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V1 2013/07/30
Matumit Sombunjaroen
zenneth@zodiac-alliance.com
Also Commonly known as Rigging in 3DCG,
how you set up the bones will affect Mesh
Deformation when Animated.
A common Setup use in Gaming, is 2Bones per
Boobs. This allow adequate deformation in
most cases.
*** 2009 WorksCorporation, Worksbooks, Game Graphics 2009, Page35
Boob is a lump of fat and require more bones
than that to behave more realistically
In this setup, we will use Artonelico3’s
THE Legendary Boob Setup!
*** 2010 SoftBank Creative, Artonelico3 Settings, BonusDVD
…To be honest, it’s an overkill and too much of
a hassle
Boob jiggle in Unity Part2

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