Research and design go together like peanut butter and jelly… or peanut butter and chocolate… or peanut butter and marshmallow fluff… come to think of it, peanut butter and research go with almost anything! Including those we are designing for in the design process is always a core ingredient to inspire and inform the creation of great experiences for the people we serve.
Sometimes it can be tricky to achieve the perfect blend of research and design. This is especially true when each is happening in completely separate, siloed teams, or even trickier, when they are being performed by the same person. In our organization, we have a lot of experience finding that key balance between the benefits of separate teams and the advantages of close collaboration. We work to find the sweet spot in the middle of the research-design venn diagram.
How can we maximize the power of both design and research roles whether they’re sitting just across the office, in separate buildings, or inside the same brain? This webinar will cover the helpful tips and common pitfalls to avoid that we’ve learned from experience to be keys achieving a “Goldilocks - just right” blend of research and design.
We’ll provide examples to help you facilitate better research if you’re a designer, facilitate better design if you’re a researcher, and facilitate better collaboration for both roles, as well as how project leaders can support striking this balance. We will also discuss how to help the entire team develop a deep empathy and understanding for the target audience.
Some of the techniques we’ll highlight for researchers include understanding your designers’ process, learning and sharing their vocabulary, and understanding how to create applicable output that will improve designers’ work. We’ll touch on the various ways a designer can find opportunities for research beyond the typical usability study.
Ultimately these insights can help ensure both perspectives are represented in your approach and the experiences you create.
10. MAD*POW OVERVIEW | NOV 2015
Adapted from “Double Diamond Model of Product Definition and Design from UK Design Council
DISCOVER SYNTHESIZE GENERATE REFINE
Initial
Insight
Plan/
Strategy
Prototype
EVALUATE
IMPLEMENT
Deployment
Project Lifecycle
12. Researchers
@jbriselli @kimberlydowd Planning Research
Involve designers with goal setting
Learn what the research will be
used for & plan study accordingly
Identify issues up front, saves
designer’s time!
Share moderator’s guide to learn
designer’s needs & aid your probes
Designers
Help researchers define the
research goals & plan
Share expectations & questions;
be candid!
Understand the benefits & limitation
of different tools & methods
14. @jbriselli @kimberlydowd Conducting Research
Researchers
Invite the designers in to the
research sessions:
Make it low-commitment
Sell the value
Ask them to help
Bribe with candy
Enlist the research-friendly
designer advocate(s)
Understand the designer’s mental
model & relate findings
Designers
Be available, be interested, show
up!
Take good research notes:
Observations, not assumptions
Observations, not judgments
Observations, not solutions
16. @jbriselli @kimberlydowd Making Recommendations
Researchers
Meet informally to preview results
and discuss recommendations
Collaborate on recommendations
to move from vague to concrete &
actionable
Works every time!
Designers
Help articulate recommendations
so they’re actionable for design
Help decide the best mode &
format for delivering findings
20. After I saw that design I thought
‘If you just showed this to me I could
have told you not to do that based on
the research!’
- UX Researcher
“”
@jbriselli @kimberlydowd
21. @jbriselli @kimberlydowd
Creating Solutions
Researchers
Swing by designer’s desk to
participate & reinforce research
Avoid the huge risk of “handoff &
disappear” model at this stage!
Designers
Look for opportunities to infuse
research into ideation
Invite researchers into the design
process, especially brainstorming &
critiques
24. MAD*POW OVERVIEW | NOV 2015
Adapted from “Double Diamond Model of Product Definition and Design from UK Design Council
DISCOVER SYNTHESIZE GENERATE REFINE
Initial
Insight
Plan/
Strategy
Prototype
EVALUATE
IMPLEMENT
Deployment
Beyond a single project…
@jbriselli @kimberlydowd
28. Many designers don't make time to
watch [research] sessions.
But a few always do… and I can see
the difference in the quality of the
final designs.
- UX Researcher
“”
@jbriselli @kimberlydowd
33. View the ‘other’ team as collaborators,
not as clients
@jbriselli @kimberlydowd
Siloed Teams
Add time to the calendar!
Formalized collaboration is still collaboration
Be open to hearing outsider perspectives
(M*P project recaps)
Learn from other teams (M*P buddy system)
35. Create separate spaces for design and research:
@jbriselli @kimberlydowd
One-Person Team
Separate the activities and the deliverables
Use a proxy/stand-in
physical
mental
virtual