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Engage in Game-Based Learning
   Workshop - Online Educa, Berlin 2009




      www.engagelearning.eu
Agenda
• 9:00 – 10:45
     • Introductions
         • Moderators & Attendees

     • Engage Learning Project
         • Overview of Project
         • Walk through of web portal
         • Overview of Project Tools

     • Overview of Workshop CD contents

     • Single Player Scenarios
         • Group work creating scenarios
         • Presentation of ideas
Agenda
• 11:15 – 13:00
     • Game Based Learning or Game Based Teaching
         • Overview of Meta Games
         • A discussion on the use of Meta Games
         • The Taxonomy of Game Based Learning

     • Role Playing the Industry
         • Examples of using RolePlay at University
         • Group work creating Roleplays
         • Presentation of ideas

     • Conclusion
         • Summary, Feedback, Thank you, and Farewell
•Introductions
• Who you are?
• Where you are from?
• Why you are here?
• If you could be a videogame character, who
      would you be and why?
•Project Overview
ENGAGE
European Network for Growing Activity
 in Game-based learning in Education

          LLP KA4 2008 - 3607
          Duration - 24 months
Stakeholders
• Practitioners/teachers/tutors/trainers.
• Parents and learners in all sectors.
• Researchers and students.
• National and regional policy makers and
  policy advisors.
• European policy makers and policy
  advisors.
• Game developers, game producers and
  learning content providers.
Objectives
• The creation of a European GBL Portal
  • Main dissemination tool
  • Documented methodologies
  • Europe wide dialogue
• Targeted workshops
  • Supporting the practitioners
• Guidelines for Practitioners
Valorisation
• Valorisation Workshops in 12 EC countries

   • Spain, Italy, Austria, Turkey, Ireland, Belgium
     (1st Round – 6 countries)

   • E.g. Portugal, Greece, France, Slovenia, UK, Finland
     (2nd Round – 6 countries)

• Inviting selected promoters from other countries
   • to cover at least 24 countries
Mainstreaming

• Increasing the monitoring capacity
  and promotion of quality
  approaches
•Portal Walkthrough
Resources
•   “Decision Making” - IF
     o support for teachers for broad questions re games, the game
       industry, gaming culture, game technology, games for learning,
       criteria for games for learning. games and educational multimedia
       etc
•   “Reduction of the Learning Curve” - HOW
     o information for teachers with respect to how to start, play and
       interact with various types of games + how to implement these
       games and game-based tools in classroom/formal education
       situations
•   “Online Catalogue of Games for Learning” - WHAT
     o A catalogue of serious games and other games for learning
It’s a bird, it’s a plane…
•   A wiki? a wizard? an FAQ type tool? software
    help type tool?
•   All of the above perhaps…
    • A wiki: wiki as working method, wiki
      structure, wiki insofar as other users outside
      the partner group would be able to edit and
      add new articles
    • A wizard: potentially leads users through
      from a general interest in using games for
      learning through specific advice on what
      games to consider and how to implement in
      an educational context
    • FAQ: providing answers or paths from
      real/realistic questions
    • A software help tool: providing standard
      software search/browsing options, contents,
      index, search
Working with Wikis
A catalogue of games
•   Creation of a catalogue of serious
    and entertainment game titles
    • each partner to review 1 serious
      game and 3 “entertainment” titles
    • Highly templated
Work to date



                     Various
                     topics




               Game
               Reviews
Work to date



                     Various
                     topics




               Game
               Reviews
What are                             FAQ-style
           I’ve heard….?
 the ..?                             questions




                                 Various
                                 topics




                           Game
                           Reviews
What are                             FAQ-style
           I’ve heard….?
 the ..?                             questions


                           Further questions &
                           texts




                     www
                                  Various
                                  topics




                           Game
                           Reviews
An offline version?
• To include:
  • Decision Making Topics
  • Reduction of the Learning Curve
    Topics
  • FAQs

  • But “interactive”?
An offline version?
• To include:
  • Decision Making Topics
  • Reduction of the Learning Curve
    Topics
  • FAQs

  • But “interactive”?



                                      ~ The Cave of Time, Edward Packard
The Print Tool
What are                     FAQ-style
           I’ve heard….?
 the ..?                     questions




                           Various
                           topics
Level 1:
Categories

Level 2:
FAQ-style
Questions




Level 3:
Information
Topics
Engage Workshop CD
• Games
    • Spsgame
    • Science & Technology game
• Publications
    • Handbooks and Reports
• Videos
    • Gender in Game design
    • DDR Expert Players
    • sps authoring tool overview
Single Player Scenario
In Groups….
  • Play spsgame on CD
       • Choose one level only


  • Brainstorm alternate scenario
       • Overview, levels, questions, outcomes


  • Present ideas to class
Example 1: Conference Chaos
Example 2: Project Pandemonium
•Presentation of Ideas
COFFEE BREAK
     10:45 - 11:15




www.engagelearning.eu

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Engage Workshop Berlin-part1

  • 1. Engage in Game-Based Learning Workshop - Online Educa, Berlin 2009 www.engagelearning.eu
  • 2. Agenda • 9:00 – 10:45 • Introductions • Moderators & Attendees • Engage Learning Project • Overview of Project • Walk through of web portal • Overview of Project Tools • Overview of Workshop CD contents • Single Player Scenarios • Group work creating scenarios • Presentation of ideas
  • 3. Agenda • 11:15 – 13:00 • Game Based Learning or Game Based Teaching • Overview of Meta Games • A discussion on the use of Meta Games • The Taxonomy of Game Based Learning • Role Playing the Industry • Examples of using RolePlay at University • Group work creating Roleplays • Presentation of ideas • Conclusion • Summary, Feedback, Thank you, and Farewell
  • 4. •Introductions • Who you are? • Where you are from? • Why you are here? • If you could be a videogame character, who would you be and why?
  • 6. ENGAGE European Network for Growing Activity in Game-based learning in Education LLP KA4 2008 - 3607 Duration - 24 months
  • 7. Stakeholders • Practitioners/teachers/tutors/trainers. • Parents and learners in all sectors. • Researchers and students. • National and regional policy makers and policy advisors. • European policy makers and policy advisors. • Game developers, game producers and learning content providers.
  • 8. Objectives • The creation of a European GBL Portal • Main dissemination tool • Documented methodologies • Europe wide dialogue • Targeted workshops • Supporting the practitioners • Guidelines for Practitioners
  • 9. Valorisation • Valorisation Workshops in 12 EC countries • Spain, Italy, Austria, Turkey, Ireland, Belgium (1st Round – 6 countries) • E.g. Portugal, Greece, France, Slovenia, UK, Finland (2nd Round – 6 countries) • Inviting selected promoters from other countries • to cover at least 24 countries
  • 10. Mainstreaming • Increasing the monitoring capacity and promotion of quality approaches
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28. Resources • “Decision Making” - IF o support for teachers for broad questions re games, the game industry, gaming culture, game technology, games for learning, criteria for games for learning. games and educational multimedia etc • “Reduction of the Learning Curve” - HOW o information for teachers with respect to how to start, play and interact with various types of games + how to implement these games and game-based tools in classroom/formal education situations • “Online Catalogue of Games for Learning” - WHAT o A catalogue of serious games and other games for learning
  • 29. It’s a bird, it’s a plane… • A wiki? a wizard? an FAQ type tool? software help type tool? • All of the above perhaps… • A wiki: wiki as working method, wiki structure, wiki insofar as other users outside the partner group would be able to edit and add new articles • A wizard: potentially leads users through from a general interest in using games for learning through specific advice on what games to consider and how to implement in an educational context • FAQ: providing answers or paths from real/realistic questions • A software help tool: providing standard software search/browsing options, contents, index, search
  • 31. A catalogue of games • Creation of a catalogue of serious and entertainment game titles • each partner to review 1 serious game and 3 “entertainment” titles • Highly templated
  • 32. Work to date Various topics Game Reviews
  • 33. Work to date Various topics Game Reviews
  • 34. What are FAQ-style I’ve heard….? the ..? questions Various topics Game Reviews
  • 35. What are FAQ-style I’ve heard….? the ..? questions Further questions & texts www Various topics Game Reviews
  • 36. An offline version? • To include: • Decision Making Topics • Reduction of the Learning Curve Topics • FAQs • But “interactive”?
  • 37. An offline version? • To include: • Decision Making Topics • Reduction of the Learning Curve Topics • FAQs • But “interactive”? ~ The Cave of Time, Edward Packard
  • 38. The Print Tool What are FAQ-style I’ve heard….? the ..? questions Various topics
  • 40. Engage Workshop CD • Games • Spsgame • Science & Technology game • Publications • Handbooks and Reports • Videos • Gender in Game design • DDR Expert Players • sps authoring tool overview
  • 42. In Groups…. • Play spsgame on CD • Choose one level only • Brainstorm alternate scenario • Overview, levels, questions, outcomes • Present ideas to class
  • 44. Example 2: Project Pandemonium
  • 46. COFFEE BREAK 10:45 - 11:15 www.engagelearning.eu

Editor's Notes

  1. Benefits of this approach