MarketResearch.com Announces the Publication of Technavio's Research Report Global Cloud Gaming Market 2016-2020
Technavio recognizes the following companies as the key players in the Global Cloud Gaming Market: G-Cluster, Nvidia, PlayGiga, Sony Computer Entertainment, and Ubisoft Entertainment.
Other Prominent Vendors in the market are: Amazon, CiiNOW, Crytek, GamingCloud, Google, Happy Cloud, IBM, Microsoft, Nintendo, Playcast Media Systems, Samsung Electronics, TransGaming, Ubitus, and Valve.
Commenting on the report, an analyst from Technavio's team said: "Increased subscription for the free-to-play model is a key trend in the market. This model allows gamers to gain free access to limited levels of games. Most gamers opt for subscriptions after the free levels are cleared, in turn, converting free users to premium paid users."
According to the report, the total ownership cost of gaming consoles is high as it requires a specified equipment and regular purchase of physical copies of gaming software. On the contrary, cloud gaming does not need physical copies while updates and backups of these games are stored on a cloud platform, which decreases the overall cost of gaming substantially.
Further, the report states that privacy and security concerns remain a crucial challenge for the growth of the global cloud gaming market.
Companies Mentioned
G-Cluster, Nvidia, PlayGiga, Sony Computer Entertainment, Ubisoft Entertainment, Amazon, CiiNOW, Crytek, GamingCloud, Google, Happy Cloud, IBM, Microsoft, Nintendo, Playcast Media Systems, Samsung Electronics, TransGaming, Ubitus, Valve.
1. Global Cloud Gaming Market
2016-2020
Commenting on the report, an analyst from Technavio’s
team said: “Increased subscription for the free-to-play
model is a key trend in the market. This model allows
gamers to gain free access to limited levels of games. Most
gamers opt for subscriptions after the free levels are
cleared, in turn, converting free users to premium paid
users. ”
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2. ABSTRACT
The introduction and popularity of PCs and electronic devices and the rise of the internet have
led to the development and commercialization of gaming across the globe. Individuals are
passionate about interactive entertainment in the form of games, which have different genres
and offer different user experiences in a broad variety of platforms.
Individuals require platforms such as TVs, consoles, mobile devices, and PCs to play video games.
Various types of games are available for various kinds of gaming platforms. They are available in
two major formats: physical and digital. Games in the physical format are played through physical
discs while those in the digital format are downloaded or are cloud-based.
Technavio’s analysts forecast the global gaming market to grow at a CAGR of 29.33% during the
period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global cloud gaming
market for 2016-2020. To calculate the market size, the report considers the revenue generated
from the web-based subscription of cloud-based gaming.
The market is divided into the following segments based on geography:
Americas
APAC
EMEA
3. ABSTRACT
Technavio's report, Global Cloud Gaming Market 2016-2020, has been prepared based on an in-
depth market analysis with inputs from industry experts. The report covers the market landscape
and its growth prospects over the coming years. The report also includes a discussion of the key
vendors operating in this market.
Key vendors
G-Cluster
Nvidia
PlayGiga
Sony Computer Entertainment
Ubisoft Entertainment
Other prominent vendors
Amazon
CiiNOW
Crytek
GamingCloud
Google
Happy Cloud
IBM
Microsoft
Nintendo
Playcast Media Systems
Samsung Electronics
4. Length Publisher Published Date
57 Pages
TechNavio – Infiniti
Research
May 27, 2016
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market description
PART 06: Market landscape
PART 07: Global gaming market
PART 08: Geographical segmentation
PART 09: Buying criteria
PART 10: Market attractiveness
PART 11: Key leading countries
PART 12: Market drivers
PART 13: Impact of drivers
PART 14: Market challenges
PART 15: Impact of drivers and challenges
PART 16: Market trends
PART 17: Vendor landscape
Learn more about this report
5. ABOUT THE PUBLISHER
TechNavio - Infiniti Research Ltd. is a ground breaking technology advisory and research firm
with comprehensive international coverage. They focus sharply on emerging tech trends that
can direct the makeup of the market.
TechNavio identifies the trends by applying a combination of qualitative and quantitative
methods in its proprietary research practices. They build breakdowns throughout market
segments and geographies based on the trends seen. These breakdowns and analyses are
applied to assist their customers in identifying fresh and already existing opportunities in their
markets.
View more reports from this publisher
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