ambassadorial appointments; • Solyndra
  • 19. Using technology for government gamification from below • Social network sites – Direct engagement with politicians on Twitter – Politicians/Agencies keeping track of Twitter follower numbers, Facebook likes
  • 20. Recognize distinction from actual Gaming world between 3 types of games • PvP, competitive player games (global leaderboards, etc.) – This is where much enterprise "gamification" has focused; ranking, badges etc • Single-player games (challenge scales to evolving/learned skill of the user) – This is where small-ball government "gamification" has focused (social steering) • Cooperative multiplayer games (MMOGs) – Gamification mechanics require deep understanding of the social interactions within the system Among these 3, I'm talking about “Cooperative multiplayer democracy”
  • 21. The Invisible Hand of Politics • Adam Smith on "invisible hand" controlling macroeconomics – Milton Friedman, Nobel Prize winner in economics, called Smith's Invisible Hand "the possibility of cooperation without coercion" • Macropolitics controls Government; the hot breath of the people – The Founding Fathers were game designers, particularly at the Constitutional Convention – Constitutional Amendments are merely game versions. We're now up to “version XXVII.0”
  • 22. We need many more game mechanics for democratic control of government • something that rivals "big-donor reward system,” for the hot breath of the people – Already the system responds – usually – to incentives like • GDP growth • Unemployment rate • Murder/Crime rates
  • 23. “Politics is a good thing.” popularized by Prof. Larry Sabato, University of Virginia Followup: lewiss@microsoft.com @lewisshepherd