2. To test out BlendShape Performance
In Unity
Objective:
3. For a Start
It is a common practice to split out model into pieces for
various reasons.
For Blendshape, it is to split out specific parts that can get
animated.
4. The Problem
Splitting mesh will result in increase
drawCalls.
As such, it is also a common practice to
limit the number of mesh to as few as
possible
15. What else can we test?
Unity can only support up to 60k tri per
model.
Maxing it out won’t likely to cause any
differences.
Let’s add some animation to the Character.