1. Engage in Game-Based Learning
Workshop - Online Educa, Berlin 2009
www.engagelearning.eu
2. Agenda
• 9:00 – 10:45
• Introductions
• Moderators & Attendees
• Engage Learning Project
• Overview of Project
• Walk through of web portal
• Overview of Project Tools
• Overview of Workshop CD contents
• Single Player Scenarios
• Group work creating scenarios
• Presentation of ideas
3. Agenda
• 11:15 – 13:00
• Game Based Learning or Game Based Teaching
• Overview of Meta Games
• A discussion on the use of Meta Games
• The Taxonomy of Game Based Learning
• Role Playing the Industry
• Examples of using RolePlay at University
• Group work creating Roleplays
• Presentation of ideas
• Conclusion
• Summary, Feedback, Thank you, and Farewell
4. •Introductions
• Who you are?
• Where you are from?
• Why you are here?
• If you could be a videogame character, who
would you be and why?
6. ENGAGE
European Network for Growing Activity
in Game-based learning in Education
LLP KA4 2008 - 3607
Duration - 24 months
7. Stakeholders
• Practitioners/teachers/tutors/trainers.
• Parents and learners in all sectors.
• Researchers and students.
• National and regional policy makers and
policy advisors.
• European policy makers and policy
advisors.
• Game developers, game producers and
learning content providers.
8. Objectives
• The creation of a European GBL Portal
• Main dissemination tool
• Documented methodologies
• Europe wide dialogue
• Targeted workshops
• Supporting the practitioners
• Guidelines for Practitioners
9. Valorisation
• Valorisation Workshops in 12 EC countries
• Spain, Italy, Austria, Turkey, Ireland, Belgium
(1st Round – 6 countries)
• E.g. Portugal, Greece, France, Slovenia, UK, Finland
(2nd Round – 6 countries)
• Inviting selected promoters from other countries
• to cover at least 24 countries
28. Resources
• “Decision Making” - IF
o support for teachers for broad questions re games, the game
industry, gaming culture, game technology, games for learning,
criteria for games for learning. games and educational multimedia
etc
• “Reduction of the Learning Curve” - HOW
o information for teachers with respect to how to start, play and
interact with various types of games + how to implement these
games and game-based tools in classroom/formal education
situations
• “Online Catalogue of Games for Learning” - WHAT
o A catalogue of serious games and other games for learning
29. It’s a bird, it’s a plane…
• A wiki? a wizard? an FAQ type tool? software
help type tool?
• All of the above perhaps…
• A wiki: wiki as working method, wiki
structure, wiki insofar as other users outside
the partner group would be able to edit and
add new articles
• A wizard: potentially leads users through
from a general interest in using games for
learning through specific advice on what
games to consider and how to implement in
an educational context
• FAQ: providing answers or paths from
real/realistic questions
• A software help tool: providing standard
software search/browsing options, contents,
index, search
31. A catalogue of games
• Creation of a catalogue of serious
and entertainment game titles
• each partner to review 1 serious
game and 3 “entertainment” titles
• Highly templated
34. What are FAQ-style
I’ve heard….?
the ..? questions
Various
topics
Game
Reviews
35. What are FAQ-style
I’ve heard….?
the ..? questions
Further questions &
texts
www
Various
topics
Game
Reviews
36. An offline version?
• To include:
• Decision Making Topics
• Reduction of the Learning Curve
Topics
• FAQs
• But “interactive”?
37. An offline version?
• To include:
• Decision Making Topics
• Reduction of the Learning Curve
Topics
• FAQs
• But “interactive”?
~ The Cave of Time, Edward Packard
38. The Print Tool
What are FAQ-style
I’ve heard….?
the ..? questions
Various
topics
42. In Groups….
• Play spsgame on CD
• Choose one level only
• Brainstorm alternate scenario
• Overview, levels, questions, outcomes
• Present ideas to class