This document provides a production cost estimation and work plan for creating a prototype of a strategy role-playing game. It estimates that the prototype can be completed in 42 days with a total cost of $2,115. Various tasks are outlined including writing a temporary story, creating character assets, building a test stage, implementing event stories, adding exploration, and developing combat mechanics. The work will be done in 10+ hour days at a cost of $50 per day, with any unused time spent on review.
Precise and Complete Requirements? An Elusive Goal
Historica Fantasia, Development Blog 05, Prototype Cost Estimation
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By Matumit Sombunjaroen V1.1 2016/11/28
Historica Fantasia Dev Blog
Chapter5:
Prototype’s
Production Cost Estimation
2. @OtakuEatMama : @HistoricaFantasiaDevBlog : Zenneth@zodiac-alliance.com 2
Work Method
Work Unit will be PER DAY with at least 10+Hrs
With roughly MAX 50USD Expenses per day
Once a task is completed,
No New Task shall be started for the day.
Any remaining time left,
shall be use for Review.
Beside Critical Bugs,
Minor Bug Fixes is not needed,
until the Overall Structure is completed.
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Features Breakdown
Campaign Mode
Not needed for Prototype
Exploration & Commands
Movement and Enter combat
No Need for Squad Creation & Command Button yet
Combat
Full, 3 Test Units
Faction Play
Temporary Scenario
1 Stage, 3Variations for Different Case Scenario
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Writing a Temporary Story
3Days
A Scenario for a Stage.
The Scenario will involve 2Factions,
With 3Different Starting Case Scenarios.
1. Neutral Allegiance for both Factions.
2. Ally of Faction A
3. Ally of Faction B
Faction’s Stage Agenda will be identical
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Prepare Mock-up Character Assets
1Day
2D Illustrations, To be use in Event Story,
Use Borrowed Illustration that are
similar to Character’s Image.
3D Mock-up Characters
By CenturuK,
3*5 = 15USD
+Setup Prefabs
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Creating a Test Stage
3Days
1 Stage,
Need to Test Tools
Elevation,
Forest (Do not implement Ambushing yet)
River (Impassable for the time being)
Event Trigger Location
Building Placeholder
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Implement Event Stories
3Days
Tools already Tested.
Static Contents
Use Temporary Art Assets
Create Contents only,
Trigger Conditions to be Coded Later
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Exploration
14Days
Path-Finding Tool Purchased
Tools need to be tested
To include,
Combat Trigger
Tracking Camera
No Need for Separate Command Scene yet