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@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 1
By Matumit Sombunjaroen V1.1 2016/11/28
Historica Fantasia Dev Blog
Chapter5:
Prototype’s
Production Cost Estimation
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 2
Work Method
Work Unit will be PER DAY with at least 10+Hrs
With roughly MAX 50USD Expenses per day
Once a task is completed,
No New Task shall be started for the day.
Any remaining time left,
shall be use for Review.
Beside Critical Bugs,
Minor Bug Fixes is not needed,
until the Overall Structure is completed.
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 3
Features Breakdown
Campaign Mode
Not needed for Prototype
Exploration & Commands
Movement and Enter combat
No Need for Squad Creation & Command Button yet
Combat
Full, 3 Test Units
Faction Play
Temporary Scenario
1 Stage, 3Variations for Different Case Scenario
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 4
Writing a Temporary Story
3Days
A Scenario for a Stage.
The Scenario will involve 2Factions,
With 3Different Starting Case Scenarios.
1. Neutral Allegiance for both Factions.
2. Ally of Faction A
3. Ally of Faction B
Faction’s Stage Agenda will be identical
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 5
Prepare Mock-up Character Assets
1Day
2D Illustrations, To be use in Event Story,
Use Borrowed Illustration that are
similar to Character’s Image.
3D Mock-up Characters
By CenturuK,
3*5 = 15USD
+Setup Prefabs
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 6
Creating a Test Stage
3Days
1 Stage,
Need to Test Tools
Elevation,
Forest (Do not implement Ambushing yet)
River (Impassable for the time being)
Event Trigger Location
Building Placeholder
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 7
Implement Event Stories
3Days
Tools already Tested.
Static Contents
Use Temporary Art Assets
Create Contents only,
Trigger Conditions to be Coded Later
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 8
Exploration
14Days
Path-Finding Tool Purchased
Tools need to be tested
To include,
Combat Trigger
Tracking Camera
No Need for Separate Command Scene yet
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 9
Combat
2Days
Code Squad Structure
7Days
Code Sequences
3Days * 3 => 9Days
Implement 3 Unit
18Days Total
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 10
Total
Task Days Cost Total
Story 3 50 150
Mock up Asset 1 50 + 15 65
Test Stage 3 50 150
Implement Event 3 50 150
Exploration 14 50 700
Combat 18 50 900
Total 42 2115 USD
@OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 11
Next Chapter:
06
Art Assets
Pipeline Experiment

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Historica Fantasia, Development Blog 05, Prototype Cost Estimation

  • 1. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 1 By Matumit Sombunjaroen V1.1 2016/11/28 Historica Fantasia Dev Blog Chapter5: Prototype’s Production Cost Estimation
  • 2. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 2 Work Method Work Unit will be PER DAY with at least 10+Hrs With roughly MAX 50USD Expenses per day Once a task is completed, No New Task shall be started for the day. Any remaining time left, shall be use for Review. Beside Critical Bugs, Minor Bug Fixes is not needed, until the Overall Structure is completed.
  • 3. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 3 Features Breakdown Campaign Mode Not needed for Prototype Exploration & Commands Movement and Enter combat No Need for Squad Creation & Command Button yet Combat Full, 3 Test Units Faction Play Temporary Scenario 1 Stage, 3Variations for Different Case Scenario
  • 4. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 4 Writing a Temporary Story 3Days A Scenario for a Stage. The Scenario will involve 2Factions, With 3Different Starting Case Scenarios. 1. Neutral Allegiance for both Factions. 2. Ally of Faction A 3. Ally of Faction B Faction’s Stage Agenda will be identical
  • 5. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 5 Prepare Mock-up Character Assets 1Day 2D Illustrations, To be use in Event Story, Use Borrowed Illustration that are similar to Character’s Image. 3D Mock-up Characters By CenturuK, 3*5 = 15USD +Setup Prefabs
  • 6. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 6 Creating a Test Stage 3Days 1 Stage, Need to Test Tools Elevation, Forest (Do not implement Ambushing yet) River (Impassable for the time being) Event Trigger Location Building Placeholder
  • 7. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 7 Implement Event Stories 3Days Tools already Tested. Static Contents Use Temporary Art Assets Create Contents only, Trigger Conditions to be Coded Later
  • 8. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 8 Exploration 14Days Path-Finding Tool Purchased Tools need to be tested To include, Combat Trigger Tracking Camera No Need for Separate Command Scene yet
  • 9. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 9 Combat 2Days Code Squad Structure 7Days Code Sequences 3Days * 3 => 9Days Implement 3 Unit 18Days Total
  • 10. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 10 Total Task Days Cost Total Story 3 50 150 Mock up Asset 1 50 + 15 65 Test Stage 3 50 150 Implement Event 3 50 150 Exploration 14 50 700 Combat 18 50 900 Total 42 2115 USD
  • 11. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 11 Next Chapter: 06 Art Assets Pipeline Experiment