7. THE GAME INDUSTRY: PHENOMINAL GROWTH!
2017!
MOBILE GAME INDUSTRY!
$60B+!
GAME INDUSTRY!
$100B+!2014 !GAME INDUSTRY!
$60B+! 2011 !GAME INDUSTRY !
SURPASSES !
MOVIE INDUSTRY!
13. IDEATION STEP ONE: CREATIVE THINKING (EFFECTIVE PROBLEM SOLVING)!
I want to know how !
museumgoers are !
connecting with our content, !
but are not telling me.!
15. IDEATION STEP TWO: METAPHORICAL WISHING (EFFECTIVE PROBLEM SOLVING)!
I wish I could read my!
museumgoers’ minds as !
they are walking around!
the museum.!
16. IDEATION STEP TWO: METAPHORICAL WISHING (EFFECTIVE PROBLEM SOLVING)!
What if my museum!
becomes a game and,!
as my audience plays, I !
get real feedback.!
18. IDEATION STEP THREE: IDENTIFYING AUTHENTIC DEMAND (STARTUP ENGINEERING)!
EXPERIENCER [noun] -!
a person whose identity or!
desired identity is informed!
by their experiences. !
19. GAME DESIGN STEP ONE: PLAYER ARCHETYPES AND THEIR PREFERENCES!
Acting!
Interacting!
World!Players!
Killers! Achievers!
Explorers!Socializers!
20. GAME DESIGN STEP TWO: DIFFERENT GAME CONCEPTS!
Single-Player!
Multiplayer!
Non-Linear!Linear!
Choose Your !
Own Adventure Games!
Massive Multiplayer !
Online Games (MMOG)!
Mystery !
Games!
Social !
Games!
151. CONGRATULATIONS TO THE
2015 MUSE AWARD WINNERS!!
Media and Technology Program Network Breakfast (Ticketed event)!
!
• Monday, 7:15 am to 8:15 am Marriott Marquis – Atrium B!
• Demonstrations of 13 winning programs!
• Birds of a feather table discussions!
• Presentation by Mike Edson Edson, Smithsonian Institution !
!
!
!
#drinkingaboutmuseums (Come one come all)!
(This is a ticketed event)!
• Tuesday, 5:00 pm to 7:00 pm at Studio 7 !
• Co-sponsored by JHU Museum Studies Program!