Since its inception, the Social Network Game Development industry is has quickly expanded. The surging adoption of the internet and social networks, including social networking websites and smartphones with connectivity to social networks has driven industry revenue over the period. In the coming years, the industry will continue to experience strong growth. The surge in smartphone popularity and internet connections will continue, linking more people to social games and networks.
2. ABSTRACT
Since its inception, the Social Network Game Development industry is has quickly
expanded. The surging adoption of the internet and social networks, including social
networking websites and smartphones with connectivity to social networks has
driven industry revenue over the period. In the coming years, the industry will
continue to experience strong growth. The surge in smartphone popularity and
internet connections will continue, linking more people to social games and
networks.
Companies in this industry develop video games played on a social network platform.
This includes websites such as Facebook and smartphone applications. The games
developed within this industry are free to play and do not require the user to own
any software or console to participate. Companies earn revenue through the sale of
virtual goods within a game and also via advertisements. The Social Network Game
Development industry is a fairly new research area that was established in 2005.
This report covers the scope, size, disposition and growth of the industry including
the key sensitivities and success factors. Also included are five year industry forecasts,
growth rates and an analysis of the industry key players and their market shares.
3. Table of Contents
About this Industry
Industry at a Glance
Table Key Statistics Snapshot
Table Revenue vs. employment
growth
Table Products and services
segmentation (2016)
Table Industry Structure
Industry Performance
Table Number of broadband
connections
Table Industry revenue
Table Life Cycle Stage
Products & Markets
Table KEY BUYING INDUSTRIES
Table KEY SELLING INDUSTRIES
Table Products and services
segmentation (2016)
Table Major market segmentation
(2016)
Table Business Locations 2016
Table Distribution of revenue vs.
population
Competitive Landscape
Table Sector vs. Industry Costs
Table Barriers to Entry checklist
4. Length Publisher Published Date
37 Pages IBISWorld July 13, 2016
Table of Contents Con’t
Major Companies
Table Major players
Table King Digital (US segment) -
financial performance*
Table Zynga Inc. (US segment) -
financial performance*
Table Electronic Arts Inc. (industry-
relevant sales) - financial
performance*
Operating Conditions
Table Capital intensity
Table Tools of the Trade: Growth
Strategies for Success
Table Volatility vs Growth
Key Statistics
Table Industry Data
Table Annual Change
Table Key Ratios
Jargon & Glossary
Learn more about this report
5. ABOUT THE PUBLISHER
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