2. Focus is on each learner
Learners work at their own pace
Learners are exposed to 21st
century technology
Learners co-design their own
learning which facilitates
learning success
4. Is the ability to
effectively and critically
navigate, evaluate, and
create information using
a range of digital
technologies.
Digital literacy will be embedded
into the pedagogical practices to
engage and empower learners.
5. Customize
learning
experiences
Evaluate
student
performanc
e so that
instruction
will be
tailored to
suit their
needs .
Predict
student
performan
ce based
on data
trends and
patterns.
Collecting,
measuring,
analyzing,
and
reporting
data about
learners and
their
learning
contexts.
6. Digital Badges
Capturing the complete
learning
Motivating
engagement, retention
and learning
Building and
formalizing identity and
reputation in learning
communities
Supporting innovation
and flexibility in the
skills we say matter
Signaling achievements
to key stakeholders
such as potential
employers
7. 52% of students in grades 6-
12 indicated that access to
mobile devices is an essential
component to their ultimate
school and 51% of
administrators concur.
M-Learning encourages
innovation, collaboration and
communication through the
use of digital devices.
Technology-rich instruction
and activities sustain
engagement more than
activities that have less
technology use.
Mobile learning makes it possible
to extend education beyond the
physical confines of the
classroom and promotes
flexibility in terms of the timing
delivery of instruction.
8. Quick response codes are two dimensional bar codes that
have timesaving potential in terms of sharing links and
information for educational purposes.
As the name implies users can quickly scan the barcodes
and this increases the accuracy of information transfer.
Apps like QR Code maker, QRafter and QR Droid make it
easy to create quick response codes.
Quick Response codes can be used to promote oracy skills
by allowing learners to share audio recordings to support
written assignments.
QR codes will be used in the future to share homework and
update class assignments.
9. What is Knowledge Mapping?
http://the-web-of-knowledge.blogspot.com/2010/11/knowledge-maps-part-v-propositions.html
10. Defining the
Problem
Executing
the Best Plan
of Action
Refining
Selected
Directions
Creating
and
Considering
Multiple
Options
12. Bray, B. & McClaskey, K.(2014). Making Learning Personal. Accessed on December 3, 2014 from
http://www.itslearning.net/make-learning-personal?
mkt_tok=3RkMMJWWfF9wsRovsqnMZKXonjHpfsX76eQrXKS%2BhYkz2EFye%2BLIHETpodcMTcFmMLvYDBceEJhqyQJx
Pr3DKdUNytluRhLlCw%3D%3D
Digital Badges for Professional Development (2014). Accessed on December 3, 2014 from
http://www.educause.edu/ero/article/digital-badges-professional-development
Ferriman, J.2014).Benefits of Personalized Learning. Retrieved on December 2, 2014 from
http://www.learndash.com/the-benefits-of-personalized-learning/
Green, N.(2013). Trend: Personalized learning environments. Dreambox learning. Accessed on December 3, 2014 from
https://www.dreambox.com/blog/trend-personalized-learning-environments
1st International Conference on Learning Analytics.(2011). Accessed on December 3, 2014 from
https://tekri.athabascau.ca/analytics/
Knight, E. (2014). Digital badges transform higher education and labor markets. The EvoLLLution and illuminating Life Long
Learning Movement. Accessed on December 4, 2014 from
http://www.evolllution.com/distance_online_learning/open-badges-transform-higher-education-labor-markets/
13. Krants, E . Disruptive Technology. Design Thinking in Education . Accessed on December 4, 2014 from
http://www.miscmagazine.com/design-thinking-in-educational-environments/
NMC Horizon Report: 2012 K-12 Edition. Acc
http://www.nmc.org/pdf/2012-horizon-report-K12.pdf
Oller, R. (2012). The future of mobile learning. Accessed on December 4, 2014 from
https://net.educause.edu/ir/library/pdf/ERB1204.pdf
Connect Learning Today. (2014). Accessed on December 4, 2014 from
http://connectlearningtoday.com/exploring-the-educational-potential-of-qr-codes-3/
Editor's Notes
In the traditional classroom the teacher instructs, students take notes and follow guided instruction. The teacher does assessments and students have homework. Those days are quickly disappearing as classrooms are being flipped. Instruction is issued via video, podcasts, websties and so on, to be viewed at home at your own convenience. This way learners can work at their own pace stopping, moving ahead and replaying instructions as necessary. Class time will now be used to help students to get a deeper understandings of the concepts, applications and connections to the content are made. In this way learners will receive the support that they need to succeed, they also learn to collaborate with peers and to share ideas. Let’s face it, the time a learner needs the teacher is when they are actually working on a problem. This and other prominent features is why the flipped classroom model is here to stay.
In this age were technology is dominant the ability to effectively and critically navigate, evaluate and create information using a range of digital technologies such as laptops, ipads, and smartphones is absolutely important. Educators are finding new ways to understand and develop these skills and adapt or integrate them into their curriculum to empower and engage learners. For example through gaming, visual data, online quizzes and assignments that are inquiry based. Students need to be digitally literate to be able to conduct research and navigate the technological landscape responsibly. Digital literacy is one of the cornerstones for independent learning and collaboration and is growing in popularity.
Learning analytics improves decision making by Collecting, measuring, analyzing, and reporting data about learners and their learning contexts. As student performance is Predicted based on data trends and patterns, instruction will be tailored to suit their needs and lead to Customized learning experiences.
Traditional certificates and degrees lack details of how learning happens or the pathways learners took to get the award. Digital Badges on the other hand are an assessment and credentialing mechanism… that makes visible and validates learning in both formal and informal settings…and hold the potential to help transform where and how learning is valued.” Higher education institutions like MIT, Yale and other organizations have shown great interest in supporting learning by experimenting with digital badges to guide, motivate, document, and validate formal and informal learning. The same expectations for validating achievements in traditional assessments is applied with digital badges; however because details and justification of achievements are listed on the badges it reduces the likelihood of learners manipulating and cheating the system.
Mobile devices were once banned from the classroom, now with the infiltration of mobile devices and apps that provide opportunities for learning to take place anytime and anywhere schools are beginning to rethink their policies because they see its potential to revolutionize learning. 52% of students in grades 6-12 indicated that access to mobile devices is an essential component to their ultimate school and 51% of administrators concur. M-Learning encourages innovation, collaboration and communication through the use of digital devices. Technology-rich instruction and activities sustain engagement more than activities that have less technology use. Mobile learning makes it possible to extend education beyond the physical confines of the classroom and promotes flexibility in terms of the timing delivery of instruction. These attractive features make m-learning a budding trend that in bound to last for a long time.
Knowledge mapping is a process of surveying, assessing and linking the information, knowledge, competencies and proficiencies held by individuals and groups that belong to an organization. (Dr Ann Hylton, KeKma-Training 2002).
visual representations such as graphic organizers and physical models enable enriching, imaginative and transformative ways for teaching and learning, with the potential to enhance positive educational outcomes.
Although this is not new, digital means of knowledge mapping are generating much attention and interest among tertiary education practitioners and researchers over the last few years as higher education institutions around the world begin to invest heavily into new technologies designed to provide online spaces to build resources and conduct activities.
A creative process in which meaningful solutions in the classroom are developed. It consists of four key elements: Defining the Problem, Creating and Considering Multiple Options, Refining Selected Directions, and Executing the Best Plan of Action.
Design Thinking is being implemented by educators all around the world and is a powerful way for today’s students to learn. It empowers students to realize that they can create their own futures by borrowing frameworks from other areas, which allows them to design their own participation and experiences, for example through game based learning and collaborative, solution-oriented approaches rather than an individualistic approach.