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Learning with open digital cultural heritage


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Keynote for "Challenges for the school museums and history of education in a time of globalization and digitization", the 18th symposium for school museums and history of education collections, The Royal Danish Library Emdrup, Copenhagen, 3-5 July 2019

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Learning with open digital cultural heritage

  1. 1. LEARNING WITH OPEN DIGITAL CULTURAL HERITAGE @msanderhoff The 18th symposium for school museums and history of education collections, Copenhagen 5 July 2019
  2. 2. Art historian, curator and senior advisor Sharing is Caring and Europeana Learning through creative re-use
  3. 3. National Gallery of Denmark Western art from 1300 to present day 300,000 visitors a year 260,000 artworks 66 % in public domain 30 % digitised
  4. 4. “Challenges for the school museums and history of education in a time of globalization and digitization
  5. 5. Climate crisis Increasing inequality Migration Technological disruption Decreasing trust in political systems A time of global challenges
  6. 6. Olafur Eliasson, artist and co-founder of UN Live “UN Live is a platform which, through culture, tackles the subjects and conflicts UN is engaged in. Today, there’s probably no one over ten years who hasn’t heard of climate change. But there’s quite a leap from having heard about it to gaining a physical experience of it. Culture is a language that enables us to talk about subjects that can seem abstract. One of its foremost qualities is that it makes its subject visceral. I have great faith in UN as a system, but it fails to make itself understandable to ordinary people. That’s why the very important agendas of UN need to be expressed in new ways. “ Merete Sanderhoff, Et spørgsmål om kultur, Gads Forlag 2019
  7. 7. Relevance
  8. 8. “Relevance is a key that unlocks meaning. It opens doors to experiences that matter to us, surprise us, and bring value into our lives. Nina Simon The Art of Relevance, 2016
  9. 9. Participation
  10. 10. “As more people become accustomed to participatory learning and entertainment experiences, they want to do more than just “attend” cultural events and institutions (…) They expect the ability to discuss, share, and remix what they consume. When people can actively participate with cultural institutions, those places become central to cultural and community life. “Nina Simon The Participatory Museum, 2010
  11. 11. We want to be a catalyst of users’ creativity SMK’s first digital strategy 2009
  12. 12.
  13. 13. 2016-2020 We open up SMK’s digitised collections and knowledge for all to use and enjoy
  14. 14.
  15. 15. The images belong to all. You have the right to use them for learning, play, creativity, research, innovation, commercial purposes etc. PUBLIC DOMAIN
  16. 16. Democratisation
  17. 17.
  18. 18. “Being the national gallery and main art museum in Denmark , SMK carries an important responsibility towards the entire country and beyond. The vast collection of 700 years of art is common national property and ideally, everyone who lives in Denmark share a sense of ownership to this unique cultural heritage. “
  19. 19. “Our work is based on the conviction that the artworks in our rich collection has a role to play in the society that surrounds us, through its ability to deepen our understanding of the world, its peoples and histories. We believe that the development museums have undergone in the past decades holds the key to engage far more, and more different people than we reach today. “
  20. 20. How can digitised cultural heritage contribute to meaningful personal experiences, relevant new insights, and ultimately societal development?
  21. 21. How can we measure such things?
  22. 22. ?
  23. 23. What is Europeana? A platform of +58 million cultural items from +3000 partners A network of +2000 professionals A platform of +58 million cultural items from +3000 partners A network of +2000 professionals What is Europeana?
  24. 24. What is impact? Changes that occur for stakeholders in society, as a result of activities for which the organisation is accountable.
  25. 25. New role as facilitators
  26. 26. Digital + physical
  27. 27. digital physical enlightenment experience
  28. 28. digital physical enlightenment experience
  29. 29. Learners
  30. 30. Wiki Labs Culture at SMK Enriching the open encyclopedia through collaboration
  31. 31. +35 million page views per year
  32. 32. 7 Danish cultural institutions
  33. 33. Developing learning materials for secondary and high schools - using Wikipedia to learn source criticism and to co-create knowledge
  34. 34. Art Calendar in 24 videos by Danish tv celebrity, now art historian, Peter Kær Many stories in a single artwork
  35. 35. Launch event at SMK, 1 December 2018
  36. 36. Stop by the original artwork
  37. 37. Impressions +120,000 impressions of the Art Calendar website +35,000 FB impressions +50,000 video views, 86 % watching to the end +100 guests at the launch event at SMK *Danish auction house supporting/partnering in the project
  38. 38. SMK + Skoletube pilot project Learning through playing with art
  39. 39. 3 resource channels SMK Images – 142 digitised artworks SMK Moving Images – 40 videos feat artworks at SMK Student Productions – students’ interpretations of artworks 7 education designs co-created with school teachers and tested in 19 schools
  40. 40. Creatives
  41. 41. VanGoYourself at SMK
  42. 42. 3D scanning the SMK collection
  43. 43. Apollo Belvedere
  44. 44. KAS11KAS434/1 Nuleinn & Oscar Jakobsen
  45. 45. Europeana Creative Culture Cam at SMK
  46. 46. Europeana Creative + SMK Remix exhibition
  47. 47. Filip Vest, 22 Skies
  48. 48. Harald Slott-Møller, Danish landscape, 1891, SMK, public domain Product of Public Domain
  49. 49. Vilhelm Hammershøi, Interior in Strandgade, Sunlight on the Floor, 1901, SMK, public domain
  50. 50. Kati Hyyppä, As light goes by
  51. 51. Shapeways + SMK Open contest
  52. 52. Lucas Cranach the Elder, Melancholia, 1532, SMK, public domain
  53. 53. Winning design by 3different
  54. 54. SMK + Copenhagen Metro Company Art on construction sites
  55. 55. Young People’s Art Labs + SMK Open at the Young People’s Meeting
  56. 56. It’s easier for me to express my emotions through images or drawings, because then I don’t have to explain everything. And then other people can make their own sense of it and relate to it in their own way.
  57. 57. It’s like art changes character when you can touch it with your own hands. You’re able to look at it up close. It means a lot to be able to hold the art between your hands and touch it.
  58. 58. Expression The creative process is an icebreaker that enables them to put into words and/or images the difficult emotions they feel or are confronted with in others, helping them grow and show empathy
  59. 59. Impression Working creatively and intuitively with their hands provides a breathing hole, an open space, a chance to forget oneself and to reflect on their own emotions on a deeper level
  60. 60. digital physical enlightenment experience
  61. 61. museum-for-kunst-the-social-impact- of-using-art-to-increase-civic- participation-of-young-people-2018
  62. 62. more Europeana impact
  63. 63. Thank you. @msanderhoff The 18th symposium for school museums and history of education collections, Copenhagen 5 July 2019