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Digital and Mobile Media - Apps,
Music, Entertainment, Social
Networks and Gaming
Brought to you by:
ABSTRACT
The global digital media entertainment market continues to go from strength to strength in 2016.
This highly competitive industry sector is flourishing on the back of improved mobile and
broadband infrastructure and consumers continuing to embrace entertainment services such as
gaming, social media, video streaming and music. The gaming sector in particular has become
very competitive with some consolidation occurring and previously successful game developers
such as Zynga beginning to struggle. Mobile gaming has become the key growth area and
Nintendo is currently leading the charge with the launch of its Pokemon Go game, based on
augmented reality. In terms of social media, Facebook continues to dominate on a global level
and video streaming continues to grow and place pressure on bandwidth around the world. The
digital music sector is witnessing the rise of streaming music and it now accounts for around half
of all digital music revenues.
This BuddeComm report provides a global overview of the key areas for entertainment on mobile
and fixed Internet. It includes information and statistics on social networks, app stores, photo
messaging, online and mobile gambling and gaming and digital music. Please note: Mobile TV is
covered in a separate report.
ABSTRACT
Latest developments:
Global mobile app revenues in 2016 are expected to reach over $50 billion; By early 2015 digital
music distribution accounted for more than 70% of music revenue in the US, compared to about
21% for CDs; Games are by far the most popular genre of app downloaded; By 2020 the mobile
app industry may be worth as much as $100 billion; Social networks are subject to the fickle
nature of consumer preferences and in recent years Twitter has felt the impact of slowing
popularity. With Japan's Nintendo entering the mobile device gaming market, this industry is
seeing a see a shakeup.
Companies mentioned in this report:
Amazon; Apple; Blackberry; Facebook; Foursquare; Google; Instagram; Nintendo; Spotify; Twitter;
King; Zynga.
Length Publisher Published Date
16 Pages
Paul Budde
Communication
July 18, 2016
Table of Contents
1. Synopsis
2. Entertainment driving digital and
mobile services
3. Mobile entertainment
4. Video streaming
5. Social networks
6. Adult services
7. Online and mobile dating
8. Mobile photo-messaging
9. Online and mobile gaming
10. Online and mobile gambling
11. Online and mobile music
12. Advertising a key revenue source
13. Related reports
Table 1 Global - mobile entertainment revenues 2011 - 2017
Table 2 Global - leading app store competitors by number of
apps 2011 Mid 2015
Table 3 Examples of social networks by user numbers
Table 4 Global subscribers to digital music services 2010 -
2015
Table 5 Global - digital music revenue 2007 - 2014
Table 6 Social network advertising revenue by region 2013 -
2015
Exhibit 1 Popular mobile app examples - 2016
Exhibit 2 Examples of key IPTV vendors worldwide
Exhibit 3 Mobile video chat and conferencing a key growth
area
Learn more about this report
ABOUT THE PUBLISHER
Paul Budde Communication is a telecommunications and information highway consultancy
company specializing in market analysis. Paul Budde is a well-known industry consultant and
market analyst with broad international experience. Research concentrates on the
management and marketing issues of the telecommunications and information highways
markets. Having been involved in the industry for over 20 years, Budde associates have
become experts in analyzing the information. As we are an independent operation, we can
assess the market objectively and provide accurate information about trends and
developments, with realistic time-frame predictions. Paul Budde Communication publishes
approximately 1,000 market research Web reports and 25 specialized Web news reports.
View more reports from this publisher
Other Titles from this Publisher
Australia - Mobile Broadband - Market Analyses
Brazil - Mobile Operators - Statistics and Analyses
Middle East - Mobile Network Operators and MVNOS
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Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming

  • 1. Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming Brought to you by:
  • 2. ABSTRACT The global digital media entertainment market continues to go from strength to strength in 2016. This highly competitive industry sector is flourishing on the back of improved mobile and broadband infrastructure and consumers continuing to embrace entertainment services such as gaming, social media, video streaming and music. The gaming sector in particular has become very competitive with some consolidation occurring and previously successful game developers such as Zynga beginning to struggle. Mobile gaming has become the key growth area and Nintendo is currently leading the charge with the launch of its Pokemon Go game, based on augmented reality. In terms of social media, Facebook continues to dominate on a global level and video streaming continues to grow and place pressure on bandwidth around the world. The digital music sector is witnessing the rise of streaming music and it now accounts for around half of all digital music revenues. This BuddeComm report provides a global overview of the key areas for entertainment on mobile and fixed Internet. It includes information and statistics on social networks, app stores, photo messaging, online and mobile gambling and gaming and digital music. Please note: Mobile TV is covered in a separate report.
  • 3. ABSTRACT Latest developments: Global mobile app revenues in 2016 are expected to reach over $50 billion; By early 2015 digital music distribution accounted for more than 70% of music revenue in the US, compared to about 21% for CDs; Games are by far the most popular genre of app downloaded; By 2020 the mobile app industry may be worth as much as $100 billion; Social networks are subject to the fickle nature of consumer preferences and in recent years Twitter has felt the impact of slowing popularity. With Japan's Nintendo entering the mobile device gaming market, this industry is seeing a see a shakeup. Companies mentioned in this report: Amazon; Apple; Blackberry; Facebook; Foursquare; Google; Instagram; Nintendo; Spotify; Twitter; King; Zynga.
  • 4. Length Publisher Published Date 16 Pages Paul Budde Communication July 18, 2016 Table of Contents 1. Synopsis 2. Entertainment driving digital and mobile services 3. Mobile entertainment 4. Video streaming 5. Social networks 6. Adult services 7. Online and mobile dating 8. Mobile photo-messaging 9. Online and mobile gaming 10. Online and mobile gambling 11. Online and mobile music 12. Advertising a key revenue source 13. Related reports Table 1 Global - mobile entertainment revenues 2011 - 2017 Table 2 Global - leading app store competitors by number of apps 2011 Mid 2015 Table 3 Examples of social networks by user numbers Table 4 Global subscribers to digital music services 2010 - 2015 Table 5 Global - digital music revenue 2007 - 2014 Table 6 Social network advertising revenue by region 2013 - 2015 Exhibit 1 Popular mobile app examples - 2016 Exhibit 2 Examples of key IPTV vendors worldwide Exhibit 3 Mobile video chat and conferencing a key growth area Learn more about this report
  • 5. ABOUT THE PUBLISHER Paul Budde Communication is a telecommunications and information highway consultancy company specializing in market analysis. Paul Budde is a well-known industry consultant and market analyst with broad international experience. Research concentrates on the management and marketing issues of the telecommunications and information highways markets. Having been involved in the industry for over 20 years, Budde associates have become experts in analyzing the information. As we are an independent operation, we can assess the market objectively and provide accurate information about trends and developments, with realistic time-frame predictions. Paul Budde Communication publishes approximately 1,000 market research Web reports and 25 specialized Web news reports. View more reports from this publisher Other Titles from this Publisher Australia - Mobile Broadband - Market Analyses Brazil - Mobile Operators - Statistics and Analyses Middle East - Mobile Network Operators and MVNOS
  • 6. We Help You Find the Business Intelligence You Need Knowledge Center With our Knowledge Center solution, you gain unlimited, company-wide access to an entire catalog of industry- specific market research reports for one fixed cost, providing your organization with both predictability of spend and reliability of coverage. Plus, you will reduce time and stress by utilizing the Knowledge Center’s powerful and convenient platform functionality, including advanced full-text search, instant downloads, and alert and usage-tracking tools. Profound MarketResearch.com’s Profound solution allows you to maximize your research budget by purchasing only the specific data you need. Extract individual sections, tables, charts or graphs from our comprehensive collection of more than 800,000 market research reports from more than 200 publishers across nearly 700 industry sectors. Market Research Reports MarketResearch.com provides you with instant online access to the most comprehensive collection of market intelligence products and services available on the Web. Our extensive database offers reports from more than 720 leading publishers, offering expert insights on global industries, products, company profiles, and market trends.
  • 7. For more information and additional research, visit MarketResearch.com or call 800.298.5699 Brought to you by: