Presentation on Games for Learning at the Media and Learning conference, Brussels, 21. 11. 2014
Presentation is looking into COTS and applied games for learning in schools. Second area is exploring several games for vocational sector - improving project management skills, sport trainer skills and reduction of waste management and energy consumption. Presentation ends with two examples of interdisciplinary learning and fostering potential of young creative people focusing on creating applied games.
How to do quick user assign in kanban in Odoo 17 ERP
Exploring games for learning
1. EXPLORING
GAMES FOR
LEARNING
Media and Learning Conference, 21. 11. 2014
Prof. DI Dr. Maja Pivec
www.majapivec.com
@MajaPivec
2. › Learning with COTS and purpose build
computer games
› Vocational sector and game-based
learning
› Creating games for learning
Prof. DI. Dr. Maja Pivec
5. Commercial games (cots) used to teach…
• Minecraft
• Portal
• Zoo Tycoon
• Myst
• Civilisation
• Sim City
• Buzz
• Grand Theft Auto
Prof. DI. Dr. Maja Pivec
6. Serious games used to teach…
• PING
• InQuizitor
• Global Conflict
• Mingoville
• Dimexian
• Robocode
• Ludwig
• Science Pirates
Prof. DI. Dr. Maja Pivec
7. Culture & Environmental Issues
› Poverty Is Nota a Game (PING)
Poverty Awareness
http://povertyisnotagame.com
› Global Conflicts
Conflict resolution
http://www.globalconflicts.eu
18. The Course – Diner Dash
PM competences: resilience and stress management skills, time
management.
19. The Course – Tiny Tower
PM competences: leadership, people management, cost
management, planning.
20. Aims of the training
› Experience combination of e-Learning and GBL
› Acquire various competences for project
management
ü Leadership
ü Time management
› Learn from and with each other
› Reflect upon efficacy of different online activities
› Develop strategies to transform learned
competences to their problem area
21. Reflections
“The major difference between my game #1 and game
#2 was this: At first, I treated my enterprise like a dinner
party with friends: I hired three, four people - obviously a
friendly atmosphere where no one must be strangers,
right? ….I hired researchers before I had enough workers
to even realize innovation.
At my second go, I followed the game's advised steps
and suddenly things fell into place: there is a chronology
to management. Certain infrastructure and investments
are the start of every business - be it one of three people,
or three hundred.“
25. g
-‐
-‐
E
http://www.serious-sports.org/
pilot/
26. Serious Sports
› Serious Sports Catalogue of Digital Sports Games
› http://serious-sports.org/content/serious-sports-catalogue-
digital-sports-games
› 33 reviews of COTS
› 5 different sports gaming genres
› Usability tests of game input devices
› Using GBL methods in sports
27. Serious Sports
› Game pilot is now ready for playing
http://www.youtube.com/user/SeriousSportsProject
29. Results from the Online Survey 2012
› 542 responses from 34 countries
Europe, America, Asia, Africa and Australia
› 76,6% respondents were teachers/trainers
GBL is a relevant method for learning
› 26,2% (111) of private Training Organization are
using in 79,7% (153) serious / educational games
30. Results from the Online Survey
› communication in foreign languages
› conflict management and resolutions
› social and cultural sensitivity
› ethical competences
› interdisciplinary and cross generation learning
› sustainable behaviour
› learning alone and in groups
› learning to learn competence
› learning from experts and with peers
31. Results from the Online Survey
› GBL – Strengths
• richer learning experience
• contextual learning
• linking theory and practice
• stimulate pro-active behaviour and participation
› GBL - Barriers for Usage
• duration time of game-based activities
• meeting the learning objectives
• technical equipment needed/available
• access to the resources, costs
32. Creating
Games for
Learning
SGDSS
– interdisciplinary learning
JamToday
– game jams learning hub
33. Serious Game Design Summer School
• Tampere, Finland, 2010
• Tampere, Finland, 2013
• Graz, Austria, 2014
Prof. DI. Dr. Maja Pivec
34. SGDSS Model
› Game design
ü Games for Health
ü Games for Inclusion
ü Games for Sustainable Energy
› Learn from international experts
› Praxis related learning
› Industry involvement
› Daily: expert input, student team work, constant
feedback and mentoring
35. Support from Game Industry – 14 Companies
“The SGDSS has been on of the most profitable learning experiences
I’ve ever had. Very valuable information, highly skilled professionals,
many good contacts”
- Pau Yanez, Spain
Prof. DI. Dr. Maja Pivec
36. Student Views – 22 Universities
“During the two weeks, I learnt so much about game ideas, game
development and design. It was incredible to share my mind and
ideas with others”
- Dominic, Austria
Prof. DI. Dr. Maja Pivec
37. Summer School Websites
http://summerschool.engagelearning.eu
http://sgdss14.engagelearning.eu
Prof. DI. Dr. Maja Pivec
38. Summer School Online Course
http://www.gamedesigncampus.com
Prof. DI. Dr. Maja Pivec
39. JamToday
Network
Game Jam Tool
Learning Hub
. Coding
. E-Health
. Mathematics
http://www.jamtoday.eu/ @JamTodayEU
Prof. DI. Dr. Maja Pivec
40. JamToday Conference 11. 2. 2015
http://www.jamtoday.eu/ @JamTodayEU
Prof. DI. Dr. Maja Pivec
41. Thank You
www.majapivec.com
@MajaPivec
http://www.engagelearning.eu/
Media and Learning Conference, 21. 11. 2014