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@MetaMikeBiggs
OPEN
SOURCE
THINKING
TOOLS
IN DIGITAL
PRODUCT
DEVELOPMENT
What about iterative design studio?
A bit about Mike...
Executive Producer @ Autumn:01 Digital Agency
Thinking Instructor @ School of Thinking
10 years in digital
Agency, Client, Government
@MetaMikeBiggs
WORKSHOP
& RANT
1. A few things about projects
2. The Thinking Tools
3. Applying it to Digital
4. Iterative Design Studio
5. Leveraging other services
TWO
MISTAKES
WATERFALL is ONE WAY
& REQUIREMENTS can be GATHERED
A FUNNEL
OR A LOOP?
Idea / Design Phase……………………..delivery
A FUNNEL
OR A LOOP?
Idea / Design Phase……………………..delivery
All project structures are designed for
CONSOLIDATION
A FUNNEL
OR A LOOP?
?
Examples:
Hypotheses
Parallel Design
Research
A/B Testing
Catalyst for
Variations/
Options
Catalyst for
Variations/
Options
Creativity isn’t magic
“Synthesis doesn’t just happen”
Credit:
• Tools belong to the schoolofthinking.org (http://www.schoolofthinking.org/) and are free to use by anyone.
• http://www.youtube.com/watch?v=WMSDj9GA4qw
• Software for the brain. Book Download: http://www.schoolofthinking.org/software.pdf
CVS2BVS
Defend or escape
The simplest thinking tool in the world.
‘Current view of the situation’ 2 ‘Better view of the situation’
• A simple switch
• A mechanism to explicitly motivate you to generate more alternatives
• Can be applied at any point, at any time
• Multiple application generates varied, and sequential options
X10
• Multiply your options by 10
• Work best when applied to some specific element
• Works extremely well with scale, relative proportions,
• Versions include: Divide by 10, adjacent 10, 10 parts etc..
• Resource: The X10 Memeplex. Book
Download:https://docs.google.com/file/d/0B44Jw1ES0js6cDJGekwwWmJhd28/edit?pli=1
X10
GBB [Good, Bad, Better]
• Identify the good
• Identify the bad
• Move toward a concept which is the result of explicitly defining the
bad, and the good.
• Uses tiny steps to develop and move a much larger idea ahead.
GBB
How do we apply it to digital?
Key stages to exercise the tools:
• Requirements development >>Actually hypothesis synthesis
• The validation process
• The Idea generation process
• The visual design process
• The development process
• Testing and feedback analysis
In summary: Constantly
DESIGN
STUDIO
LET’S DO SOME
DESIGN
The Iterative Design Studio Process:
• Familiarise with the problem context
• INDIVIDUALLY: Generate a number of concepts for engaging with the audience
early to understand their issues in context- pose questions that when validated
will Illuminate the design process
• GROUP CRITIQUE
• INDIVIDUALLY: Drawing on everyone’s work in the first stage, sketch/ draw/
document a many different concepts as you can to begin to attempt to solve the
core problem
• GROUP CRITIQUE
• IN SMALL GROUPS: Iterate by taking the best of the individuals, and synthesising
into a new, better solution.
Credit: @semanticwill
The Context:
• Interflora have had a significant drop in phone orders.
• It is assumed that no one uses the phone anymore to call even a florist.
• A digital product seems like an obvious solution, however must be validated
Key Audience Insights [assumptions]
• ‘Everyone? ’ buying for special occasions
• People (most likely men) looking to send a quick floral gesture at short notice
• The lazy, forgetful, considerate, corporate.. the list goes on
• INDIVIDUALLY: Generate a number of concepts for engaging with the audience
early to understand their issues in context- pose questions that when validated
will illuminate the design process.
• Try to use one of the tools: CVS 2 BVS or X10 or GBB
• Time: 15 mins
• GROUP CRITIQUE 10 mins
• INDIVIDUALLY: Drawing on everyone’s work in the first stage as inspiration,
sketch/ draw/ document a many different concepts as you can to begin to
attempt to solve the core problem
• Try to use one of the tools: CVS 2 BVS or X10 or GBB
• Time: 20 mins
• GROUP CRITIQUE 10 mins
• IN SMALL GROUPS: Iterate by taking the best of the individuals, and synthesising
into a new, better solution.
• Time: 30 mins
• Be ready to present
REVIEW
DEATH AND DONUTS
HACKS YOU CAN LEVERAGE TO PRACTICE ITERATIVE DESIGN
CONSTANTLY
Remember we’re constantly validating hypotheses.
• Email –email first as a concept
• Social first
• Air Tasker
• Parallel design
• AB Testing
What we Created together:
What we Created together:
What we Created together:
NO..
THANK YOU
@MetaMikeBiggs
www.mikebiggs.com.au
AUTUMN:01 IDEAS
AUTUMN:01
Design Technology Strategy
Level 5, 88 Pitt Street Sydney 2000 Australia
Phone (AU): +61 2 9045 8135 | main: 8100 | Phone (US): +1 310 975 7009 | main: 7000
Web: www.autumn01.com

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Open Source Thinking Tools in Digital Product Design- VIBE WIRE

  • 2. A bit about Mike... Executive Producer @ Autumn:01 Digital Agency Thinking Instructor @ School of Thinking 10 years in digital Agency, Client, Government @MetaMikeBiggs
  • 3. WORKSHOP & RANT 1. A few things about projects 2. The Thinking Tools 3. Applying it to Digital 4. Iterative Design Studio 5. Leveraging other services
  • 4. TWO MISTAKES WATERFALL is ONE WAY & REQUIREMENTS can be GATHERED
  • 5. A FUNNEL OR A LOOP? Idea / Design Phase……………………..delivery
  • 6. A FUNNEL OR A LOOP? Idea / Design Phase……………………..delivery All project structures are designed for CONSOLIDATION
  • 7. A FUNNEL OR A LOOP? ? Examples: Hypotheses Parallel Design Research A/B Testing Catalyst for Variations/ Options Catalyst for Variations/ Options
  • 8. Creativity isn’t magic “Synthesis doesn’t just happen”
  • 9. Credit: • Tools belong to the schoolofthinking.org (http://www.schoolofthinking.org/) and are free to use by anyone. • http://www.youtube.com/watch?v=WMSDj9GA4qw • Software for the brain. Book Download: http://www.schoolofthinking.org/software.pdf CVS2BVS Defend or escape The simplest thinking tool in the world. ‘Current view of the situation’ 2 ‘Better view of the situation’ • A simple switch • A mechanism to explicitly motivate you to generate more alternatives • Can be applied at any point, at any time • Multiple application generates varied, and sequential options
  • 10. X10 • Multiply your options by 10 • Work best when applied to some specific element • Works extremely well with scale, relative proportions, • Versions include: Divide by 10, adjacent 10, 10 parts etc.. • Resource: The X10 Memeplex. Book Download:https://docs.google.com/file/d/0B44Jw1ES0js6cDJGekwwWmJhd28/edit?pli=1 X10
  • 11. GBB [Good, Bad, Better] • Identify the good • Identify the bad • Move toward a concept which is the result of explicitly defining the bad, and the good. • Uses tiny steps to develop and move a much larger idea ahead. GBB
  • 12. How do we apply it to digital?
  • 13. Key stages to exercise the tools: • Requirements development >>Actually hypothesis synthesis • The validation process • The Idea generation process • The visual design process • The development process • Testing and feedback analysis In summary: Constantly
  • 15. The Iterative Design Studio Process: • Familiarise with the problem context • INDIVIDUALLY: Generate a number of concepts for engaging with the audience early to understand their issues in context- pose questions that when validated will Illuminate the design process • GROUP CRITIQUE • INDIVIDUALLY: Drawing on everyone’s work in the first stage, sketch/ draw/ document a many different concepts as you can to begin to attempt to solve the core problem • GROUP CRITIQUE • IN SMALL GROUPS: Iterate by taking the best of the individuals, and synthesising into a new, better solution. Credit: @semanticwill
  • 16. The Context: • Interflora have had a significant drop in phone orders. • It is assumed that no one uses the phone anymore to call even a florist. • A digital product seems like an obvious solution, however must be validated Key Audience Insights [assumptions] • ‘Everyone? ’ buying for special occasions • People (most likely men) looking to send a quick floral gesture at short notice • The lazy, forgetful, considerate, corporate.. the list goes on
  • 17. • INDIVIDUALLY: Generate a number of concepts for engaging with the audience early to understand their issues in context- pose questions that when validated will illuminate the design process. • Try to use one of the tools: CVS 2 BVS or X10 or GBB • Time: 15 mins • GROUP CRITIQUE 10 mins
  • 18. • INDIVIDUALLY: Drawing on everyone’s work in the first stage as inspiration, sketch/ draw/ document a many different concepts as you can to begin to attempt to solve the core problem • Try to use one of the tools: CVS 2 BVS or X10 or GBB • Time: 20 mins • GROUP CRITIQUE 10 mins
  • 19. • IN SMALL GROUPS: Iterate by taking the best of the individuals, and synthesising into a new, better solution. • Time: 30 mins • Be ready to present
  • 21. HACKS YOU CAN LEVERAGE TO PRACTICE ITERATIVE DESIGN CONSTANTLY Remember we’re constantly validating hypotheses. • Email –email first as a concept • Social first • Air Tasker • Parallel design • AB Testing
  • 22. What we Created together:
  • 23. What we Created together:
  • 24. What we Created together:
  • 25. NO.. THANK YOU @MetaMikeBiggs www.mikebiggs.com.au AUTUMN:01 IDEAS AUTUMN:01 Design Technology Strategy Level 5, 88 Pitt Street Sydney 2000 Australia Phone (AU): +61 2 9045 8135 | main: 8100 | Phone (US): +1 310 975 7009 | main: 7000 Web: www.autumn01.com